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File: POS.jpg-(108 KB, 1280x720)
> cleaning up shitty CAD...
Anonymous 06/19/14(Thu)04:58 UTC+1 No.427785 Report

> cleaning up shitty CAD models the client wants optimized.
> CAD program exported almost every surface as individual elements
> Client can't get me better files, too stupid
>decide to try the easy route.
> select all the verts at the edges
> weld those mother fuckers
> get this
> you're a great friend 3ds Max

Guess I'm just rebuilding this POS.
>>
Anonymous 06/19/14(Thu)10:41 UTC+1 No.427792 Report

>>427785
What was that originally supposed to be?
>>
Anonymous 06/19/14(Thu)13:55 UTC+1 No.427796 Report

>>427785
Looks like the normals are fucked. I don't work with 3dsMax, but I assume there's a "recalculate normals" or "fix normals" function?
>>
Anonymous 06/19/14(Thu)22:55 UTC+1 No.427873 Report

This shouldn't be happening, I'm pretty sure you made a mistake somewhere. Did you check your uvs?
>>
Anonymous 06/19/14(Thu)23:37 UTC+1 No.427877 Report

> can import cad models to max and weld it together
> doesn't know how to unify normals
dude just...
>>
Anonymous 06/20/14(Fri)05:12 UTC+1 No.427908 Report

Fucking clients - They are cunts! - short of normals modifiter or joining each face... - might be quicker to remodel it than sort it all out? its a relatively simple object - I'm assuming its just a viual still or video output you are working towards?
>>
Anonymous 06/20/14(Fri)14:51 UTC+1 No.427943 Report

>>427785
I feel your pain OP, I swear everybody has to go through this at some point. I haven't touched CAD, so I'm not sure what the process is on their end, but there MUST be a better way to do this.
>>
Anonymous 06/20/14(Fri)19:07 UTC+1 No.427967 Report

What >>427796
said.

Drop a Normal modifier on that.
>>
Anonymous 06/28/14(Sat)23:04 UTC+1 No.428914 Report

CAD-bro here, what program are you importing the files from?
>>
Anonymous 06/30/14(Mon)15:35 UTC+1 No.429101 Report

Get your point cloud into meshlab!
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