[ 3 / a / adv / an / asp / cgl / ck / co / diy / fa / g / gd / int / jp / k / lit / m / mlp / mu / n / o / out / p / po / sci / sp / tg / toy / trv / tv / v / vg / vp / vr / w / wsg / x]

/3/ board - 3DCG - August 2014

Threads by date

<< back

31st August 2014
30th August 2014
29th August 2014
28th August 2014
27th August 2014
26th August 2014
25th August 2014
24th August 2014
23rd August 2014
22nd August 2014
21st August 2014
20th August 2014
19th August 2014
18th August 2014
17th August 2014
16th August 2014
15th August 2014
14th August 2014
13th August 2014
12th August 2014
11th August 2014
10th August 2014
9th August 2014
8th August 2014
7th August 2014
6th August 2014
5th August 2014
4th August 2014
3rd August 2014
2nd August 2014
1st August 2014

Most viewed threads in this category

0 posts and 0 image replies omitted. Click to view.
Sup everyone, got into 3d shit recently, been messing with Maya 2012. (Also sorry if I'm violating any rules, just tell me in that case please) Basically Im using mia_material_x to for a mirror cube, but I only want it to reflect whats in the inside, so basically an infinite mirror/one-way material. Can anyone here help me with this? Have some pseudo-glitched bananas in a mirror cube
what is happening here /3/?its... 2 posts and 0 image replies omitted. Click to view.
what is happening here /3/? its the move elastic brush on a pm3dsphere
I'm using Bryce to make... 3 posts and 0 image replies omitted. Click to view.
I'm using Bryce to make some terrains for Unity. I export the height map and the texture map. The heightmap I convert to a .raw and load it into Unity. For whatever reason my height map is being mirrored and the textures do not line up with the terrain. So I mirror the heightmap and save it out as a raw again and now my heightmap is the way it's supposed to be, but the texture still doesn't line up. So I mirror the texture too. And it still doesn't line up. So I mirror and flip the texture. NOW it lines up. I'm glad that I've solved the problem but I've also got a nagging headache because I don't understand what's going on. Why is my heightmap mirrored and why does my texture map have to be mirrored AND flipped?

Completely new to /3/

Completely new to /3/ 14 posts and 0 image replies omitted. Click to view.
I just started modeling last night, started this model a few hours ago.. I think I backed myself into a corner. What I've done here is model an asymmetrical torso after using mirroring to make the legs and merge the two models into one? Now I need to adjust both sides of the asymmetrical model, and don't know how to do that mathematically or in a uniform way. Naturally I need to add arms, and that's the biggest issue with not having symmetry on the torso. Using the mirror modifier causes the scarf to overlap and be mirrored. Where do I go from here?
How terrible is this and how... 12 posts and 2 image replies omitted. Click to view.
How terrible is this and how do I fix the waist/thighs? Didn't use a model or anything.
Do you guys have any... 3 posts and 0 image replies omitted. Click to view.
Do you guys have any tips/basics for glassware using Maya(2014) Im rendering this with mentalray Im fairly new with actually rendering my transparent peices, i just want to know if I am missing anything (Pic related the blue streaks are testing the reflection in the glass)

new on 4chan

new on 4chan 0 posts and 0 image replies omitted. Click to view.
Hi who can help me showing me how to use 4chan ? Thanks
>Make model in Maya, unwrap... 8 posts and 2 image replies omitted. Click to view.
>Make model in Maya, unwrap UVs >Export to Zbrush as a .OBJ >UV map not there >Can't make a normal map without identical UV maps What the fuck am I doing wrong /3/? I did the same thing with another model and it worked fine, what's the problem with this one?

How to start making realistic textures?

