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File: 24d1707c0975672fdd70de5b40bc7cbf.png-(83 KB, 1730x621)
I've got a pretty...
Anonymous 02/25/14(Tue)09:48 UTC+1 No.411713 Report

I've got a pretty specific question

I have a low-poly, flat-shaded human model and I wish to make certain quads perfectly flat. So basically, I don't want to see the two tris as seen in the picture. I want a homogeneous quad.

In Blender, how would I go about doing that? I'm guessing I would need some king of tool to make a face monoplanar?
Anonymous 02/25/14(Tue)09:51 UTC+1 No.411714 Report

(any non-blender tips would help too)
Anonymous 02/25/14(Tue)10:00 UTC+1 No.411715 Report

in 3DSMax there is the Make Planar tool, in the Align bar located under the graphite modeling tools
Anonymous 02/25/14(Tue)10:03 UTC+1 No.411716 Report


Smoothing groups.

Anonymous 02/25/14(Tue)10:09 UTC+1 No.411717 Report

this has nothing to do with making the face actually planar
Anonymous 02/25/14(Tue)10:27 UTC+1 No.411719 Report

Select quads, press space and search for "flatten".
dk72 02/25/14(Tue)14:32 UTC+1 No.411729 Report
File: SmoothingGroups.jpg-(125x64)
look into smoothing groups,...
look into smoothing groups, they control the aspect of light flowing from poly to poly
Anonymous 02/25/14(Tue)18:11 UTC+1 No.411747 Report

How badly do you need it? I have a moderate knowledge of Python scripting, and that would be a nice challenge for me to implement.
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