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/tg/ board - Traditional Games - May 2014

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Most viewed threads in this category

Recurrent Roles

Recurrent Roles 5 posts and 0 image replies omitted. Click to view.
Have you ever noticed patterns in characters you and your fellow players rolled? Some race or class popping out more often than others? It's good if players have sometimes a recurrent role, as long as they don't get stuck with it. But it can also go horribly wrong. There was this player of mine who kept playing, no matter what setting or game we played, a nihilist, edgy, dark and trite pyromaniac psychopath. He spent every occasion he had to show us how he loved the dark and occult arts, the rituals of torture of unspecified edgy cults and the act of arson of plot devices he hadn't acknowledged as such until the rest of the party pointed it out. He was ridiculous most of the times. I can share a few episodes of how his dumb attitude put him in bad situations. What about you, fa/tg/guys?
How do you chess? 3 posts and 0 image replies omitted. Click to view.
How do you chess?

Need system advice for a superhero/villain campaign

Need system advice for a... 54 posts and 0 image replies omitted. Click to view.
Help me /tg/ you're my only hope. I am looking for some suggestions for systems with which to run a superhero campaign. This is a corner in which I really haven't ventured before so I have pretty much no idea what exists in this regard or what can be adapted reasonably easy. Generally I prefer classless systems (which in this case I pretty much see as essential to allow people to properly invent characters), and usually I take d6/d10 dice pools over d20/d100 systems but the latter is not that much of a concern. If it helps narrow it down, I'd prefer something 'mid-level' as far as power is concerned. No superman but no 'totally mr average just with gadgets' either. Cany anyone give me a short overview of fitting systems, or just introduce the pros and cons of their own favourite?

Apocalypse Knights?

Apocalypse Knights? 17 posts and 0 image replies omitted. Click to view.
Recently, I've been running a game that's very much a riff of Kamen Rider, with a bit of Wraith: The Oblivion/Orpheus thrown into it. The players are explorers and guardians, trying to map an afterlife that is becoming increasingly hostile and disgorging all kinds of hideous and inhuman ghosts. This is going to build, eventually, to a final battle where all kinds of horrors are unleashed upon the real world for an apocalyptic confrontation. Now, I've run into a bit of a writer's block, here. The leader of the invading spectres is - of course - an extremely powerful Kamen Rider equivalent. He's like the P Cs, but basically the antichrist; Their armour is actually a human derivation of alien technology, which means they're vague copies of the original. It also ties in, thematically, to the vaguely Biblical imagery - The heroes are linked to the Horsemen of the Apocalypse, with the guy in red armour being War, the guy in black as Famine, and the guy in white as Pestilence. Their antagonist is, of course, Death. I'm wondering; What kind of powers could I give him, to make him extremely deadly? Thus far, the PCs have the following abilities... 1.) War can manifest weapons tailored to the situation, including weapons that target the weaknesses of specific targets. 2.) Famine can drain energy from his opponents. 3.) Pestilence has an array of biological weapons, allowing him to 'purify' his targets by disintegrating them with mega-anthrax. ...It's going to be hard for Death to top that! Beyond that, I'd love to chat about armoured superheroes in general. I've recently read the Apocalypse Zero manga, which is ridiculously gory and violent: However, it's done with so much heart, so much unabashed manliness and repressed homolust, that it's hard not to like it. It even has a cheerful ditty about heroic sacrifice, that wouldn't be out of place in a children's show. https://www.youtube.com/watch?v=ACutTOlFyDE

