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Most viewed threads in this category

The Immaculate Order is an... 6 posts and 0 image replies omitted. Click to view.
The Immaculate Order is an engineered religion. Everything about it is created to encourage behavior that would benefit the Realm. This is seen clearly in how the doctrines state that people must obey Dragon-bloods, mustn't upset the established order of the Realm, fear Anathema, etc. But with the Realm being so obsessed with making more Dragon-blooded and with the Empress herself having said to weep for every child that takes the vow of celibacy (probably exaggeration on the description's part, but I hope my point stands), why would this Religion, who's every other aspect is made to help the Realm, have this aspect that cripples one of its greatest desires; more Exalted!

Warhammer Fantasy

Warhammer Fantasy 11 posts and 1 image replies omitted. Click to view.
/tg/, I'm running a Warhammer Fantasy RPG in about five hours. I know absolutely nothing about it, beyond how to GM in other systems. What are the most important things I need to know, other than MEGALETHALITY?
Art of bright, heroic, high... 161 posts and 0 image replies omitted. Click to view.
Art of bright, heroic, high fantasy Part two. Old thread here >>34370228
hey /tg/So I have this really... 10 posts and 2 image replies omitted. Click to view.
hey /tg/ So I have this really detailed setting I've been working on that I want to make a FATE core variant for using the rules outlined the FATE system toolkit. The thing is, there's so much stuff in the world that I want to be represented in the mechanics. Races, profession, birthsigns, factions, freaking everything man. But its so much work. How do I motivate myself to start working on this and getting the mechanical bits down? I'm great at writing fluff for it.
What would be a good time... 6 posts and 0 image replies omitted. Click to view.
What would be a good time frame for a post-apocalyptic setting? I'm doing worldbuilding for a setting that is placed after a nonspecific end-of-the-world event. I'm trying to establish a good frame of time where most surviving people would barely remember the old world in any concise detail, but with some ruins and wreckage still left over to serve as points of exploration and plot. I've always really liked that type of post-apocalypse setting more than the Mad Max ones or the ones where people are looting cities and surviving the middle of the collapse. I want this to be at a point where all of that is long over and a new order is rising out of the ashes with only a faint recollection of what used to exist. TLDR: What's a good span of time for a world to rebuild out of doomsday and how would you expect new societies to develop? I'm using a fictional world for simplicity's sake, but it mirror's the real world in terms of technology and society.
How does it feel to know that... 22 posts and 2 image replies omitted. Click to view.
How does it feel to know that your character will never found an empire that stretches from sunrise to sunset, and lasts for centuries, if not millennia?
I'm developing a setting... 15 posts and 0 image replies omitted. Click to view.
I'm developing a setting where 4 factions are at each other and came with the idea of using 4 letter words for each fraction since I already had "The Dark" for the undead, paranormal + cursed and "The Wild" for cryptids + other fantastic animals plus humanoids without culture. Then went for "The Fair" for fair folk + humanoids with culture, but now for the life of me cannot come with a 4 letter word for mankind and it's makings (golems, gargoyles and other artifact creatures). A little help cul/tg/oers?

That Guy/DM Thread

That Guy/DM Thread 314 posts and 7 image replies omitted. Click to view.
I'm in the mood to feel better about my shitty group. Can we have a That Guy/That DM thread?
any love for Star Trek Attack... 40 posts and 0 image replies omitted. Click to view.
any love for Star Trek Attack Wing?
How do you do a Deathwatch... 8 posts and 0 image replies omitted. Click to view.
How do you do a Deathwatch detachment without it being unbound? Are there any suitable formations or chapter tactics?
>Search Kijiji for D&D... 10 posts and 0 image replies omitted. Click to view.
>Search Kijiji for D&D stuff. >Find woman selling 2e stuff + dice for 30$ (pictured) >What a deal >Meet her >She gives me W40k because she wants to get rid of it >Ask if she lost interest in D&D >She says no, her father died and it was all his stuff >Oops >Pay and leave >Check out my hull, everything is nicotine stained, smells like it wasn't opened since the 90s >Find an old character sheet >"Tep", dwarven fighter. >Speaks French and Spanish >giggle >Stapled to the character sheet is a smaller paper with only 3 lines on it >"lived by the sea" >"parent dead" >"no family" >Tears >You shall live on >I am Tep. >Play Tep at my groups next game >Tep gets killed by kobolds
What's the point of space... 52 posts and 0 image replies omitted. Click to view.
What's the point of space marines? Why not simply use tanks?
Monk BBEG? 267 posts and 0 image replies omitted. Click to view.
Monk BBEG?

