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/3/ board - 3DCG - September 2014

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Most viewed threads in this category

Does anyone here have... 4 posts and 0 image replies omitted. Click to view.
Does anyone here have experience with Solidworks? What would be the cheapest way to get started? Any tips or advice?
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There you go. I think this is my first decent architectural render. Not flawless thought, but decent.

house free 3d model

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house free 3d model http://www.cinema4dtutorial.net/?p=3232
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Done with Cinema 4D
Is there a technique to make... 19 posts and 0 image replies omitted. Click to view.
Is there a technique to make the modeling of organic shapes easier? Pic related, I had to move every vert one by one to get the handle part to correct and it still looks bad, not perfectly smoothe... Tl;DR technique for organic shape pls
>ITT: Rigging in BlenderMy... 17 posts and 0 image replies omitted. Click to view.
>ITT: Rigging in Blender My experiences went as >Okay, this is complicated >Holy shit, alright yeah that's done. >Why isn't this working? >What the fuck. >HOLY SHIT FUCK WEIGHT PAINTING. >Give up. Anyone know how to do it? I can't seem to download riggify anywhere either.
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https://www.youtube.com/channel/UCIYa4m29OsmlFLrRhcZirUg Rate my shit so far? I recently started with blender, and I'm on an unbelievably shitty computer that can hardly handle anything. The earlier my videos go back, the more shit you can see I didn't know up until now. Now, I have pretty much a 100% understanding of the program. Atleast to make animations. Everything on this channel is literally shitty experimentation, as I'll be building an i7 setup and I'll be doing full length cartoons. I'm pretty much going for the robotic/non professional vibe anyway. Potato knishes is kind of my inspiration, hence my animation style.
I always render Zdepth, Ao and... 10 posts and 0 image replies omitted. Click to view.
I always render Zdepth, Ao and beauty. It's really necessary to render all this ? What's the point ? And you /3/, what do you do ?

"Things you wish you knew" thread?

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Hey, /3/, it's to share some knowledge for those who are struggling. Post lingering questions that you may have, or shortcuts, tricks, or plugins that generally make modeling, rigging, rendering, etc. easier. [spoiler]I'll start Does anyone have any Zbrush maneuvers that can make this sculpt, like, not suck? http://imgur.com/wdLWFoI,pmpB9BX,buA1MNW#0[/spoiler]
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Opinions on Cell or Toon Shading? It's something that I've only started experimenting with but find that it's actually got the potential to be better for 2D animation than the likes of Flash. cell shading for those who don't know is using ink and paint (in 3DS Max at least) to flatten your 3D models to comic style 2D if you so choose...
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I attempted to make garrosh hellscream. any thoughts? wish i was as good as the guys who did the cinamatic, cuz the that shit looks awesome p.s. how long do you think it took them to sculp garrosh in that cinematic, just wondering because i have been timing myself lately

Any Artists out there?

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So here I am trying to design and model a vehicle production style cruiser similar to that of Hostile Waters (Pic related). I can model easily, but when it comes to generating ideas or sketches etc I'm lost. Basically I need a cruiser capable of production of helicopters, tanks and hovercraft. Anyone out there creative enough and in the mood to draw up some ideas for me to get the creative juices flowing?

Scripting and Rigging?

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Sup guys. Anybody here do scripting as well as modeling, texturing, etc? I've been out of the game for way too long and would like to code an auto-rigging script. I'm not sure where to begin, or even how to structure everything. This is going to be in Max using Maxscript at .NET as necessary. One of my old profs told me his works by moving points closer or away from a given center, then when the bones are built, their pos values are normalized so they all equal 1 an can be changed for scale very easily. Anybody have any advice to offer, or know a free auto rigger I could take a look at? I had started this a long time ago so I still have a ton of older work and files for various functions I'm apparently going to need.

1500 free materials for cinema 4d

1500 free materials for cinema... 1 posts and 0 image replies omitted. Click to view.
1500 free materials for cinema 4d : http://www.cinema4dtutorial.net/?p=3236
when dumbass teens think being... 12 posts and 0 image replies omitted. Click to view.
when dumbass teens think being a game designer is getting payed six figures to sit in a air conditioned room, come up with awesome and edgy game ideas, do half as shitty sketch of your ideas and have it made it to a game and kick back and play video games all day I been a professional 3D artist in the industry for about a year and a half now (not too long) I decided to take part time 3D animation classes in my local community college because i didn't feel like self training myself the same way i did with 3D and because i can afford it... one of the required classes that comes with 3D animation is illustration and today was my first day in that class, professor asks everyone to say a few words out ourselves and this fucking kid raised his hand and said "I can't draw, that's why i want to learn art so i can be a game designer" and this 1 other kid came up to me after class and asked me about my job and he said "wait, i have to create al the shit in the program by hand? can't i just draw it on paper and have it do it for me?" as he hands me a shitty drawing of a dragon drawn on a piece of loose leaf paper its funny how some people thing the gaming industry is fun and games... don't get my wrong, i love my job and its fun for me but these people take it to another level
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hey /3/... rate my hole please
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new to 3D stuff and I hope you guys can help me. I run way too often into moments where I can't close holes in the mesh without ending up with ngons. people who know their stuff just instinctively delete a shit ton of faces around the problem area, rebuild it and BAM, everything fits and the hole is closed. how do they do that? how do I develop a feeling for what to do in such cases; how can I practice and learn to do it the right way?

Animschool workflow.

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I have been wondering what is the workflow in Animschool.As far as I know, they model in Zbrush, then they retopo using 3D Coat and finally send it to Maya for rigging and texturing.
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HALP! How do I close this to one point in the middle? I'm using C4D
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