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Anonymous 07/19/14(Sat)06:31 UTC+1 No.431999 Report

Just finished my character. Any crits?
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Anonymous 07/19/14(Sat)06:59 UTC+1 No.432000 Report

>>431999
He has no head.
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Anonymous 07/19/14(Sat)07:13 UTC+1 No.432001 Report

>>431999
you need to have a shader that mimics the detail the manga has.
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Anonymous 07/19/14(Sat)07:56 UTC+1 No.432006 Report

>>431999

Sword too low poly maybe? How about a normal map?

Fiddle around with sahders and rendering, right now it looks raw like a vagina after pushing out triplets.

Otherwise from what one can tell in that pose etc. berddy gud.

Be free to disregard what I say, I'm a noob.
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Anonymous 07/19/14(Sat)09:31 UTC+1 No.432011 Report

I'm not digging the shader, and the anatomy looks off.

I do like some of the detail though. Try getting setting up a shader that makes your model stand out more. It is too brown/blurry to make out most of it.
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Anonymous 07/19/14(Sat)19:25 UTC+1 No.432083 Report

>>431999
Awful silhouette. I have no idea what I'm looking at.
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Anonymous 07/20/14(Sun)17:34 UTC+1 No.432218 Report

Your character? But this is Gutts from Berserk
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Anonymous 07/20/14(Sun)17:49 UTC+1 No.432219 Report

The proportions of the character and the background are off and make it llook like amateur mwork.
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Anonymous 07/22/14(Tue)21:27 UTC+1 No.432576 Report

>>431999
Maybe an angle that shows the figure better?
it looks accurate, but >>432001 is right, It looks like something the ps2 could spit out
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Anonymous 07/23/14(Wed)17:11 UTC+1 No.432756 Report

>>431999
are those textures ripped from hl2?
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Anonymous 07/25/14(Fri)06:30 UTC+1 No.433085 Report

>>432083
it's the possessed armor from berserk, not really justified that op said "my character"
>>431999
it reminds me of the high quality of art snaketakes.ca has become infamous for, so you are on a good way.
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Anonymous 07/26/14(Sat)00:19 UTC+1 No.433243 Report

>>431999
Sorry anon, no amount of depth of field will save this one
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