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/tg/ board - Traditional Games - September 2014

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Most viewed threads in this category

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Half of Viking settlers in England were women! And they were buried with swords just like men Vikings! Shieldmaidens confirmed for real! http://content.usatoday.com/communities/sciencefair/post/2011/07/invasion-of-the-viking-women-unearthed/1?csp=34tech&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+usatoday-TechTopStories+%28Tech+-+Top+Stories%29&siteID=je6NUbpObpQ-K0N7ZWh0LJjcLzI4zsnGxg#.VAcg_vldUg1 http://www.tor.com/blogs/2014/09/female-viking-warriors-proof-swords

Quest Thread General

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Links and FAQ, read them (they really do help): http://pastebin.com/fK9UduKQ QMs: >If there's anything you can change about your playerbase what would it be? How do you manage your players? Ex-QMs: >How did you manage your players when you ran? Was it hard? easy? Players: >Which QM should be an example of how to manage players? If you can change something about your QM what would it be? >What is a Quest? A quest is a collective game where multiple players work with a QuestMaster to control a single Main Character. >What about the quests that have multiple players controlling their own characters? Those are TTRPG games being run on /tg/. Some of them include Quest in the subject line to help people who wish to filter all games running on /tg/.

Magical realm thread

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Erhm... /tg/, I got this idea, and I need you to speak me out of it, really fucking badly. Because, I got this really fucking creepy-in-the-perverse-kind-of-way idea for a BBEG >Imagine a bland generic default fantasy world. >King of a human kingdom is in great sorrow and has been for 16 years. >16 years ago his sole daughter and the only heir to the throne was kidnapped the night before her 10th birthday. >No evidence, no finger prints, therefore no suspect and eventually the case was put on hold indefinitely by the palace guards until some evidence came up. >That night something happens, a man reveals that he kidnapped the daughter those 16 years ago. >In those 16 years he has abused her physically, mentally and sexually. >And fathered a daughter with her 13 years ago. >Tonight is the night of the girl's - the kings granddaughter's - 13th birthday. >She too has been physically, psychologically and sexually abused by the man. >Due to plot armour the man can not immediately be arrested, and his location is not known. >A giant manhunt for the guy, commissioned by the king - desperate for a rightful heir. >Perhaps even offers her hand in marriage to the person who saves her. >Player characters are adventurers out to save the princess from the man. Am I the only one thinking this idea is magical-realm bait? On the one hand, Not!JosefFritzl cranked up to eleven, on the other hand he is the BBEG and the players are basically playing to undo his wrong doings. Also magical realm thread, I suppose.

WIP/ painting general

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What are you working on?
Are you apart of a Pokemon... 29 posts and 3 image replies omitted. Click to view.
Are you apart of a Pokemon Tabletop Adventures/Pokemon Tabletop United game? How is it going? What is the setting like? What advice would you give to a GM thinking of running a game?
/tg/ I need some help here.In... 62 posts and 1 image replies omitted. Click to view.
/tg/ I need some help here. In a game I'm running, the players are going to be picking up a Raktavarna which is disguised as a dagger. It's job is basically to spy on the party. Now, it's not stated in the Pathfinder rules. but in the OGL stablock it says that the Raktavarna can give off any magic aura it wants to, including none (being considered a mundane item). So the problem I run into is that I'm not sure how to get the players to hold onto the thing. I mean, it seems to me that every casual glace at this shapeshifted item would make any somewhat-competent player want to throw it away as soon as possible. Either it's a mundane item they pawn off for gold, and then the thing tries to get back to the players and freaks them out by returning in the same form, or returns in the form of something else that gets pawned off too, or it takes the shape of something exotic or magical, but when Identify spells reveal no properties, that just makes everyone terrified of it. So I'm mostly wondering what other DMs would do with such a thing to keep it in the hands of a party.
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So I'm homebrewing a class for DnD 3.5. I'm hoping I can find some people willing to help me playtest it... anyone willing? oso... homebrew general.
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Hey /tg/, perhaps you can answer this question. What's the difference between a group of adventurers and a group of marauding thugs for hire?
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I have been kicking around an idea for a BBEG, the concept is that instead of a single BBEG I would create a party of adventurers that would be working against the players. They would not meet often, but the impact of an anti-player party sounds fun to watch my players react to. Does anyone have any suggestions of this nature? Also BBEG General
With the possibility of a... 276 posts and 0 image replies omitted. Click to view.
With the possibility of a female Primarch would that mean that female Space Marines could be canon?

