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/tg/ board - Traditional Games - July 2014

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Most viewed threads in this category

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Epic 40k

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Hey /tg a friend of mine just gave me a box of epic 40 stuff with a space marine army and an ork army. I play 40k on a regular basis but my only experience of epic was with a pc game back in the day. Do you guys have any ideas/things to try out, what do? pic related
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Is this an accurate representation of a D&D club?
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DO YOU HAVE A MOMENT FOR OUR LORD AND EMPEROR, THE EMPEROR?!

MTG Duel Decks

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Who else needs to change their panties?

hes very persuasive

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Hello /tg/! What is the most persuasive character you can make in pathfinder? As in how would I go about making a character that could bluff and charisma his way through everything in a game without having to attack anyone. What is the max bluff a level 1 character of and class can be? How can I become persuasiveness incarnate?

Maladin Quest Thread

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Hi /tg/, I've been working on an idea for about a year now. The working title is Maladin; ultimately I'd like to make it into a book or something. I know that's a longshot so don't worry about that end of it. I basically have a huge amount of world built and nothing to do with it. This is where you come in; I'd like to do a quest thread either involving the main characters or just set in the world. I'd rather not dump needlessly if nobody is interested, so I guess just ask me about it and I'll respond. Until then I'll just start posting about the setting. Feel free to critique or ask me anything.

CYOA

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CYOA THREAD.
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Are there still people who think Hive World's aren't feasible?

What does a bored Wizard do?

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What sort of things would bored high level wizards do with their free time? I'm looking for plot hooks, funnies, horror stories, etc. Anything I can put into the pile to fluff my current campaign. So how do fantastically powerful people with no sense of right and wrong keep busy?

GURPS General: Pop Pop Pop Making Tangos Drop Edition

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If you aren't GURPSin', you're derpsin'. Last time (>>33645933), a whole bunch of guns discussion, Technomancer discussion, point level discussion, how to blow up a planet, and somebody brought up Joan Rivers. The horror, the horror.
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How do you justify a warrior race that spends all of its time fighting and very little of it learning reaching space without saying they stole the technology from alien visitors?
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How do you guys feel about the D&D board game? is it worth the $60 for it or should we just find a local DM?

/tg/ MUD Roleplayin' server and Warhammer 40k MUD Project

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Hey /tg/ this is a quick MUD server for RPing from the MUD thread for any town folks who wish to join. http://www5.tgchan.org:27744. Oh and we are making a Warhammer 40k MUD at Rizon.net #tgmudproject

MTG Question

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Was Bury retired as a keyword because people were to dumb to figure out how it interacted with Indestructible?
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Could a lone Necron eventually learn to be human if given enough time?

D&D 5e General Discussion: Two-weapon Snowflake Edition

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Our ongoing discussion/debate/collaboration/hatecrime regarding the newest version of Dungeons & Dragons keeps autosaging. When last we left our valiant heroes, we were discussing how the Bonus Action granted when wielding two light melee weapons interacts with the Extra Attack feature some classes (particularly the Fighter) get. I was taking the position that, until a published copy of the rules comes out to explicitly deny it, you would indeed get two on-hand attacks with your "action" and two off-hand attacks with your "bonus action" if you were, say, a 6th level fighter. This isn't explicitly contradicted by the rules (to my knowledge) and could go a long way to solving the "why the fuck does the Champion archetype even exist, it sucks so much donkey penis" quandary. Basically a two-weapon Champion-archetype Fighter doesn't have a reliable way of front-loading damage like a (alpha PHB) Battle Master or the general utility and damage output of a (alpha PHB) Eldritch Knight. Is this the mysterious gap in the math that had eluded us in our rush to dismiss two-weapon fighters as pole-smoking Drizzt wannabes?

D&D Next: Eberron?

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Eberron will apparently be getting its own splatbook (or at least content) for 5e. However, I have no idea how long that'll take. So, in the interests of science, let's homebrew some stuff up. And maybe change what we already have a bit, too; Eberron elves aren't quite the same as the normal D&D elves - some of the racials don't make sense for the Valenar elves, for example. And the current halfling subraces don't really cover the dinosaur riding awesome that is Talenta halflings. > Stuff Eberron has that isn't in the basic alpha / playtests Shifters Changelings Dragonmarks Various Subraces Dragonmarks Artificers
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Hello /tg/, For the past 8 months or so I have been developing my own tabletop RPG system and I would like to know your thoughts on the dice mechanic. The core aesthetic of the game is "Fellowship" and as such most of the system mechanics focus around team actions or aiding others. With that in mind the main dice mechanic is as follows. You roll 4 fate dice + a static bonus depending on your character's capabilities(0-10). You roll this against a DC set by the DM, or the Opponent's Dodge/Guard if it is an attack. If you Succeed the check by a margin of 2 than you get to make the challenge easier on another player "Bumping up" their roll by +2. Beat the DC by 4 and get a +4 Bump up e.g. "Climbing up rocky surface you are able to give a player a lift up once you've made it" In combat this works a little differently. If you succeed by a margin than you "Set Up" the opponent on top of dealing your normal damage. This means that you have caused the opponent to stumble, or made an opening in their guard. The next Ally to attack the same target gets one of two bonuses. 1. a Flat +2 to their roll to hit (Bump Up) 2. No Bonus to hit but if they hit they deal bonus damage

The Last Inquisitor Quest 9

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In a World of Darkness and Light, Monsters and Men, Dragons and Gryphons, Witches and Mages, Heroes and Legends, Kingdoms and Empire's, there is much strife and war. Peace in all four corners of the world is a very rare thing of beauty. Kings and Emperors are fighting for power and land on both battlefields and at court. However, you're not part of this struggle for power, not yet. For reasons unknown you don't remember your life as a human nor the torture you went through to become what you are today; A twisted being of dark magic, your body has been mutilated and corrupted beyond its limits. However, like many dark beings before you, you've been chained by the power that rules behind the scenes of politics and war in this world; The Holy Church. Created by darkness and leashed by the light, you're a monster under the Church's will. You are an Inquisitor, the last of its kind. Once a man, twisted by magic, you now serve the Church as a hunter or a judge against monsters, witches, renegade mages and all the evil that oppose the holy order. >Have a question? Ask away! ask.fm/NameQMA >QM's Twitter https://twitter.com/NameQMA >Previously on The Last Inquisitor Quest + Mechanics (Updated!) http://pastebin.com/38cbamjB >The Realm http://pastebin.com/8UhSNXza >Character + People of Note (NEW!) http://pastebin.com/svR9stZq >Previous Threads http://suptg.thisisnotatrueending.com/archive.html?tags=The+last+inquisitor+quest
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