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/3/ board - 3DCG

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Most viewed threads in this category

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https://www.youtube.com/watch?v=0Jog5VZde70&list=PLKaMVzmGcqBJmNWlBMAw9hjsfyL11vwEE&index=2

designing an engagment ring

designing an engagment ring 11 posts and 0 image replies omitted. Click to view.
I have no experience or understanding of CAD, but can anyone here help me? I need a cad model of the perfect engagment ring for my fiance so a company can make it. I have image samples for what I need including some dimensions please help me out. Anyone willing to volunteer their time? Leave your email and sample of your work.
This is a pretty blind shot in... 6 posts and 0 image replies omitted. Click to view.
This is a pretty blind shot in the dark but i'm getting pretty desperate. I'm trying to do an IK rig for a steam engine in blender, so i can ultimately animate it for source. And i've been banging my head against the wall for about five days now, scouring every tutorial i can find and every possible article on IK but i just can't get this to work. i can get the main piston rod and crank to follow the wheel right, but beyond that i'm entirely lost. I've tried everything four times time and again and i just can't do this. Usually i'd beat my head against the wall until it works, but this is for a contest on facepunch and the deadline is tomorrow. I've spent the better part of a week trying to get this to work , so maybe i'm just an idiot, but can anyone help me? this is making a fool of me
How do I store files for DAZ... 2 posts and 0 image replies omitted. Click to view.
How do I store files for DAZ so the program loads libraries properly on Vista? I'm planning to commission model to work on in DAZ but first I wanted to play with characters, poses, clothes etc. I downloaded a lot of content from torrents and free models from ShareCG... I wanted to test it, but my library is a total mess. It reads only some of the content. Some files have errors. Clothes just don't work. Characters are all over the place. I put the files from rar archives in the runtime folder in "shared documents" and then there are installers that install in random places. It's so frustrating, I reinstalled the program few times already

So real it looks fake

So real it looks fake 26 posts and 0 image replies omitted. Click to view.
GC has gotten so good these days, can tell what is real any more. Post pictures that make you do a double take.

Glitchy style

Glitchy style 9 posts and 0 image replies omitted. Click to view.
Hey /3/ I'm currently concepting a game and want to employ some glitchy 3d graphics in a low poly style. Think David O' Reilly or something like gif related. How would I go about this? Is there a way to import glitchy, texture-flashing, error-looking animations into Unity without other stuff fucking up? I think if I pull this effect off it would look really cool but how hard would it be to do so, and would I do it with rigging, textures, etc...? Examples of what I mean: http://keidmf.tumblr.com/post/83136202238 http://c4djones.tumblr.com/post/75916468839/finaly-my-first-animated-animal-it-tastes-like http://saponiak.tumblr.com/post/88682224497/running-deer-to-be-screened-at-mr-pink-galleryhttp://stachesmusic.tumblr.com/post/71970613022 Another question: How can I achieve the C4D "look" I keep seeing in programs like Maya or Modo (the decimated, low-poly look, like so: https://38.media.tumblr.com/1893a2b2c389a4335f47e0f6f97100d8/tumblr_n3usimhxbN1tofcqeo1_500.jpg https://38.media.tumblr.com/2d5378fa7b7a808791a8f7a197411e38/tumblr_n6yp1yJ3Dl1tofcqeo1_500.jpg http://krenzcendo.tumblr.com/post/74797137788/hjaltermc-link-to-more-images Thanks in advance!

How Long Would It Take

How Long Would It Take 16 posts and 0 image replies omitted. Click to view.
How long would it take you to animate one character or thing for say a live action short film (5 minutes or so). You wouldn't animate the whole thing, just maybe a character moving. The only good example I can think of that isn't too complicated is from this: http://www.youtube.com/watch?v=1nq1koA_5bY Just an estimation. The reason I ask is because I generally work all by myself and doing a full blown animated short would seem to take way too long (I think). Perhaps a single character is manageable. What do you think?

Get in here /3/

Get in here /3/ 41 posts and 5 image replies omitted. Click to view.
Polycunt worships this faggot. I dont read there often, but when I do, he's always complaining and whining. Yet, polcunt seems to adore him as a whole. Personally, I think the work is beyond shit, and kitsch at best. What does /3/ think? http://www.yurialexander.com/
Fuck you guys 8 posts and 1 image replies omitted. Click to view.
Fuck you guys
How do you pose your... 16 posts and 1 image replies omitted. Click to view.
How do you pose your characters /3/? I mean, if my goal is to make a still image instead of animation or game stuff should I model the characters on their still pose (and afterwards rig them to pose) or should I model then at the finished pose from the start? Picture related, how would you model this character?

how to be a professional pirate 3d guy

how to be a professional... 17 posts and 0 image replies omitted. Click to view.
I'm working on a video game and my current pipeline is Lightwave > Zbrush > Messiah. Is there any chance that someone can find out the models that get into game when it's published are pirated. more specifically, can someone find out somewhere in the model file which software has been used? Also the game is made in Unity.
39 posts and 0 image replies omitted. Click to view.
I wanna make something like Fear Effect, low poly, moving face textures Literally no experience with 3D modelling, but I will learn. all I would like to know is what programs I should use, please. anything else helpful would be great too.

blendur masterrice. :^)

26 posts and 1 image replies omitted. Click to view.
done with blender. https://blendernpr.org/bnpr-collaboration-project-venetian-view/
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how do you reduce noise in your renders?
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I've been doing this 3d modeling class for a year now. All I want to know is why we can't just sit back and enjoy a good render? Isn't a 3D artist's life supposed to be all about wasting time? Now, I understand that my render's a bit grainy, but I'm working on it. Vray's a bitch most of the time.
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I'm writing a game. It will be a side scroller type game. Maybe like Terraria. Maybe not. Anyway, I'm wondering what I should do about the graphics. Ideally I want a nice looking game but I don't really have the resources to do so. I want character cosmetics to be an important part of the game. I wanted to ask if you had any suggestions or insight into what type of models would be appropriate (2d models or some form of 3D models).
28 posts and 1 image replies omitted. Click to view.
What are some good colleges for 3D vfx and game design? http://www.princetonreview.com/top-undergraduate-schools-for-video-game-design.aspx I found this, which is pretty nice, but I'm looking more for 3D vfx courses than game design courses. Any recommendations? I'm based in North Carolina and lived in Florida, so schools in those two states would be preferable, albeit not mandatory.
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This is my first model. Saint Laurent chelsea. But why are the shadows so fucked up? Is the smooth modifier even right thing to use here?
3 posts and 0 image replies omitted. Click to view.
any good videos on learning organic modeling?
29 posts and 0 image replies omitted. Click to view.
If I were to go for a degree in the 3D field, what would be the best degree to get if I wanted to be able to land a job easily?
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