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/3/ - 3DCG

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Anonymous 08/25/14(Mon)18:34 UTC+1 No.437858 Report

I have a question /3/

as a 3d artist i try to have the knowledge of and the skill to create anything. my strongest skills are human/creature anatomy aliens and hard surface sculpting in zbrush.... i tried learning poly modeling in max for cars and such and i faild hard and it wasn't really my thing, i didn't have a feel for it.. same with architecture...

so /3/ is it bad that i can't do these things? should i focus on learning it or just focus on my specialty, which is zbrush
Anonymous 08/25/14(Mon)18:50 UTC+1 No.437861 Report

hows your 2D?
Anonymous 08/25/14(Mon)18:57 UTC+1 No.437864 Report


Start from the basics.
You did what many kids do nowadays, you started with sculpting and now you don't know how to work with poly editing.
Anonymous 08/25/14(Mon)20:13 UTC+1 No.437872 Report


i mean, im ok with poly modeling basic stuff like guns, and treasure chest and pretty much any props, but when it comes to major things like cars and robots space ships i can do crap
Anonymous 08/25/14(Mon)20:17 UTC+1 No.437874 Report


How good ?
Weapons can be more complicated than cars, show me a weapon you modeled.
Anonymous 08/25/14(Mon)20:24 UTC+1 No.437875 Report

Anonymous 08/25/14(Mon)23:10 UTC+1 No.437893 Report

completely the reverse for me can't do (generally) organic but everything else ok
just keep at it
Anonymous 08/26/14(Tue)01:23 UTC+1 No.437908 Report

If you good at character modeling why would you wont t learn something you suck at ?
If you go for another hobby go for real life sculpting, or drawing.
And there is always more to learn about anatomy.
Anonymous 08/26/14(Tue)02:15 UTC+1 No.437921 Report


3D isnt really a hobby for me anymore, im working towards making it a carrer in coming years because it what i do, but knowing i cant create anything thrown at me keeps me up at nights...
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