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/3/ board - 3DCG - February 2014

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Most viewed threads in this category

http://www.youtube.com/watch?v=6ZRSqR6p3gIWell,... 5 posts and 0 image replies omitted. Click to view.
http://www.youtube.com/watch?v=6ZRSqR6p3gI Well, /3/ What do you think of this masterpiece?
I spent last week learning... 11 posts and 1 image replies omitted. Click to view.
I spent last week learning ZBrush and completed this over the weekend. Thoughts?
I'll get right to it. In... 9 posts and 0 image replies omitted. Click to view.
I'll get right to it. In Max, i'm modeling a head out of a box with 5 segments in all directions and using a spherify modifier. This used to work, but doesn't seem to be doing so anymore. How do you model a head?
I'm just starting out on... 6 posts and 0 image replies omitted. Click to view.
I'm just starting out on texturing. I've been working on making a texture from scratch, and so far I think it looks okay. What can I do to improve on it?
So, I've been trying to... 0 posts and 0 image replies omitted. Click to view.
So, I've been trying to teach myself 3D Modelling, been using Blender, and this is probably my first real attempt. Hands and feet I just slapped together because I'm not too worried about them at the moment. Anyway, I was wondering about how to go about the eyes. The character's design has the eyes change depending on the angle you view him at. In this picture, it looks good from the front and side views, but any other view, it looks off. Also, the eyes are visible from the top and back of the head at the moment when they shouldn't be. Any suggestions? Something to do with normals? Is it even possible? Heck, can you even have a model appear in a game or something with the x-ray still on?
Any tips on modeling items and... 7 posts and 0 image replies omitted. Click to view.
Any tips on modeling items and cosmetics in dota 2?
/agdg/ hereI'm trying to... 2 posts and 1 image replies omitted. Click to view.
/agdg/ here I'm trying to create a simple ramp, which is going alright. However, loading textures to my models doesn't work as well in Unity, so I've thought to do it ahead of time in Blender. Anyway, I've watched to tutorials on Texturing & UV Mapping, but am still a bit unsure of how to proceed. In the image, I've got my ramp, where I'm only concerned with the texture that's going to go onto the top (visible) part. Should I just use a smaller image for the portion that will be visible? Is there a way to "paint", or specify that I want only those faces covered individually?
So /3/,I work for a medical,... 4 posts and 0 image replies omitted. Click to view.
So /3/, I work for a medical, industrial, oil&gas type of 3D company. I've been working here for almost 6 months... And I feel like they treat me like shit. Currently they have me on three projects with the same due date. Two of which are from this huge potential long term client. Well When I first started this project a few months ago they had this guy working on one of the projects, they didn't like his work yadda yadda they let him go and gave me the job.... Now they neglected to tell me I was taking over and that I had to basically redo his project. Now I work by contract... So this other asshole got paid for it and they ask me to fix it without pay... 3 months later... deadline hits, i'm overwhelmed. not sleeping but maybe 6 hours a week and they refuse to understand how they dropped this bullshit on me... now we have 5000 frames to render in 2 days on a 2000 dollar budget and if I don't get it in on time i'm straight up/probably fired even though i've been doing a great job...and always have.. FML RANT OVER
hi /3/ after years of dreaming... 3 posts and 2 image replies omitted. Click to view.
hi /3/ after years of dreaming about doing it um finally learning how to make 3D art. i started with blender and despite what everyone says its not all that hard to use once you know the hotkeys n stuff.but anyway what i wanted to ask was if it was ok to make the model (the character itself) a collision object.
Quick help here fellas, I dont... 2 posts and 0 image replies omitted. Click to view.
Quick help here fellas, I dont really know what happened, but all of a sudden my Arch. Material with luminance is not emmiting light. GI turned on, FG as well. And i had other luminant materials going earlier in the same project file and they were working. Not anymore..
HAY /3/ R8 MAI SANIC... 6 posts and 0 image replies omitted. Click to view.
HAY /3/ R8 MAI SANIC !!!!!!!!!!!!!! >inb4 b& for nazi dick
How do I into channel... 4 posts and 0 image replies omitted. Click to view.
How do I into channel branding? How do you get the idea to come up with shit like this? Does anyone know any good sites specifically for motion graphics and channel idents?
How much do i have to pay one... 0 posts and 0 image replies omitted. Click to view.
How much do i have to pay one of you guys to make me this guy? I'll use it in unity so it needs to be able to move, to walk, be animated. The chain can be a bit longer. This artist made it smaller than i intended. >tldr: name your price to model this guy
Post your teapots, t/3/apots! 14 posts and 8 image replies omitted. Click to view.
Post your teapots, t/3/apots!
ay bby czech out my dubs 2 posts and 0 image replies omitted. Click to view.
ay bby czech out my dubs
Is Digital Tutors /3/... 8 posts and 0 image replies omitted. Click to view.
Is Digital Tutors /3/ approved? I'm just starting out, and I chose 3DS Max over other programs because of the amount of tutorials it has, and seeing how nearly the entire website can be acquired for free I went with DT. Thoughts? Are they any good? I've gone through 30-50 hours pure video alone and I'm checking if I've done the right thing.
I have this black and white... 14 posts and 1 image replies omitted. Click to view.
I have this black and white texture here that is supposed to be applied in some way to the course. Where does it go exactly? https://www.youtube.com/watch?v=S7jOETxZb4k It looks like it makes the trees 3d because right now they are 2d and flat. Any ideas?

Rendering with Sketchup?

Rendering with Sketchup? 22 posts and 5 image replies omitted. Click to view.
So I made a spaceship using Sketchup, and now I'm looking to render it, but I have no experience with rendering. What would be the an easy yet effective way to render my model, are there any tutorials for this? Pic is my model

A bit of advice in the right direction

A bit of advice in the right... 8 posts and 2 image replies omitted. Click to view.
Hello /3/ im sorry to be a noob and stuff but we all were at some point right :(. I wanted to ask if someone knows tutorials for Maya to creating low polygon scenery for Maya? I tried to google a lot and found only a few but they were not really tutorials and they were for Cinema 4D and Blender (or well the blender one i can somehow see what he is doing and relate to Maya) so i did not really know how to relate that into Maya. What i wanted to do is basically something in the line of this http://31.media.tumblr.com/d4697bf9ac03493940c49ae13e5e49d7/tumblr_mgbea303Kb1r46py4o1_1280.jpg http://www.digitalartsonline.co.uk/cmsdata/features/3438069/Waterfalls-688.jpg The tutorials videos i found were: http://www.youtube.com/watch?v=ckgLop3vceg http://www.youtube.com/watch?v=iOJJdxWMvbo http://vimeo.com/53733403 :-( i admit i am still a complete noob, i have been only modelling for a few months now and gotten the basics, but i feel completely retarded on low polygon stuff, since most of the links and tutorials i can find are for detailed modelling so i have been practicing that :-( can someone push me in the right direction where i might find tutorials or able to study a bit of low polygon modelling like in the pictures and videos ? :-( Pretty please..
I'm learning zbrush .... 2 posts and 0 image replies omitted. Click to view.
I'm learning zbrush . When I try to merge down to subtract , I got this problem . Picture releated . Please help , thanks
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