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/3/ board - 3DCG

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Most viewed threads in this category

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https://www.youtube.com/watch?v=0Jog5VZde70&list=PLKaMVzmGcqBJmNWlBMAw9hjsfyL11vwEE&index=2
Beginner here. I'm trying... 17 posts and 9 image replies omitted. Click to view.
Beginner here. I'm trying to build a Tudor style building in 3ds Max. By using Swift Loop to create edges and extruding those edges I've managed to make the horizontal and vertical parts of the wooden frame. Pic related (it's what I've got so far.)
Need some help, Ive been... 7 posts and 2 image replies omitted. Click to view.
Need some help, Ive been trying to create a tiling texture with normal map and ambient occlusion, but whenever I bake and check the tiling in photoshop there is obvious seams. I made a quick example with a displacement here (my displacement map is a tiling brick texture). Same thing happens when I use a "noise map" which should tile fine but still same problem as before, the normal map and AO have seams.
So that guy's render... 8 posts and 1 image replies omitted. Click to view.
So that guy's render apparently uses the same exact things I use. Xnalara and 3DS Max. Does anyone know how I can achieve strands like that in 3DS Max from Xnalara Ported models?
I'm a capable Blender... 7 posts and 0 image replies omitted. Click to view.
I'm a capable Blender user and I wish to transfer to Maya. Can anyone point me to a good, up-to-date introduction to Maya tutorial for people who are already familiar with modeling?
I'm making a... 10 posts and 0 image replies omitted. Click to view.
I'm making a plate-carrier-like object in 3ds Max 2014 to use as a background prop. How would I go about making the back part and connecting the front and back? I'm not using a reference.
I need advices and help.... 1 posts and 0 image replies omitted. Click to view.
I need advices and help. I'm trying some sort of skinrender (http://media.wizards.com/images/magic/daily/ld/ld109_skinrenderer.jpg). what alphas/brushes should i use for this kind of skin?
I have this character's... 12 posts and 0 image replies omitted. Click to view.
I have this character's UVs set up so that the arms and legs are completely symmetrical. When I paint him in Mudbox, paint will appear on both arms even with mirror turned off. why does the same not happen when I use the sculpting tools?
I'm trying to import a... 9 posts and 1 image replies omitted. Click to view.
I'm trying to import a nurbs model from rhino to zbrush to simply add some welding marks between tubes for rendering and so far, I've found .obj should work, yet when I open the file in zbrush it seems to not be sculptable and has crazy geometry. Anyone have any ideas on what to do here to either import a mesh I can sculpt or some zbrush settings to try? Ideas on tutorials to watch would also be greatly appreciated. pic is one section of tubing for a bike frame
Say I want to model a high... 13 posts and 0 image replies omitted. Click to view.
Say I want to model a high poly tactical police shotgun on maya. Where exactly do I begin?
How do I texture a large area,... 0 posts and 0 image replies omitted. Click to view.
How do I texture a large area, like the ground shown in the pic (imagine the render been made from top to bottom to have a clear view of the ground). Do I make a big ass texture? Do I make a seamless texture that repeats itself? In that case won;t the repeatitive pattern be annoying?
Sup /3/So I need a Quadro for... 7 posts and 0 image replies omitted. Click to view.
Sup /3/ So I need a Quadro for my work and a GTX for play... I have two monitors. Is there any way that my CAD programs run on the work monitor and the games on the other?
Hello, I'm looking for... 0 posts and 0 image replies omitted. Click to view.
Hello, I'm looking for motion graphics in 3d on blender, and there isn't much around it. Is there a website reference I'm missing or I need to switch software?
Hey /3/ I just recently... 3 posts and 0 image replies omitted. Click to view.
Hey /3/ I just recently started 3d modelling and am modelling for the primary purpose of making a game. What I want to ask is If I am going to export the model to unity or unreal, am I supposed to only make the model and textures for it and not other things like animation, shaders, composition, etc? or is there any way to transfer those things to unity/unreal
Hey /3/My last graphic card... 11 posts and 0 image replies omitted. Click to view.
Hey /3/ My last graphic card nvidia 285gtx died and now I need to buy a new graphics card... As I'm tight on money I don't think I'm able to afford a GTX 760, so I was thinking about Radeon R9 270x. How is (ati)amd radeon with 3ds max or maya? Is the viewport rendering normal or full of errors and so on? Thanks
maya problemmy move tool is... 4 posts and 0 image replies omitted. Click to view.
maya problem my move tool is orented weirdly, how do i reset it to vertical/horizontal
Hey /3/, quick question,... 10 posts and 0 image replies omitted. Click to view.
Hey /3/, quick question, what's the recommended method to organic modeling? I get it's all different, but should I just stick to box modeling and going from there, and tossing it into a HYPBERNurb? (Cinema 4d) Or is there a better way?
My normal map in Marmoset... 6 posts and 2 image replies omitted. Click to view.
My normal map in Marmoset looks like it's upside down. Is there a way to fix it inside Marmoset without manually flipping the file in Photoshop? I imported from Max but that shouldn't make the map upside down should it?
hey /3/ do you guys know where... 5 posts and 0 image replies omitted. Click to view.
hey /3/ do you guys know where i can get an already rigged and maybe animated bones that i can import and apply to my humanoid model that i made... I just want to test something and I don't know too much about animating yet
so, whats a smart way of... 2 posts and 0 image replies omitted. Click to view.
so, whats a smart way of setting your mes up to generate a normal map in 3ds max, is it better to create a rough low poly mesh first, clone/hide it than add details to the clone, or go all in make everything than clone it and optimize it? this shit still confuses me
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