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/3/ board - 3DCG - July 2014

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Most viewed threads in this category

This is rather important, /3/.... 19 posts and 1 image replies omitted. Click to view.
This is rather important, /3/. I have next to no knowledge of kismet, so I need your help. This bit of kismet causes an omelet, which has been placed on the floor, to disappear and play a sound once you activate a trigger by using it. What I need is for the trigger to add an int (I think) value to a counter that will keep track of the number of omelets you collect. What do
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How do I recreate this effect with the eyes in Sony Vegas? I have After Effects as well if that's needed.
Is it bad to merge polys like... 4 posts and 0 image replies omitted. Click to view.
Is it bad to merge polys like this?

Getting started

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do you have to know how to draw well to be able to get into 3d and the industry.
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hi /3/, /o/ here, I'm having some trouble with 3ds max. I'm trying to path-deform this set of concrete barriers along the pit road but they are rotating along elevation changes. This pic is at the end of the road and at the start of the path deform.
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How do I bake a lightmap on blender?

Polypainting in Zbrush help?

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Hey /3/, I need some help. So I finished polypainting a traffic light. Since my computer is too slow to unwrap all using UV master I just grouped the UV's. The issue now is that some of my subtools are letting me create a texture from polypaint and some aren't. For some the option is just grayed out. Since I need to export the texture and normal maps for all the tools, merge the entire sculpt and then compile the high-res color information in Xnormal on the merged low-poly mesh, this is a problem, as not all of the textures are able to export. Anyone have any idea why that option would be grayed out? Example of what I mean:
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Well?
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I'm thinking in studying LDA (liscence in Digital Animation/art) since it uses what i'm good at the most i think but i'm not actually sure of how things might go in the industry, i'll have to fucking work in the industry before i can just "settle down" and do my own projects yet you know how the workflow is today so i'm scared i might not even get a job, what are you guys actually working on? (as in profession) pic related, a very crappy airplane i made, i'm barely starting to use 3d
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saw dawn of the planet of the apes. I predict it will be the winner of best vfx for the oscars. It is just so good. The facial animation is the best I have seen just above avatar. Also great tier story.

Bored and need a project to practice

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If anyone has a 3d model of an architectural scene or room i will texture it, light it and render it for you. I'm bored and need a project. Scenes can be exterior or interior. Will be vray.
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any good videos on learning organic modeling?

The worst idea ever

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I am going to do something against every ounce of better judgement I have a post a work in progress thread of my film. The image posted in this first post is the first frame that will appear on the screen for 3 seconds and will be the title card and credits. It is going to be a full length feature film based on Franz Kafka's "The Metamorphosis/Die Verwandlung". I have been working conceptually on this film for over 7 years and it is nearing completion as I need to move on with my life, as much as I would like to continue to improve my skills and improve the conceptual elements in the film. For the record I am 28 years old and have been pursuing a career in art for probably close to 13 years now, before that it was just an interest in drawing cartoons etc. I attended SCAD for 4 years with a 5th year taking some courses and working on this film, but technically left without a degree even though I had enough credit hours to graduate because I was fed up with certain elements of the administration there. This film will represent many years of struggle, hard work, research, tears etc. Originally this film was going to be a short feature, but it has turned into a full length production over the course of its development. I was originally going to gather a team to help me complete it, but I have decided against that and am now just doing the entire thing by myself. That is all that really needs to be said, my twitter account is here: https://twitter.com/paulemclaughlin and the final film will be uploaded to my youtube and vimeo accounts hopefully within the next 4-12 months, or possibly sooner if things transpire quickly. Expect regular updates as I am pushing production of this out the door as quickly as possible because I have moved back in with my parents and have been living here for the past 5 years working on this film. Take care.

c4d question

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i know not a lot of people on here use c4d but i need help with it. I'm creating a falling scene and i need to use dynamic animated clothing while my character is falling. Like when the character is falling, his clothes are subject to forces like wind. I need to know how to create such cloth with the cloth tag that it would stay on my character. Any help would be great.
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Wip 'em out big boys. Old dead is here. >>430078
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Just finished my character. Any crits?
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Alright, so I tried out a polypainting tutorial, and I think this looks okay, but obviously not up to snuff.: http://imgur.com/iEM3s2w,CF5Jjow,5Ki6Xji Is there any general tips that you guys could give to make this thing come to life? Any trouble areas that I could fix? I'm fairly new to Zbrush, so if there's some sort of plugin, button, or function that I could or should utilize, please tell me! Any and all help would be appreciated, and thank you!
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Hi /3/ I was redirected here by /g/ so apologize me for being a newfag. I have the following problem/question: in Inventor 2012 I have 4 nearly identical parts, that were created by duplicating a "mother" part 4 times and then making small changes in every copy. Now, whenever I want to change something to the base, I have to do this in all 4 parts individually. Is there a way in Inventor to have parts "inherit" changes from other parts, so I only have to make the changes once and they are automatically distributed to the 4 copies? Sorry if this question has been asked before. This would save me tons of time!
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So I rarely come to /3/, but every time I do there's at least software war thread. I apologize in advance if I start another one. I wanna make videogames. My ultimate dream would be to make it as an indie, and I really don't see myself ever going for the AAA studio-type jobs. ( implying I'll ever get that gud, I know) But keeping my goals in mind, should I really concern myself with making sure I'm good at using industry standard software? I have a professor right now who told me it's a waste of time learning Blender and the like because no studio I'll ever work at will use them. But I've been using Blender for video game mods and such, and I'm starting to get comfortable with the interface. I guess what I'm asking is if it's really important for me to use the "right" software if I want to get into this industry. (also if the industry expects me to know zbrush and maya and the like do they honestly expect me to do so without resorting to piracy because as a starving student i do not have a couple thousand bucks to blow on software and the "education" versions a shit)
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What the hell is the actual anatomical name for the type of limb that animals have where the wrist/ankle actually makes up a knee. Are they any harder to rig than a humanoid limb?
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