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File: fn-tps.png-(68 KB, 680x220)
Say I want to model a high...
Anonymous 03/15/14(Sat)21:43 UTC+1 No.414661 Report

Say I want to model a high poly tactical police shotgun on maya. Where exactly do I begin?
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Anonymous 03/15/14(Sat)21:45 UTC+1 No.414662 Report

begin by opening maya :)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
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Anonymous 03/15/14(Sat)21:51 UTC+1 No.414663 Report

>>414662
Done. Now what?
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Anonymous 03/15/14(Sat)22:36 UTC+1 No.414671 Report

With a reference :)))))))))))))))
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Anonymous 03/15/14(Sat)22:45 UTC+1 No.414672 Report

now close it again and go to youtube, type in maya gun modeling tutorial and hit enter
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Anonymous 03/16/14(Sun)07:14 UTC+1 No.414716 Report

download and install maya
open it
close, uninstall because i don't like maya
install 3ds max instead because of superiority
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Anonymous 03/16/14(Sun)10:58 UTC+1 No.414729 Report

>>414661
>Delete Maya from your pc
>come to the realisation you don't have the gumption to attempt any 3d modelling
>move on with your life
>>
Anonymous 03/20/14(Thu)18:16 UTC+1 No.415384 Report

>pirate Blender
>buy a modelling book
>learn to code a little as well, good to know. C++ is good.
Why Blender you ask?
Because Blender is far more powerful than any other 3D software, all major studios and companies use it.
Example: Iron Man 1,2 and 3 was all done in Blender. Major games like Assasins Creed, Halo 1 through 4, All CoD games was made in Blender.
It also has waaaay more tools and features than any other 3D software.
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Anonymous 03/20/14(Thu)20:15 UTC+1 No.415415 Report

>>415384
avatar was also made with blender's robust mocap suite.
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Anonymous 03/20/14(Thu)22:41 UTC+1 No.415437 Report

>>415384
>Pirate Blender
>Buy Book

Wut

>>414661
Pick 1 part and model that. Make the pump, or make the barrel, or make the sight. When you have all the pieces put them together.

Its a lot less scary and intimidating to go piece by piece.
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Anonymous 03/21/14(Fri)00:04 UTC+1 No.415462 Report

>>415384
>pirate Blender

That's illegal. You should pay the full price.
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Anonymous 03/22/14(Sat)01:15 UTC+1 No.415607 Report

If making a high poly gun like that shotgun, are you supposed to make the whole thing as one mesh, or would it be better to make it as a single object with multiple meshes inside it for different parts?
If you would separate it into different meshes, which areas would you give their own mesh (for example would you make the barrel and the pump under it as one mesh, or would each one have its own mesh?)
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Anonymous 03/23/14(Sun)08:15 UTC+1 No.415797 Report

>>415607
depends. What will you be using this for?
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Anonymous 03/23/14(Sun)08:43 UTC+1 No.415800 Report

>>415607
If you were making a highly detailed prop then obviously you would have to use multiple meshes for individual parts.
Ideally you make your asset whichever way works out best for a particular project. If your physics engine doesn't enjoy intersecting polygons, then that's how it is. If you believe the rendering engine is capable of rendering separate intersecting objects without lighting issues, such as modular buildings and complex spacecraft in general, then you can leave geometry floating, or you have to do extra work so that the end user doesn't notice
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