[ 3 / a / adv / an / asp / cgl / ck / co / diy / fa / g / gd / int / jp / k / lit / m / mlp / mu / n / o / out / p / po / sci / sp / tg / toy / trv / tv / v / vg / vp / vr / w / wsg / x]

/3/ - 3DCG

<< back to board
[Delete this thread]

File: Palm.jpg-(472 KB, 1191x905)
Currently I'm just...
Anonymous 08/25/14(Mon)19:42 UTC+1 No.437867 Report

Currently I'm just modeling around for practice. Right now I'm making this cartoon palm tree, not based on any tutorial (I know the texturing is shit, I'm working on my drawing skills).

The leaves are separate elements from the stem.

What I want to do is add a bend modifier, and possibly a taper modifier, to make endless variations of the same tree.

The problem is that the stem and the leaves have different materials.

I can link the leaves to the stem so that they follow move, rotation and scale modifications, but they won't follow the bend modifier if I add one.

I can't attach the leaf elements to the stem element, as this will screw up the stem's UV mapping.

I can't add an edit poly after the Unwrap UVW modifier, and then add a bend modifier, because when I do, the leaves disappear when I try to attach them.

The program is 3DS Max 2013.

Help would be appreciated.
>>
Anonymous 08/25/14(Mon)23:01 UTC+1 No.437891 Report

>>437867
10/10 greatest tree evar
>>
Anonymous 08/25/14(Mon)23:11 UTC+1 No.437894 Report

>>437867
You may try to use ffd modifier
>>
Anonymous 08/25/14(Mon)23:13 UTC+1 No.437895 Report

>>437867
Btw, when you can easily attach them to each other, but select different elements and apply to them different materials. So if you'll do this you'll make two uvw channels in one object.
>>
Anonymous 08/26/14(Tue)10:05 UTC+1 No.437955 Report

>>437894

How is that going to work? Isn't that for kinda sculpting a model with a number of points?

>>437895

But I can't select the separate elements to attach different materials after I've applied the modifiers. The selection gets sort of frozen unless I go down to edit poly again and ruin the stack and go back to start.
>>
Anonymous 08/31/14(Sun)05:06 UTC+1 No.438710 Report

Figured out how to do it.

If anyone wonders, I linked a helper to a face on top of the tree with Motion -> Attachment, and linked the leaves to that.
>>
Anonymous 08/31/14(Sun)07:30 UTC+1 No.438723 Report

>>437867
that tree looks rad man, remind me of crash bandicoot or WoW
>>
Anonymous 08/31/14(Sun)09:02 UTC+1 No.438727 Report

>>438723

Damn, it was actually Crash Bandicoot I was aiming for with my limited drawing skills. Thanks, man.
All the content on this website comes from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster. 4chanArchive is not affiliated with 4chan.