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/tg/ board - Traditional Games - September 2014

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Most viewed threads in this category

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>TFW you have your Dungeon World sheets better organized than your financial administration.
How do YOU get ready for game... 7 posts and 0 image replies omitted. Click to view.
How do YOU get ready for game day?
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Virtual Adepts of the world, We have suffered for 21 years, but the time of justice has come. Finally someone has come and turned our shame into something glorious. So here is the first truly symmetrical version of our battle flag.
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Well, we got an unconditional boardwipe. What do you think? Is it playable? Personally I think yes, but a good amount of games aggro will just kill you before turn 5

Serious thought time

Serious thought time 21 posts and 2 image replies omitted. Click to view.
Okay /tg/, here is a legitimate thought experiment. Tau Space Marines. NOT space marines working for tau, as in a tau being (roughly) analogous to them, geneseed, power armor, the works. Xeno versions for better or worse. Would the tau adopt such a system? Would it be opposed to the greater good or compliment it? If so, what form would it take? I do NOT mean this to be a troll thread, this is a serious question (though by saying that I think it'll be done so anyway). Either way.
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Does /tg/ stream?
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That's it. I'm sick-sick of all this "Toughness check Flail" ratshit that's going on in the WHFB system right now. Plague Ceners deserve much-much better than that. Much-much better than that. Yesss... I know of what i speak-speak. I myself commissioned a genuine Plague Censer back in Skavenblight for 24,000 Warp tokens (that's about 20,000 Gold Crowns, Man-things!) and have been crushing the enemies of the Horned One with it for almost 20 years now. I can even smash Reiksguard Knights with my Censer Clan Pestilens smiths spend years working on a single censer and burn it up to a million times (Lots-lots) to produce the finest weapons known to Skavenkind Plague censers are thrice as toxic as any Nurgle plagueswords and thrice as hard for that matter too. Anything a puny Lizard-thing club can smash-smash, a Censer flail can smash-smash better. I bet my tail a Plague Censer could easily crush-crush a pathetic Man-thing steam vehicle with a simple vertical swing Ever wonder why the Lizard-things never bothered conquering the Southlands? That's right, they were too scared to fight the frenzied Plague Priests and their Censer Flails of destruction. Even in Lustria, Skink Skirmishers targeted the Rats with the Censers first because their killing power was feared and respected!. So what am I squeaking? Plague Censers are simply the best weapon that the Old world has ever seen, and thus, require better stats in the WHFB system. Here is new stat block, yes-yes! Skaven Plague Censer: Flail, SX2, poisoned, armorbane, fear, warpstone weapon, reliable, dwarfbane, terror, always strikes first, killing blow, Zzap!, instant death, shred, 3+ parry, 2+ ward save, death frenzy. Now this much-much better represent the power of Clan Pestilens glorious Censer and all who swing them in the name of the Horned Rat tl;dr = Plague censers need to do more damage in WHFB, see my stat block.
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Have any of you guys ever just failed as a GM? I just cancelled the weekly session an hour in because I realized I had no idea what I was doing, no good plans, no good enemies, and I got so anxious I could barely remember how to even play the game. (I ran about four sessions of it up to this point, but the system is by no means second nature to me yet) I feel like a failure.
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References? Shout-outs? Easter eggs? (can I even call them that, or is it more of a video game term?) Anyways, show me what you've found.
Hey /tg/ I'm new to DMing... 9 posts and 0 image replies omitted. Click to view.
Hey /tg/ I'm new to DMing and me and my friend are going to Dual DM. I'm the mechanics DM and they are the Story DM (We're both new). I was hoping if I could get some tips, ideas, thoughts, opinions, and such if you'd so desire to make the game more fun. Here's the setting: A low-fantasy world, with high-fantasy creatures being 'ported in, but they aren't quite prevalent yet. Most of the hostiles you'll find are bandits, slavers, cannibals... you get the picture. Something is weird with the magic, and has been for longer than anyone currently alive can remember. This may be the result of one of the countless societal collapses. The first civilization left behind numerous ruins, some of which have yet to be discovered. One of the prominant religions features sixteen strange men as the servants of a broken god, and there may be a bit more truth to that legend than most. Story: Well, the first part can depend on whether you want to play as a human, or one of the core fantasy races, or something more exotic. If you're a human or "normal" fantasy race, you have somehow made your way to the forecasted site of a new rift, whether by your will, another's will, or the will of the Winds, and are now waiting for the rift to open. (or looking for your shoes) Otherwise, you were doing something one second, then found yourself rocketing out of a ethereal gash in the world, into a clearing in the woods. In the second case, if you're a spellcaster, you immediately feel either a bit weak, or a bit gullible. In both situations, you go off on an epic quest to do whatever you feel like. The local Riftwatchers' guild will likely have work for you, and non-natives may be able to sell samples (hair, blood, and such) to researchers. You can go explore the ruins, or start up a pastry shop, or buy a boat and go fishing. As you gain power, some may contact you, asking for your services. Eventually you might even find out what in the void is wrong with this world.
Hey /t/g MUDs thread.Also,... 1 posts and 0 image replies omitted. Click to view.
Hey /t/g MUDs thread. Also, could you help me find a good RPI Mud? >inb4 Armageddon.
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>all those multicolored spells It's like wizards doesn't want us to be able to cast spells, what cheap lands are they going to give us?

