[ 3 / a / adv / an / asp / cgl / ck / co / diy / fa / g / gd / int / jp / k / lit / m / mlp / mu / n / o / out / p / po / sci / sp / tg / toy / trv / tv / v / vg / vp / vr / w / wsg / x]

/3/ board - 3DCG - April 2014

Threads by date

<< back

30th April 2014 (1)
29th April 2014 (12)
28th April 2014 (2)
27th April 2014 (4)
26th April 2014 (7)
25th April 2014 (8)
24th April 2014 (8)
23rd April 2014 (3)
22nd April 2014 (10)
21st April 2014 (7)
20th April 2014 (13)
19th April 2014 (4)
18th April 2014 (5)
17th April 2014 (9)
16th April 2014 (7)
15th April 2014 (12)
14th April 2014 (12)
13th April 2014 (10)
12th April 2014 (10)
11th April 2014 (10)
10th April 2014 (8)
9th April 2014 (3)
8th April 2014 (6)
7th April 2014 (7)
6th April 2014 (6)
5th April 2014 (5)
4th April 2014 (14)
3rd April 2014 (17)
2nd April 2014 (16)
1st April 2014 (10)

Most viewed threads in this category

... 0 posts and 0 image replies omitted. Click to view.
https://www.youtube.com/watch?v=0Jog5VZde70&list=PLKaMVzmGcqBJmNWlBMAw9hjsfyL11vwEE&index=2
I was wondering if... 1 posts and 1 image replies omitted. Click to view.
I was wondering if there's a way to create a pattern that changes in Autodesk Inventor. I would like to be able to do two things: The density of the pattern should change The repeated feature should change size
Hey /3/ this problem has been... 13 posts and 2 image replies omitted. Click to view.
Hey /3/ this problem has been driving me nuts and I can't find a solution. The picture shows an example of a model with a subdivision and an armature modifier in two different orders in the modifier stack. The one on the left has the armature first and then subdivision modifier while the one on the left has the subdivision modifier and then the armature modifier. As you can see the one on the left has a really nice deformation while the right one has a really ugly deformation where the upper part of the limb bends farther than the rest of the leg. The left one looks very nice but I need to export the model into another program and when I do I lose that nice deformation and when I play the animations it becomes the ugly one seen on the right. I've tried applying the stack but it just becomes the left one, and I don't know how to achieve the right results manually no matter how I weight the verts it just never looks as good as the left one. Has anyone else ever run into this problem before? Is there any way I can preserve how nice the left armature affects the model?
Hey everybody, i come to you... 10 posts and 1 image replies omitted. Click to view.
Hey everybody, i come to you in my moment of need. So, i'm kinda starting to use Arnold on maya and is fantastic, is fast and easy and the results are beautiful BUT when i tried to render a hair system it just didn't work. It renders everything but the hair. MtoA seems to be loading properly and i am using shave and haircut on Maya 2013. Also this message has appeared on the info as well... so i think this might be telling me what is wrong and so i've looked for it on the web but all i've found is people with the same issue, not a solution... Maya 2013 sourcing MEL override C:\solidangle\mtoadeploy\2013\scripts\mtoa\2013\mel\initDefaultFilters.mel pymel.internal.factories : WARNING : could not create a PyNode for manipulator type shaveBrushManip Any advise? besides "just use another render". Sure, i could use V-ray or mental ray too but Arnold speed is really appealing to me so if anyone knows how to fix this please do tell.
I'm looking for video... 7 posts and 1 image replies omitted. Click to view.
I'm looking for video games with houses like this, for reference and inspiration. Can you help me?

