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Anonymous 07/19/14(Sat)02:44 UTC+1 No.431976 Report

Anyone have a good idea of what software was used to make this?

Whatever software this is, and similar technique general.

Sorry it appears to be dicks, but I am genuinely interested in the software/technique.
>>
Anonymous 07/19/14(Sat)02:59 UTC+1 No.431980 Report

>>431976
prob maya (possible other software because it depends more on the user then the software)
prob made by modeling the object with a mirror modifier (for seminary) then duplicated and rotated
to make the first link
then those two and duplicated and moved up X(how large you want your dick chain thing)
estimated time half an hour including render
>>
Anonymous 07/19/14(Sat)03:38 UTC+1 No.431986 Report

I'm pretty sure he means the soft-body physics...
>>
Anonymous 07/19/14(Sat)04:03 UTC+1 No.431992 Report

>>431976

Blender
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Anonymous 07/19/14(Sat)13:57 UTC+1 No.432029 Report

>>431976
Fucking kek, You should learn blender.
>>
Anonymous 07/19/14(Sat)15:55 UTC+1 No.432039 Report

>>431976
There's several models of soft-body out there. You can achieve similar results by adjusting different variables. stiffness, springiness, friction, and others. These physics are then saved so disc and used per frame to save memory. They can also be 'baked' into the objects finalizing their paths and interactions.
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Anonymous 07/19/14(Sat)16:02 UTC+1 No.432040 Report

It's Maya, the last dick showes it pretty good. Tension brakes for a second, and thats how you know it Maya.
>>
Anonymous 07/19/14(Sat)20:24 UTC+1 No.432096 Report

>>431976
never thought id find a use for infinity dildoes.
>>
Anonymous 07/19/14(Sat)20:57 UTC+1 No.432106 Report
File: kek.jpg-(125x93)
lol softbody
lol softbody
>>
Anonymous 07/19/14(Sat)22:04 UTC+1 No.432120 Report

>>432106
This is so sexual
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Anonymous 07/20/14(Sun)04:18 UTC+1 No.432166 Report

http://www.youtube.com/watch?v=jgLzrTPkdgI&buffer_share=4ee7c&utm_source=buffer
>>
Anonymous 07/20/14(Sun)05:32 UTC+1 No.432170 Report

I usually use Realflow for my soft body simulations, and this oddly reminds me of that.
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Anonymous 07/20/14(Sun)06:11 UTC+1 No.432172 Report

>>432170
>>432166
There's a description in the video:

Created in 3Ds Max 2013.
Simulated with RealFlow 2012 for around 10 minutes.
Rendered with Vray 2.30.01 for around 62 hours.
i7 3770k @ stock clocks + 16GB RAM

The reason for the excessively long rendertime was the use of high quality indirect lighting, SSS materials (Sub-Surface Scattering) and the high quality of the motion blur.

Each softbody had 5,376 polygons, with the exception of the large one which had 11,648
There's 100 small, and one large.
>>
Anonymous 07/20/14(Sun)20:43 UTC+1 No.432244 Report

>>432172
question.

are you able to bake the physics, than render with viewport 2.0?
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Anonymous 07/20/14(Sun)20:50 UTC+1 No.432246 Report

>>432244
sims can usually be cached and rendered however you want them, but viewport2.0 is probably not going to look as good. The dx11 shaders can do some neat stuff though.

http://www.polycount.com/forum/showpost.php?p=1788097&postcount=2
>>
Anonymous 07/20/14(Sun)22:17 UTC+1 No.432269 Report

>>432246
62 hours or 30 seconds...

i can live with the video not looking so hot.
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