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/3/ board - 3DCG - March 2014

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Most viewed threads in this category

Hey /3/ I just recently... 3 posts and 0 image replies omitted. Click to view.
Hey /3/ I just recently started 3d modelling and am modelling for the primary purpose of making a game. What I want to ask is If I am going to export the model to unity or unreal, am I supposed to only make the model and textures for it and not other things like animation, shaders, composition, etc? or is there any way to transfer those things to unity/unreal

Opinion

Opinion 7 posts and 1 image replies omitted. Click to view.
Can I get an honest opinion on this? And yes don't say anything about the colors being dull im going to fix it after with adobe after effects.
sup 4chans. what do you... 1 posts and 0 image replies omitted. Click to view.
sup 4chans. what do you think https://www.youtube.com/watch?v=Kwti0G0iFlg&feature=youtu.be
So /3/, I've been eyeing... 2 posts and 0 image replies omitted. Click to view.
So /3/, I've been eyeing that Haswell E that's getting ready to come out and thinking about a new workstation. The problem is, I know it'll be expensive as balls. New chipset, DDR4. Like I'm thinking $2500 to $3000. I'm currently on an i7 980X hex core, 24gb ram, and it's getting the job done just fine. The problem is, I can't spare it for rendering when I need to render and also keep working. So, I just happened upon someone selling used Dell C6100 servers for about that same price, $2500. 8 hex core Xeons @ 2.66ghz/core. That's 48 physical cores totaling 127ghz. Also the box comes with a total of 96gb ram. All I'd need to add are some hard drives, and I'd be set. So, what to do? I think using the older hardware makes the most sense. I mostly use mental ray and the old scanline renderer in 3dsmax anyway, so I think all those cores would be the way to go. Then, maybe I could also just swap out my workstation's mobo/proc/ram with the Haswell refresh i7 part that is getting ready to come out.
>isthisajoke.jpghttp://www.digitaltutors.com/tutorial/1529-Compositing-a-3D-Ogre-into-a-Live-Action-Scene-in-Nuke-and-Houdini"by... 4 posts and 1 image replies omitted. Click to view.
>isthisajoke.jpg http://www.digitaltutors.com/tutorial/1529-Compositing-a-3D-Ogre-into-a-Live-Action-Scene-in-Nuke-and-Houdini "by the end of this training you'll have learned how to produce a professional hollywood live action scene" >nope discuss
This is my first... 15 posts and 3 image replies omitted. Click to view.
This is my first "realistic" render. What do you guys think?
ok, this is getting... 0 posts and 0 image replies omitted. Click to view.
ok, this is getting annoying... every time i make a model, doesent matter if its on C4D, max, or zbrush every time i put it in UDK dev engine its always glitched, and clipping... is it my engine or my model?
Hey guys bit of a beginner... 3 posts and 0 image replies omitted. Click to view.
Hey guys bit of a beginner here but allow me to explain my issue. Ive made this hair for my character and im actually rather pleased but its an absolute polygonal mess. I was hoping to join vertices along those lines and have nice connections at the circle. Im being ambitious as fuck but was hoping there was some hidden secret to doing this in a simple manner. Im using maya 2014 and can already sense that I'm going to have to start the hair from scratch. Any feedback appreciated, thanks in advance

5863585 841

5863585 841 0 posts and 0 image replies omitted. Click to view.
Hello guys! I just want to request your help. You can win some virtual money or a pc, ps3, xbox360 games in www.kinguin.com :) Vote for my sister and help her to win this competition! Step 1: Follow the link: http://www.kinguin.es/miss-kinguin-2014 Step 2: Log in with your facebook account. Step 3: Give her a like! (Name: Pia, NÂș 268). That's all guys, hope you can help us reach the TOP 10!!
Blenderfag hereit took me... 2 posts and 0 image replies omitted. Click to view.
Blenderfag here it took me around 14 hours to render this shit, and still have some noise on the shadows I'm using cycles, and rendering with GPU (NVidia GeForce gtx 660) am I doing something wrong, or I just need more framing? thank you for the advice guys
I guess this isn't... 2 posts and 1 image replies omitted. Click to view.
I guess this isn't technically 3DCD, but this board still sounded like the best fit for my problem: I have a video clip of me standing next to a car like this while there's shit going on in the background (i.e. no blue/green screen). The camera is positioned behind the car and you can see a bit of the side where I'm standing. I want to make it look as if I had just accidentally ripped the door out of its hinges when trying to open it, so the door is supposed to be a few inches away from where it now connects to the car. What is the most efficient way to do this with After Effects? Doesn't need to be Hollywood quality. Is there a special technique for this? I don't even know what exactly to Google search for, as it's such a specific problem and none of the tutorials and how-to vids I've found have been any help.
I'm having some trouble... 11 posts and 3 image replies omitted. Click to view.
I'm having some trouble with normal maps, googling isn't turning up specifically what I need. Okay, say for example I have a blank wall that consists of one face, and I want to slap some carvings onto it, each one is a normal map. Is there a way I can apply multiple maps to the same face, and resize them while keeping their original aspect ratio without having them repeat and then move them around on the face? Or do I have to custom make each normal map for each asset (walls, floors, etc). I'm using Maya 2014 and Mudbox 2014. Pic related, one of carvings I wanted to put on some walls

This is very important, vote for Daxxx

This is very important, vote... 9 posts and 1 image replies omitted. Click to view.
Make a Cghub and vote for Daxxx, please this has to happen, it's very important
what program is best for... 63 posts and 6 image replies omitted. Click to view.
what program is best for getting some realistic looking renders?

Solidoodle 4

Solidoodle 4 1 posts and 0 image replies omitted. Click to view.
I am trying to get into 3d-printing and thinking of buying this, any experiences? Also: - How noisy is the printer? - How expensive is the material?
http://youtu.be/hve6GFZdP68?t=1m30sCan... 4 posts and 0 image replies omitted. Click to view.
http://youtu.be/hve6GFZdP68?t=1m30s Can /3/ into sum mussel' simulation? Do individual artsits emulate this at all?

Scaling in Maya

Scaling in Maya 2 posts and 0 image replies omitted. Click to view.
Is there a way I can scale the timeline in Maya that will push all future selected keys forwards along with it?
Say I want to model a high... 13 posts and 0 image replies omitted. Click to view.
Say I want to model a high poly tactical police shotgun on maya. Where exactly do I begin?
Hey /3/, I'm havin a hell... 8 posts and 0 image replies omitted. Click to view.
Hey /3/, I'm havin a hell of a lot of fun with low poly (Hint, its because its fucking easy), I made an american soldier saying a real american quote from the documentary 'Starship Troopers'

I am no mechanic, but

I am no mechanic, but 10 posts and 0 image replies omitted. Click to view.
Hey /3/ I need some hard criticism, it is very appriciated plus I got some questions soon to follow bare in mind that I am no mechanic so go ahead and criticize on that area too
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