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/3/ board - 3DCG

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Most viewed threads in this category

... 0 posts and 0 image replies omitted. Click to view.
https://www.youtube.com/watch?v=0Jog5VZde70&list=PLKaMVzmGcqBJmNWlBMAw9hjsfyL11vwEE&index=2
https://www.youtube.com/watch?v=i6wBObl0cwgFollowing... 3 posts and 0 image replies omitted. Click to view.
https://www.youtube.com/watch?v=i6wBObl0cwg Following this tut, get to "Make Curves Dynamic", Can't find the option, Google it, Realise Maya 2015 has replaced hair with xGen. xGen doesn't even have that option. Can't even use xGen without selecting a mesh and creating a "collection". What the fuck does any of this have to do with making a curve Dynamic? AutoDesk has fucked me once again. tl;dr: How do I make a Curve Dynamic in Maya 2015?
11 posts and 0 image replies omitted. Click to view.
I hate retopo, when is technology going to make the proccess a one button push?
I've imported this mesh... 12 posts and 0 image replies omitted. Click to view.
I've imported this mesh into my scene and most of its faces are fucked when rendered. Anyone know the issue? Maya 2013.
Hey /3/ I just recently... 3 posts and 0 image replies omitted. Click to view.
Hey /3/ I just recently started 3d modelling and am modelling for the primary purpose of making a game. What I want to ask is If I am going to export the model to unity or unreal, am I supposed to only make the model and textures for it and not other things like animation, shaders, composition, etc? or is there any way to transfer those things to unity/unreal
When did you realise you... 7 posts and 0 image replies omitted. Click to view.
When did you realise you weren't as good as you thought while modeling? I consider myself able to make quite a lot of things with a picture model but some things I just can't do properly, such as a decent looking , hi-poly human head.
I've been thinking about... 3 posts and 0 image replies omitted. Click to view.
I've been thinking about getting into 3D modeling and I just have one question: How necessary is it that I learn how to model people? Seems like a lot of threads on here are focused on people and animals. I ask because to be perfectly honest, I really have no interest in learning how to make human models. I would much rather focus on doing innanimate objects like guns, vehicles, random objects (boxes, cups, etc) than really anything living. So I guess what I'm really asking is, even if I know how to model the above examples very well, will not knowing or not being any good at making a character model be a big handicap and maybe prevent me from getting a job in the (very far) future?
hey /3/does anyone have a... 5 posts and 1 image replies omitted. Click to view.
hey /3/ does anyone have a scene with pic related setup or knows of some place where i might find one? i've been trying to apply hair to text in the way it's done here but can't seem to get it right.. any help would be great!
Hi all. Learning Blender, and... 2 posts and 1 image replies omitted. Click to view.
Hi all. Learning Blender, and I want to start working on texturing. I want to apply textures to the following object, which is supposed to be a basic pinball flipper. I don't know how to start though, particularly because the guide I'm following to learn how to unwrap UVs (here: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics) isn't unwrapping properly. It's probably because I'm not used to it yet. Here's a screenshot. The model could probably be done better, if that would help. Any advice is appreciated.
Why can't Autodesk fix... 0 posts and 0 image replies omitted. Click to view.
Why can't Autodesk fix their programmes? They have the most randomest bugs that really hinder their use and do nothing but piss me off and yet with each new iteration the bugs still remain.
what is the... 6 posts and 0 image replies omitted. Click to view.
what is the "quickest" way of re-topologizing sculpts if you don't have the funds to buy expensive software but also don't want to pirate shit? using blender and its b-surface toolset? how do you blenderfags do it usually? also, how comes that the remesh modifier in blender is completely useless? even on absolutely planar surfaces it creates "funny" topology. for what purpose is that modifier? it doesn't seem to make any sense
Dear 3DCG.Any idea how I can... 3 posts and 0 image replies omitted. Click to view.
Dear 3DCG. Any idea how I can make a form like in this picture with Cinema 4D?

blender 3d terrain

blender 3d terrain 5 posts and 0 image replies omitted. Click to view.
how does this look. not made in cycles.
Hello /3/How do I remove the... 2 posts and 1 image replies omitted. Click to view.
Hello /3/ How do I remove the black square in my alpha made in tech render?

My first pokeball

My first pokeball 44 posts and 0 image replies omitted. Click to view.

A render of my current project

A render of my current project 18 posts and 0 image replies omitted. Click to view.
still need mirrors side skirts indi's and stuff but tell me what you think

Full melt :)

Full melt :) 27 posts and 3 image replies omitted. Click to view.

animation-feedback

animation-feedback 25 posts and 1 image replies omitted. Click to view.
Yo guys, I have just finished my animation which is a small trailer to my YT channel. Could you give me any feedback ? Cheers :) https://www.youtube.com/watch?v=Sn7hsdZWr5g
So I need some advice on this... 7 posts and 0 image replies omitted. Click to view.
So I need some advice on this model, its been ages since i tried modeling a character and for as long as i remember i cant do the lips right. so any advice? also is the topology OK?

Workflow

Workflow 2 posts and 0 image replies omitted. Click to view.
Is it counter-productive if I separate certain parts of my mesh into subtools as I work? Similar to layers in photoshop to keep parts intact and separated. I merge the pieces later anyways after I'm satisfied with my design.
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