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/3/ board - 3DCG - November 2014

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Most viewed threads in this category

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I get paid to render shit at work AMA
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I can't out of Blender, I've been using it for so long that anything else feels foreign and clunky pls halp
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So when batch rendering in Maya, I have around 3000 frames worth of a piece of cloth floating around. The image sequence that appears, though, does the entire sequence in about 20 frames. Why is this?
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>trying to render textures in blender HOW DOES THIS WORK

Study Thread

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What are you studying, /3/? I'm learning basic lighting techniques in Maya, since I just finished a course on rendering in mental ray.
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hello /3/, please help, starting to explore 3ds max with lighting it was fine until any light I add actually makes object like this. I was wondering what setting I have fucked up? even lowering the light intensity it still tends to overexpose everything.
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What are good torrent sites for 3d models? Are there any specialized ones apart from digital art general ones like cgpeers?
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i figured i could get help here. Anyone devoting their work to the creative part of game design wanna help me out? I live in California and am taking GE's at a community college, with a game design certificate and AA offered here. I don't have the money to transfer to top tier design schools or UC Santa Cruz and USC, and I notice most of these degree focus on mainly programming, and don't offer anything on character design and have loose offers on working in Maya, etc. What's a good path for me to go down? What major do I choose when I transfer? What good regular CSU schools offer decent knowledge that isn't dragging boxes around in UDK and Unity? Thank you.
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dear /3/ i think i'm going crazy. i'm failing on a very simple thing – I want to build simple stairs based on cubes. the thing is i want the edges to be rounded. what i did was cloning a cube so the edges would intersect a little which leads to intersected geometry. drawing the actual shape and extruding it is also not working for the edges i want to have rounded. what way would you go about to model that simple stairs? >pic related is my problem

VFX shots with nothing but a lego spaceship and an image

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Despite being an avid Autodesk and After effects user, I tried my hand at the techniques used in the VFX for the original Star Wars movies. All made within iMovie: http://www.youtube.com/watch?v=-Le3q4UVr8E Pic related: Image used
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Not sure if this would be the right place to ask but since it's related to my dream job and some of you are in this career path, I thought it'd be better than /adv/. I'm thinking of having a career change into 3D modeling/animation, etc. Problem is, I'm now in my 30's and I'm feeling abit too old for it. I studied 3D animation years ago and got my diploma (haha) but then I got offered a job from my dad who's hoping I'd take over the business someday, which is worth millions. To cut it short, I hated it. Wanted a job change back into 3D or any creative related work but not sure if I can catch up since I have not been practicing for years or even compete with the new fresh graduates for the jobs. I no longer have a proper portfolio to back up my past experience and no contacts to speak of. Don't where to go from here and really could use some advice.
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>modeling a large mid-poly scene for the past several hours with the intent to make a high poly version later >suddenly realize I forgot to break it up into chunks so I can make it LOD friendly >realize the finished scene, even at mid-poly detail is going to be way too intense for my computer to render all at once >never done LOD before so I didn't think about everything needing to be it's own separate model What do, /3/?

Xavier Renegade Angel

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Could any of you tell me if there was a specific program Xavier Renegade Angel was made with? In particular the movements of the background characters are all very stock-y and the style is definitely purposefully cheesy and terrible. https://www.youtube.com/watch?v=VdzsxEKwCHc But could this be any 3D program, or to those of you that know the medium, does it stand out as one in particular?
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As most developers and such tend to do their Prototypes in Unity, I though I'd create a thread. Although just saying if your working on something and you don't want to show people, you don't have to post it here or anywhere.
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why the fuck does this take up 600mb of ram while doing fuck all?

Dark Earth movie

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Does anyone know about that Dark Earth movie that someone posted about a couple days ago? Suppose to be a big vfx movie about giant bugs invading earth or something?

Can Unity handle detailed open worlds?

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I'll be using a lot of programming tricks like LOD and Occlusion to keep what's being rendered in real time relatively small, but the overall amount of things on the map are going to exceed even the likes of Skyrim or GTA V. Can Unity handle this? If not, which engine can? Pic not mine but related
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Recently, I found this awesome artist "teroteki" but his site is down and i can't seem to find him anywhere else online. is he dead? also.. are there better sci fi artists.
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Here's the basic, unpolished version of what the intro to my game will look like. I need some advice on what to do with it to make it better. https://dl.dropboxusercontent.com/u/7798320/Intro.mp4

How do I skin shader

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Blender sucks, or i'm too stupid to make one, but someone help me make a skin shader. current setup. I'm new to making shaders, so i have no clue what i'm doing.
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