How to start making realistic... 4 posts and 0 image replies omitted. Click to view.
Hey all, I'm just wondering, how do people make their textures in Photoshop? (I don't have the 3D features in my version of PS, btw) I can do cartoony stuff easily because it's just drawing really, but how do people make it look like rust, metal or armour and stuff like that? Thanks. PS: I know the pic is a bit unrelated but I had nothing else, as I rarely take pics.

free Low Poly Base Mesh Female

free Low Poly Base Mesh Female 1 posts and 0 image replies omitted. Click to view.
? ? http://www.cinema4dtutorial.net/?p=3176
Is there a way to make Blender... 4 posts and 0 image replies omitted. Click to view.
Is there a way to make Blender list what percentage of time goes into rendering each element of the scene? How do you troubleshoot speed issues in other software? Let's say you have GPU enabled in the settings, its using it. But your scene is still rendering slow. Is there a way to pull up statistics and tell what material, texture, modifier is hogging resources. I know webGL programmers have tools for their real time rendering to stop bottlenecks

Voting on animations

Voting on animations 0 posts and 0 image replies omitted. Click to view.
Hey guys, just stumbled upon this contest. http://www.splinebomb.com/july-animation-competition-2/ How about we go help these guys out?


tumblr 10 posts and 0 image replies omitted. Click to view.
Check out my friends tumblr he posts low poly things and cool stuff there http://odysseyart.tumblr.com/
Maxon has announced Cinema 4D... 8 posts and 0 image replies omitted. Click to view.
Maxon has announced Cinema 4D R16 with lots of new features. What does /3/ think? https://www.youtube.com/watch?v=1Mzym-HZ9IE&list=PLIqMw1vG1TWZJUEbe5JhPhpn8kLI2aUJi http://www.maxon.net/en/products/new-in-cinema-4d-r16/overview.html

Night Lights

Night Lights 8 posts and 0 image replies omitted. Click to view.
I need some lighting tips. I have a night time level here, and obviously everything needs to be light well enough to see whats going on but it also needs to look like night. So right now I have a directional light with a blue light at about 035 intensity. An ambient light at ~0.25 intensity, a black fog with a luminosity of 10, and of course a nighttime skybox. Are there some general guidelines or quick tips o follow when lighting a night scene? My first stop was an actual film making video, but his advice was to use a night filter and black cellophane while filming during the day. The image is how Unity is currently rendering my scene. Do I need more/less/different lights? Or maybe it actually looks hows a night scene is supposed to?
I am trying to find that... 8 posts and 0 image replies omitted. Click to view.
I am trying to find that thread form zbrush central where some guy made the absolute worst zbrush models of all time. The most prolific was a motorcycle with fuzzy wheels also, general bad 3d thread
im getting really aggravated... 11 posts and 0 image replies omitted. Click to view.
im getting really aggravated because i cannot sculpt good looking wrinkles and skin folds for the life of me no matter what i try. I use the dam_standard brush tried all kinds of brush sizes, stroke strengths and focal shift. it either comes up looking huge ans soft or just a dumb boring line, i tried using the standart tool and the clay tool to kind of ad a bit around the cut to make it pop up it looks like a ugly blog monster... you guys got any helpful tips for me?

Personal project

Personal project 10 posts and 0 image replies omitted. Click to view.
Been working on this personal project for a little while now, still a WIP. But any C&C is very much welcome :)
Hey /3/. I'm extremely... 4 posts and 0 image replies omitted. Click to view.
Hey /3/. I'm extremely new to the 3D/CGI field. I just started learning the basics of Maya via some tutorials on about.com this week. I got to this lesson in my tutorial and got a bit confused: http://3d.about.com/od/Creating-3D-The-CG-Pipeline/ss/Maya-Lesson-2-3-Combining-Objects-And-Filling-Holes_5.htm#step-heading I'm trying to comprehend exactly what the purpose of this part is. The author says, "we'll use the split polygon tool to properly subdivide our 12-sided face into nice even quads." I guess I'm not 100% sure on why we divide the 12-sided face into "nice, even quads", as opposed to leaving it how it is. If I didn't need to alter the surface any more, is there any benefit to adding edges to the face so that it's in quads instead of just one, big face? As an aside: In the tutorial it says to use the Split Polygon Tool, which I cannot find in Maya 2015 (the tutorial is written for Maya 2011). I was able to add the tool to my shelf via the Settings menu, but I was wondering why it was removed from the menus since 2011. Is there a newer, better tool to use in its place in the newer versions of Maya? I mainly ask since the author of the tutorial I'm reading says it's a very useful tool.
Is it worth getting a degree... 12 posts and 1 image replies omitted. Click to view.
Is it worth getting a degree in industrial design? How is the job market? Are the skills transferable to other fields
All the content on this website comes from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. 4chanArchive is not affiliated with 4chan.