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Anonymous 08/19/14(Tue)01:54 UTC+1 No.436930 Report

Why are my textures overlapping? Shows up in renders too. Depending on the angle one will overlap the other one. Maya here btw.
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Anonymous 08/19/14(Tue)02:59 UTC+1 No.436947 Report

>>436930
Looks like your UV map isn't unfolded. And possibly like you've got some normals inverted.

Did you spend a long time unwrapping a duplicate of this mesh, forget, and then apply the texture to an unfolded version?
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Anonymous 08/19/14(Tue)06:58 UTC+1 No.436961 Report

enable polygon transparency sorting, or disconnect the transparency from the shader
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Anonymous 08/19/14(Tue)07:07 UTC+1 No.436962 Report

>>436961
If it's happening in his renders too, then it's not the transparency sorting (unless for some reason he's rendering with Maya Hardware 2.0)... In which case, he needs to go into Renderer>Viewport 2.0[]>Transparency Algorithm = Depth Peeling.
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