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/3/ board - 3DCG - August 2014

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Most viewed threads in this category

3 posts and 0 image replies omitted. Click to view.
I'd like to know what is the most common way of making a low polly model from high polly model as well as normal's map baking from that model? I've made a high polly model in Zbrush and now I want to make a low polly version that's going to be used in game. I looked up and it seems that there are several ways to do it and I have no idea which one is better. Soft I am using: -3ds Max 2012 -Zbrush 4R6
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Anyone know why my background is acting like a little bitch (a.k.a adding this pixelisation on my texture?) - I tried with a bigger texture, it didn't change anything - I tried to remove the final gathering with no success - I tried to remove the bump, as well, uneffective. - I tried to save the texture as a .tiff, didn't change anything - I don't think it's an object problem, since I tried on a different version the object, and on my other shots, the glitch isn't visible (or I didn't see it) please halp i'll draw u porn
Hey /3/, I am new to C4D and... 5 posts and 0 image replies omitted. Click to view.
Hey /3/, I am new to C4D and sculpting alike. I am trying to make a 3D model of this decorative porcelain bunny but I have no idea how to make the ears. I can't pull or inflate it because I can't get enough vertices and if I subdivide it further to get enough vertices it would increase the vertex count tremendously. What should I do? Should I make it from the start again? Use a package specialized in sculpting like ZBrush?

Need help..

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What is this software?

Pumpy Material

11 posts and 1 image replies omitted. Click to view.
How is it possible to achieve this render "quality", this pumpy material? It looks like this way you can see details better, I don't know how to explain it, it just looks pumpy, I see a lot of models "strong" like this one
8 posts and 1 image replies omitted. Click to view.
Hi everyone. I'm a noob in 3d editing but I want to do, I think, two easy things. I took from internet a model of the folding stock of the SPAS 12 shotgun. I want to remove two things and make a hole in the design. I use Blender, but have no idea how do it XD. Any tips??

CGPersia

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So, cgpersia is gone - what's you alternative if there is any? I actually liked the forum quite a bit. pic not related

Facial topology

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Doing a 3d Toon-ish likeness of a friend for her birthday. Anyone mind helping me figure out what to do with the facial topology? I started with stock face model as a base, but the poly flow seems to be pretty far off from what I'm used to doing for face, so I'm not sure if it's going to screw me over when it comes to rigging it up.
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My boss asked me what software he'll gonna guy for me to use; ArchiCAD 18 or Revit? which one is the best investment /3DCG/? (we do projects in Scandinavian countries)
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Hey /3/, is any of you guys making a living or at least stable income from selling 3D models online? I want to get into this market, but I don't know if I will make enough out of it to call it "stable". I am not looking for 4 figures income, maybe something around 150 to 300 dollars a month top or so. Nothing too fancy. How good do I need to be if I want to make that much? Pic related, what I made like half a year ago with Blender. I use C4D now, but I don't know how good I need to be to start selling. Just need some indication, sort of like a goal for self improvement.
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Hey /3/, what are the best methods to make realistic clothing in 3D? Not for characters or anything but for (close to) photorealistic product shots of clothes. I know there's marvelous designer which looks pretty amazing but what other methods exist, besides maybe sculpting it in Zbrush? How would you go about making, say, a realistic shirt with folds and everything? Model it first, then use a cloth simulation? Model the folds by hand? Pic is kind of a negative example, needs to be way more realistic than that.

Models needed

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Hey /3/ I need some med/ high topology models to rig in maya for a new reel since I would rather rig a good model than my mediocre models. Creature, human, cartoon etc all welcome. I will credit all those who donate. Please post pic with obj, fbx, ma ,or mb file link. Thanks gents!
>find USB> several .CNC... 2 posts and 0 image replies omitted. Click to view.
>find USB > several .CNC files found >have variations of this included in the files (used a free viewer) So I have no fucking clue really, but I assume it has something to do with modelling. I have more pics available to offload if anyone can help.

UE4 Grid snapping

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>UE4 uses a decimal grid by default rather than the power-of-two grid that our engines have used in the past. This is, again, done to simplify content creation. >A best practices way to create modular content would be to create your meshes so that they snap together nicely on a 10 grid. In simpler terms, make sure that any side of a static mesh you intend to butt up against another in the level, have that side snapped to some multiple of 10 units. Does this mean like 150, 160, 170, 180 etc? Or 100, 200, 300 etc?
I'm really hoping someone... 26 posts and 4 image replies omitted. Click to view.
I'm really hoping someone here can help me with this. I'm trying to make my first Source Engine model. Everything was going great until I opened the object in game. There are spots where the normals are jacked up. No clear reason behind it, either. I opened the original file in Blender and verified that all the normals were correct, yet when I compile it and bring it into SFM,.. Well, the picture shows the problem. Is there any way I can get someone to help me? I can upload all the source files somewhere. Maybe there's something I missed that someone else will see. I'm just so painfully close to having my first model in SFM that it hurts.
How terrible is this and how... 12 posts and 2 image replies omitted. Click to view.
How terrible is this and how do I fix the waist/thighs? Didn't use a model or anything.

How to start making realistic textures?

How to start making realistic... 4 posts and 0 image replies omitted. Click to view.
Hey all, I'm just wondering, how do people make their textures in Photoshop? (I don't have the 3D features in my version of PS, btw) I can do cartoony stuff easily because it's just drawing really, but how do people make it look like rust, metal or armour and stuff like that? Thanks. PS: I know the pic is a bit unrelated but I had nothing else, as I rarely take pics.

tumblr

tumblr 10 posts and 0 image replies omitted. Click to view.
Check out my friends tumblr he posts low poly things and cool stuff there http://odysseyart.tumblr.com/

Visitor

Visitor 19 posts and 0 image replies omitted. Click to view.
Hi guys. This is my first project with Zbrush and Keyshot and also my first Creature design. It was fun to do and i learn so much , Comments welcome & Hope you like it ! HD here: http://jacquesleyreloup.deviantart.com/art/Visitor-473302261

Get in here /3/

Get in here /3/ 9 posts and 0 image replies omitted. Click to view.
How many fucking pathtracers do we need, /3/? >10+ pathracers confirmed for battle at siggraph, not even making this up
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