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/3/ board - 3DCG - August 2014

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Most viewed threads in this category

Toon Shading / 3d anime

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Im very new to 3d animation but I want to get better. I've been doing blender tutorials on Youtube and they have been fun. Eventually I want to be able to make 3d Anime Cartoons. I like the style of Roosterteeth's RWBY, and would like to figure out how they make their cartoons. Whatever you think about the show (I haven't started watching it), I think it looks very good and is the style I want to be able to model in. Does anyone here know how to do it? Toon shading seems very hard to get into. Are there any good tutorials for it? What program is in my picture? Is there a best program for toon shading?
I'm using Bryce to make... 3 posts and 0 image replies omitted. Click to view.
I'm using Bryce to make some terrains for Unity. I export the height map and the texture map. The heightmap I convert to a .raw and load it into Unity. For whatever reason my height map is being mirrored and the textures do not line up with the terrain. So I mirror the heightmap and save it out as a raw again and now my heightmap is the way it's supposed to be, but the texture still doesn't line up. So I mirror the texture too. And it still doesn't line up. So I mirror and flip the texture. NOW it lines up. I'm glad that I've solved the problem but I've also got a nagging headache because I don't understand what's going on. Why is my heightmap mirrored and why does my texture map have to be mirrored AND flipped?
https://www.youtube.com/watch?v=i6wBObl0cwgFollowing... 3 posts and 0 image replies omitted. Click to view.
https://www.youtube.com/watch?v=i6wBObl0cwg Following this tut, get to "Make Curves Dynamic", Can't find the option, Google it, Realise Maya 2015 has replaced hair with xGen. xGen doesn't even have that option. Can't even use xGen without selecting a mesh and creating a "collection". What the fuck does any of this have to do with making a curve Dynamic? AutoDesk has fucked me once again. tl;dr: How do I make a Curve Dynamic in Maya 2015?

Need help..

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What is this software?
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what would be the best method for turning this into tileable texture normal and displacement map?
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https://www.youtube.com/watch?v=iQaU9UP6dlg this teapot's made for walkin'
8 posts and 1 image replies omitted. Click to view.
Hi everyone. I'm a noob in 3d editing but I want to do, I think, two easy things. I took from internet a model of the folding stock of the SPAS 12 shotgun. I want to remove two things and make a hole in the design. I use Blender, but have no idea how do it XD. Any tips??

Job Offer: Sketchup Modeler

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More than a week ago I posted a notice looking for someone familiar with / knows how to use Sketchup, AutoCAD or other 2D CAD Formats. While I am grateful at those who responded, there seems to be a bit of misunderstanding because nearly all the price quotes are for finished rendered images / animated movie walkthrough which is not exactly what we are looking for. Basically, what we need is a "Native" Sketchup model based on 2D CAD Drawings. Model must be layered and grouped to make viewing the inside of the model easier. Model must have basic textures / color. No Rendering / Shadow Bake required. Preferred but not required, Sketchup 8 format. (See illustration attached) Job is per project basis. Email us at: info@solterraph.com Please, give us a price quote and how long will it take to do. (Example: A home/house and a Large Factory). Looking forward to hearing from you guys. Regards, John

Cinema 4D R16

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Anyone else exited for this? The new reflective material looks great.

CGPersia

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So, cgpersia is gone - what's you alternative if there is any? I actually liked the forum quite a bit. pic not related
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Hey /3/ I just started with CAD modelling and i finished my first thing. took me about 20 minutes because i had to look sometimes for the values. What do you think?
Name some basic objects for me... 21 posts and 0 image replies omitted. Click to view.
Name some basic objects for me to model.
I'm really hoping someone... 26 posts and 4 image replies omitted. Click to view.
I'm really hoping someone here can help me with this. I'm trying to make my first Source Engine model. Everything was going great until I opened the object in game. There are spots where the normals are jacked up. No clear reason behind it, either. I opened the original file in Blender and verified that all the normals were correct, yet when I compile it and bring it into SFM,.. Well, the picture shows the problem. Is there any way I can get someone to help me? I can upload all the source files somewhere. Maybe there's something I missed that someone else will see. I'm just so painfully close to having my first model in SFM that it hurts.
How terrible is this and how... 12 posts and 2 image replies omitted. Click to view.
How terrible is this and how do I fix the waist/thighs? Didn't use a model or anything.

new on 4chan

new on 4chan 0 posts and 0 image replies omitted. Click to view.
Hi who can help me showing me how to use 4chan ? Thanks

How to start making realistic textures?

How to start making realistic... 4 posts and 0 image replies omitted. Click to view.
Hey all, I'm just wondering, how do people make their textures in Photoshop? (I don't have the 3D features in my version of PS, btw) I can do cartoony stuff easily because it's just drawing really, but how do people make it look like rust, metal or armour and stuff like that? Thanks. PS: I know the pic is a bit unrelated but I had nothing else, as I rarely take pics.

free Low Poly Base Mesh Female

free Low Poly Base Mesh Female 1 posts and 0 image replies omitted. Click to view.
? ? http://www.cinema4dtutorial.net/?p=3176
I must be missing something... 27 posts and 0 image replies omitted. Click to view.
I must be missing something obvious in Blender. I find myself constantly needing to do one of the following: - Create an edge where two faces intersect - Create a vertex where two edges intersect - Slide a vertex along an edge to a point where it intersects another edge, or a face - Slide an edge along a face to a point where it intersects another face This is fundamental modeling shit... and I have found no simple way to do any of these. I've seen a few plug-ins that provide a really roundabout way to get this done... and I could probably make booleans work in most cases, but that always results in having to rebuild half of my geometry. How do people do this?

tumblr

tumblr 10 posts and 0 image replies omitted. Click to view.
Check out my friends tumblr he posts low poly things and cool stuff there http://odysseyart.tumblr.com/
Hey so new to 3dcg, 3d and... 29 posts and 0 image replies omitted. Click to view.
Hey so new to 3dcg, 3d and cinema 4d
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