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/tg/ board - Traditional Games - October 2014

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Most viewed threads in this category

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Requesting the assistance of dungeons and dragoneers of 5th edition. I have a couple of questions, and would like your thoughts on playing a gridless game.

lightsabers

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What is /tg/'s opinions about lightsabers?
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Hey guys, got any neat fantasy tokens to share for places like roll20 ?
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HELP ME QUICK /tg/! I'm working on a homebrew system that uses a single d6 for each person and has relatively low starting stats (players start with 12 points to split between 4 stats) but no stat cap and I'm trying to figure out how to do Tests without everything eventually becoming easy as shit to do. This is actually the first time I've done anything with d6 - most of my experience is with the Dark Heresy/Black Crusade systems, but there's so much god damn rolling that I wanted to avoid percentile business. I'm really stumped as to how to balance Test difficulties, though. Any help?

(Role)Playing as a Criminal / Rogue?

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I have a question, fa/tg/uys. What's a way to play a criminal, and NOT be that guy or le edgemeister supreme? I'd love to try and be a professional criminal, yet I'm afraid I'd just be that guy. I've only played 3 campaigns of DnD 3.5 and never once had someone play a rogue or any type of criminal as well.
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Hey bros, anyone got any tips on how to play mages more effectively? At the current levels in my group, the spell resistance is a major hurdle.
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Hey /tg/ working on a system how is my book of alchemy coming along? I'm trying to make it viable as a class archetype. I need to rewrite some stuff but this is just an early draft. Item Costs and explanations. Value Rating 0: >1 Copper-Nearly worthless, isn't accepted by most merchants. VR 1: 5 Copper-Easy to make and plentiful. VR 2:1 Silver-Somewhat plentiful and easy to make. V-R 3:5 Silver-A bit harder to make, and a medium of amount of plentifulnessy. VR 4:1 Gold- Relatively hard to make and less plentiful, but not too hard to really find VR 5:5 Gold-Hard to make, Somewhat rare. VR 6:10 Gold-High quality items usually run this much, you can follow the trend I'm sure. VR 7:50 Gold- The highest quality items(before the extreme quality). VR 8:100 Gold-You get the point right? VR 9:500 Gold-Do I really have to explain it? VR 10:1000 Gold-Good luck finding an artifact this rare. VR 11:Priceless-Apply the expensive property. Anything major I need to fix or convey better? I forgot to include the morphing watch.
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Will GW ever lift their trade embargo /tg/ Should they? would it improve their overall sales? also what changes do you think the new CEO will make?
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>Women’s hips and shoulders meant that standard male sizes of plate armor would not work.

Antipaladin Alignment wtf?

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So tonight's question is this /tg D&D 3.5 Antipaladin's are lawful evil Pathfinder Antipaladins are Chaotic evil. why the fuck is this? The flip from lawful to chaotic doesn't make sense. Paladins are orderly and run by rules, good or evil, that's their biz. Is PF just trying to make them polar opposites? because it's like Superman becoming the Joker instead of becoming Dr. Doom. Can any one explain this in a way that makes better sense or is my initial reaction of "this is dildos" accurate? Thanks much.
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Hey /tg/, my friends and I were looking to begin playing some D&D. Do y'all have any advice/resources for a group starting out? Also I'm curious what version we should start on. 3.5 seems to have all the necessary books and sheets online as free PDFs, and that's an attractive option compared to dropping money on the new 5th edition stuff.
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I just joined a Play by Post RPG site. I've played D&D 3.5 and 4.0 and various other tabletop games in the past and I am very rusty. Does anyone have any tips for starting out on PBP?

Warhammer Fanatsy RP Tactics

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This is the new kind of thread that will conquer /tg/ for years to come. Or not. Let's strategise, /tg/, you know that in the Old World there are lots of nasty things. Beastmen, Orcs, Ratfolk, Elves. What are those foolproof tactics that your party usually uses in order to deal with such nasty gitz in order to achieve the best outcome with the minimum effort and risk for yourselves? Anything goes, from random encounter to full scale battles, to duels. What tactics have your PCs developed to face their enemies?
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Saw the thread for good music for a crime game, so know I want to know, What music do you use? https://www.youtube.com/watch?v=4YIlXsnB3_U For the space travelling crime crew
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Friend invites me to a 3.5 game Wednesday. Group has dwindled down to 2 players and DM thanks to class starting and work schedules conflicting. Party is level 2, needs damage output/tank. >Talk me out of a Human Monk or Dwarf Paladin. > Talk me out of playing M. Gustave or a short drunk freedom fighter. Pic very much related for Monk
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Painting posts/suggestions I have this Cadian force that i plan on modifying to look like Valhallan (with green stuff). Mainly posting for friend to see so not lurking too long, but ideas still appreciated.
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How does /tg/ feel about Obsidian portal? Is it a good way to make a campaign and display things for the players to see even after game sections? Is their any other places like it?

Dark Sun

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Dark Sun sure is pretty rad. But I feel that it always had a fundamental conflict in that it was supposed to a grim setting where PCs drop like flies, yet half the splatbooks were for epic level shit. How would this be fixed. I'm thinking that ditching the 4d4+4 stat system would be a good start. The 3-18 of D&D is iconic, though percentile strength is dumb. Perhaps a level 1 start instead of the suggested 3, too? Discuss the Dark Sun world and why it is so great.

xcom style alien invasion rp

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I want to gm an alien invasion with a high lethality rate, especially in the first few sessions when earth hasnt researched armor and countermeasures. What system should I use? The battles should be like xcom, with freeform session interspersed in between where my players play the "xcom" counil and have to come to an agreement on what to spend their resources on. I want the invasion to become fullscale quick though, to get a sort of world war feel with artillery and chemical weapons. I also want the invasion to be a surprise before the first session and maybe frame it as another genre. Should I use warhammer 40k rules? If so, Only War or DH 2e? I think that the weapons and combat system would fit the tech level of the aliens, but maybe theres a better system i dont know about. pls help.
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Would any of you ever consider using this card with Durdle Turtle AKA Meandering Towershell due to the Towershell's self-exile effect, or is it just too retarded of a combo? Post cards you think work well in Whidisi.
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