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/3/ board - 3DCG - March 2014

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Most viewed threads in this category

http://youtu.be/hve6GFZdP68?t=1m30sCan... 4 posts and 0 image replies omitted. Click to view.
http://youtu.be/hve6GFZdP68?t=1m30s Can /3/ into sum mussel' simulation? Do individual artsits emulate this at all?
I-Is it p-possible to make... 5 posts and 1 image replies omitted. Click to view.
I-Is it p-possible to make stuff in 26d? http://en.wikipedia.org/wiki/String_theory
>art forum>censuring art 1 posts and 0 image replies omitted. Click to view.
>art forum >censuring art
My first attempt at a catapult... 6 posts and 2 image replies omitted. Click to view.
My first attempt at a catapult and it's absolute shit. Any tips?

3D world in the clouds

3D world in the clouds 2 posts and 0 image replies omitted. Click to view.
3D floating world. hours of fun. http://floating-cubes.com
I have a problem whereby the... 9 posts and 0 image replies omitted. Click to view.
I have a problem whereby the arms of the model seem to "web" with the body after subdivision. Pretty sure there is a term for that but I can't remember it. If I add edge loops around that area, it solves my problem but since it in turn affects the main body, some parts of the body becomes something like hard edges. How do I solve this? Pic related. This is my mesh before subdividing.
Doing my first skinning, and... 4 posts and 0 image replies omitted. Click to view.
Doing my first skinning, and question is "what are the capabilities of 3dsmax going back and forth"? I made my bones. I started skinning. I realise I have made a mistake in the placement and size of the bone. How do I correct the bone WITHOUT affecting the whole skinned process? And if you want to help further, how do I go back and forth in varius processes, like: -Do I have to skin/rig or Unwrap first? -Can I change my vertices position, after the skin and unwrapping, in the editable poly? And various othe back and forth situations.

GIMME A QUOTE

GIMME A QUOTE 4 posts and 0 image replies omitted. Click to view.
http://www.reddit.com/r/animation/comments/21edbc/i_was_wondering_if_someone_who_is_very_skilled_in/
How am i supposed to align... 1 posts and 0 image replies omitted. Click to view.
How am i supposed to align these vertices ?
Let's talk, /3/.... 4 posts and 0 image replies omitted. Click to view.
Let's talk, /3/. Let's talk 3D and game industry, and let's talk Nintendo. What exactly made this game so damn good? There's no denying it, it's a well made game in just about every aspect, from the gameplay to the music.
Whelp I'm drunk and... 0 posts and 0 image replies omitted. Click to view.
Whelp I'm drunk and wanted to try sculpting for the first time. HOW'D I DO
I'm fully 3D. >2D... 1 posts and 0 image replies omitted. Click to view.
I'm fully 3D. >2D people suck
Any ideas why the eyes are not... 2 posts and 0 image replies omitted. Click to view.
Any ideas why the eyes are not following the head?
Hey /3/ my 3D modeling teacher... 3 posts and 0 image replies omitted. Click to view.
Hey /3/ my 3D modeling teacher said something the other day that concerns me. Basically in films unwrapping with good UVs isn't necessary because you can just have 4096 texture maps for every part of the body and the rest of the stuff is just materials with procedural textures and post processing. Should I be worried?
Hey /3/ I just recently... 3 posts and 0 image replies omitted. Click to view.
Hey /3/ I just recently started 3d modelling and am modelling for the primary purpose of making a game. What I want to ask is If I am going to export the model to unity or unreal, am I supposed to only make the model and textures for it and not other things like animation, shaders, composition, etc? or is there any way to transfer those things to unity/unreal
Can someone help me figure out... 2 posts and 0 image replies omitted. Click to view.
Can someone help me figure out how I made this? I still have the original .PDN. It most likely involved a median plugin, clouds and/or noise.

Boob overload

Boob overload 15 posts and 0 image replies omitted. Click to view.
So, i've been attempting at blender's softbodies. It was ok, while i was making floating tits and jellyballs, but when it came to boobs.... Well you can see in the gif. Any suggestions?
Greetings!I have a quick... 6 posts and 1 image replies omitted. Click to view.
Greetings! I have a quick question regarding CATIA V5. I've tried googling this back and forth, searching through the documentation, but I just can't seem to find an answer. Say I'm looking at my model from a certain angle, then click on a plane. If I choose to draw a sketch on that plane, the camera will automatically rotate so that its optical axis will be normal to the plane, which is in some cases not what I want. How can I make it so when I click the "sketch" button, the sketcher starts up without rotating the camera?
hi /3/do you prefer "3D... 10 posts and 2 image replies omitted. Click to view.
hi /3/ do you prefer "3D animation" or "VFX" and why?
What are some best practices... 0 posts and 0 image replies omitted. Click to view.
What are some best practices for mapping a set of models with various dimensions (originally from different artists, from various file types, etc.) to real-word height? Scale the vertex dimensions so they're all relative to some mesh I've defined as one meter high? Add some "scale" field to the .obj comments and multiply the meshes by that when they're loaded? Or something else, maybe a little bit of both?
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