[ 3 / a / adv / an / asp / cgl / ck / co / diy / fa / g / gd / int / jp / k / lit / m / mlp / mu / n / o / out / p / po / sci / sp / tg / toy / trv / tv / v / vg / vp / vr / w / wsg / x]

/3/ board - 3DCG

Threads by date

May 2018 (0)
April 2018 (0)
March 2018 (0)
February 2018 (0)
January 2018 (0)
December 2017 (0)
November 2017 (0)
October 2017 (0)
September 2017 (0)
August 2017 (0)
July 2017 (0)
June 2017 (0)
May 2017 (0)
April 2017 (0)
March 2017 (0)
February 2017 (0)
January 2017 (0)
December 2016 (0)
November 2016 (0)
October 2016 (0)
September 2016 (0)
August 2016 (0)
July 2016 (0)
June 2016 (0)
May 2016 (0)
April 2016 (0)
March 2016 (0)
February 2016 (0)
January 2016 (0)
December 2015 (0)
November 2015 (0)
October 2015 (0)
September 2015 (0)
August 2015 (0)
July 2015 (0)
June 2015 (0)
May 2015 (0)
April 2015 (0)
March 2015 (0)
February 2015 (0)
January 2015 (0)
December 2014 (0)
November 2014 (141)
October 2014 (81)
September 2014 (139)
August 2014 (254)
July 2014 (250)
June 2014 (229)
May 2014 (246)
April 2014 (246)
March 2014 (281)
February 2014 (252)
January 2014 (24)

Most viewed threads in this category

iphone 5s

0 posts and 0 image replies omitted. Click to view.
free iphone 5s 3d model cinema 4d http://www.cinema4dtutorial.net/?p=2443

Which laptop for college and 3d hobby?

8 posts and 0 image replies omitted. Click to view.
Budget something between 800-1500$.

gMod Player Models

gMod Player Models 8 posts and 0 image replies omitted. Click to view.
Hello there /3/, I could use some help. Tried /v/ already since it's related to video games, but no dice. Applicable to 3D modelling though. I recently got into Garry's Mod and it's kind of fun, but I wanted to dig deeper into making player models. I know absolutely nothing about what I need, what to do or where to even start. I searched the internet and there don't seem to be any tutorials and any explanations are very brief and barebones as fuck. Any help on how to start?

Per-vertex ambient occlusion.

28 posts and 1 image replies omitted. Click to view.
This is just a subset of all the units in my RTS game. I would like to ask for an anonymous opinion on weather it looks better (allows better unit differentiation) with per-vertex ambient occlusion. Ignoring the obvious fails of the method. This is a shot with AO off:
20 posts and 0 image replies omitted. Click to view.
Hey guys, this is a reference request. I am currently modeling Samus helm bust it's coming along quite ok. I am just having an issue finding some art/references of the side and rear of the helmet. When I start, I thought I knew the character well enough to wing it. The result side views look def Ridley Scott inspired (Xenomorph head)=P
2 posts and 0 image replies omitted. Click to view.
What do people actually use the 2.5d brushes in Zbrush for? Do they have some kind of meaningful purpose besides just looking sort of neat? Pic related: My 2.5D Monster
7 posts and 0 image replies omitted. Click to view.
After looking around this was supposedly done with a 3d base model. But clearly they didn't paint uv maps, and I can't imagine any projection system + 3d brush system to be up to this quality. Does anyone have any idea on how this is done with 3d tools?
6 posts and 0 image replies omitted. Click to view.
When I am modelling a humanoid robot, am I supposed to be sticking pretty closely to human proportions? I'm going to be making fighting mechs with interchangable parts.
Hey 3DCG,I made this thread to... 2 posts and 0 image replies omitted. Click to view.
Hey 3DCG, I made this thread to request if someone can open the following 3DS MAX files, save them for 3DS MAX 2011 and then upload them. This would be very much appreciated. There's 2 save files in the zip, they include a safe model made for a game called blockland, the models will be placeable safe bricks. Link: https://docs.google.com/uc?authuser=0&id=0B8SNfLOJ9kJva1lleGE2NFBKVm8&export=download
14 posts and 0 image replies omitted. Click to view.
Do 3d modelling programs exist for phones and are they any good?
2 posts and 0 image replies omitted. Click to view.
TIME TO MAKE 3D MODELS

Please: i need some explain on how to crop a .ojb file in order to make differents .obj files

2 posts and 0 image replies omitted. Click to view.
I want to be honest by start saying that I have no interest on 3D desing (for now). But im trying to do a clip in after effects that requires the use of .obj files, more precisely, a human body. I already have the body in .obj, but i need to partition it, in a way i would end with .obj files of his head, his arm, his foot, etc. The question is: Would anyone tell me which program do i need for this? And how? I already have blender and photoshop cc 2014
17 posts and 0 image replies omitted. Click to view.
what is the cheapest way of doing 3d motion capturing and why isn't there an open source, 2-consumer-grade-cameras-solution for blender yet?
4 posts and 0 image replies omitted. Click to view.
Hey /3/, I'm about to make a big decision in my life right now. I've got an application to Bournemouth Uni that was just accepted, but I'm also currently doing an Architecture course in Florence, which is very competitive and would be sort of a shame to leave. I've already somewhat tried Computer Animation at Bradford, but the course there was garbage along with the rest of the city so I don't know if I got the right experience from animation yet. Thing is, I realized that I don't really enjoy 3D animation and modelling that much. I much prefer things like level design or 2D animation. My long term goal is to be an Art Director. Still, would it truly be worth it to go through 3 years of Computer Animation even if I found it tedious and would only really be there for the 2D aspect? On the other hand, Architecture is a beautiful course and I'm heavily leaning towards it right now. I draw a lot as well, and I would want to take advantage of my abilities. I don't need you to tell me to go or not... I'd just like to hear from people who have taken 3D modelling and animation courses.
120 posts and 0 image replies omitted. Click to view.
What does /3/ think about the World of Warcraft cinematics? Or any Blizzard cinematic for that matter! Really well made, no? https://www.youtube.com/watch?v=TLzhlsEFcVQ#t=248
3 posts and 0 image replies omitted. Click to view.
did ANY of you actually sell something on turbosquid? if yes, what and for how much.
4 posts and 0 image replies omitted. Click to view.
Behold, Lord Yog Sothoth: http://youtu.be/5iUKndubs4Y
3 posts and 0 image replies omitted. Click to view.
Why are my textures overlapping? Shows up in renders too. Depending on the angle one will overlap the other one. Maya here btw.
31 posts and 0 image replies omitted. Click to view.
so, how do I create wallpaper paste inside blender? with its long, gooey strands and it has to be more opaque the thicker it is on the surface.

Toon Shading / 3d anime

2 posts and 0 image replies omitted. Click to view.
Im very new to 3d animation but I want to get better. I've been doing blender tutorials on Youtube and they have been fun. Eventually I want to be able to make 3d Anime Cartoons. I like the style of Roosterteeth's RWBY, and would like to figure out how they make their cartoons. Whatever you think about the show (I haven't started watching it), I think it looks very good and is the style I want to be able to model in. Does anyone here know how to do it? Toon shading seems very hard to get into. Are there any good tutorials for it? What program is in my picture? Is there a best program for toon shading?
All the content on this website comes from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. 4chanArchive is not affiliated with 4chan.