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File: AO.jpg-(117 KB, 2048x2048)
3dsMax noob here - the first...
Anonymous 03/18/14(Tue)22:36 UTC+1 No.415082 Report

3dsMax noob here - the first time I baked my AO and normal maps they came out fine, but there were a few things I wanted to change with the UV and stuff - now when I go to bake them the top 3/4 of them are totally black and then the rest bakes as normal - anyone know how to fix this?

Pic related, I guess some UV layout advice would be appreciated too, as I said I'm a noob.
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Anonymous 03/18/14(Tue)23:44 UTC+1 No.415088 Report

So far, it is looking like very good use of space and very neat, but what is the large black space on top, is that going to be used for additions or is it just blank space not being utilized?
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Anonymous 03/19/14(Wed)00:13 UTC+1 No.415097 Report

>>415088
D-did you read the first part?
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Anonymous 03/19/14(Wed)00:16 UTC+1 No.415099 Report

>>415097
fuck, I read up to "Uv and stuff" and then i saw Uv layout advice.

how is your model set up to be baked, care to post a screenshot of the viewport so we can see the bake setup.
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Anonymous 03/19/14(Wed)00:30 UTC+1 No.415103 Report

Tried to fit everything relevant I could on screen. To be honest I've mostly just been following Millenia's tutorial and adjusting things here and there with my limited 3D knowledge.
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Millenia 03/19/14(Wed)08:53 UTC+1 No.415133 Report

That means you forgot to UV a face and it's stretching across the UV for some reason

it's a weird ass bug but put your UV editor to element selection mode, pick out all the elements one by one in the UV box then hit ctrl + i and planar map from best angle.
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Anonymous 03/19/14(Wed)11:30 UTC+1 No.415137 Report

>>415133
Thanks, that fixed it perfectly - great tut, by the way
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