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/3/ board - 3DCG - November 2014

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Most viewed threads in this category

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Not sure if this would be the right place to ask but since it's related to my dream job and some of you are in this career path, I thought it'd be better than /adv/. I'm thinking of having a career change into 3D modeling/animation, etc. Problem is, I'm now in my 30's and I'm feeling abit too old for it. I studied 3D animation years ago and got my diploma (haha) but then I got offered a job from my dad who's hoping I'd take over the business someday, which is worth millions. To cut it short, I hated it. Wanted a job change back into 3D or any creative related work but not sure if I can catch up since I have not been practicing for years or even compete with the new fresh graduates for the jobs. I no longer have a proper portfolio to back up my past experience and no contacts to speak of. Don't where to go from here and really could use some advice.
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Hey guys, I'm new to the 3d scene and I was wondering how you choose the starting size of your model? >pi unrelated

VFX shots with nothing but a lego spaceship and an image

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Despite being an avid Autodesk and After effects user, I tried my hand at the techniques used in the VFX for the original Star Wars movies. All made within iMovie: http://www.youtube.com/watch?v=-Le3q4UVr8E Pic related: Image used

Blender

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Use you blender to make motion design ?
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As most developers and such tend to do their Prototypes in Unity, I though I'd create a thread. Although just saying if your working on something and you don't want to show people, you don't have to post it here or anywhere.
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I need money to move out of the house, but I don't think modeling/composition/editing will pay enough for a twenty-one year old with no experience. So I thought, why don't I teach? C4D, AE and Premiere in one course. But how much would you charge for this class?
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Anyone know good material tutorials? Having a really long time making them look the way I want to.

Maya modeling?

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I want to create 3d models in Autodesk Maya(Such as car and spaceship models) but modeling with Maya just seems like it's balls. Can I even create photorealistic 3d models with Maya?
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I'm attending a graphic design and art direction course and we're using modo in our 3D Design module. Problem is, I can't seem to find many tutorials and materials online. There's only one book around ("Building 3D Models with modo") and it only gives explanations on which tools do what, doesn't really teach you how to model and such. I'm completely new to 3D, but as I understand it there are other programs (such as Maya and 3dsmax) which are more used and for which there are more learning resources available. Do you think my university was right in choosing modo and not going with a more popular choice?

Short animation contest

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$1,000 Christmas animation contest you guys might be interested in: http://www.animationcareerreview.com/contest Animation doesn't have to be 3D, and only has to be 10 seconds long. Deadline is December 20th. Looks pretty easy.
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I get paid to render shit at work AMA
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I can't out of Blender, I've been using it for so long that anything else feels foreign and clunky pls halp
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So when batch rendering in Maya, I have around 3000 frames worth of a piece of cloth floating around. The image sequence that appears, though, does the entire sequence in about 20 frames. Why is this?
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>trying to render textures in blender HOW DOES THIS WORK

Study Thread

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What are you studying, /3/? I'm learning basic lighting techniques in Maya, since I just finished a course on rendering in mental ray.
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hello /3/, please help, starting to explore 3ds max with lighting it was fine until any light I add actually makes object like this. I was wondering what setting I have fucked up? even lowering the light intensity it still tends to overexpose everything.
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What are good torrent sites for 3d models? Are there any specialized ones apart from digital art general ones like cgpeers?
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Regarding texture packing... Is it better, in terms of rendering time/other kinds of performance, to pack everything into one texture, or to have multiple smaller textures for different parts of the object? I noticed some games where the entire model is generally described by one texture, whereas I've also seen a few where each part of the model had its own texture. Which method generally provides better performance, or, what are the pros and cons of each method(if one isn't simply better)?
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can i ask you guys about sketchup too? or is that too low? i suck at learning software so i use sketchup for 3d. i just need it to draft architecture. my problem is that sketchup is so limited when it comes to handling smooth curved surfaces. is there any way to model them efficiently in sketchup? or should i look into zbrush instead? would you guys recommend zbrush for hard surface architecture models?
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Hey /3/, is it possible to go from a 360 model sheet to a 3D model quickly/without any real skill or expertise? I just want to print some cool figurines.
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