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/3/ board - 3DCG - November 2014

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Most viewed threads in this category

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>The Blender Experience. Oldschool max user reporting in, I installed blender to try it out because I was interested in quaternion rotations and I had learned blender expose these to the user inside the interface. So.. Created a monkey (because in blender a teapot is a monkey) and went into quaternions, started rotating them using the spinners. Result? Hard freeze, no response from ctrl+alt+delete, no response of inputs at all, hitting numlock, caps lock etc don't even change the LED's on the keyboard. Breaking power by forced reset only remaining option, first hard crash in 3 years on this system. So that's my blender experience I guess, bye bye blender, we could've been friends >*hit's uninstall*. (I was gonna borrow Hideo Kojima's thread to share this experience with you, but the thread got deleted.)

second life, mesh

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hey /3/ im looking for a nice simple mesh creating software, something where i can convert files to .dae, and craft some simple exhaust pipes, various vehicle parts, not looking for anything exceptionally fancy, just a program that works, are there any decent free programs out there? or is it pretty much ridiculous to use anything other then Blender and 3DS max? please help me
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Hey /3/, I'm looking for a tutorial I saw a few years ago. It was an in-depth look at the creation of a game character for a competition, might've been blizzard. The character was some kind of pale huntress with dark hair, a bow, and really edgy attire. The entry also included a dog. It talked a lot about sculpting and baking normal maps iirc. Any help is appreciated, including any other tutorials or making ofs of game characters.

Dark Earth movie

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Does anyone know about that Dark Earth movie that someone posted about a couple days ago? Suppose to be a big vfx movie about giant bugs invading earth or something?

Can Unity handle detailed open worlds?

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I'll be using a lot of programming tricks like LOD and Occlusion to keep what's being rendered in real time relatively small, but the overall amount of things on the map are going to exceed even the likes of Skyrim or GTA V. Can Unity handle this? If not, which engine can? Pic not mine but related

Blood in Blender

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Cycles
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So /3/, I made this little scene here in blender. It's simple, no textures, just materials and stuff. Turning on Ambient Occlusion, Environment Lighting, Ambient Lighting and Ray Shadows, it looks like this. Sweet, cool. But when i send it to unity, it just looks like crap. I try to use unity's ambient lighting and try to tweak the render settings and lighting settings, but it just keep looking like crap. So, my question is, how can i make this kind of visual inside unity? What should i use? Lightmapping? Baking AO? I don't understand much of these stuff, so any help would be appreciated.
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As far as I am aware this isn't already a thread somewhere. For level design 3d modelling etc. I was wondering if there was any good software for creating textures? or is it just photoshop is best? Also are there any good tutorials or bits of advice for textures - I know for level design you create textures with a resolution scale of base 2. I currently don't want to use the core textures of csgo and would prefer to create my own. Just stuff like metal panels, grates, glass textures etc. The map I am working has to use dev textures as csgo are for dirty real environments whereas I am going for a sci fi themed map. I am doing this as I am on a gap year and between working I want to do productive things before I go into games design.

OOH RA RA

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I decided to model Ulala/Urara in blender...

Can someone review my resume for an animation/production internship please?

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Thank you!!
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Just as I suspected, a flyover board.
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Did drawing develop your proportion, perspective, scale etc. Or did modeling accomplish that for you, /3/? Do you guys draw often? Pic not related
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Hey guy, rate my work pls :v http://freefall.thanez.net/
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Hi, rate mi "dog" idk how to start with the lower lip, but i think the topology is getting shape.. this is like my second model advice pls
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https://www.youtube.com/watch?v=fswMFDhQSfk Please criticise this for me, part of my Uni course
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hey /3/.. so my anatomy skills are getting better but im still confused and stuck on the detailing part as in adding wrinkles and skinfolds, i don't ant to use any alphas because thats cheep and i want to learn how to do it by hand with my own directional flow, you guys got any tips and guides for me? picrelated, stuff like that
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Halp! So I did something and now my rotation thing is all bent and shit. How can I make it straight again? It's like this for every object I select.
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Animator Here. I want to make a demo reel for both movies or games. Is it worth it to learn how to animate in 60 fps for a reel? Or does the frame rate you animate in not matter?
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Of these two pieces, which one has the best topology and why?

need help with UVs in maya

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Need help ASAP dont understand why this would be acting this way. Those are two different UV sets, same object but UVs are separated. only the ones pictured are selected but everything near it is moving too. This was not happening before but it is now and its not just one object its everything. Program is obviously maya
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