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/3/ board - 3DCG - August 2014

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Most viewed threads in this category

I'm using Bryce to make... 3 posts and 0 image replies omitted. Click to view.
I'm using Bryce to make some terrains for Unity. I export the height map and the texture map. The heightmap I convert to a .raw and load it into Unity. For whatever reason my height map is being mirrored and the textures do not line up with the terrain. So I mirror the heightmap and save it out as a raw again and now my heightmap is the way it's supposed to be, but the texture still doesn't line up. So I mirror the texture too. And it still doesn't line up. So I mirror and flip the texture. NOW it lines up. I'm glad that I've solved the problem but I've also got a nagging headache because I don't understand what's going on. Why is my heightmap mirrored and why does my texture map have to be mirrored AND flipped?
Do you guys have any... 3 posts and 0 image replies omitted. Click to view.
Do you guys have any tips/basics for glassware using Maya(2014) Im rendering this with mentalray Im fairly new with actually rendering my transparent peices, i just want to know if I am missing anything (Pic related the blue streaks are testing the reflection in the glass)

How to start making realistic textures?

How to start making realistic... 4 posts and 0 image replies omitted. Click to view.
Hey all, I'm just wondering, how do people make their textures in Photoshop? (I don't have the 3D features in my version of PS, btw) I can do cartoony stuff easily because it's just drawing really, but how do people make it look like rust, metal or armour and stuff like that? Thanks. PS: I know the pic is a bit unrelated but I had nothing else, as I rarely take pics.


Visitor 19 posts and 0 image replies omitted. Click to view.
Hi guys. This is my first project with Zbrush and Keyshot and also my first Creature design. It was fun to do and i learn so much , Comments welcome & Hope you like it ! HD here: http://jacquesleyreloup.deviantart.com/art/Visitor-473302261
Hey 3I made a tut 7 posts and 0 image replies omitted. Click to view.
Hey 3 I made a tut
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What's the easiest way to get into UV mapping in Blender? mfw trying to uv map

Need help..

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What is this software?
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what would be the best method for turning this into tileable texture normal and displacement map?
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Do 3d modelling programs exist for phones and are they any good?

Please: i need some explain on how to crop a .ojb file in order to make differents .obj files

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I want to be honest by start saying that I have no interest on 3D desing (for now). But im trying to do a clip in after effects that requires the use of .obj files, more precisely, a human body. I already have the body in .obj, but i need to partition it, in a way i would end with .obj files of his head, his arm, his foot, etc. The question is: Would anyone tell me which program do i need for this? And how? I already have blender and photoshop cc 2014
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what is the cheapest way of doing 3d motion capturing and why isn't there an open source, 2-consumer-grade-cameras-solution for blender yet?
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Hey /3/, I'm about to make a big decision in my life right now. I've got an application to Bournemouth Uni that was just accepted, but I'm also currently doing an Architecture course in Florence, which is very competitive and would be sort of a shame to leave. I've already somewhat tried Computer Animation at Bradford, but the course there was garbage along with the rest of the city so I don't know if I got the right experience from animation yet. Thing is, I realized that I don't really enjoy 3D animation and modelling that much. I much prefer things like level design or 2D animation. My long term goal is to be an Art Director. Still, would it truly be worth it to go through 3 years of Computer Animation even if I found it tedious and would only really be there for the 2D aspect? On the other hand, Architecture is a beautiful course and I'm heavily leaning towards it right now. I draw a lot as well, and I would want to take advantage of my abilities. I don't need you to tell me to go or not... I'd just like to hear from people who have taken 3D modelling and animation courses.
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B H )$$&@ 182836365 7
>setup basic rig>half of... 43 posts and 0 image replies omitted. Click to view.
>setup basic rig >half of the face moves with it >tweak with weight tool >half of the skull cap moves >tweak with weight tool even more >setup an IK chain for better rigging >IK chain doesn't work properly >SELECT EVERY FUCKING POLYGON PIECE BY PIECE TO MAKE IT ACCURATE AS POSSIBLE >clipping lower eyelid This is not why I became an animator. It's not like I can't get it going after 2+ hours of troubleshooting but this is so t-e-d-i-o-u-s. Are there any software packages that boast intuitive rigging? Are there any alternatives to rigging; something like sculpting keyframe deformation? In-depth philosophy on it? It shouldn't be this monotonous; I can setup a scene's lighting and have all of the basic props in the right place before I have a bipedal rig working in the way it should.

