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/3/ board - 3DCG

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Most viewed threads in this category

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https://www.youtube.com/watch?v=0Jog5VZde70&list=PLKaMVzmGcqBJmNWlBMAw9hjsfyL11vwEE&index=2
How do you pose your... 16 posts and 1 image replies omitted. Click to view.
How do you pose your characters /3/? I mean, if my goal is to make a still image instead of animation or game stuff should I model the characters on their still pose (and afterwards rig them to pose) or should I model then at the finished pose from the start? Picture related, how would you model this character?
Sup /3/So I need a Quadro for... 7 posts and 0 image replies omitted. Click to view.
Sup /3/ So I need a Quadro for my work and a GTX for play... I have two monitors. Is there any way that my CAD programs run on the work monitor and the games on the other?
Hey /3/My last graphic card... 11 posts and 0 image replies omitted. Click to view.
Hey /3/ My last graphic card nvidia 285gtx died and now I need to buy a new graphics card... As I'm tight on money I don't think I'm able to afford a GTX 760, so I was thinking about Radeon R9 270x. How is (ati)amd radeon with 3ds max or maya? Is the viewport rendering normal or full of errors and so on? Thanks
sorry for the pleb post... 12 posts and 0 image replies omitted. Click to view.
sorry for the pleb post because im just starting out. holy fuck this fucking this is difficult. EVERY THING IS A FUCKING ISSUE Im using 3ds max and can see everything in the model is secretly made out of triangles but they wont let you directly manipulate the inner triangles. i move vertexes in the same way but get different results because of how the inner triangulates are constructed. how can i view the triangles without porting it to Unity3d like i did for this pic. and how can i model in such a way which would be triangle oriented instead of fucking it hiding the triangles on me and preventing me from doing anything. is this shit easier in maya?
What are current issues /... 5 posts and 0 image replies omitted. Click to view.
What are current issues / active developments in computer graphics programming? Well, what do they even do? Say, at Pixar, I assume they don't use CG / HLSL, but do they just find new, better ways to write shaders? Or is it something else computer graphics programming is?
Hey all.I have been having... 3 posts and 0 image replies omitted. Click to view.
Hey all. I have been having this problem with my rig for quite some time now. The mouth controllers on the edge of the mouth cage are position constrained to the point at the tip of the jaw bone and this problem appears whenever my characters head rotates. I feel that the problem is being spawn by doubling up of movements because of the weighting, but i have no real idea how to fix it. The hierarchy for the affected bits are as followed. mouth points to respective controllers controllers to a dummy dummy to head bone head bone to halo controller halo controller to neck The chin point is linked to the controller the cont is linked to the jaw the jaw to the dummy (used to attach to the head bone)
Muh dubs, check em.Tip for any... 4 posts and 0 image replies omitted. Click to view.
Muh dubs, check em. Tip for any ausfag industrial designers, quadro 4000's going cheap cheap. http://www.ebay.com.au/itm/Nvidia-Quadro-4000-Workstation-CAD-Graphics-Card-299-Free-Delivery-/181430893145?pt=AU_Components&hash=item2a3e1fba59&_uhb=1

Maya General Discussion - Trouble shooting

Maya General Discussion -... 5 posts and 0 image replies omitted. Click to view.
Using this thread as a general questions for modeling in Maya.

Help

Help 7 posts and 0 image replies omitted. Click to view.
Alright guys, im new to the bored but figured there is probably no better place where I could get some tips. So I wanna learn modelling, probably hear that every day by people who try it once then bog it off, but I've been on and off since Christmas. I can't follow video tutorials and prefer written ones, but there's not many about. All I ask is, How did you become great in modelling, how did you learn, which sites to use and what not. Any helpful tips would be greatly appreciated. P.s i use Cinema4D
how is the pay in 3D printing... 5 posts and 0 image replies omitted. Click to view.
how is the pay in 3D printing companies, because I live in new york and decided to see what kind of jobs are posted for 3D artists and 99% are 3D printing studios needing artists and a few indie app companies... is anyone working for one? how is the pay? should i apply for a job?
So I am making this rabbit for... 14 posts and 0 image replies omitted. Click to view.
So I am making this rabbit for a game, as a main character. This is my first animate object, it turned out much better than I expected. Could you rate the topology? Should I fix anything? I know that quads and edgeflow are very important for animating and rigging, I don't know though whether such topo will be efficient.
Hello /3/, This is my first... 8 posts and 0 image replies omitted. Click to view.
Hello /3/, This is my first ever character model and I was hoping I could get some feedback / critique from you all. This is a closeup on the head.
What does /3/ think about... 15 posts and 1 image replies omitted. Click to view.
What does /3/ think about Fuse, Ray Supreme and Substance (Indie Pack)? All are currently in on sale in Steam. Yay or nay?

RPF Files

RPF Files 0 posts and 0 image replies omitted. Click to view.
Hey /3/-Pots, I have a problem with RPF files: I render rpf files via Cinema 4D and everything is nice and fine. The z depth works, the ID-Masks work, just nice but now I am rendering a scene with far fewer objects but the rpf files are really huge (1,4 -1,7 GB). All my previous files were "much" smaller with about 200-300MB per Frame. What's going on here? The only thing I can think of is that my current scene has less "smooth" surfaces with more different colors but this can't make such a difference in filesize can it? The Frames are 1940x1100. Is there a program which can edit rpf-files so I can maybe take a look inside and delete some unnecessary ID-Masks? Thank you for your help /3/s
Hello /3/,i could use some... 10 posts and 0 image replies omitted. Click to view.
Hello /3/,i could use some help on getting started with shader programming.I thought OpenGL might me the best choice.I know C++ and computer graphics,i just need to learn a shading language.Can any one recommend me some tutorials or books.Thanks in advance
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Hey /3/ Just wanted to know how to get this effect. I know its heavy on the textures but when you render it, it still has the blocky look instead of something clean. How do you render low poly models?
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Why did IRay performance go down so much in the 680 and 780 compared to the 580. I want to give nvidia more money, I really do. But I can't afford their workstation cards, and so far 580s are second to only Titans. Why is this. http://www.migenius.com/products/nvidia-iray/iray-benchmarks
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how do I create a mildly interactive turntable flash animation of my 3D sculpt? I am using Blender but don't have Macromedia Flash. it's supposed to allow people turning the sculpt with some simple slider. no realtime 3D necessary. I can't find any solution and it's like it is impossible without Flash or really advanced Actionscripting knowledge.
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Hey guys, this is a reference request. I am currently modeling Samus helm bust it's coming along quite ok. I am just having an issue finding some art/references of the side and rear of the helmet. When I start, I thought I knew the character well enough to wing it. The result side views look def Ridley Scott inspired (Xenomorph head)=P
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