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/3/ board - 3DCG - November 2014

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Most viewed threads in this category

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So when batch rendering in Maya, I have around 3000 frames worth of a piece of cloth floating around. The image sequence that appears, though, does the entire sequence in about 20 frames. Why is this?
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>trying to render textures in blender HOW DOES THIS WORK
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Hey guys, I'm new to the 3d scene and I was wondering how you choose the starting size of your model? >pi unrelated
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hello /3/, please help, starting to explore 3ds max with lighting it was fine until any light I add actually makes object like this. I was wondering what setting I have fucked up? even lowering the light intensity it still tends to overexpose everything.

VFX shots with nothing but a lego spaceship and an image

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Despite being an avid Autodesk and After effects user, I tried my hand at the techniques used in the VFX for the original Star Wars movies. All made within iMovie: http://www.youtube.com/watch?v=-Le3q4UVr8E Pic related: Image used
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Not sure if this would be the right place to ask but since it's related to my dream job and some of you are in this career path, I thought it'd be better than /adv/. I'm thinking of having a career change into 3D modeling/animation, etc. Problem is, I'm now in my 30's and I'm feeling abit too old for it. I studied 3D animation years ago and got my diploma (haha) but then I got offered a job from my dad who's hoping I'd take over the business someday, which is worth millions. To cut it short, I hated it. Wanted a job change back into 3D or any creative related work but not sure if I can catch up since I have not been practicing for years or even compete with the new fresh graduates for the jobs. I no longer have a proper portfolio to back up my past experience and no contacts to speak of. Don't where to go from here and really could use some advice.
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As most developers and such tend to do their Prototypes in Unity, I though I'd create a thread. Although just saying if your working on something and you don't want to show people, you don't have to post it here or anywhere.

Can Unity handle detailed open worlds?

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I'll be using a lot of programming tricks like LOD and Occlusion to keep what's being rendered in real time relatively small, but the overall amount of things on the map are going to exceed even the likes of Skyrim or GTA V. Can Unity handle this? If not, which engine can? Pic not mine but related

Blood in Blender

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Cycles
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Did drawing develop your proportion, perspective, scale etc. Or did modeling accomplish that for you, /3/? Do you guys draw often? Pic not related
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Hey guy, rate my work pls :v http://freefall.thanez.net/
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Hi, rate mi "dog" idk how to start with the lower lip, but i think the topology is getting shape.. this is like my second model advice pls
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hey /3/.. so my anatomy skills are getting better but im still confused and stuck on the detailing part as in adding wrinkles and skinfolds, i don't ant to use any alphas because thats cheep and i want to learn how to do it by hand with my own directional flow, you guys got any tips and guides for me? picrelated, stuff like that
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Does anyone know of a good .smd importer/exporter for maya? i tired mesa but i keep getting error when running the config and i cant find a way to fix it.

need help with UVs in maya

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Need help ASAP dont understand why this would be acting this way. Those are two different UV sets, same object but UVs are separated. only the ones pictured are selected but everything near it is moving too. This was not happening before but it is now and its not just one object its everything. Program is obviously maya
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Anyone know good material tutorials? Having a really long time making them look the way I want to.

Maya modeling?

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I want to create 3d models in Autodesk Maya(Such as car and spaceship models) but modeling with Maya just seems like it's balls. Can I even create photorealistic 3d models with Maya?
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hi everyone. So I'm starting my second(kinda) car model. I always have a problem with lining up the image planes though. They simply never line up perfectly. Also, how do you get those sleak edges on the side of the car. Its giving me a really hard time just trying to figure out their shape just from pictures online. I'm making the ford fiesta s2000 by the way.some general modeling tips for things like this would be appreciated..

3D controllers

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is it worth having one /3/? I've seen them around but haven't used one and want to know if they're overpriced placebo or if it actually helps you get work done. Does anyone have one and do you use it for non-3D things too?
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Yo /3/, im wondering how many hours would go by making this drawing into 3d models? I have zero experience in this and was wondering how long someone who's done this before would use on it
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