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/tg/ board - Traditional Games - November 2014

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Most viewed threads in this category

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>start off as CE mage trying to create a new genocide spell >even got buddy-buddy with a lich for benefits >all comes crashing down when the cleric uses an artifact to mindrape me into being neutral >was kinda miffed at him for that >lucky for him mind control/alteration is numbered among my fetishes >NEW PLAN >become the comfiest mage >decide to model myself after patchy >completely redo my evil lair into the cushion zone >start wearing comfy as fuark robes instead of tight leather bodices >make a breakthrough when I contract a succubus servant >GM sorta misinterpeted what I meant when I said young woman demon, but eh, my new lolikuma a cute >laying foundations for biggest magical library ever How well have your PCs done when completing their goals, /tg/?

40k List Thread

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HQ: Warsmith Cata armor Master-Crafted Paragon blade Digital lasers Iron halo Volkite Charger Servo-Arm/Battlesmith Centurion Master of Signals Artificer Armor Elites: Apothecarion Detachment 2x Apothecarions 2x Artificer Armor 2x Augury Scanner Rapier Weapons Battery 2x Laser Destroyer Terminator Squad Sergeant w/ power fist & harness 1 chainfist 2 sets of powerclaws 1 heavy flamer w/ power axe Troops: Legion Tactical Squad (19 marines + sergeant) Sergeant has artificer armor, power axe, ` melta bombs Extra close combat Weapons Nuncio Vox Legion Tactical Squad (19 marines + sergeant) Sergeant has artificer armor, power axe, ' ' melta bombs Extra close combat weapons Nuncio Vox Legion Tactical Squad (9 marines + sergeant) Sergeant has artificer armor, melta bombs Rhino dedicated transport Heavy Support: Iron Havoc Support Squd (5 Iron Havocs + 1 squad leader) 220 pts 6x Missile Launcher Augury Scanner Spartan Assault Tank Armored Ceramite, flare shield Pintle twin-linked bolter Sicaran Battle Tank Heavy Bolter Sponsons Artillery Tank Squadron 2x Medusa Fortifications: Aegis Line Total = 2,497 pts

DISNEY VILLAINS VICTORIOUS XXVIII: FIRST PLAYTEST DONE EDITION

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Welcome to the XXVIII installment of "Disney Villains Victorious." Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords, the cutthroat merchants of the East India Trading Company and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous monarchs like Maleficent, the Horned King, Grimhilde and Jafar, mad, inquisitorial clergymen like Frollo, and Dark Gods like Hades and Chernobog. It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now. http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious http://1d4chan.org/wiki/Disney_Villains_Victorious Assembled pastebins: King/Land/Rule: http://pastebin.com/Z8wFJrhh Beast Species: http://pastebin.com/6YzhDaPi Setting Traits: http://pastebin.com/8RRbwMQT TRAITS: http://pastebin.com/uHCXg4EV POWERS:http://pastebin.com/pQDDqisU Generic Traits: http://pastebin.com/MZwvGsyX Fluff Catalogue: https://docs.google.com/document/d/1qj_IIuF_rqh_F2L-SeYn-dBiwDTtwWFpnbcXyfcgeE8/edit Song Catalogue: https://docs.google.com/document/d/1oQniqbLaTCF7V19fnXP0_zUW7GFr3ESziGM6U5mEcC0/edit First Playtest: http://pastebin.com/Vy1E0sHB

Back in time

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your favorite human faction has just been sent back to the War in heaven, what do? Pic barely related

MTG: Which is meaner?

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Blue/Black Mill? Or Blue/Red Mill? With blue black you get cards like Mind Funeral which devestates an opponents mana base by making them dig for 4 lands cards and ditching them along with all cards in the middle. All for a measly 3 mana. For. Little more umph, twincast that bitch to make them dig for 8 lands for a total of 5 mana. Or you can play Glimpse the Unthinkable which makes them ditch 10 cards from the top of their deck for 2 mana and twincast that for a total of 20 cards ditched for 4 mana. I don't have experience with Blue/Red.

fighting horrors

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Let the rule of cool overrule tactics, and say that you/your character is going to fight a ~8ft tall fleshy monstrosity in melee combat. It's strong, and it's tenacious, but their hide isn't much tougher than a common animal's. They come in only a handful at a time, and never more than a dozen at once. Averaging between 5 - 8 feet in height (most are not bipedal), but can get up to 10 feet in height. They all have crazy appendages, but their size and numbers are generally inverse of each other. What weapon would be the best weapon to fight such a thing in melee combat to ensure each blow you do land deals sufficient damage to it's being. Tech levels: late 1500s. You do have a suit of plates, it's well fitted and everything. I'm thinking voulge or zweihander.

S.E.P

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"An SEP is something we can't see, or don't see, or our brain doesn't let us see, because we think that it's somebody else's problem.... The brain just edits it out, it's like a blind spot. If you look at it directly you won't see it unless you know precisely what it is. Your only hope is to catch it by surprise out of the corner of your eye." Evening /gents/, how is everyone? Two questions I'm stuck on, one as a player and one as a prospective GM, and would love some feedback on, if you're willing and able: >How would I use this in a Mutants and Masterminds campaign as a player? >Since I'm running a new Pathfinder Game next month, any ideas on how to incorporate the SEP effect in it?

