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Anonymous 07/31/14(Thu)23:50 UTC+1 No.434123 Report

When I am modelling a humanoid robot, am I supposed to be sticking pretty closely to human proportions? I'm going to be making fighting mechs with interchangable parts.
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Anonymous 08/01/14(Fri)00:13 UTC+1 No.434126 Report

>>434123
>>>/m/
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Anonymous 08/01/14(Fri)00:14 UTC+1 No.434127 Report

Remember this adage whenever you're faced with a design problem

"It doesn't have to be perfect. It just has to look perfect."
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Anonymous 08/01/14(Fri)00:17 UTC+1 No.434129 Report

>>434127
yeah, I'm just wondering how to make it look perfect
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Anonymous 08/01/14(Fri)01:11 UTC+1 No.434134 Report

Yes. Look up the Golden Ratio in human anatomy and apply it to basically every design ever, human or not. The ratios seen in the human body are nearly universal and you can apply the same concept to pretty much everything you design.
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Anonymous 08/01/14(Fri)01:19 UTC+1 No.434136 Report

>>434123
>>434134
Remember OP, 4:1:2.5. Apply it liberally, and with metallic stockings.
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Anonymous 08/01/14(Fri)01:23 UTC+1 No.434138 Report

>>434123

That depends on how humanoid you want to make it, and what scale you're building it at. As you make the mech larger, the legs will need to be proportionally bigger in order to support the weight of the body, as per square/cube law. Granted, you don't have to actually make it 100%, just make it look plausible.
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