Kickstarter General

Kickstarter General 40 posts and 6 image replies omitted. Click to view.
Kickstarter General: How to Kickstarter General thread edition. - Bring your kickstarters here. - Do not make your own thread for your kickstarter project. - If a thread like this does not exist, create a new kickstarter general thread, BUT do not talk about your project in the first post. Put it in the second post. - If you do not want to follow the above, buy a 4chan add, or gtfo. Kickstarter is welcome on /tg/, but under certain parameters. They walk a thin line between telling mates about cool stuff, and being blatant spam/advertising.

Gundam Build Fighters Quest 21

Gundam Build Fighters Quest 21 325 posts and 7 image replies omitted. Click to view.
Well, as I said on Twitter, due to a change in my schedule, I've not got a huge chunk of free time on Tuesday afternoons, so I thought I'd run an extra thread of Gundam Build Fighters on Tuesdays! We'll see how things go. If attendance isn't up to par then we'll just keep it to Fridays. Twitter: https://twitter.com/MercCommand Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=gundam+build+fighters+quest Other Quests: http://suptg.thisisnotatrueending.com/archive.html?tags=Valkyrian%20Mercs%20Quest (complete) http://suptg.thisisnotatrueending.com/archive.html?tags=Pararescue%20Witches (Running) http://suptg.thisisnotatrueending.com /archive.html?tags=Magical%20Girl%20Hunter%20Quest (Complete) http://suptg.thisisnotatrueending.com/archive.html?tags=Cyberpunk%20Idol%20Management%20Quest (Running) Characters and Gunpla: http://pastebin.com/e16JZdXs You are JACK FOULKE, an amateur Gunpla Fighter with dreams to make your own mark on the Gunpla battle scene! Over the past weekend, you've had a pretty fun sleepover party at Charlotte's place, as well as having a great time at the American Qualifier finals, where Charlotte managed to beat her opponent, Greco Logan, and you got to meet the famous Ricardo Fellini himself! (cont)
How do I go Superhuman in a... 37 posts and 3 image replies omitted. Click to view.
How do I go Superhuman in a game like shadowrun. pretend I have infinite Resources, Infinite EXP and Limit on Essence didn't matter. Is it at all possible to become something close to a superhuman?
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Hey, hey guys! What if we raised dakka to the power of dakka?
Stat them /tg/. 19 posts and 6 image replies omitted. Click to view.
Stat them /tg/.
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I have been trying to design an RPG for several years now and have made many attempts, looked at many, many systems (if you can think of one, I've probably seen it), and spend loads of hours thinking about it. I think I've finally got something I'm happy with but I am still fiddling with the core dice mechanic. It is 1d6 + modifier v.s. target number. As a +1 bonus in D&D equates to 5% increase in chance of success and a +1 modifier in a d6 system equates to a 16% increase in chance of success, bonuses are much smaller than they normally would be. * Modifiers are based on skill ranks, or attribute at -1. Skill ranks range from 1 (novice) to 6 (world-class). Attributes range from -3 (actually subhuman, like animal intelligence) to -2 (lowest for most characters) to +2 (exceptional), to +3 (borderline superhuman, like olympic weight-lifter). So the modifiers on checks can go as low as -3 or -4, or as high as +6. * The standard target numbers are 3 (Easy), 5 (Challenging), 7 (Difficult), 9 (Extremely Difficult), and 11 (nearly impossible). Therefore a character with +6 in a skill can do extremely difficult things 66% of the time, and nearly impossible things 33% of the time. However, he is always going to success at Easy, Challenging, even Difficult tasks (and any target numbers in between). The whole point of a check is there is a chance of failure; if there isn't, don't bother making the check. It was also very important because melee and shooting were skills, so there was a chance of automatically hitting. It makes sense for a hero to hit almost all the time, but there should always be a chance of missing, there should always be danger. So I need an automatic failure mechanic.
So one day the wizard fucked... 52 posts and 7 image replies omitted. Click to view.
So one day the wizard fucked up, and every bear within a hundred miles had their Int doubled, and they developed ape like hands, ie functional thumbs. What happens next?
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I've been looking pretty hard for some enjoyable cyberpunk games. I saw some posts about Net Gain: Corporate Espionage a while ago on here, but couldn't remember the name, and it's taken me a while to find it. Does anyone have a download link? I'd like to play it, but it looks like it's still only open to kickstarter backers, and their twitter has been inactive for 2 months, so I'm guessing it's probably kinda dead. I'd still like to play it anyway, so can anyone help a cyberpunk out?
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