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/3/ board - 3DCG - November 2014

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Most viewed threads in this category

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hello /3/, please help, starting to explore 3ds max with lighting it was fine until any light I add actually makes object like this. I was wondering what setting I have fucked up? even lowering the light intensity it still tends to overexpose everything.
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can i ask you guys about sketchup too? or is that too low? i suck at learning software so i use sketchup for 3d. i just need it to draft architecture. my problem is that sketchup is so limited when it comes to handling smooth curved surfaces. is there any way to model them efficiently in sketchup? or should i look into zbrush instead? would you guys recommend zbrush for hard surface architecture models?
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>modeling a large mid-poly scene for the past several hours with the intent to make a high poly version later >suddenly realize I forgot to break it up into chunks so I can make it LOD friendly >realize the finished scene, even at mid-poly detail is going to be way too intense for my computer to render all at once >never done LOD before so I didn't think about everything needing to be it's own separate model What do, /3/?
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As most developers and such tend to do their Prototypes in Unity, I though I'd create a thread. Although just saying if your working on something and you don't want to show people, you don't have to post it here or anywhere.

Blood in Blender

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Cycles
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Just as I suspected, a flyover board.
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http://www.youtube.com/watch?v=eWCFkCPxErM&list=UUMZHiSeDCbhYj80YPfGl4Ww Reason why you shouldn't do a Video game design and technology degree no.8995: This guy passed with a 2/1 and took advanced 3d modelling and animation.

Maya modeling?

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I want to create 3d models in Autodesk Maya(Such as car and spaceship models) but modeling with Maya just seems like it's balls. Can I even create photorealistic 3d models with Maya?
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is unity the standard for making game mockups? i like making characters and animating them but i'd like to throw them in an environment. how fucked would i be license wise if i don't have pro but want to release it free of charge?
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Hey /3/ I was hoping to pic your brain about something that I need help with. I'm trying to photograph real life model and then import them into a game engine such as Unity or UDK. These would be static model (maybe some light animation but noting too involved/intense) I was considering using a program from Autodesk called Catch 123D which allows you to use your iPhone to take photos of a model, let say a toy train for example, and shoot it from multiple angles wherein the program will create a textured 3D model of the subject. My question to you /3/ is if you know of any other such programs available? How I should go about developing these model? I'd really appreciate your help in this. thanks
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Hello /3/, first time coming around here. A couple months back I got into Blender, fooling around on my laptop with a nude Samus Aran model I got from a friend. H-related content of her was scarce at the time, so this was an enjoyable pastime. Didn't get that much into it though, due to inherent limitation problems of working on a laptop. Anyway, I made a bunch of poses and uploaded them. It isn't much, but hopefully someone here enjoys them. http://imgur.com/a/QLwh4 (NSFW) Critique is welcome, and if anybody knows of a site where I can get other rigged models for Blender it would be very appreciated. Cheers!
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When doing motion capture, can I set up three ps eye cameras in a triangle and get the same or better results than two kinects?
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I just jumped back into Max after not using it for 2 years. I'm using a box with reversed normals because i want it to catch caustics and reflection, but i also want to use a background HDRI. Problem is it won't show through the box. Is there any way around this? pic related.
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I'm trying to recreate a couple different house environments for my game. One will be a house, one bedroom of which will be accessible by the player as well as the main areas of the house such as the kitchen, living room, and an office. Another environment will be a boring, one bedroom apartment with the absolute basics. I'm just not sure where to start. Here is something like what I want, but I can't find enough consistent reference material to model off of. Can someone give me any pointers?
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I get paid to render shit at work AMA

Blender

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Use you blender to make motion design ?
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Not sure if this would be the right place to ask but since it's related to my dream job and some of you are in this career path, I thought it'd be better than /adv/. I'm thinking of having a career change into 3D modeling/animation, etc. Problem is, I'm now in my 30's and I'm feeling abit too old for it. I studied 3D animation years ago and got my diploma (haha) but then I got offered a job from my dad who's hoping I'd take over the business someday, which is worth millions. To cut it short, I hated it. Wanted a job change back into 3D or any creative related work but not sure if I can catch up since I have not been practicing for years or even compete with the new fresh graduates for the jobs. I no longer have a proper portfolio to back up my past experience and no contacts to speak of. Don't where to go from here and really could use some advice.
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why the fuck does this take up 600mb of ram while doing fuck all?
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3Ds Max user here. How do I fix this? http://i.imgur.com/rmswqs1.png & http://i.imgur.com/AEZKhPE.png

Can Unity handle detailed open worlds?

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I'll be using a lot of programming tricks like LOD and Occlusion to keep what's being rendered in real time relatively small, but the overall amount of things on the map are going to exceed even the likes of Skyrim or GTA V. Can Unity handle this? If not, which engine can? Pic not mine but related
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