Use yer words...

Use yer words... 11 posts and 0 image replies omitted. Click to view.
I don't think I'm alone when I say it's annoying how most games (certainly the most popular ones) tend to focus on combat, tactics and try to provide a deeper mechanic for them, while relegating conversation and dialogue to a skill roll, as an afterthought. With this in mind, I want to run a fairly long campaign, haven't decided on setting, composed of vignettes that span several centuries, each building on top of the last, meant to illustrate the shift from a more brutal, savage and uncertain time to a pacification of the culture, one that would encourage players to empathize with those they speak more and more, to the point that the last adventure or two should feature virtually no combat, but tense and delicate negotiations. The ideal would be to make the talking 'tactical' and strategic, so that violence would be seen as a great failure on everyone's part. Naturally, I don't want the players to simply roll an ability or skill and say "I got 5, he should be convinced". So, /tg/ what interesting, novel or fun mechanics do you know for conversation? What systems would you recommend I check out? I don't need a perfect fit, but I'd like to see as many ideas and implementations as you can come up with. Note: I am aware I could just adapt a generic system to make this work, but I'm looking around at what other people have done first.
I'm gonna be making a... 22 posts and 0 image replies omitted. Click to view.
I'm gonna be making a dungeon for our 4E campaign. How do I replicate this in dungeon format? Also 5N@F general.
I want to play a game of Only... 1 posts and 0 image replies omitted. Click to view.
I want to play a game of Only War with G.I.Joe characters. So /tg/ lets roll up some I.G. Joes.
3 posts and 1 image replies omitted. Click to view.
How do you handle automatic success in a 1d6 system? Or Savage Worlds for that matter. Especially in combat; I can understand auto-success on skill checks but in combat hitting should never be a certainty. Pdf related, would like advice on core mechanic, whether to do it this way, or go back two 1s in a row is automatic failure, or two 6s in a row is automatic success, or a little of both (my original was, 6s explode, but 1s you roll again, another 1 is a critical fail. Problem is that's only one in 36 chances. So should you have to roll lower than your skill rank on the second roll to not auto-fail? But that's a bit complicated, I want it to be streamlined). I know Savage Worlds had some rule where two 1s in a row meant autofail (house rule though), so I know there is precedent. Also general feedback / advice for semi-rules-light-ish system, but not like FATE or L&F or FU if you know what those are. A little more crunch than that. My two main inspirations are Savage Worlds and Warrior Rogue Mage (if that isn't obvious from looking at the rules). Thanks for any advice you might have, fa/tg/uys

EDH general

EDH general 333 posts and 0 image replies omitted. Click to view.
Glorious honorabru RG commander edition. This thread's topic: can you imagine a world without blue?
What are you, what do you like... 27 posts and 0 image replies omitted. Click to view.
What are you, what do you like or hate and why. Do you even like the concept itself?

Quest Thread General

454 posts and 2 image replies omitted. Click to view.
Links and FAQ, read them (they really do help): http://pastebin.com/fK9UduKQ QMs: >What inspired you to run quests? Ex-QMs: >What quests do you follow? Players: >What's your favorite moment from a currently running quest? >What is a Quest? A quest is a collective game where multiple players work with a QuestMaster to control a single Main Character. >What about the quests that have multiple players controlling their own characters? Those are TTRPG games being run on /tg/. Some of them include Quest in the subject line to help people who wish to filter all games running on /tg/.
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