Toon Shading / 3d anime

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Im very new to 3d animation but I want to get better. I've been doing blender tutorials on Youtube and they have been fun. Eventually I want to be able to make 3d Anime Cartoons. I like the style of Roosterteeth's RWBY, and would like to figure out how they make their cartoons. Whatever you think about the show (I haven't started watching it), I think it looks very good and is the style I want to be able to model in. Does anyone here know how to do it? Toon shading seems very hard to get into. Are there any good tutorials for it? What program is in my picture? Is there a best program for toon shading?
Not the best place to post but... 4 posts and 0 image replies omitted. Click to view.
Not the best place to post but since a lot of you are also proficient with 2D Anyone interested in working for a nearly finished mobile game for 50% of the profits? You would have to match the style in the image, and be available to work at least 5 hours 3 days a week for about a month. You'll need flash for this project, and I will teach you how to use myself. It won't take more than a few hours for you to get started on it and I'll always be there guiding and reviewing your flash work pointing out any errors, so you are covered. If you are interested, send me an email over coderguy8@hotmail.com with some of your relevant sample work. I have already released some flash games (some were frontpaged on newgrounds) and one mobile game, so this is for real. All that is needed is art assets so I can finally release this thing. A few notes: >We will sign over email (extremely simple process) a contract that stipulates the terms, and where it states you are entitled to 50% of the profits >I will add your email to itunes connect and to google┬┤s play store so you can check out sale numbers yourself, full transparency on that >After you have done some work, I can pay you a small symbolic amount (say $50 or $100 dollars depending on the amount of work done) if that will make you more comfortable >3 artits already worked on this project. You might have seen me posting here before. The original artist is a good friend who now has health problems and can't draw as long so he quit and told me he forfeit his 50% share. The second artist made 1 unfinished enemy and disappeared, and the third made 3 enemies and quit after the finishing the last enemy, as college started again and he couldn't find the time to draw anymore. I ended up paying him a small amount for his time to end things in good terms. All previous artists have signed documents stating they have no % share on the profits anymore, so I have 50% to share with someone again.
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ok guys so i need the mirror to be bassed on the origin of the red axis you see in the picture, but for some reason whenever i add the mirrir modifier it makes it go there, i dont use the mirror much so im probably missing something
Well I just posted this but I... 4 posts and 0 image replies omitted. Click to view.
Well I just posted this but I can't find it on the board so I'll try again. This time a little condensed. Someone posted a cool vid involving celestial perspective. >if want >https://www.youtube.com/watch?v=DNlLnaJiGY8 Awesome, but inaccurate. TLDR description of why inaccurate by creator. Fuck that shit: open blender Used cross multiplication to get the necissary values for a solar system to scale where earth is equal to one unit. >01 = diameter of Earth >30 = distance from Earth to Moon >11 = diameter of Jupiter Deleted cube Added UV sphere Scaled to .5 times the size (1 earth = 1 grid cell) Duplicated Earth Moved 30 cells right Rotated 80 degrees along X Scaled to 11 times the size >Jupiter is now where the moon would be (assuming, probably incorrectly, that the distance of orbiting bodies are measured from the center rather than the surface) Select Earth Select Face on Equator Period on number pad to bring in. Realize I might as well be a satellite Zoom in with mouse Earths mesh tears around view port... So /3/, how do I get a human scale perspective from the earth cube. And how can I go about making sure the view port size of any renders or video imitates what dimensions of what a human might see while looking at the night sky? I really wanna know what it would look like to see Jupiter drift by at that distance.

Texture thread

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TEXTURE THEAD. Programs. Tuts. Work. Inspiration. Critical reviews. I'm currently working on photo realistic skin and organic creature textures, any help? Some inspiration as well
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I have a question /3/ as a 3d artist i try to have the knowledge of and the skill to create anything. my strongest skills are human/creature anatomy aliens and hard surface sculpting in zbrush.... i tried learning poly modeling in max for cars and such and i faild hard and it wasn't really my thing, i didn't have a feel for it.. same with architecture... so /3/ is it bad that i can't do these things? should i focus on learning it or just focus on my specialty, which is zbrush
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