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/3/ board - 3DCG - 2nd September 2014

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Most viewed threads in this category

Level Design

Level Design 12 posts and 0 image replies omitted. Click to view.
Hi /3/, how do you or would you do level design with state-of-the-art programs? I have looked at alleged LD tutorials for Blender and can't help but laugh my ass off at how terribly inefficient the workflow is. Way too much time is spent on asserting that vertices are snapped to the right spot on the grid and the UV mapping model is just inferior to parallel projection model when dealing with large surfaces. Are we forever stuck with having to develop new tools for every game?

Isometric game sprite help

Isometric game sprite help 5 posts and 0 image replies omitted. Click to view.
I'm making sprites for an isometric game, using 3d models, in blender. Is there a way to include a shadow, other than creating a floor plane and editing it out in an image editor? Pic related, I'd like a shadow for this.
Hey ya'll I need to... 3 posts and 0 image replies omitted. Click to view.
Hey ya'll I need to replace a 3d artist on my indie game dev team and I have very little time to do it. Follow the link below and if you're interested send me your portfolio and we'll see about adding you to the team.

Better fit for Vaporwave aestethic

3 posts and 0 image replies omitted. Click to view.
Hi 3! what do you think is the more elastic software to render some decent Vaporwave-look-a-like video? I'm a noobie, already tried 3dsmax and maya but with no please in creating complex scenes.
337 posts and 1 image replies omitted. Click to view.
"Questions that don't deserve their own thread" thread. I've just got started in Maya, and I'm finishing up texturing a low-poly model I have been working on. I have used Normal: Soften Edges to produce a curve along the frame of the movie poster I am modelling and it is now completed and ready to be rendered. Here is the problem: I assume that Normal: Soften Edges produces some kind of normal map (like pic related) and I would like to export this to view it in Photoshop. However, I have been unable to find a way to export the normal map; worse, I am not even sure that Normal: Soften Edges even makes a normal map the way I think it does and I am just being retarded. Can someone please clarify this for me?
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