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/3/ board - 3DCG - July 2014

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Most viewed threads in this category

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I used Lightwave in school, Roughly 10 years ago... What is the best use of this program, cause max and maya topple it in EVERYTHING. right?

Game arts tutos

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Someone on Polycount made a massive collection of tutorials. I came buckets. Much info. Very 3d. Many knowledge http://www.polycount.com/forum/showthread.php?t=137096
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If I were to go for a degree in the 3D field, what would be the best degree to get if I wanted to be able to land a job easily?
This is happening at 2:30pm... 1 posts and 0 image replies omitted. Click to view.
This is happening at 2:30pm est. I've seen 1 before on maya and it was pretty awesome. Hoping this is good. You have to sign up though.
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Hey /3/ Just wanted to know how to get this effect. I know its heavy on the textures but when you render it, it still has the blocky look instead of something clean. How do you render low poly models?
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I'm writing a game. It will be a side scroller type game. Maybe like Terraria. Maybe not. Anyway, I'm wondering what I should do about the graphics. Ideally I want a nice looking game but I don't really have the resources to do so. I want character cosmetics to be an important part of the game. I wanted to ask if you had any suggestions or insight into what type of models would be appropriate (2d models or some form of 3D models).
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Quick question: first time i'm going to make something in 3d. When i draw the model should i make it with open arms or not? i always see concept arts that does that, and i get it's for "move" the model later but, just to make sure, i wanted to ask you guys too
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hi /3/, /o/ here, I'm having some trouble with 3ds max. I'm trying to path-deform this set of concrete barriers along the pit road but they are rotating along elevation changes. This pic is at the end of the road and at the start of the path deform.
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I'll just leave this here. Download link is in description. http://www.youtube.com/watch?v=YmXvseuNopw

Polypainting in Zbrush help?

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Hey /3/, I need some help. So I finished polypainting a traffic light. Since my computer is too slow to unwrap all using UV master I just grouped the UV's. The issue now is that some of my subtools are letting me create a texture from polypaint and some aren't. For some the option is just grayed out. Since I need to export the texture and normal maps for all the tools, merge the entire sculpt and then compile the high-res color information in Xnormal on the merged low-poly mesh, this is a problem, as not all of the textures are able to export. Anyone have any idea why that option would be grayed out? Example of what I mean:

how detailed should I get in Zbrush?

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just jumped from Mudbox to Zbrush. Thought I should try out sculpting in HD, and it's been pretty tedious all round. Would it be better to just apply bump maps in Maya for fine detail, and simply use displacement maps from the Zbrush detail? Is it worth all the time spent in HD? I'm creating a skeleton-zombie character, similar to the "boneys" from Warm Bodies.
I want to start modellingWhat... 8 posts and 0 image replies omitted. Click to view.
I want to start modelling What programs + sources will I need? Tyvm x

3ds max Uvw Unwrap

3ds max Uvw Unwrap 5 posts and 0 image replies omitted. Click to view.
please help me solve this problem. any clues on waht im doing wrong ? BTW i know about print-screen... but i like photos okey?
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any good books, websites, videos to learn maya?
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how do I create a mildly interactive turntable flash animation of my 3D sculpt? I am using Blender but don't have Macromedia Flash. it's supposed to allow people turning the sculpt with some simple slider. no realtime 3D necessary. I can't find any solution and it's like it is impossible without Flash or really advanced Actionscripting knowledge.
What its better for animation?... 10 posts and 1 image replies omitted. Click to view.
What its better for animation? 3DsMax or Cinema 4D???....

wintermute

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https://vimeo.com/100247288
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Do you Parametric modeling /3/ or Should I take this to /sci/
My first 3d model.Thoughts? 6 posts and 0 image replies omitted. Click to view.
My first 3d model. Thoughts?
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if im using zbrush and have a model thats like 10 million polys, then use decimation master to bring it down to say 1 million. Can i then add even more detail back to 10 million and then use decimation master again to bring it back to 1 million and so on and so on?
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