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/3/ board - 3DCG - March 2014

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Most viewed threads in this category

What are some best practices... 0 posts and 0 image replies omitted. Click to view.
What are some best practices for mapping a set of models with various dimensions (originally from different artists, from various file types, etc.) to real-word height? Scale the vertex dimensions so they're all relative to some mesh I've defined as one meter high? Add some "scale" field to the .obj comments and multiply the meshes by that when they're loaded? Or something else, maybe a little bit of both?
I'm trying to experiment... 17 posts and 4 image replies omitted. Click to view.
I'm trying to experiment with animating objects that are supposed to be big. Basically, am I write in assuming that an object 10 times bigger than it normally is would fall 10 times slow, so therefore should be animated at 10 times the frame rate, simulating 240 fps? Or this there some other algorithm? So 50 foot tall robot should be animated at 240 fps and played at 24 fps? If it is 20 times bigger, it should be animated at 20 times the motion, etc?

Opinion

Opinion 7 posts and 1 image replies omitted. Click to view.
Can I get an honest opinion on this? And yes don't say anything about the colors being dull im going to fix it after with adobe after effects.

Rate My Aek-971

Rate My Aek-971 13 posts and 0 image replies omitted. Click to view.
So I just started designing 3d models last week and here is my first real model I made. I would like to know what mistakes I made and how I could improve.

l2

l2 0 posts and 0 image replies omitted. Click to view.
http://www.youtube.com/watch?feature=player_detailpage&v=IJZPdiUujUY#t=194 projection painting?
Where should I buy/sell 3d... 17 posts and 0 image replies omitted. Click to view.
Where should I buy/sell 3d models? Unity Asset store seems like a good option but for selling they take 30%.
Hello /g/Just wanted to check... 7 posts and 0 image replies omitted. Click to view.
Hello /g/ Just wanted to check in if anyone uses Torque3D? I am trying to apply physics to this box here. Maybe a rigidbody or something. In Unity they have components for that ready. Thanks,
Sup /3/3ds Max noob here.So... 4 posts and 0 image replies omitted. Click to view.
Sup /3/ 3ds Max noob here. So I'm trying to include 3d objects into pictures. I'm using the "Matte/Shadow/Reflection" MR material so as to "hide" the geometry that would be "behind" objects from the picture (the table in pic related). However since the fit between the real table and the virtual one is only important to me in some places, I kinda leave the fit pretty loose in other places. The problem is that 3ds Max leaves a grayish line at the border between what it rendered and the white portion of the image, so I have problematic lines such as at the end of the arrows of the third image. Does anybody know what I can do about this? I don't use the picture as an environment map because then my metals look "transparent", and having a tight fit between the real and virtual geometry sounds like way too much work if I only need a couple vertices of geometry hiding...

3D printers, what should I do?

3D printers, what should I do? 9 posts and 0 image replies omitted. Click to view.
Going to buy one soon but what do I need? Things that im wondering: 1. Do I use AutoCad or 3d studio max or something else? (At the moment im not 100% on what im making but so far i think ill be building things like Strandbeest or bookmakrs nothing huge but interesting projects. Ultimately I want to find the thing i love making). 2. Robo R1 "ABS+PLA Model" for now seems like the best model for the price (ultimately when im good at it I want to buy a Form 1 "formlabs" for jewelry (money maker)) 3. Should I grab any 3d model I see and hoard it like a winter squirrel? 4. Sites that im watching for info: instructables-fabster-thingiverse Any help would be great.
can someone please tell me... 1 posts and 0 image replies omitted. Click to view.
can someone please tell me what steps go into getting a 20 million + poly object ready for animating/game friendly? what I do is after im done, in Zbrush, I unwrap my mesh than create the displacement map/ normal map/ and all the others than use Zremesher to bring it down to about 50k polys but that still feels a lot... am i missing a step? or do i got everything right
>according to character... 25 posts and 6 image replies omitted. Click to view.
>according to character artist Albert Feliu, the polygon count in one specific Arkham Knight character is bigger than that of the whole of Gotham in Arkham City
sup 4chans. what do you... 1 posts and 0 image replies omitted. Click to view.
sup 4chans. what do you think https://www.youtube.com/watch?v=Kwti0G0iFlg&feature=youtu.be
I have a model ive been... 3 posts and 0 image replies omitted. Click to view.
I have a model ive been working on in zbrush. I made another model in an outside program that i want to append to the zbrush model. I hit import 3d mesh and the model loads fine but the old model in zbrush dissapears and i cant access it. I think try to reimport the zbrush model and again the same thing happens with the old imported model.
>isthisajoke.jpghttp://www.digitaltutors.com/tutorial/1529-Compositing-a-3D-Ogre-into-a-Live-Action-Scene-in-Nuke-and-Houdini"by... 4 posts and 1 image replies omitted. Click to view.
>isthisajoke.jpg http://www.digitaltutors.com/tutorial/1529-Compositing-a-3D-Ogre-into-a-Live-Action-Scene-in-Nuke-and-Houdini "by the end of this training you'll have learned how to produce a professional hollywood live action scene" >nope discuss
How easy/hard would it be for... 9 posts and 1 image replies omitted. Click to view.
How easy/hard would it be for you guys to live off of making 3D porn?
ok, this is getting... 0 posts and 0 image replies omitted. Click to view.
ok, this is getting annoying... every time i make a model, doesent matter if its on C4D, max, or zbrush every time i put it in UDK dev engine its always glitched, and clipping... is it my engine or my model?
Hey guys bit of a beginner... 3 posts and 0 image replies omitted. Click to view.
Hey guys bit of a beginner here but allow me to explain my issue. Ive made this hair for my character and im actually rather pleased but its an absolute polygonal mess. I was hoping to join vertices along those lines and have nice connections at the circle. Im being ambitious as fuck but was hoping there was some hidden secret to doing this in a simple manner. Im using maya 2014 and can already sense that I'm going to have to start the hair from scratch. Any feedback appreciated, thanks in advance
Sup /3/ I am a brand new... 2 posts and 0 image replies omitted. Click to view.
Sup /3/ I am a brand new modeler using blender, and I'm trying to make a simple shape to start on my first proper project. Problem is, I have no idea how to go about doing it. The idea is a sphere with 5 flattened circles as sides, in a starfish type pattern. I found this image in a blender tutorial and it seems to be similar to what I want. How do I start making it?
Blenderfag hereit took me... 2 posts and 0 image replies omitted. Click to view.
Blenderfag here it took me around 14 hours to render this shit, and still have some noise on the shadows I'm using cycles, and rendering with GPU (NVidia GeForce gtx 660) am I doing something wrong, or I just need more framing? thank you for the advice guys
I'm having some trouble... 11 posts and 3 image replies omitted. Click to view.
I'm having some trouble with normal maps, googling isn't turning up specifically what I need. Okay, say for example I have a blank wall that consists of one face, and I want to slap some carvings onto it, each one is a normal map. Is there a way I can apply multiple maps to the same face, and resize them while keeping their original aspect ratio without having them repeat and then move them around on the face? Or do I have to custom make each normal map for each asset (walls, floors, etc). I'm using Maya 2014 and Mudbox 2014. Pic related, one of carvings I wanted to put on some walls
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