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/3/ board - 3DCG - July 2014

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Most viewed threads in this category

Polypainting in Zbrush help?

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Hey /3/, I need some help. So I finished polypainting a traffic light. Since my computer is too slow to unwrap all using UV master I just grouped the UV's. The issue now is that some of my subtools are letting me create a texture from polypaint and some aren't. For some the option is just grayed out. Since I need to export the texture and normal maps for all the tools, merge the entire sculpt and then compile the high-res color information in Xnormal on the merged low-poly mesh, this is a problem, as not all of the textures are able to export. Anyone have any idea why that option would be grayed out? Example of what I mean:
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Well?

Maya manipulator bug driving me insane

Maya manipulator bug driving... 15 posts and 1 image replies omitted. Click to view.
Holy fucking hell this bug is annoying as FUCK. Often in Maya I won't be able to select the fucking rotation manipulator. The only way to fix it is by zooming in and then back out again. Image related, what the actual fuck autodesk this is like a fundamental tool and you can't even get this right? I'm at my fucking witts end with this shit.

So, licenciate diploma.

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I don't know about other shitholes, but in mine, we can go either for 5yUniversity torment ending with Magister's Degree; OR fuck around for 3y Licenciate Degree wchich gives you shit, and then 2 years of slave labour for Magister's Degree. AAAAAANYWAAAAAAY This is my Licenciate Diploma. Shit much? wadoyouthink? https://www.youtube.com/watch?v=EowRfLrOyPY Oh, and before you start calling me names, it's a non-commercial work, so fuck you.
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Hi /3/, I'm new to Unity and currently trying to achieve a cube like terrain for an app, not unlike minecraft. I'm wondering if there is an easier way to achieve this or do I have to simple make do with cubes and prefabs? Pic related.
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>tfw you are just tired of arguing with the client and accept his over 9000 modification.
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How would I accomplish the same "reflect" effect the car windows have in max? Assuming object was modeled & textured in Wings.
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Hey /3/ Just wanted to know how to get this effect. I know its heavy on the textures but when you render it, it still has the blocky look instead of something clean. How do you render low poly models?
/3/ im having a problem with... 4 posts and 0 image replies omitted. Click to view.
/3/ im having a problem with zbrush and i think you can help me. after i finish my model, i unwrap it, extract the normal map and the polypainted texture map than zremesh it, but after i remesh the UV cordinates get deleted on the lowpoly model. so how can i go about getting doing this?

blendur masterrice. :^)

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done with blender. https://blendernpr.org/bnpr-collaboration-project-venetian-view/

cgi

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Boom chakalaka

Need a new project

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I need a new project for 3ds max, I am hitting a wall, there is so much I want to do but never enough time. Here is 1 idea. Model, texture, rig, animate then put in UE4. I do not do organic Modeling. and I need to exspand my porfolio.
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I've been doing this 3d modeling class for a year now. All I want to know is why we can't just sit back and enjoy a good render? Isn't a 3D artist's life supposed to be all about wasting time? Now, I understand that my render's a bit grainy, but I'm working on it. Vray's a bitch most of the time.
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Using blender cycles, when rendering a emmisive sphere inside of a glass sphere it seems to create allot more noise, is there any way i can reduce this noise without increasing samples and rendering times by 100? Also, is there any way at all that i can enable GPU acceleration on an AMD card? i heard that only works on Nvidia cards.
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anyone know a font similar to the one "240" is written in?
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How do I recreate this effect with the eyes in Sony Vegas? I have After Effects as well if that's needed.

i want some models so 90sesque they are hnsettling. preferably gifs

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whats the best way to create horns and testicles in zbrush? snakehook -> dinamesh -> inflate is a pretty shitty way to do it. whats the best way? picture very unrelated

Getting started

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do you have to know how to draw well to be able to get into 3d and the industry.
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Alright guys I need some advice. (1/2) Image is http://www.deviantart.com/art/WireFrame-n-PolyCounts-88153226 Want to get started in 3d and have only semi-defined goals. I'm currently making my way down the board sticky but have some questions. Understand that some of the following terminology might be incorrectly used, I apologize for that but my meaning should be clear and I'm happy to clarify if it isn't. 1. My goals are to be able to model and eventually animate characters in order to create little videos or animations. I don't have any delusions of grandeur I realize I'm not going to be the next Pixar I just want to slowly develop the means to create cool shit as personal projects. I will say however that this does put me in an awkward position where I'd like to have a basic grasp of how to go about creating characters/scenery and both organic and material based models. Is there any particular type I should learn first? 2. Does my end objective have any effect on how I should go about learning software? I'm under the impression that creating a static model is handled very differently to a moving one. Should I ignore "static modeling" or any similar techniques in order to not have to re-learn certain parts of the process? 3. I don't wish to start a software war but given my goal is there any single package that will allow me the basics of the entire pipeline? Between the 3 programs I've most heard mentioned (3dsMax, Blender, and Maya) I'm leaning towards Maya. Honestly for no particular reason apart from comments I've heard regarding Adobe pushing towards making it its main piece of software. I was hoping for some advice regarding which version I should...er acquire. My main concern is perhaps X or Y year being more prone to crashes or compatibility problems than previous ones. Any advice regarding any software is honestly welcome.
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