[ 3 / a / adv / an / asp / cgl / ck / co / diy / fa / g / gd / int / jp / k / lit / m / mlp / mu / n / o / out / p / po / sci / sp / tg / toy / trv / tv / v / vg / vp / vr / w / wsg / x]

/3/ board - 3DCG - October 2014

Threads by date

<< back

31st October 2014
30th October 2014
29th October 2014
28th October 2014
27th October 2014
26th October 2014
25th October 2014
24th October 2014
23rd October 2014
22nd October 2014
21st October 2014
20th October 2014
19th October 2014
18th October 2014
17th October 2014
16th October 2014
15th October 2014
14th October 2014
13th October 2014
12th October 2014
11th October 2014
10th October 2014
9th October 2014
8th October 2014
7th October 2014
6th October 2014
5th October 2014
4th October 2014
3rd October 2014
2nd October 2014
1st October 2014

Most viewed threads in this category

4 posts and 0 image replies omitted. Click to view.
Is there a program where you can make a 3d model pose in whatever position you want. What's the best program out there? I need this for my drawing
42 posts and 0 image replies omitted. Click to view.
This is the first proper model I made by myself on Maya, feedback is appreciated. just applied colours on it, no UV mapping.
13 posts and 0 image replies omitted. Click to view.
Why don't people harden/polish their edges in zbrush? Is it that hard/time consuming? At first glance, images like this look great, but the soft clay like edges ruin the immersion. I think the raincoat/whatever was better done than the armor, but regardless, people will drool over this.

WIP

308 posts and 0 image replies omitted. Click to view.
Old WIP thread is kill, we upside down now
43 posts and 0 image replies omitted. Click to view.
What inspired you to make 3d? your first 'inspiration'? >Jurassic Park (1993)
74 posts and 0 image replies omitted. Click to view.
Has anybody had success getting Cycles(Blender's engine) to have an MMD-like look? I'm talking about using shadow ramps and sphere mapping so that, for example, TDA's Miku model looks like it's intended to. I've had some success but I've found it's way more difficult than it should be. In particular it just seems like there's no way to set up a shadow ramp using a pre-existing texture(it's not a big deal but it would be a little bit easier than making one each time with the color ramp node), or to tie any kind of variable to the amount of light hitting an object. In particular, tying variables to the amount of light hitting a surface would make it much, much easier. I could map a color ramp so that the color of the object is altered depending on the amount of light hitting the surface, where 1(fully lit, or, lit past a certain point)=the top of the texture, 0(no light, or ambient only)=the bottom. But it seems Cycles doesn't have the capability to do this, am I correct? I'll go ahead and post the best result I've had at making a shader that mimics MMD's shadow method. I've also learned how to use sphere maps(aka matcaps) in cycles, which apparently wasn't possible before 2.66 or so, but that's googleable so unless there's interest I won't post that node setup. As to why I'd want to do this, I think if I could set up something that looks like MMD then I could use that as a base to create something more advanced for NPR work, and also because when using a model I like to at least be able to achieve its exact intended look using existing files.

ITT: 3dcg bullshit

14 posts and 0 image replies omitted. Click to view.
>open Unreal Engine >new update, 1gb >"screw that, usage costs me $50 for 5gb" >open up the editor anyway >it crashes >reopen UE >mfw it deleted itself and wants me to download the whole thing (4gb)
Hey /3/I'm from easter... 17 posts and 0 image replies omitted. Click to view.
Hey /3/ I'm from easter europe and I want to get 3d job in the U S and A I have no university education, but I have 3 years experience in the industry as 3d generalist. What are my possibilities in getting a job in USA and how do employers look at immigrants in the CG sphere? Any other tips or opinions? Thanks for help
1 posts and 0 image replies omitted. Click to view.
hey /3/, my situation requires a bit of explaining. I'm on a High school soccer team (inb4 underage, I'm 18), and my friend on the team likes to relieve stress before and after practices and games in the locker room. Before anyone makes any gay jokes, its not gay. neither one of us are gay, and we don't want to kiss eachother or anything, we just do it purely for the pleasure, like the Spartans. what it essentially is is just me masturbating with him using my ass and his cock. we made sure that our balls never touch in this position except for a few times by accident, so its fine. he started out only putting it half in each time, so it was fine at first, but recently he started wanting to go deeper. so now when we calm down together, I have to cup my balls so they don't touch his. this is really inconvenient, plus it hard to keep holding them right before I come because I want to grab onto sometime, which is painful if I do it with my balls. I've tried only pulling my underwear half down, so that the elastic band covers my balls, but they always slip down. What I need is a piece of clothing to keep our balls separated, which is why I come here. I'm wondering if its possible to 3d print something like this. I was imagining a piece of plastic that would hang down from his cock and separate our balls, kind of like pic related, but more ergonomic. if you need the dimensions of his penis, I can get them for you, but what do you think of this idea? is it feasible? Sorry if this is the wrong place for this, I figured this didn't go in requests since I was asking for Advice more than asking someone to make it for me.
I always see you guys making... 11 posts and 0 image replies omitted. Click to view.
I always see you guys making hard and complicated stuff, but I never see you guys making easy stuff. Why?
0 posts and 0 image replies omitted. Click to view.
I like to fap but I can only fap to 3d rendered stuff.

IMAGES OF 3D

IMAGES OF 3D 4 posts and 0 image replies omitted. Click to view.
>Images of power ranger and Simpsons 3d > Family guy too
0 posts and 0 image replies omitted. Click to view.
straight from the oven. I just found it so funny I had to share.
0 posts and 0 image replies omitted. Click to view.
Hey /3/ I need some suggestions from you, I'm looking to hire an artist to help me on a project I'm working on and I need an environmental artist for this. What are some good sites or services to check out hire artists?
0 posts and 0 image replies omitted. Click to view.
Didnt had enough time anymore. next blood splatter made with blender fluid will be better. http://youtu.be/DsTqY5l61T0 funny video though
0 posts and 0 image replies omitted. Click to view.
Hi /3/, I'm following a workshop by 3D Total to create hair using ZBrush and Maya. I'm at the point where it tells me to "convert all Nurbs curves to Guide Curves". I'm not at all familiar with Maya and I can't find the option to do so anywhere. Could anyone point me in the right direction? Thanks in advance.
0 posts and 0 image replies omitted. Click to view.
Hey fellas, Does anyone have any experience regarding a best practice pipeline of 3D objects to Janus VR? Every time I try to import something I need to go in manually and alter .mtl files. (I am using 3DS max) Also, general Janus VR thread. Show us your creations!
0 posts and 0 image replies omitted. Click to view.
Starting to get a feel how far i can get with solid works, probably will go for a full indoor scene next. It will keep me busy a bit. Any of you have some solidworks experience when it comes to rendering?
0 posts and 0 image replies omitted. Click to view.
How does it feel to be the least racist board on 4chan?

displacement or bump for body

9 posts and 0 image replies omitted. Click to view.
How do you guys go about creating bump or displacement maps for detailed human bodies? Most tutorials just use generic noise patterns which is sort of passable at lower resolutions but I have seen better. I know how I could create them in zbrush, but when it comes finding material regarding skin details I don't know where to start, I have seen even some people modding skyrim with very realistic 4k textures but I don't know where they get access to very high resolution scans of humans or get a comprehensive set of skins alphas for zbrush from.
All the content on this website comes from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. 4chanArchive is not affiliated with 4chan.