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/3/ board - 3DCG - November 2014

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Most viewed threads in this category

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>trying to render textures in blender HOW DOES THIS WORK
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dear /3/ i think i'm going crazy. i'm failing on a very simple thing – I want to build simple stairs based on cubes. the thing is i want the edges to be rounded. what i did was cloning a cube so the edges would intersect a little which leads to intersected geometry. drawing the actual shape and extruding it is also not working for the edges i want to have rounded. what way would you go about to model that simple stairs? >pic related is my problem

VFX shots with nothing but a lego spaceship and an image

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Despite being an avid Autodesk and After effects user, I tried my hand at the techniques used in the VFX for the original Star Wars movies. All made within iMovie: http://www.youtube.com/watch?v=-Le3q4UVr8E Pic related: Image used
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Hey /3/, is it possible to go from a 360 model sheet to a 3D model quickly/without any real skill or expertise? I just want to print some cool figurines.
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>modeling a large mid-poly scene for the past several hours with the intent to make a high poly version later >suddenly realize I forgot to break it up into chunks so I can make it LOD friendly >realize the finished scene, even at mid-poly detail is going to be way too intense for my computer to render all at once >never done LOD before so I didn't think about everything needing to be it's own separate model What do, /3/?
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why the fuck does this take up 600mb of ram while doing fuck all?

Dark Earth movie

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Does anyone know about that Dark Earth movie that someone posted about a couple days ago? Suppose to be a big vfx movie about giant bugs invading earth or something?
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Recently, I found this awesome artist "teroteki" but his site is down and i can't seem to find him anywhere else online. is he dead? also.. are there better sci fi artists.
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So /3/, I made this little scene here in blender. It's simple, no textures, just materials and stuff. Turning on Ambient Occlusion, Environment Lighting, Ambient Lighting and Ray Shadows, it looks like this. Sweet, cool. But when i send it to unity, it just looks like crap. I try to use unity's ambient lighting and try to tweak the render settings and lighting settings, but it just keep looking like crap. So, my question is, how can i make this kind of visual inside unity? What should i use? Lightmapping? Baking AO? I don't understand much of these stuff, so any help would be appreciated.
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Here's the basic, unpolished version of what the intro to my game will look like. I need some advice on what to do with it to make it better. https://dl.dropboxusercontent.com/u/7798320/Intro.mp4
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ok /3/ Rendering a AO map, one of the most simplest and basic shits in the universe always somehow fucks up for me... in my 7 months of 3d learning i have never in my life baked a correct AO map and its starting to piss me off because i don't understand why. I use Xnormal for the baking and 3d max for modeling/unwrapping... wtf am i doing wrong /3/... why do i always get these broken ass black areas on my map? is it my UV map? do i unwrap wrong? my pipline: 1. finish modeling 2. box unwrap everything piece by piece 3. attack everything 4. pull all the unwrapped pieces into the box (re-size and rotate) 5. stitch pieces that can be stitched toghater 6. save as OBJ 7. bake 8.?????? 9. get a pile of broken shit pic related, look how broken that is

Can someone review my resume for an animation/production internship please?

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Thank you!!
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Just as I suspected, a flyover board.
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does anyone have any idea what kind of programs to marked by red arrow?
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Did drawing develop your proportion, perspective, scale etc. Or did modeling accomplish that for you, /3/? Do you guys draw often? Pic not related
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Hey guy, rate my work pls :v http://freefall.thanez.net/
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Hi, rate mi "dog" idk how to start with the lower lip, but i think the topology is getting shape.. this is like my second model advice pls
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https://www.youtube.com/watch?v=fswMFDhQSfk Please criticise this for me, part of my Uni course
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I need money to move out of the house, but I don't think modeling/composition/editing will pay enough for a twenty-one year old with no experience. So I thought, why don't I teach? C4D, AE and Premiere in one course. But how much would you charge for this class?
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Halp! So I did something and now my rotation thing is all bent and shit. How can I make it straight again? It's like this for every object I select.
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