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Anonymous 11/02/14(Sun)18:06 UTC+1 No.448539 Report

Animator Here.
I want to make a demo reel for both movies or games.
Is it worth it to learn how to animate in 60 fps for a reel?

Or does the frame rate you animate in not matter?
>>
Anonymous 11/04/14(Tue)08:21 UTC+1 No.448787 Report

>>448782
this guy speaks truth. anybody who speaks about technical aspects before the fundamental design of your animation is a toolbag.
>>
Anonymous 11/04/14(Tue)08:50 UTC+1 No.448791 Report

>>448539
Animate in 30 and let interpolation handle the extra 30 when you render out, that way your keyframe poses stay intact with proper ground connection and whatnot, but you increase the framerate.
>>
Anonymous 11/04/14(Tue)06:36 UTC+1 No.448782 Report

You're over thinking it man.

If you're not showing solid animation in your reel to begin with, you're not going to get hired. Focus on the quality of your work before the technical side of your work.

Honestly I'd just use 30 fps as a base mark for your lip sync / acting stuff as well as all your game cycles and stuff.
>>
Anonymous 11/04/14(Tue)05:57 UTC+1 No.448777 Report

Out of curiosity, what exactly do you have to "learn" about 60 fps as ocmpared to any other FPS? The way you animate is the same. The difference is basic math.
>>
Anonymous 11/03/14(Mon)23:12 UTC+1 No.448722 Report

>>448539

Is this concept art for the Banana man reboot?
>>
Anonymous 11/03/14(Mon)21:55 UTC+1 No.448703 Report

>>448542
interested to know what kind of company you work for.
Been working interesting 3d gigs for 2-3 years, no one ever asked any 2d proficiency (although it's obviously a plus)
>>
Anonymous 11/03/14(Mon)22:00 UTC+1 No.448704 Report

>>448542
How do I apply
>>
Anonymous 11/03/14(Mon)22:02 UTC+1 No.448705 Report

>>448704
Online.
>>
Anonymous 11/02/14(Sun)19:27 UTC+1 No.448546 Report

>>448539
>Is it worth it to learn how to animate in 60 fps for a reel?
yes.

but it's also worth learning 24 fps for film integration.
30 fps for game integration.
120 fps for newer digital tv integration.
and 12 fps for television cartoon integration.
>>
Anonymous 11/02/14(Sun)18:31 UTC+1 No.448542 Report

I hire junior animators based on their 2D animations and drawings.
>>
Anonymous 11/02/14(Sun)18:33 UTC+1 No.448543 Report

>>448542
>>
Anonymous 11/02/14(Sun)19:17 UTC+1 No.448545 Report

>>448543
...that's how you get "in". Thats how we hire. If you think you can fiddle some circles and lines in maya and get accepted, you're wrong.
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