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/3/ board - 3DCG - August 2014

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Most viewed threads in this category

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Help me out, 3Dcg: You know any resource for finding 3d car models for *free? I'm specifically looking for a Chevrolet express van, I found some similar ones on the sketchup 3D warehouse but I don't know if there are better alternatives. Torrents acceptable. Pic not very related 'cept to show I'm not very good at 3D.
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I'd like to know what is the most common way of making a low polly model from high polly model as well as normal's map baking from that model? I've made a high polly model in Zbrush and now I want to make a low polly version that's going to be used in game. I looked up and it seems that there are several ways to do it and I have no idea which one is better. Soft I am using: -3ds Max 2012 -Zbrush 4R6
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why is it that if someone has SOME triangles in their mesh and people spot them, they lose their shit and shit all over the artist until he gets rid of the triangles? what's so bad about having some triangles in your mesh? I understand that it might make problems in animated areas but what about parts where almost no deformation takes place? what about mixed scenes with quad characters and triangle objects like stones?
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I'm so bad in Blender, my first question is: How can I position myself? Like, I want to see the center of a cube without having to press 7, then move it to the center. What is the button to move the camera around without changing rotation or that shit? TL:DR; I want to move the camera in X / y

Texture thread

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TEXTURE THEAD. Programs. Tuts. Work. Inspiration. Critical reviews. I'm currently working on photo realistic skin and organic creature textures, any help? Some inspiration as well
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there are people currently developing a new 3D scanner that helps scanning trilbies. it keeps recognizing them as fedoras but I guess they are still working on it gif related by the way https://vimeo.com/98649761
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My boss asked me what software he'll gonna guy for me to use; ArchiCAD 18 or Revit? which one is the best investment /3DCG/? (we do projects in Scandinavian countries)
Name some basic objects for me... 21 posts and 0 image replies omitted. Click to view.
Name some basic objects for me to model.
>find USB> several .CNC... 2 posts and 0 image replies omitted. Click to view.
>find USB > several .CNC files found >have variations of this included in the files (used a free viewer) So I have no fucking clue really, but I assume it has something to do with modelling. I have more pics available to offload if anyone can help.
I'm really hoping someone... 26 posts and 4 image replies omitted. Click to view.
I'm really hoping someone here can help me with this. I'm trying to make my first Source Engine model. Everything was going great until I opened the object in game. There are spots where the normals are jacked up. No clear reason behind it, either. I opened the original file in Blender and verified that all the normals were correct, yet when I compile it and bring it into SFM,.. Well, the picture shows the problem. Is there any way I can get someone to help me? I can upload all the source files somewhere. Maybe there's something I missed that someone else will see. I'm just so painfully close to having my first model in SFM that it hurts.

Blender Gradient?

Blender Gradient? 5 posts and 0 image replies omitted. Click to view.
Hey, I am pretty new to Blender and modeling in general. This should be be pretty simple if it can be done but I want to try and get a rainbow gradient pattern on a sphere. Attached is what I am looking for.
what is happening here /3/?its... 2 posts and 0 image replies omitted. Click to view.
what is happening here /3/? its the move elastic brush on a pm3dsphere
I'm using Bryce to make... 3 posts and 0 image replies omitted. Click to view.
I'm using Bryce to make some terrains for Unity. I export the height map and the texture map. The heightmap I convert to a .raw and load it into Unity. For whatever reason my height map is being mirrored and the textures do not line up with the terrain. So I mirror the heightmap and save it out as a raw again and now my heightmap is the way it's supposed to be, but the texture still doesn't line up. So I mirror the texture too. And it still doesn't line up. So I mirror and flip the texture. NOW it lines up. I'm glad that I've solved the problem but I've also got a nagging headache because I don't understand what's going on. Why is my heightmap mirrored and why does my texture map have to be mirrored AND flipped?
Do you guys have any... 3 posts and 0 image replies omitted. Click to view.
Do you guys have any tips/basics for glassware using Maya(2014) Im rendering this with mentalray Im fairly new with actually rendering my transparent peices, i just want to know if I am missing anything (Pic related the blue streaks are testing the reflection in the glass)

new on 4chan

new on 4chan 0 posts and 0 image replies omitted. Click to view.
Hi who can help me showing me how to use 4chan ? Thanks
I've been working on this... 0 posts and 0 image replies omitted. Click to view.
I've been working on this for about a month now guys, I call it dickhead. What do you guys think?
>Make model in Maya, unwrap... 8 posts and 2 image replies omitted. Click to view.
>Make model in Maya, unwrap UVs >Export to Zbrush as a .OBJ >UV map not there >Can't make a normal map without identical UV maps What the fuck am I doing wrong /3/? I did the same thing with another model and it worked fine, what's the problem with this one?

Voting on animations

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Hey guys, just stumbled upon this contest. http://www.splinebomb.com/july-animation-competition-2/ How about we go help these guys out?
I must be missing something... 27 posts and 0 image replies omitted. Click to view.
I must be missing something obvious in Blender. I find myself constantly needing to do one of the following: - Create an edge where two faces intersect - Create a vertex where two edges intersect - Slide a vertex along an edge to a point where it intersects another edge, or a face - Slide an edge along a face to a point where it intersects another face This is fundamental modeling shit... and I have found no simple way to do any of these. I've seen a few plug-ins that provide a really roundabout way to get this done... and I could probably make booleans work in most cases, but that always results in having to rebuild half of my geometry. How do people do this?

tumblr

tumblr 10 posts and 0 image replies omitted. Click to view.
Check out my friends tumblr he posts low poly things and cool stuff there http://odysseyart.tumblr.com/
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