Board Game General

Board Game General 231 posts and 3 image replies omitted. Click to view.
Last thread >>34558448 What are your favorite opener, closer, and filler games /tg/? Personally I love opening with a real time, Escape is the current favorite, but Steam Park might be getting up there for our group. Nothing beats Tsuro for a filler that lets your brain take a 10 minute vacation, and The Resistance is our perfect end to any night. All the tension and annoyances that have built up over the previous 3-5 hours explode in a hailstorm of accusations.
Who has better position? 19 posts and 0 image replies omitted. Click to view.
Who has better position?
My game's this Sunday and... 0 posts and 0 image replies omitted. Click to view.
My game's this Sunday and I'm woefully underprepared, and it's gotta be a big important one with a climactic battles and big plot reveals and all that bullshit, and nothing inspires me right now. Tell me about the amazing moments from your campaigns, teeg.

Eclipse Phase General

Eclipse Phase General 250 posts and 7 image replies omitted. Click to view.
Cyberpunk Hell Edition Book links: >Eclipse Phase PDFs http://robboyle.wordpress.com/eclipse-phase-pdfs >Eclipse Phase hacking cheet sheet http://www.mediafire.com/view/?axe1vs35muk4juh >Eclipse Phase The Stars Our Destination Scumfleet book http://www.mediafire.com/view/?212xtz521lnnn85 >Eclipse Phase NPC File 1 http://www.mediafire.com/view/?wr5ruqjkj1pkkcx >Eclipse Phase xls Character sheet https://sites.google.com/site/eclipsephases/home/cabinet >3 new adventures for your use in convenient PDF form http://awdaberton.wordpress.com/about/ >Various Eclipse Phase fanmade resources, and links to more http://www.aleph.se/EclipsePhase/ >An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks http://www.farcastblog.com >Zone STALKERs http://gaxtrope.net/eprepo/ZoneStalkers/Zone_Stalkers%20%2809052014%29.pdf >Morph Recognition Guide http://www.mediafire.com/download/j4bjbba89kw8v0y/Eclipse_Phase_Morph_Recognition_Guide_%286098716%29.pdf >Advice for new players and GMs http://pastebin.com/C56FW2vj Players and GMs, how do you like to tweak the setting, and to what? Do you prefer a more cyberpunk or post-apocalypse feel to the setting?
Hide yo' wives, hide... 92 posts and 4 image replies omitted. Click to view.
Hide yo' wives, hide yo' children, DnD is coming and it's snatching your people up! As this is going to be my first time DM-ing in a while, I'm only going to have 5 spots open. Get ready to fuckin claim. >Irish

Warmahordes & IKRPG General

Warmahordes & IKRPG... 137 posts and 0 image replies omitted. Click to view.
Old on is on auto-sage >Write lists http://www.forwardkommander.com >Steamroller scenarios http://sr20x.com >The Giant List of Podcasts and Blogs http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums >Warmahordes Books, No Quarter, & IKRPG http://pastie.org/9254893
I'm homebrewing my own... 3 posts and 0 image replies omitted. Click to view.
I'm homebrewing my own D&D campaign right now, and the technological level of the world is equivalent to that of 17th century Earth. In other words, firearms are more widespread in armies, cannons are the main weapons of sailing ships, but things like bows, crossbows, and plate mail are still in use as well. For you historians out there: Why exactly did early firearms become so widespread? I've done some research and the matchlocks, wheel locks, and flintlocks of the time period were unreliable, took a long time to reload, and could literally blow up in your face if you didn't know what you were doing. While bows and crossbows by comparison seemed much simpler and faster. Is there something I'm missing here?
>Red players will defend... 1 posts and 0 image replies omitted. Click to view.
>Red players will defend this WotC will never give you a competitive planeswalker. Just accept it. At least it's better than the flaming dyke.
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A question for the cynical /pol/iticunts among us. In my setting, a great, utopia city has recently been cursed by the God of Avarice; everyone who lives within the walls of this alabaster capital will become greedy so long as they remain there. It's been two hundred years since the curse was laid upon its walls. What's the city like now? What are its practices, its government, it's laws like?

Rules-Light/Simplistic RPGs

Rules-Light/Simplistic RPGs 44 posts and 0 image replies omitted. Click to view.
Basically, any rules light or VERY easy to understand (maybe you only need to read it twice to get the whole system but you get it easily.) To add to that definition: Stuff you can easily play on internet forums and IRC-type chatrooms where dice rolling is a function. Character creation number-crunching should only take around 10-30 minutes. (Backgrounds/connections without stats not included.)
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