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/3/ board - 3DCG - November 2014

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Most viewed threads in this category

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why the fuck does this take up 600mb of ram while doing fuck all?
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How long would it take an experienced game modeler to make low poly models such as these, without counting the animations?
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does anyone have any idea what kind of programs to marked by red arrow?
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Hey /3/ I was hoping to pic your brain about something that I need help with. I'm trying to photograph real life model and then import them into a game engine such as Unity or UDK. These would be static model (maybe some light animation but noting too involved/intense) I was considering using a program from Autodesk called Catch 123D which allows you to use your iPhone to take photos of a model, let say a toy train for example, and shoot it from multiple angles wherein the program will create a textured 3D model of the subject. My question to you /3/ is if you know of any other such programs available? How I should go about developing these model? I'd really appreciate your help in this. thanks
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>trying to render textures in blender HOW DOES THIS WORK
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i figured i could get help here. Anyone devoting their work to the creative part of game design wanna help me out? I live in California and am taking GE's at a community college, with a game design certificate and AA offered here. I don't have the money to transfer to top tier design schools or UC Santa Cruz and USC, and I notice most of these degree focus on mainly programming, and don't offer anything on character design and have loose offers on working in Maya, etc. What's a good path for me to go down? What major do I choose when I transfer? What good regular CSU schools offer decent knowledge that isn't dragging boxes around in UDK and Unity? Thank you.

VFX shots with nothing but a lego spaceship and an image

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Despite being an avid Autodesk and After effects user, I tried my hand at the techniques used in the VFX for the original Star Wars movies. All made within iMovie: http://www.youtube.com/watch?v=-Le3q4UVr8E Pic related: Image used

Blender

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Use you blender to make motion design ?
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Not sure if this would be the right place to ask but since it's related to my dream job and some of you are in this career path, I thought it'd be better than /adv/. I'm thinking of having a career change into 3D modeling/animation, etc. Problem is, I'm now in my 30's and I'm feeling abit too old for it. I studied 3D animation years ago and got my diploma (haha) but then I got offered a job from my dad who's hoping I'd take over the business someday, which is worth millions. To cut it short, I hated it. Wanted a job change back into 3D or any creative related work but not sure if I can catch up since I have not been practicing for years or even compete with the new fresh graduates for the jobs. I no longer have a proper portfolio to back up my past experience and no contacts to speak of. Don't where to go from here and really could use some advice.
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>modeling a large mid-poly scene for the past several hours with the intent to make a high poly version later >suddenly realize I forgot to break it up into chunks so I can make it LOD friendly >realize the finished scene, even at mid-poly detail is going to be way too intense for my computer to render all at once >never done LOD before so I didn't think about everything needing to be it's own separate model What do, /3/?

Xavier Renegade Angel

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Could any of you tell me if there was a specific program Xavier Renegade Angel was made with? In particular the movements of the background characters are all very stock-y and the style is definitely purposefully cheesy and terrible. https://www.youtube.com/watch?v=VdzsxEKwCHc But could this be any 3D program, or to those of you that know the medium, does it stand out as one in particular?
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As most developers and such tend to do their Prototypes in Unity, I though I'd create a thread. Although just saying if your working on something and you don't want to show people, you don't have to post it here or anywhere.
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3Ds Max user here. How do I fix this? http://i.imgur.com/rmswqs1.png & http://i.imgur.com/AEZKhPE.png

Dark Earth movie

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Does anyone know about that Dark Earth movie that someone posted about a couple days ago? Suppose to be a big vfx movie about giant bugs invading earth or something?

Can Unity handle detailed open worlds?

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I'll be using a lot of programming tricks like LOD and Occlusion to keep what's being rendered in real time relatively small, but the overall amount of things on the map are going to exceed even the likes of Skyrim or GTA V. Can Unity handle this? If not, which engine can? Pic not mine but related

Blood in Blender

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Cycles

How do I skin shader

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Blender sucks, or i'm too stupid to make one, but someone help me make a skin shader. current setup. I'm new to making shaders, so i have no clue what i'm doing.

OOH RA RA

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I decided to model Ulala/Urara in blender...

WIP

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Both WIP threads have been kil Post shit, we say why it's shit. Such is the life.
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Just as I suspected, a flyover board.
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