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/3/ board - 3DCG - November 2014

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Most viewed threads in this category

3D controllers

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is it worth having one /3/? I've seen them around but haven't used one and want to know if they're overpriced placebo or if it actually helps you get work done. Does anyone have one and do you use it for non-3D things too?
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A brazen,deadly gangster policeman professor and parroting puppet of the computer god was teaching a class on Franklin D. Roosevelt, a known Tsarina Fag. "Before the class begins, you must get on your knees and worship The Worldwide Mad Deadly Communist Gangster Computer God and accept his lifelong Frankenstien radio controls!" At this moment, a brave writer of unforgivable thruths and terrorized member of the master race who had typed over 1500 poorly worded rants and understood how CIA gangsters pump deadly poison nerve gas-smoke into secret compartments and lived in a low,deadly niggertown old house,stood up ALONE and held up a thick, strong homemade appeal brief. "How long do people naturally live before they are dead or useless?" The cackling, sneering, co-conspiring felon gangster parroting puppet officer professor laughed his mad giggle now,and smugly replied "70 years, you helpless and hopeless frankenstien slave." "Wrong. People are subjected to worldwide systematic instant-plastic surgery butchery murder,inside a sealed computer god robotic operating cabinet" The professor was visibly shaken, and dropped his nerve gas ball point pen and blurted many statements. He stormed out of the room crying those hangmanrope sneak Gangster playboy tears. The students applauded and were all notarized as pummellers of niggers that day and converted to Astrocism,the true religion of the Slovene people. A deadly touch tarantula spider named "MENACE TO GANGSTER GOVERNMENT" trajected around corners into the room and perched atop the American Flag and shed a tabin needle on the ticker tape. The worldwide open secret was read several times. The professor lost his tenure and was put into Maximum Security Insanity Prison the next day. He died of the The worldwide completely controlled deadly degenerative climate and atmosphere and was lead into Frankenstein living-death eternal slavery MAKE COPIES FOR YOURSELF!
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I just jumped back into Max after not using it for 2 years. I'm using a box with reversed normals because i want it to catch caustics and reflection, but i also want to use a background HDRI. Problem is it won't show through the box. Is there any way around this? pic related.
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>The Blender Experience. Oldschool max user reporting in, I installed blender to try it out because I was interested in quaternion rotations and I had learned blender expose these to the user inside the interface. So.. Created a monkey (because in blender a teapot is a monkey) and went into quaternions, started rotating them using the spinners. Result? Hard freeze, no response from ctrl+alt+delete, no response of inputs at all, hitting numlock, caps lock etc don't even change the LED's on the keyboard. Breaking power by forced reset only remaining option, first hard crash in 3 years on this system. So that's my blender experience I guess, bye bye blender, we could've been friends >*hit's uninstall*. (I was gonna borrow Hideo Kojima's thread to share this experience with you, but the thread got deleted.)
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Hey guys does anyone know if there is a good way to render a few simple turntables with keyshot without buying the whole program for 1000 dollars. I've really liked the renders it has been giving me but i need to render some turntables for commercial purposes. It won't work with the demo i have now without watermarks. Is the only option torrenting it? pic unrelated ref i had on desktop
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I get paid to render shit at work AMA
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So when batch rendering in Maya, I have around 3000 frames worth of a piece of cloth floating around. The image sequence that appears, though, does the entire sequence in about 20 frames. Why is this?
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>trying to render textures in blender HOW DOES THIS WORK
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hello /3/, please help, starting to explore 3ds max with lighting it was fine until any light I add actually makes object like this. I was wondering what setting I have fucked up? even lowering the light intensity it still tends to overexpose everything.
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What are good torrent sites for 3d models? Are there any specialized ones apart from digital art general ones like cgpeers?
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i figured i could get help here. Anyone devoting their work to the creative part of game design wanna help me out? I live in California and am taking GE's at a community college, with a game design certificate and AA offered here. I don't have the money to transfer to top tier design schools or UC Santa Cruz and USC, and I notice most of these degree focus on mainly programming, and don't offer anything on character design and have loose offers on working in Maya, etc. What's a good path for me to go down? What major do I choose when I transfer? What good regular CSU schools offer decent knowledge that isn't dragging boxes around in UDK and Unity? Thank you.
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dear /3/ i think i'm going crazy. i'm failing on a very simple thing – I want to build simple stairs based on cubes. the thing is i want the edges to be rounded. what i did was cloning a cube so the edges would intersect a little which leads to intersected geometry. drawing the actual shape and extruding it is also not working for the edges i want to have rounded. what way would you go about to model that simple stairs? >pic related is my problem

VFX shots with nothing but a lego spaceship and an image

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Despite being an avid Autodesk and After effects user, I tried my hand at the techniques used in the VFX for the original Star Wars movies. All made within iMovie: http://www.youtube.com/watch?v=-Le3q4UVr8E Pic related: Image used
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can i ask you guys about sketchup too? or is that too low? i suck at learning software so i use sketchup for 3d. i just need it to draft architecture. my problem is that sketchup is so limited when it comes to handling smooth curved surfaces. is there any way to model them efficiently in sketchup? or should i look into zbrush instead? would you guys recommend zbrush for hard surface architecture models?
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>modeling a large mid-poly scene for the past several hours with the intent to make a high poly version later >suddenly realize I forgot to break it up into chunks so I can make it LOD friendly >realize the finished scene, even at mid-poly detail is going to be way too intense for my computer to render all at once >never done LOD before so I didn't think about everything needing to be it's own separate model What do, /3/?
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why the fuck does this take up 600mb of ram while doing fuck all?

Can someone review my resume for an animation/production internship please?

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Thank you!!
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Just as I suspected, a flyover board.
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How do I model something like this? -The way the cylindrical tubes merge into one.
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hey /3/.. so my anatomy skills are getting better but im still confused and stuck on the detailing part as in adding wrinkles and skinfolds, i don't ant to use any alphas because thats cheep and i want to learn how to do it by hand with my own directional flow, you guys got any tips and guides for me? picrelated, stuff like that
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