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/3/ board - 3DCG

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Most viewed threads in this category

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https://www.youtube.com/watch?v=0Jog5VZde70&list=PLKaMVzmGcqBJmNWlBMAw9hjsfyL11vwEE&index=2
did /3/ ever produce more than... 6 posts and 1 image replies omitted. Click to view.
did /3/ ever produce more than 1 reaction image? the only one I know that origins in /3/ is this one
This keeps happening in 3DSMax... 3 posts and 0 image replies omitted. Click to view.
This keeps happening in 3DSMax and I have no idea why. The model looks fine unless I do an undo operation, at which point the whole thing corrupts and looks like this. I can't rely on autobackups because when I open those, they look the same - so 3DSMax is clearly working with the corrupt model and displaying it correctly in the viewport, or something. Anyone know what's causing this?
I'm a bit new to 3d. If I... 6 posts and 0 image replies omitted. Click to view.
I'm a bit new to 3d. If I wanted to render pic related, what would be the best way of going about it? The image was produced sometime around the late 90's, so I assume it would be a lot easier to reproduce in this day and age?
why is it so dark after i BPR... 2 posts and 0 image replies omitted. Click to view.
why is it so dark after i BPR render in zbrush? i cant figure out how to fix it. idk if its a problem with the lights or the render itself.. any ideas?
> cleaning up shitty CAD... 9 posts and 0 image replies omitted. Click to view.
> cleaning up shitty CAD models the client wants optimized. > CAD program exported almost every surface as individual elements > Client can't get me better files, too stupid >decide to try the easy route. > select all the verts at the edges > weld those mother fuckers > get this > you're a great friend 3ds Max Guess I'm just rebuilding this POS.
So I'm halfway through... 6 posts and 0 image replies omitted. Click to view.
So I'm halfway through modelling a face in Maya, and when I smooth it out I see this shit. It's all sharp, and I can't get it to change. When I double click the outside edge, it includes the sharp edges in the selection. I don't know if the edge is incomplete or something, but I can't fix it. Please help me out.
I have been practicing... 5 posts and 0 image replies omitted. Click to view.
I have been practicing modeling for a short while now, gave my first real attempt to rigging, not bad, IK was simple enough and over all not a painful process. White painting, or Skinning, that is a totally different story. My purpose of this post was to ask those within the industry; Who Skins the character during this process is it the job of the modeler or animator?
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How do you surface photo realistic skin for an asian looking character in zbrush? Trying to make a skin texture and normal map that is good enough for high res portraits is driving me crazy. Some Japanese and Chinese girls I know have really soft looking skin even without makeup. However it still has a distinct texture that will show up in photos as small as 1000x1000px. Trying to replicate it with a shader alone never works it just looks too much like plastic, I have no luck with procedural noise or finding a decent alpha for a brush. Most skin related stuff I come across is for making skin wrinkly 80 year olds or monsters.
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What the hell is the actual anatomical name for the type of limb that animals have where the wrist/ankle actually makes up a knee. Are they any harder to rig than a humanoid limb?
My first 3d model.Thoughts? 6 posts and 0 image replies omitted. Click to view.
My first 3d model. Thoughts?
rate me /3/ also SculptGL... 11 posts and 3 image replies omitted. Click to view.
rate me /3/ also SculptGL general
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if im using zbrush and have a model thats like 10 million polys, then use decimation master to bring it down to say 1 million. Can i then add even more detail back to 10 million and then use decimation master again to bring it back to 1 million and so on and so on?
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http://www.youtube.com/watch?v=G2-2R-mpin0 Feedback please :)
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All I plan on doing is making Team Fortress 2 items. What program gives me just what I need for that? [spoiler]I flunked my 3D animation class. Maya's a bitch.[/spoiler]
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I have hostages /v/. Don't do anything stupid I would hate to see something happen to one of them.
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Guys im making a 3d web renderer Is there any website where i can find mapping coordinate of random 3d model?
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Hey /3/, I'm making these plush dices you see hanging in cars. Trying to aim for realism but I'm having trouble getting it right. It's a little more complex because of the hair I use, makes stuff like global illumination and specular a real pain for some reason. I'm using Cinema 4D with the standard renderer. Any tips on lightning/compositing to make this more photo-realistic? Posting progress so far below
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Looking for beginner ideas to model. What is your earliest model you have saved or remember making? Pic is my very first project.

Need halp

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You'd know tell me why my Cinema 4D does not have the "MoGraph" tab? Cinema 4D R14 Prime
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