Pokemon Mystery Dungeon Homebrew

Pokemon Mystery Dungeon... 12 posts and 0 image replies omitted. Click to view.
I'm currently homebrewing a Pokemon Mystery Dungeon game, because roguelikes are THE best vidya gaems to adapt for the tabletop. I'm trying to keep it as simple as humanly possible so children, casuals, and the autists at /vp/ have no excuse for failing. Right now, I have these ideas: >Adhering to the vidya gaems' mechanics as closely as possible. Stats like attack power and HP are kept as printed. >Minimal dice; probably just d6s and d10s (2d10s if you need to roll a d100 for some inexplicable reason). >d10s handle things like initiative, attack/skill success, and attack damage variables. Rolling a "perfect" 10 allows for another roll ("exploding dice"). I'm not sure what d6s should be used for. >Stat-modifying traits are earned when leveling up instead of given at character creation. To use Pokemon lingo, EVs instead of IVs. >A small number of broadly-applicable non-combat skills instead of 20-odd specific skills. >No quantifiable alignments; not necessarily because of "muh moral subjectivity", but because shit like quantifying how a paladin (which doesn't exist in the setting as a distinct class anyway) falls from grace or deciding if the team's That Guy is Chaotic Evil (death penalty) or Chaotic Neutral (lighter punishment) is much harder than it looks. >Reserving advanced stuff for splatbooks instead of putting every possible option in the initial "players' guide". >Legendary Pokemon are simply really powerful Pokemon instead of full-on gods. They can be worshiped as gods, but they don't need to be. They might not even be statted until a later splatbook. >No weapons. Does a Level 57 Charizard really need a +1 Vorpal Sword? And no, "Because it's cool" is not a reason. As yet, it's still in the conceptual phase, so I can't playtest it yet. I want it to be as idiot-proof as possible, but I have a nasty feeling it might be too restrictive. Would this be fa/tg/uy approved as-is, or would it need some fine-tuning before I continue?
I want to run a Boku no Pico... 14 posts and 0 image replies omitted. Click to view.
I want to run a Boku no Pico game for my friends. What's the best way?
Have unicorns ever been used... 113 posts and 0 image replies omitted. Click to view.
Have unicorns ever been used in a non-lame way?
>your band of adventurers... 13 posts and 0 image replies omitted. Click to view.
>your band of adventurers are out to right wrongs and fight evil >the bad guy is pure evil, and needs to be stopped >no others are up to the challenge; your plucky band are the most heroic in the land >wise wizards, sly rogues, stalwart paladins: you are all exemplary >minions of the evil one harry the innocent; your party puts them to the sword >the enemy hides withing dark crypts and vile keeps; you brave their depths and root out their keepers >great fearsome beasts are enslaved and pitted against your party; you free who you can spare, and put down the mad or tormented > in the end, evil is vanquished by the mighty heroes >why doesn't anyone run games like this?
hey /tg/, I'm hosting a... 1 posts and 0 image replies omitted. Click to view.
hey /tg/, I'm hosting a mafia party in a few days for a group of about 12-15 friends, and I was wondering if you guys had some unique/different/non-traditional roles or setups that you recommend to make it interesting. Thanks in advance!
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Hey fa/tg/uys, I am someone looking to get into DnD-style games, maybe eventually DMing a few and coming up with scenarios, but I have only ever played it once or twice in my childhood. I have zero friends interested in it and from what I understand its better to have an experienced player shepherd you along than trying to figure it all out alone with a dungeon master's guide. So my question is, are there any good sites where people play DnD over Skype or something? A place where I could find friends who are actually into this shit? Thanks. Pic not related
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I need brown people. Towel heads are good, also brown people in fancy clothing. Character art thread.
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Stat them, /tg/.

Gaming with exes?

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I've never done a pen and paper RPG before but found out some of my friends have a Pathfinder campaign going on. They hadn't mentioned it because they didn't know I had an interest in it. I asked if I could play with them and they were open to it but said I may want to join a separate campaign because my ex is in the group. What experience does /tg/ have with this? Can gaming with a group including an ex work? Or is it destined for failure?

Log Horizon Quest #9

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QM's Twitter: https://twitter.com/TinyShepherdQst Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Levers You are Anthony Grant, but right now you are stuck as Ambrosis the level 31 cleric. You were informed by Trove that you had connected a lever to the city gate of Ekechi, but other than that you have no idea what you did yesterday. It is morning now, but everyone is still sleeping in the back of the cart. You had thought all night about your lapse in memory, but are still not sure what to say about it. 'Hey, I think I was mind controlled by my brother, can anyone tell me if I did anything suspicious yesterday?' was not something you knew how to say without sounding crazy. There was also the fact that, other than Canis, no one really knew you well enough to really know what would be suspicious. “Yarr! The horses won't budge!” Trove knocks you from your thoughts. You look up to see the horses had stopped. “Shhh! We're sleeping.” You hear Judicature behind you. Trove turns to you. “Yarr. Did'ja hear that? I heard 'Toss me overboard.'” You look back at him silently. “Yarr! I agree, Captain, it be the best way to wake her up!” Trove jumps into the back of the cart and lifts up the duelist. “What are you doing!?” Judicature shouts. “Man overboard!” Trove yells before he tosses her out of the cart, sleeping bag and all. “Yarr!”
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Is the Salamanders omnibus considered good or bad or something in between?

how would someone go about making a new game

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More and more disgusted with GW's pricing and rules someone suggesting why not make your own game. So i'm right now re-writing old shit i used to bounce arround in my head as an idea for a game. What kinds of sources would i need to look into if i really wanted to go forward with this idea? I'm thinking somewhat of a infantry combat tabletop game similar to the popular ones using both indoor and outdoor combat. I want to keep the dice somewhat to a minimum and right now i am just concentrating on fluff/background and then rules. or should i just not bother and say fuck it?
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How do regular folks deal with Monsters? I'm not even talking the Towns guard, I'm talking: Farmers, Herdsmen, Hunters, Wood cutters, and other people who have otherwise mundane jobs yet monsters remain an occupational hazard. Feel free to not keep it just to Humans: Dwarves, Orcs, Elves, etc.. have peasants too.
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What's the least trustworthy race?
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Commander Boreale, enemy forces in our perimeter.

Exalted General

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>tfw no balls to attend because the realm is in danger >tfw no one lets you romance the Empress because everyone wants to kill her Alright /tg/ I want to see your homebrew. Anything from setting changes, to the way exaltation works, to unique charms, to how you fix exalted combat.
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