designing an engagment ring

designing an engagment ring 11 posts and 0 image replies omitted. Click to view.
I have no experience or understanding of CAD, but can anyone here help me? I need a cad model of the perfect engagment ring for my fiance so a company can make it. I have image samples for what I need including some dimensions please help me out. Anyone willing to volunteer their time? Leave your email and sample of your work.
When modeling a jew, what is... 0 posts and 0 image replies omitted. Click to view.
When modeling a jew, what is the correct horn to nose ratio?
i still don't understand... 3 posts and 0 image replies omitted. Click to view.
i still don't understand the difference between statistic dynamic mesh, can someone explain it like you would explain it to a retard
Oh look, that thread got... 0 posts and 0 image replies omitted. Click to view.
Oh look, that thread got deleted too. So I guess youre listening. I have more time, patience and dick pictures than you, kid. Stop hiding, do something useful and explain yourself. You little pussy dont have enough courage to talk about it, you keep hiding and just deleting shit like its going to make the problem disappear. That shit works for religious nuts, but people actually thinking for themselves will always find the truth. No, I will tell the users, and I will keep telling them for as long as I need to. You have nothing on me. I tried to keep this civil, I got a ban. So I am really sorry anons, I'll have to spread this out over so many threads that it will be impossible to ignore. P.S: Lol, another ban. 5 minutes. Pretty clever, you shit, not even enough to warrant countermeasures. I'll sit this one out. Your bans have no meaning for me.
PE Coach or Cop dude? 4 posts and 0 image replies omitted. Click to view.
PE Coach or Cop dude?
Are there any realtime demos... 20 posts and 0 image replies omitted. Click to view.
Are there any realtime demos out for for UE4 that I can actually run on my PC yet? I want to see how it actually performs on real hardware.
Can someone be bad at drawing... 13 posts and 0 image replies omitted. Click to view.
Can someone be bad at drawing and still do what you gud do?
Hello, quick noob question, I... 2 posts and 0 image replies omitted. Click to view.
Hello, quick noob question, I want to keep the ribbon tabs open in 3ds Max but when I switch between the modifiers they collapse. Is there a way to lock them open? So far havent found an answer trough google.
XSI softimage, as far as i... 0 posts and 0 image replies omitted. Click to view.
XSI softimage, as far as i could get: https://www.youtube.com/watch?v=BQYjQwYrBqA PEOPLE, LET IT DIE! plz.

Ceci n'est pas une pipe.

Ceci n'est pas une pipe. 2 posts and 0 image replies omitted. Click to view.
Optical illusion visible on 3DS screen.

Normal Mapping

Normal Mapping 5 posts and 0 image replies omitted. Click to view.
Hi /3/ I am having some trouble and I could use help if anyone can offer any. Did a model in max the other day, made it both low and high poly, problem now is I am trying to use Xnormal to create normal maps using cages as instructed but I keep getting artifacts all over the place, does anyone know how to fix this?

Krakatoa's Particle count

Krakatoa's Particle count 0 posts and 0 image replies omitted. Click to view.
OK so I'm experiencing Krakatoa for 3Dsmax. I red a lot of stuff online, but it seems there's something I don't understand. Here's my problem : I've got a FumeFX Simulation (a candle-like flame) converted in Particle Flow. I then try to render the result with Krakatoa. In PFFlow, the particle count is about 600000 ; I'm supposed to use Krakatoa's partitionning in order to "pre-render" .prt files that whill, because of the PFflow seed, increase the total particle count without. So I partitionned my 677 frames simulation with 15 partitions and a PFFlow count of 600000. I loaded'em in Krakatoa's PRTLoader. The problem is that no matter the number of partitions I create, my system looks exactly the same ! It seems to have the same number of particles, without partitions, without seed... While searching on the net, I found a lot of guides and tutos related to PRTs and the PRTLoader, but none of them speak about PRT's seed, so I guess I'm doing something wrong here. Have you any litterature about this ?
So with rs about to hit the... 11 posts and 0 image replies omitted. Click to view.
So with rs about to hit the bucket, what are some good learning resources on there or other places that I can grab? Right now just /rs/ stuff that I can get before it's all gone, but anything useful would be nice. I already know my way around max and a few other programs fairly well, but just assume I want to self teach myself as much as I can with the goal of making a career in threeee deeeee

3D Printed Airsoft/BB

3D Printed Airsoft/BB 3 posts and 0 image replies omitted. Click to view.
So has anybody got any more of these, looking for different/new/cool designs. www.instructables.com/id/3D-Printable-Airsoft-Gun/?ALLSTEPS
So wtf is wrong with front... 5 posts and 0 image replies omitted. Click to view.
So wtf is wrong with front view? Nothing i do will make the camera display my character at all. How did it get like this? i was using front camera and then switched to perspective by clicking in view port. Doing that for some reason completely fucked everything up in front view. When i frame my selection with the 'f' key he appears and it zooms in to center him within the view however as soon as the zoom stops my character and the grid just disappear. Anyone have any solutions or suggestions? its driving me mad
All the content on this website comes from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. 4chanArchive is not affiliated with 4chan.