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Anonymous 07/20/14(Sun)21:23 UTC+1 No.432250 Report

I'm using a surface shader with contour rendering enabled to render out my wireframe in Maya, is there a way to make glass transparent while doing this? I tried upping the out transparency of my shader but i guess that doesnt work with contour rendering.

pic related, I need the glass on the clock to be see through while still showing the wireframe
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Anonymous 07/20/14(Sun)21:26 UTC+1 No.432253 Report

and here is the rest of the clock. worst case ill just delete the glass and render it that way but rendering it out would be even better
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Anonymous 07/21/14(Mon)10:49 UTC+1 No.432361 Report

can't you simply hide the glass, if you don't need to render it?
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Anonymous 07/21/14(Mon)19:23 UTC+1 No.432409 Report

>>432361
Yes, I went ahead and did that for the sake of time even though it doesnt show the wireframe like I want. Would be nice to know how for future models though, i'm probably just overthinking it.
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Anonymous 07/22/14(Tue)11:23 UTC+1 No.432510 Report
File: fixd.jpg-(125x125)
>>432250
>>432250
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Anonymous 07/22/14(Tue)19:42 UTC+1 No.432563 Report

>>432510

Thanks for this! Really helps me see what better topology can do. Also im just going to be saging the thread since I'm done with the model
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