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/3/ - 3DCG - What did I do wrong?

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What did I do wrong? My first model. 08/30/14(Sat)20:48 UTC+1 No.438662 Report

Just finished my first real model, apart from the shitty renders what are the models flaws?
Anonymous 08/30/14(Sat)21:21 UTC+1 No.438668 Report

there should be a place for your thumb on the first valve slide to kick it out for tuning and the leadpipe closest to the bell should be more round and less square
Anonymous 08/31/14(Sun)04:14 UTC+1 No.438708 Report

Mouth piece should be silver, not gold.
Anonymous 08/31/14(Sun)04:21 UTC+1 No.438709 Report

there are gold mouth pieces but I think it would look more distinct if it were silver.

OP consider the trim on the valves silver as well.
Anonymous 08/31/14(Sun)07:53 UTC+1 No.438725 Report

Looks good but the mouthpiece is really off. It looks like the mouthpiece of another brass instrument. Look up pictures of trumpet mouthpieces.

At the end of the bell there is a thicker ring.

Also what >>438668 said.
Anonymous 08/31/14(Sun)17:51 UTC+1 No.438747 Report

v2.0 now complete with them things yuo get spit out of. also changed some materials.
Anonymous 08/31/14(Sun)19:13 UTC+1 No.438761 Report

mouth piece needs to be longer.
Anonymous 08/31/14(Sun)22:23 UTC+1 No.438803 Report

fixed mouthpiece and made lower caps on valves more edgy(i guess). Gotta work on those renders tho.
Anonymous 08/31/14(Sun)22:31 UTC+1 No.438804 Report

Did you mean for that curve below the mouthpiece to be all weird? Are trumpets really shaped like that? My eye wants it to be a smooth, circular curve, but that might be my ignorance of trumpetmaking.
Anonymous 08/31/14(Sun)22:42 UTC+1 No.438807 Report

The curve is not only up but also away from the valves. Maybe that's why it appears weird to you. But yeah maybe it's just my shitty moddeling.
Anonymous 08/31/14(Sun)23:03 UTC+1 No.438808 Report

>up but also away from the valves
no I'm talking about this curve
Anonymous 09/01/14(Mon)00:28 UTC+1 No.438830 Report

nah It's definitely not a perfect circular shape.
Anonymous 09/01/14(Mon)02:37 UTC+1 No.438836 Report

Well it is in this picture: >>438761
Maybe you just need to buy a less shit trumpet to use as a reference
Anonymous 09/05/14(Fri)04:52 UTC+1 No.439383 Report

Looks like he moved the CVs by hand instead of relying on the glorious machine to do it for him
Anonymous 09/05/14(Fri)05:07 UTC+1 No.439384 Report

>Texture plane with wood table
>Add normal maps, displacement maps if needed
>HDR back ground
>Don't use any of that ray tracing shit for stills
It will look at least 50% better.
Anonymous 09/05/14(Fri)05:13 UTC+1 No.439385 Report


And you didn't tell him the most important rule.
Work on a good metal shader.
Anonymous 09/05/14(Fri)05:18 UTC+1 No.439387 Report

If he isn't that good with rendering I would assume he isn't that good with shader work.

I simple glossy shader with very little roughness should be suffice, right?
Anonymous 09/05/14(Fri)05:24 UTC+1 No.439389 Report

>I simple glossy shader with very little roughness should be suffice, right?

No, the most important part in getting a good final result is working on shaders.

Mental ray, cycles, vray etc.
For metal he needs to tweak fresneling, and at least add a texture for micro surface reflections in the glossy shader.
Anonymous 09/05/14(Fri)07:48 UTC+1 No.439402 Report

Remember to play with the different color shades of brass.
Anonymous 09/05/14(Fri)15:35 UTC+1 No.439434 Report

OP, where's the skellington at?
Our bones aren't being rattled at all.
Anonymous 09/05/14(Fri)21:00 UTC+1 No.439486 Report

thank mr skeltal
Anonymous 09/06/14(Sat)01:22 UTC+1 No.439521 Report

Anonymous 09/06/14(Sat)07:13 UTC+1 No.439549 Report


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