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/3/ board - 3DCG - March 2014

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Most viewed threads in this category

Sup /3/So I need a Quadro for... 7 posts and 0 image replies omitted. Click to view.
Sup /3/ So I need a Quadro for my work and a GTX for play... I have two monitors. Is there any way that my CAD programs run on the work monitor and the games on the other?
Hey /3/My last graphic card... 11 posts and 0 image replies omitted. Click to view.
Hey /3/ My last graphic card nvidia 285gtx died and now I need to buy a new graphics card... As I'm tight on money I don't think I'm able to afford a GTX 760, so I was thinking about Radeon R9 270x. How is (ati)amd radeon with 3ds max or maya? Is the viewport rendering normal or full of errors and so on? Thanks
I'm trying to experiment... 17 posts and 4 image replies omitted. Click to view.
I'm trying to experiment with animating objects that are supposed to be big. Basically, am I write in assuming that an object 10 times bigger than it normally is would fall 10 times slow, so therefore should be animated at 10 times the frame rate, simulating 240 fps? Or this there some other algorithm? So 50 foot tall robot should be animated at 240 fps and played at 24 fps? If it is 20 times bigger, it should be animated at 20 times the motion, etc?
can someone please tell me... 1 posts and 0 image replies omitted. Click to view.
can someone please tell me what steps go into getting a 20 million + poly object ready for animating/game friendly? what I do is after im done, in Zbrush, I unwrap my mesh than create the displacement map/ normal map/ and all the others than use Zremesher to bring it down to about 50k polys but that still feels a lot... am i missing a step? or do i got everything right

ULTRA Realistic 3D monkey

ULTRA Realistic 3D monkey 6 posts and 0 image replies omitted. Click to view.
https://www.youtube.com/watch?v=zPPlNXEZunE
Hey /3/, I'm havin a hell... 8 posts and 0 image replies omitted. Click to view.
Hey /3/, I'm havin a hell of a lot of fun with low poly (Hint, its because its fucking easy), I made an american soldier saying a real american quote from the documentary 'Starship Troopers'
How do I texture a large area,... 0 posts and 0 image replies omitted. Click to view.
How do I texture a large area, like the ground shown in the pic (imagine the render been made from top to bottom to have a clear view of the ground). Do I make a big ass texture? Do I make a seamless texture that repeats itself? In that case won;t the repeatitive pattern be annoying?
I'm a C4D noob, I... 0 posts and 0 image replies omitted. Click to view.
I'm a C4D noob, I can't figure out why I can't select my keyframes, halp pls

Ambient occlusion baking

Ambient occlusion baking 4 posts and 0 image replies omitted. Click to view.
Blender 2.69, picture related: So i want to bake ambient occlusion for export, but the render looks all messed up, even though 3d view looks fine. Any ideas?

Merge Question

Merge Question 5 posts and 0 image replies omitted. Click to view.
After I freeze transformations, then duplicate special, how do I merge them together? Tried merge edges and merge to no avail. Using Maya.
So I just downloaded... 28 posts and 3 image replies omitted. Click to view.
So I just downloaded Blender. Are there any good guides on modeling and texturing? Also low-poly thread.
Hey /3/, wondering if any of... 2 posts and 0 image replies omitted. Click to view.
Hey /3/, wondering if any of you have tried Substance Painter? http://www.youtube.com/watch?v=wmEawPCAtEQ It seems like a neat tool in the texturing pipeline. I know it's not some sort of magic texturing software, so let's not have an argument about that. For those that tried it, what are your impressions? Was it worth it? Did it speed up your production? Was it a complete waste of your time and money? I'm downloading the trial right now, but am curious what you folks have to say about it. To be clear, I know this is just one tool of many an artist can have in their toolbox. I realize it's not a magic bullet for texturing. It's just something that's supposed to make our lives as artists easier and more efficient. >picture unrelated

l2

l2 0 posts and 0 image replies omitted. Click to view.
http://www.youtube.com/watch?feature=player_detailpage&v=IJZPdiUujUY#t=194 projection painting?

nvisinn facilitate

nvisinn facilitate 19 posts and 0 image replies omitted. Click to view.
Hey /3/ How shitty is it? Also, any tips to improve? I'll upload wires too. I hate the fucking "sharpness" to it, I fucking can't accept it as reality. Any tips to make it look sharp and not like how it looks?
I'm thinking of using a... 1 posts and 0 image replies omitted. Click to view.
I'm thinking of using a poser for my work, google images doesn't always find me the position I want to. I want something that offers a lot realism, visually
What happened to this board,... 11 posts and 0 image replies omitted. Click to view.
What happened to this board, /3/? Dont blame the mods. Dont blame pornography. Blame some autistic kid (you know who you are) who writes deranged 20+ line posts for every post he makes. This place is in the worst state I've ever seen it because no one wants to read replies from that one faggot who sits and iis gay. Discuss this and if the board can be saved.
ok, this is getting... 0 posts and 0 image replies omitted. Click to view.
ok, this is getting annoying... every time i make a model, doesent matter if its on C4D, max, or zbrush every time i put it in UDK dev engine its always glitched, and clipping... is it my engine or my model?
Sup /3/ I am a brand new... 2 posts and 0 image replies omitted. Click to view.
Sup /3/ I am a brand new modeler using blender, and I'm trying to make a simple shape to start on my first proper project. Problem is, I have no idea how to go about doing it. The idea is a sphere with 5 flattened circles as sides, in a starfish type pattern. I found this image in a blender tutorial and it seems to be similar to what I want. How do I start making it?
Hi /3/, first post here.... 28 posts and 6 image replies omitted. Click to view.
Hi /3/, first post here. Complete noob at 3D, and I just finished my first "enviroment" I think that's the term.What do you think? Criticism is always welcome.
Tavern/Inn. WIP. 12 posts and 0 image replies omitted. Click to view.
Tavern/Inn. WIP.
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