[ 3 / a / adv / an / asp / cgl / ck / co / diy / fa / g / gd / int / jp / k / lit / m / mlp / mu / n / o / out / p / po / sci / sp / tg / toy / trv / tv / v / vg / vp / vr / w / wsg / x]

/3/ board - 3DCG - February 2014

Threads by date

<< back

28th February 2014 (4)
27th February 2014 (8)
26th February 2014 (11)
25th February 2014 (13)
24th February 2014 (6)
23rd February 2014 (13)
22nd February 2014 (8)
21st February 2014 (10)
20th February 2014 (8)
19th February 2014 (11)
18th February 2014 (10)
17th February 2014 (8)
16th February 2014 (7)
15th February 2014 (8)
14th February 2014 (6)
13th February 2014 (3)
12th February 2014 (5)
11th February 2014 (17)
10th February 2014 (12)
9th February 2014 (16)
8th February 2014 (11)
7th February 2014 (10)
6th February 2014 (15)
5th February 2014 (12)
4th February 2014 (6)
3rd February 2014 (8)
2nd February 2014 (2)
1st February 2014 (4)

Most viewed threads in this category

>3ds max... 15 posts and 1 image replies omitted. Click to view.
>3ds max 2015 >2015 >still separate windows for each render pass what a bunch of idiots working there, I hope this cancer of cg industry dies soon related: http://www.youtube.com/watch?v=wrw_i2JffUA
I've imported this mesh... 12 posts and 0 image replies omitted. Click to view.
I've imported this mesh into my scene and most of its faces are fucked when rendered. Anyone know the issue? Maya 2013.
I've been screwing around... 2 posts and 0 image replies omitted. Click to view.
I've been screwing around with Blender's compositing nodes, doing some pretty amazing things. I would use it as a tool for compositing before importing into an NLE if not for one thing: I don't know how many frames to export because I don't know how many frames are in my movie clip. Is there any easy way to get that number within Blender?
I just found this boardAny... 9 posts and 1 image replies omitted. Click to view.
I just found this board Any thoughts on CAD? Its wut I do

Low poly animu wireframes

Low poly animu wireframes 15 posts and 4 image replies omitted. Click to view.
Can you dump any low poly animu models you have, preferably with the topology and textured, like the one on the pic? I want to know how professionals do it, try to exercise on them by recreating them, and maybe at the end, create mine too.
PIC NOT... 1 posts and 0 image replies omitted. Click to view.
PIC NOT RELATED http://www.digitaltutors.com/tutorial/1385-Compositing-an-Animated-Set-Extension-in-NUKEX Thoughts PIC NOT RELATED
Hey 3ds its ya boy... 9 posts and 0 image replies omitted. Click to view.
Hey 3ds its ya boy shufflupuppy fuckin up another 3d model lets asses the damage, how fucked and how can i fix what do you think is suicide the only option
I'll get right to it. In... 9 posts and 0 image replies omitted. Click to view.
I'll get right to it. In Max, i'm modeling a head out of a box with 5 segments in all directions and using a spherify modifier. This used to work, but doesn't seem to be doing so anymore. How do you model a head?
So, I've been trying to... 0 posts and 0 image replies omitted. Click to view.
So, I've been trying to teach myself 3D Modelling, been using Blender, and this is probably my first real attempt. Hands and feet I just slapped together because I'm not too worried about them at the moment. Anyway, I was wondering about how to go about the eyes. The character's design has the eyes change depending on the angle you view him at. In this picture, it looks good from the front and side views, but any other view, it looks off. Also, the eyes are visible from the top and back of the head at the moment when they shouldn't be. Any suggestions? Something to do with normals? Is it even possible? Heck, can you even have a model appear in a game or something with the x-ray still on?

pls animatorbros.

pls animatorbros. 11 posts and 2 image replies omitted. Click to view.
ok guys. I've redone the stance. now with a more correct spacing. pls rate. ;_;

Mapping

Mapping 25 posts and 0 image replies omitted. Click to view.
Did this in 2011. Because all newer CoDs are shit, I want to recreate it, because all data got lost. How do you think about this? Is it worth the work?
Any tips on modeling items and... 7 posts and 0 image replies omitted. Click to view.
Any tips on modeling items and cosmetics in dota 2?
How's it coming along,... 27 posts and 1 image replies omitted. Click to view.
How's it coming along, guys? I think I'm doing well for my 5th head ever made.
i-is blender ... capable? 8 posts and 2 image replies omitted. Click to view.
i-is blender ... capable?
I'm having some glove... 3 posts and 0 image replies omitted. Click to view.
I'm having some glove troubles guys. I got this character that wears gloves, and in one shot I need him to take off his gloves. The shots important so I can't just cut the frame away from him and have the next frame of him holding the glove. I'm guessing I'm going to have to fuck around with cloth simulation a lot? I'm really unsure what cloth setting I'd have to use to make it not implode on itself. Anyone have any suggestions on how I could execute this shot?
hey /3/, r8 mai sanic 4 posts and 2 image replies omitted. Click to view.
hey /3/, r8 mai sanic
looking for a program to... 8 posts and 2 image replies omitted. Click to view.
looking for a program to texture paint my models. Using zbrush right now and find it lacking. Which i better, 3d coat, mari mudbox, etc etc for this?
What video series or books do... 4 posts and 1 image replies omitted. Click to view.
What video series or books do you guys recommend,when it comes to getting started with 3d modeling ?
>see recent tutorial... 0 posts and 0 image replies omitted. Click to view.
>see recent tutorial online >cgfeedback >poster is on every forum, thousands of posts >user is clearly not using linear workflow in any stage, not in the maya viewport, not in renders >actually getting praise
So /3/,I work for a medical,... 4 posts and 0 image replies omitted. Click to view.
So /3/, I work for a medical, industrial, oil&gas type of 3D company. I've been working here for almost 6 months... And I feel like they treat me like shit. Currently they have me on three projects with the same due date. Two of which are from this huge potential long term client. Well When I first started this project a few months ago they had this guy working on one of the projects, they didn't like his work yadda yadda they let him go and gave me the job.... Now they neglected to tell me I was taking over and that I had to basically redo his project. Now I work by contract... So this other asshole got paid for it and they ask me to fix it without pay... 3 months later... deadline hits, i'm overwhelmed. not sleeping but maybe 6 hours a week and they refuse to understand how they dropped this bullshit on me... now we have 5000 frames to render in 2 days on a 2000 dollar budget and if I don't get it in on time i'm straight up/probably fired even though i've been doing a great job...and always have.. FML RANT OVER
All the content on this website comes from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. 4chanArchive is not affiliated with 4chan.