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Anonymous 11/09/14(Sun)21:26 UTC+1 No.449448 Report

I'm attending a graphic design and art direction course and we're using modo in our 3D Design module. Problem is, I can't seem to find many tutorials and materials online. There's only one book around ("Building 3D Models with modo") and it only gives explanations on which tools do what, doesn't really teach you how to model and such.
I'm completely new to 3D, but as I understand it there are other programs (such as Maya and 3dsmax) which are more used and for which there are more learning resources available.
Do you think my university was right in choosing modo and not going with a more popular choice?
Anonymous 11/10/14(Mon)21:09 UTC+1 No.449639 Report

Anonymous 11/10/14(Mon)21:07 UTC+1 No.449638 Report

OP here, actually they don't give us student licenses (I live in Italy, it's probably different for you Americans). We're supposed to either buy the program or use one of the 30 Macs in the study room equipped with modo, Photoshop, Illustrator, etc.
Our teacher is very busy with his job and he doesn't have office hours so it's not like I could ask him for much extra help.

Anyways, thanks for all the suggestions.
I suppose at the end of the day it's just practice that counts.
Anonymous 11/10/14(Mon)12:08 UTC+1 No.449593 Report

Yes it's good that they're teaching Modo because it's the best modeling tool available and Autodesk is going to be cornered pretty soon by The Foundry
Anonymous 11/10/14(Mon)11:42 UTC+1 No.449592 Report

Also to OP, where the fuck did you look for tuts, heres one from the lynda channel on youtube: https://www.youtube.com/watch?v=srDigqxN8fo, idk if the entire course is free but they all seem to be >5 mins so i guess they are
Anonymous 11/10/14(Mon)11:38 UTC+1 No.449591 Report

Well since he came here to ask for tutorials I guess he already asked at his school and couldn't find any help there, why would you first go to fucking 4chan before asking your teacher to help you? If he can't find help then torrent that shit and learn what you want
Anonymous 11/10/14(Mon)07:54 UTC+1 No.449580 Report

and to OP: maybe there aren't many tutorials for modo specifically but modeling is pretty much the same across programs, just tools and behaviors differ slightly. the concepts are the same. watch videos of people modelling on youtube and you'll start to understand how they approach it. generally it's similar to how you paint/draw, you work from big to small, as in you don't go detailed too fast before you nail down forms
Anonymous 11/10/14(Mon)07:52 UTC+1 No.449579 Report

schools can easily afford general 3d softwares... at my school we have maya, 3dsmax, mari, nuke, etc. don't see why you're so hostile jeez
Anonymous 11/10/14(Mon)00:34 UTC+1 No.449517 Report

Define "teaching how to model"
Anonymous 11/10/14(Mon)00:22 UTC+1 No.449511 Report

He has a student license since he's a student at the school who's official software is Modo. He goes home, he has to do homework on the official software.
Anonymous 11/09/14(Sun)23:55 UTC+1 No.449502 Report

Nowhere in his post does it say he has a student license. I doubt that every graphic design course includes a free copy of an expensive software such as modo so he might just as well have pirated it.
Anonymous 11/09/14(Sun)23:25 UTC+1 No.449490 Report

Did you even read the post? His school chose modo and gave him a student license. He's paying hundreds of thousands for teaching, and wont even get in person help.

People like you make me sick
Anonymous 11/09/14(Sun)23:17 UTC+1 No.449487 Report

Why shouldn't he pirate tutorials? He probably pirated the program itself already.
Anonymous 11/09/14(Sun)23:11 UTC+1 No.449485 Report

Do NOT pirate tuts op!! You're in school for the love of god!!!! Get extra help!!!
Anonymous 11/09/14(Sun)23:10 UTC+1 No.449484 Report

I saw a lot of tutorials floating around on torrent trackers, have you tried those?
Anonymous 11/09/14(Sun)21:32 UTC+1 No.449454 Report

If you have a comprehensive source for "what tools do what" then you should be able to learn a lot from watching tutorials for different software.
The techniques of creating the desired shape in 3D are universal across packages.
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