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/3/ board - 3DCG - May 2014

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Most viewed threads in this category

Does anyone have that low poly... 5 posts and 0 image replies omitted. Click to view.
Does anyone have that low poly dropbox reference link that was bumping around here a year ago? had like hundreds of examples.

So real it looks fake

So real it looks fake 26 posts and 0 image replies omitted. Click to view.
GC has gotten so good these days, can tell what is real any more. Post pictures that make you do a double take.
Does /3/ even share sculpt? 9 posts and 0 image replies omitted. Click to view.
Does /3/ even share sculpt?
Hello, I'm trying to make... 10 posts and 0 image replies omitted. Click to view.
Hello, I'm trying to make a character with a simple peacoat but for some reason I'm having some huge difficulties shaping the collar. How would you guys suggest I make it in Maya? Start with a pipe and extrude the shapes out, use the make polygon tool...what? The rest of the model will be easy but I'm totally stuck here, and since I'm going to be animating said character the coat will need to deform well. Here's a screenshot of what I've got so far. I want to keep the character very low-poly, geometric and simple. Do you guys think it would just be better to make the line that separates the collar in half a texture rather than actual geometry?
how many of you model on top... 7 posts and 0 image replies omitted. Click to view.
how many of you model on top of a reference picture or a blueprint... i always see people doing that but i never thought it was necessary but now i find myself struggling to get a shape right...

Copying Autoderp

Copying Autoderp 18 posts and 0 image replies omitted. Click to view.
So with Autodesk killing Softimage and Blender still going nowhere, it got me thinking... why don't I just make my own 3d cad? I mean a basic poly modeller wouldn't take too long and with enough funds/interest in it, it could catch up in a couple of years. The REAL problem is that I loved Softimage's gui and hotkeys and can't imagine making anything besides a clone of it. So basically, how much legal trouble would I be in if I copied everything Softimage was except in name?
Can anyone recommend a cheap... 6 posts and 0 image replies omitted. Click to view.
Can anyone recommend a cheap remote render farm? I'm using C4D r13 for a personal project. It's 2:15 long, about 4200 frames.
What would be the best... 6 posts and 0 image replies omitted. Click to view.
What would be the best standalone program to render AO and Spec/Normal/Bump maps?
19 mins late, but this is... 19 posts and 0 image replies omitted. Click to view.
19 mins late, but this is awesome:
If I'm using 3dsMax,... 2 posts and 0 image replies omitted. Click to view.
If I'm using 3dsMax, what's the best renderer to use? I'd really prefer something that is relatively straightford and simple to use but I really just want to know what you guys use and why. Pic not related
Can some based T/3/apot cut... 7 posts and 0 image replies omitted. Click to view.
Can some based T/3/apot cut this up for me for reference views and make sure they line up. I don't have Photoshop installed and I'm a lazy shit.
In Blender there's a... 4 posts and 0 image replies omitted. Click to view.
In Blender there's a function called "Quads to tris" which converts all triangle pairs into quads where possible. I'm kind of curious, I'm sure this feature exists in other software but which is the best at it? Would anyone be willing to test and post screenshots of different results on the same model(any game model rip, for example) in say Blender, Maya, Modo, 3dsmax? Or has this been discussed already/common knowledge?
why is there a gap between... 7 posts and 0 image replies omitted. Click to view.
why is there a gap between these? it's a plane with a cloth modifier with a silk preset, the skull model was downloaded from somewhere. my aim is to have the cloth slap onto the skull and have most of it's features show through the cloth
tank 17 posts and 0 image replies omitted. Click to view.
tank
I`m having troubles with... 12 posts and 0 image replies omitted. Click to view.
I`m having troubles with making organic models. Are there any examples for a correct and good topology for a human face? How would you see the edge flow for a monster? Can I get some reference or tutorials for understanding how topology would flow? Pic related, is that a good reference for face topology?

Noku

Noku 7 posts and 0 image replies omitted. Click to view.
I see a lot of complains about VFX Artists saying that even though they dominate the software they still don't get hired? Why? Well i'll tell why, you focus too much on the software and too little on concepts, you don't know about composition, illumination, color theory, or typography, you don't know design principles, nor animation principles, you don't develop an artistic sensibility, VFX houses are looking for a mix of concept and software understanding. I know that concepts i listed are general and not applicable for all. After a year of change finally got hired.
in the 3d arts industry is it... 25 posts and 0 image replies omitted. Click to view.
in the 3d arts industry is it education > portfolio or portfolio > education? because im a first year graphic design student but that's not what i want to do, im 19 years old and I have been doing 3D since i was like 14 and that's where my interest is.. so i was wondering what do employers look for, education or skill
Greetings /3/I'm not very... 7 posts and 0 image replies omitted. Click to view.
Greetings /3/ I'm not very experienced in 3DCG, but I have decided to start with motion caputre combined with character animation. What is the best set up and which software should I use? So far I'm thinking about iPi Motion Capture combined with Cinema 4D. I don't really know much about Motion Capture software, I know there are a few other, but are they any good? So far I have only 1 kinect, should I bother to get a second one? I'm also considering to ask some dancers and martial art guys to perform infront the kinect. Do they have to move at 1/2 speed? Would I also be able to sell those caputres? Thanks.
What makes a good maze good... 27 posts and 0 image replies omitted. Click to view.
What makes a good maze good /3/?
>visit a discussion... 7 posts and 0 image replies omitted. Click to view.
>visit a discussion forum >work in progress section has 12k threads >finished work has half of that why won't you finish what you started /3/?
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