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/3/ - 3DCG

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/3/, if a person had to choose...
Anonymous 02/25/14(Tue)05:41 UTC+1 No.411690 Report

/3/, if a person had to choose between Mudbox, Zbrush, and 3d Coat, which one should they get?
>>
Anonymous 02/25/14(Tue)05:57 UTC+1 No.411692 Report

Whichever suits your wallet more, considering they all do the same thing (more or less).

They teach ZBrush at my school, so it's what I'm accustomed to, but we also have access to Mudbox.

If you also like the idea of free options, you may want to look into Sculptris. It's maintained by the company behind ZBrush but with a free-of-charge pricetag.
>>
Anonymous 02/25/14(Tue)05:59 UTC+1 No.411693 Report

>>411692

May I ask what school you go to? I'm looking for degree programs.
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dk72 02/25/14(Tue)06:41 UTC+1 No.411696 Report

zbrush is the "industry standard" if that was the answer you were looking for
there are alot more options and paths in zbrush you can use to get to your goal, but along with that comes alot of confusion and unnecessary panels/options
mudbox is straight forward, but i feel its not as powerful
>>
Anonymous 02/25/14(Tue)06:43 UTC+1 No.411697 Report

ZBrush, absolutely. Mudbox is pretty meh, it's Autodesk trying to stick it's greedy fingers into yet another area of the industry. And 3DCoat is created by a religious extremist/nutjob who you should not support.

ZBrush is the industry standard and will give you the tools capable of creating truly stunning work.
>>
Anonymous 02/25/14(Tue)07:00 UTC+1 No.411698 Report

>>411697

>And 3DCoat is created by a religious extremist/nutjob who you should not support.

Who gives a fuck about that? I'd use a program Hitler made if it were useful.
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Anonymous 02/25/14(Tue)17:38 UTC+1 No.411742 Report

>>411693

Savannah College of Art & Design, but I'm in the program for game development, not 3D art specifically. They still train you heavily in CG, however, and I'm also a Visual Effects minor.
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Anonymous 02/25/14(Tue)17:44 UTC+1 No.411743 Report

Blender. Open source software, only.
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Anonymous 02/25/14(Tue)19:34 UTC+1 No.411762 Report

>>411742

Wow. Expensive school. I'm a poorfag, so I'm looking at state college.
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Anonymous 02/25/14(Tue)20:03 UTC+1 No.411767 Report

>>411690
I´ve made the mistake of buying 3dcoat from steam, and i don´t even use that shit. However, Zbrush is immensely powerful and flexible, has topology and uvw tools that kicks ass, only needs to be purchased once and it will be updated for life, and has a great community, not mention direct compatibility with Photoshop and 3dsmax for workflow. 3dcoat and mudbox sucks ass.
>>
Anonymous 02/26/14(Wed)03:00 UTC+1 No.411917 Report

>>411767

Updated for life huh? That' a huge selling point. It's why I went with Fruity Loops instead of any other DAW.

What about ZBrush's compatability with Maya? I use Maya almost exclusively.
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Anonymous 02/26/14(Wed)03:04 UTC+1 No.411920 Report

>>411917
>Updated for life huh? That' a huge selling point. It's why I went with Fruity Loops instead of any other DAW.

you should make your own sequencer and make your own synths.
>>
Anonymous 02/28/14(Fri)21:10 UTC+1 No.412355 Report

>>411920
>sequencer
>synths

This kills the thread.
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