Unique druid companion

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How would you balance a dragon animal companion? Game is Pathfinder. One of my players would love this. Right now I am thinking something like starting off with an AC using a pseudragon or faerie dragon familiar. Powers would unlock with levels. Eventually the dragon would grow in size and have powers based off of the form of dragon line of spells. Any ideas? Is there any hope of making this work or is it too broken?

Ravenloft

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Does anyone have any good material on Hazlan? There doesn't seem to be much written about it, as far as I can tell. Also, Ravenloft general. If you like gothic horror and D&D, you should be right at home here. Check http://www.fraternityofshadows.com/ and https://www.dropbox.com/sh/8n8shahz9mr4vyq/AABtH6NUeG0laKANbc96tJKxa?dl=0
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Post your armies. (Any table top game) Found my warhammer while going through old boxes. Forgot all abiut these things. I remember being pretty chuffed with the paint job at the time. Share some of yours. :)
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I've been thinking about running a game in the 'Jade Empire' video game setting. I'm stumped as to what system I should use, however. L5R? Wuxia? I think both of those have an established setting. Maybe Savage Worlds with some homebrew advantages/disadvantages in addition to a stat like Ripper's 'Reason'. I would prefer to stay away from GURPS, just out of personal preference. What is your opinion /tg/? ITT: Talk about how awesome Jade Empire is, brainstorm potential systems, or suggest rules for potential homebrew.
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>Be alien race >Searching stars for intelligent life >Pick up signal which seems alien in origin >See this >Wat do?
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Hi 40knewfag here. Just wanted to get your opinions on what the best 40k army is. Ive been reading alot of stuff on the ignoranet and im leaning towards tau or space marine. I mainly. Am looking for something interesting to play that can also be a little competitive. My main hesitations for each in terms of appearence are the boring designs of space marine vehicles and tau seemingly weeaboo mechs which appearently are both important parts of each army respectively. Other than that i hear space marine tactics can be more diverse and interesting which is appealing. But ive also read that a well built tau army is very good at countering different stratagies. Anyway, othersuggeastions welcome as i would like to know ad much as i can before investing in a very expensive and time consuming hobby. I am vurrently reading the rulebook and codex for each army. Also tau seems easier to paint am i mistaken on this? Any insight would be helpful
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Stat yourself /tg/ Any system that you want Pic Related

Good places to find...

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Hello elegen/tg/entlemen today were starting a thread on things to gind on the internet. Today were telling were to find >Art Tell and post any art you have and give source if you have it.

Unknown Armies 3rd edition

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Greg Stolze: >One thing that'll probably interest fans is that, while the mechanics aren't changing much (it's still d100, Stress Checks still the same, didn't go d20 or anything), we're not retreading a lot of setting material. There's setting continuity -- the ideas of the Invisible Clergy and Archetypes and the cosmology are still the fundament. But the new edition won't have writeups for Dipsomancy and the True King and other material at that level. The magick schools and avatar writeups are 100% new stuff. The old stuff is still there in setting, but rather than reprint it all, we decided to go with the magick of roads, of cameras, and a surprisingly butch vision of farming.
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that feel when the yugioh community fucked off to the bookstore and Saturdays are now very nice and quiet.
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Previously on Song of Swords: Democracy in action, and why we don't like it For once, less homoeroticism than expected Sieging, everything to do with it As ever, arguments about grappling The merits and drawbacks of caffeine consumption there are no drawbacks Song of Swords is a game about badass low fantasy adventure with a very deep combat system. It's an RPG in Beta with a new edition coming out soon. Check it out. Here's version 1.9.3! http://www.mediafire.com/download/qjdvh2y488ykrf4/1.9.3.pdf (Some parts from 1.9.2 will have to be used to fill in the gaps, this is a transitional version.) Previous update (v1.9.2) and its bookmarked version http://www.mediafire.com/download/dwj1g6nczhrb0gu/1.9.2+SoS.pdf http://www.mediafire.com/view/dwj1g6nczhrb0gu/1.9.2+SoS.pdf http://www.mediafire.com/download/i6cq7zdn279oeky/1.9.2+SoS+%28bookmarked%29.pdf http://paste2.org/NdWXyeBE Homebrew Armor Sets A fine enterprising contributor has compiled all current rules-related documents and pictures, including those above, into a single folder, to be found here: http://www.mediafire.com/download/0kgf9vk1vt41k9x/Song+of+Swords.rar Here's the wiki for the game's fantasy setting, which is pretty cool and filling out a bit more every time someone gets bored. http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki And there's a Roll20 room where we teach new players the game, and fight each other for fun. https://app.roll20.net/join/346755/XYMSTQ Last thread: >>36205576
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Anyone have a good map of Waterdeep, in the Forgotten Realms, that's similar to pic related? Something that had major locations noted or drawn would be great.
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what is your (character's) wish?
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