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/3/ board - 3DCG - June 2014

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Most viewed threads in this category

http://youtu.be/p1NGC3S5sEU 0 posts and 0 image replies omitted. Click to view.
http://youtu.be/p1NGC3S5sEU
you guys know any good... 7 posts and 0 image replies omitted. Click to view.
you guys know any good websites that offer free advanced, high level modeling tutorials for 3ds max? because youtube has babby tear shit and its not offering me any new techniques and tricks for my models that i might get.
Hi there, /3/. I'm... 2 posts and 0 image replies omitted. Click to view.
Hi there, /3/. I'm looking for someone who can make an introduction logo for my video "SMEs". We are actually studing Movie theater, and I really want an introduction for our videos, but I don't know anyone who can do it. Anyways, I don't know if this is hard to do, so forgive me if it is. What I need is a blind dragon roaring to the screen, not more than that. Goodbay and thanks for reading~
serious question.how... 29 posts and 3 image replies omitted. Click to view.
serious question. how profitable is to sell 3D assets? where to sell? what to make?
Is there simple "point... 30 posts and 1 image replies omitted. Click to view.
Is there simple "point and click" way to do 3D without learning lots ?
Hey /3/, how's it... 6 posts and 1 image replies omitted. Click to view.
Hey /3/, how's it going? I'm having a few issues with Zbrush in general and I'm having a tough time fixing the problem. My first issue is, I can't figure out how to use my scroll wheel for zooming in and out. Second issue, any "tool" I spawn in the view turns out to be very low poly, and I can't find an option to increase the verts on it. Pic related for the second issue, my tools come out really low poly. While in tuts they're high poly but don't explain how to get that. Thanks.
Hey all.I have been having... 3 posts and 0 image replies omitted. Click to view.
Hey all. I have been having this problem with my rig for quite some time now. The mouth controllers on the edge of the mouth cage are position constrained to the point at the tip of the jaw bone and this problem appears whenever my characters head rotates. I feel that the problem is being spawn by doubling up of movements because of the weighting, but i have no real idea how to fix it. The hierarchy for the affected bits are as followed. mouth points to respective controllers controllers to a dummy dummy to head bone head bone to halo controller halo controller to neck The chin point is linked to the controller the cont is linked to the jaw the jaw to the dummy (used to attach to the head bone)
Dear 3DCG.Any idea how I can... 3 posts and 0 image replies omitted. Click to view.
Dear 3DCG. Any idea how I can make a form like in this picture with Cinema 4D?

blender 3d terrain

blender 3d terrain 5 posts and 0 image replies omitted. Click to view.
how does this look. not made in cycles.
Hello /3/How do I remove the... 2 posts and 1 image replies omitted. Click to view.
Hello /3/ How do I remove the black square in my alpha made in tech render?
[othersneakystuff][math][code][spoiler][deleteme]deleteme[/]Free... 1 posts and 1 image replies omitted. Click to view.
[othersneakystuff][math][code][spoiler][deleteme]deleteme[/] Free CapTcha

Set Driven Key

Set Driven Key 7 posts and 0 image replies omitted. Click to view.
Hey /3/, I was wondering if anyone had any idea how to make a joint switch parents on a rig. I am working on on a robot an I need an object to change from the joint it's parented to (the purple one) to the green joint. I was led to believe I could do this with a set driven key but I'm having trouble. Any ideas?
how many of you have a costume... 5 posts and 0 image replies omitted. Click to view.
how many of you have a costume made gears, pistons, shells and general robot-parts already made for future use. because someone told me that its a good idea to put a bit of time building different robot parts than adding them onto a future model kind of like legos instead of modeling them on spot. that does sound like it can save a lot of time and improve your model, how many of you do this?
how does one achieve the low... 5 posts and 0 image replies omitted. Click to view.
how does one achieve the low poly look in Cinema 4D. Total noob. Thanks!

A render of my current project

A render of my current project 18 posts and 0 image replies omitted. Click to view.
still need mirrors side skirts indi's and stuff but tell me what you think
I'm trying to learn Maya... 2 posts and 0 image replies omitted. Click to view.
I'm trying to learn Maya after using 3ds Max for a little while and there's one thing that's really annoying me (correct me if I'm wrong): It seems like you have to use "Transform Component" every time you want to manipulate a vertex, edge of face in any way. In 3ds Max, all you did was select it. Is there something I'm missing or do I really have to do that all the time?

Noob containment

Noob containment 6 posts and 0 image replies omitted. Click to view.
Hello 3DCG, Trying to learn C4D and I will be keeping all my questions here... What is this shit? It wasn't doing this before. I think I went in to settings to try and see if I could make a better render but it is worse. First I thought it was anti-aliasing and I think I have maxed that out to no avail... any ideas?
Hey guys, i'm fucking... 6 posts and 0 image replies omitted. Click to view.
Hey guys, i'm fucking around with rendering diamonds - can anyone give me some tips to make the reflections inside the diamond to look better? or make it better overall? Rendered in IRAY using a mental ray arch&design texture.

Blender Game

Blender Game 3 posts and 0 image replies omitted. Click to view.
Hi. I am making a game in Blender 3D. I made a test i would like you guys to try out, and leave me some feedback. http://nirm-arts.dk/test/ AND NO. its not some kind of a virus. its the game savede as runtime. there is a manual in it. please read it. Please test it, and send me some feedback. thats all im asking for. See ya
Hey guys,I'm currently... 13 posts and 0 image replies omitted. Click to view.
Hey guys, I'm currently doing a model in Zbrush, though after closing the holes, I'm left with a bunch of inner mesh that I don't need. Is there any way to clear all the inner geometry? I tried using the Dynamesh 'Create Shell' but it didn't seem to do anything...
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