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/tg/ board - Traditional Games - November 2014

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Most viewed threads in this category

noko

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Is there any advantage of cards next to each other like 10 J rather than 10 Q? Shouldn't it only matter as long as they are connected? Card high number value excepted.
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Stat him, /tg/.
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So, /tg/, I'll ask you a question, which will probably spawn many replies or not. What is your opinion on fan-made WH40k stuff, like Damnatus or Trials of Draigo? Also, vidrelated. Also, Swarm of War is pretty good, in my opinion. https://www.youtube.com/watch?v=fUrhqCkYwps&index=1&list=FLsYZtZkIXvakjcPGk5cfp8Q
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Recently had a friend ask if I wanted to join in a Rifts campaign he was going to GM never heard of it before and was wondering what /tg/ thought of it Image unrelated

Exocrine conversion

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Some days ago in one of the nid threads there was a conversion of an exocrine made to look somewhat like the image of the Tyrannofex in the older books, does anyone have the image by any chance? I'd like to take a crack at it
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Excuse me, Commisar, but the Blood Ravens arrived half an hour ago, and they've already stolen my pants and the front half of my lasrifle. How long are they going to be here, sir?

Magical/Abnormal Illnesses/Wounds

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Sup /tg/. I enjoyed your opinions regarding food and your parties, but now I want to know some further info regarding your games. Do you have any sort of unusual diseases, maladies, wounds, et. that appear only in your games? How does the general population deal with sickness? Is there any sort of medical establishment outside of casters?
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At a little dilemma here >Like tabbletop role playing games >Live in small town >Don't know anyone that plays >Sometimes play watered down versions of tabletop's with friends on skype Any advice for enhancing my skype tabletop roleplaying experience?

Could an AI defeat Cthulu?

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How plausible does it sound for humans to build an AI that could engineer the destruction of Cthulu or Not!Cthulu? I'm thinking about running a campaign where this would be a major theme/quest. My thinking was that even though great old ones are supposed to be leaps and bounds above human levels of thinking, a human could theoretically build a machine that ascends itself to an equal or greater level of existence. How does it sound /tg/?
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What exactly happens when a ship's void shields fail mid-warp transit? Is it basically like dead space two?
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What is a good system for a game based around very bright adventures, traveling the world, and something that gives a very road trip like feeling. I play a lot of cyberpunk and I love it to pieces but I want to get that magical sense of adventure that you can't really get from that. Low tech would be fine. I want something that has just a great feeling of wonder. I realize most of these things are something that the GM has to put in but to the people who have ran games like this before what system do you use?
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lets say there is a king, and he takes one random peasent's daughter by force. Lets say that peasent, becomes a powerful mage and fucks the entire kingdom, causing a huge war, monsters, terrifying calamities, and plagues, because the king won't give back his daughter. Pretend diplomacy has failed, and all stealth options would fail, only brute force is the way.
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Where did the cliché of green skin on orcs originate from?
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>longest blade >light and flexible >wide basket hilt for good hand protection The rapier is objectively the best weapon for one on one duels without armor.

Quest Thread General: Lost the pastebin edition

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Nitty-Gritty details of Feudalism

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I'm sincerely hoping that /tg/ will be able to help me out as the de-facto /history board. I'm writing a character in a game that's not historical per se, but the GM's feudalistic society is relatively accurate. I'm hoping there are some people here who know more about feudalism than I do. A character is sub-enfoeffed. That is, he has recieved lands in return for an obligation to perform military service, but he doesn't have immediacy to the king. Rather, his overlord is an intermediary in the chain of feudal obligations. A owes fealty to B, and B owes a fealty to the King, but A is not an immediate vassal to the king. So my question is, how does owing military service work if your immediate overlord is a member of the clergy (such as a prince-bishop) Does the prince bishop lead armies? Delegate the leadership of his armies? or does he just extract cash from his tenants in lieu of military service. Is a knight's fee in a prince-bishopric bound to be underused?
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Which 5e Monk Archtype is the best? Fist of the NOrth Star? Naruto? Avatar?

Lannisters

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You are now young Tywin Lannister (around 20 maybe 21). You know everything that transpires up until the moment of your death, but you only know what you saw and thought (So no knowledge of varys schemes or Jamie pushing Bran) What do?

Mage's Apprentice Quest 2

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Welcome back to Mage's Apprentice quest. We started the last one a bit too late but it was surprisingly popular for being one in the morning. Previous thread >http://suptg.thisisnotatrueending.com/archive/36216651/ Rules >Voting is best of first five (Unless we get more people than last night) >Rolling is best of first three. No crits. The helmet you've crafted pulses with green veins that seem to flow all over it. Whatever just happened has imbued the normal metal of the forge with a strange green energy that seems to radiate power. You hold the helmet in your hands and can feel the power radiating from it. There's only one thing left to do now. You slowly lift the helmet above your head, not sure of what will happen next. Carefully you lower it down upon your head. And nothing happens. You were sure something would happen. You can still feel the power coming from it but it doesn't seem to have done anything special. How disappointing. I guess now you need something else to do. It's late in the afternoon and the sun will be setting in a couple of hours. Your head still pounds from whatever happened earlier. Maybe a glass of water will soothe your mind. William is still missing as well. He rarely stays gone all day without telling you beforehand. >Try to soothe your head >Look for William >Start on another project
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To gain entry to the ancient archive to continue you quest, you must prove your skills...AT DANCING!
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