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Why zbrush and not mudbox or...
Anonymous 07/21/14(Mon)13:28 UTC+1 No.432377 Report

Why zbrush and not mudbox or blender sculpting GUI?
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Anonymous 07/21/14(Mon)15:33 UTC+1 No.432384 Report

cuz I tried others and didnt like them, who fucking cares, there are people who use any of those 3 and do better things in it than all /3/ combined
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Anonymous 07/22/14(Tue)05:16 UTC+1 No.432466 Report

>>432377
because z brush handles detail like no other program can right now. you want to sculpt 10-20 million polys well today's your lucky day because z brush handles that much like you were sculpting 1000.

the end product is all that matters and as far as i know, 3dcoat, blender, mudbox and zbrush will all get you there, its a matter of skill... but if you can get past the ui, zbrush gets you their the least painfully.

>>432384
fuck off
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Anonymous 07/22/14(Tue)05:21 UTC+1 No.432469 Report

>>432377
Blender sculpting is utter trash and won't get you past beginner level of detail.
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Anonymous 07/22/14(Tue)05:22 UTC+1 No.432470 Report

>>432466
This man speaks the truth. zBrush will handle the polys like no other. But in addition to that, it also has the best auto retopology tools.

It's a little pricey, but nowhere near as expensive as it used to be and it's interface can be intimidating, but nowhere near as brutal as Blender's.

If you want easy to use and affordable, then 3D Coat is your tool. But if you want good, then there's nothing that touches zBrush.
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Anonymous 07/22/14(Tue)05:55 UTC+1 No.432477 Report

>>432470
And what's even more mind-boggling is that ZBrush is able to handle so many while still being 32-bit and CPU accelerated. Just imagine what it will be capable when the next version comes out that's 64bit... and who knows what other features.
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Anonymous 07/22/14(Tue)07:55 UTC+1 No.432488 Report

>>432377
Cheap. Easy as fuck to use (seriously people post their digital paperweights here all the time). Free updates. Latest update made it especially competitive with ZRemesher.
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Anonymous 07/22/14(Tue)08:59 UTC+1 No.432492 Report

>>432470
i can attest to this, blender has a better ui than zbrush by a fucking mile, sadly its no where near as good when it comes to sculpting.

>>432477
honestly, going 64bit and gpu accelerated will give them an excuse to bloat and underperform. i would like it if they dont fuck the program more than it already is, but name a company that never bloated when they were given the opportunity to.
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Anonymous 07/22/14(Tue)17:08 UTC+1 No.432531 Report

I'd like to give zbrush a try but I just can't get on with the UI. It's all over the place and difficult to get used to when you've used programs that all use similar keys for panning, zooming, etc. That's why I picked Mudbox at first because you can just get straight into it. Are there any custom UI's available by any chance that modify the layout to a more traditional 3D workflow by any chance?
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Anonymous 07/22/14(Tue)20:03 UTC+1 No.432566 Report

>>432531
You shouldn't be using keys for panning and shit in ZBrush. ZBrush is designed for tablet use. If you don't have a drawing tablet, you shouldn't even be touching digital sculpting.
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Anonymous 07/22/14(Tue)20:05 UTC+1 No.432567 Report

>>432566
you dont need a tablet, and it wasnt designed for it. If it WAS, the UI buttons wouldnt be so fucking small, and the UI would overall be much better.

Right now its like an autistic manchild made it, not someone with any vision
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Anonymous 07/23/14(Wed)02:41 UTC+1 No.432616 Report

>>432567
Actually, you do. ZBrush started out as a god damn 2.5D DRAWING software. It's interaction model is based entirely around use of a pen, that's why panning/zooming/rotating feels so weird with a mouse, it's intended for use with the more limited pen, where it works very well.

And if your lazy ass ever bothered to actually look up how to modify the UI, you'd find out you can change the size of those buttons with a single slider, and that you can move ANY button/slider/swatch/brush/whateverthefuckyouwant to wherever the fuck you want around the edges of the viewport. My UI is perfect after I moved things around for my needs, I have no complaints and get on with doing work efficiently.
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Anonymous 07/23/14(Wed)03:18 UTC+1 No.432622 Report

>>432616
sorry, but no. Gb2 polycount, dumbass
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Anonymous 07/23/14(Wed)04:21 UTC+1 No.432633 Report

>>432622
>Gb2 polycount

Please, enlighten us on what any of that has to do with the polycount forum.
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Anonymous 07/23/14(Wed)05:44 UTC+1 No.432646 Report

>>432633
go back there. your buttmad posts are against our /3/ culture
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Anonymous 07/23/14(Wed)06:06 UTC+1 No.432653 Report

>>432492
>no where near as good when it comes to sculpting
indeed.
but sculpting is pointless unless you can map a texture to a displacement modifier.
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Anonymous 07/23/14(Wed)06:12 UTC+1 No.432657 Report

>>432653
>but sculpting is pointless unless you can map a texture to a displacement modifier.
You must be new to 3D, because that's not true at all. Sculpting allows you more freedom to play with the design versus poly-modeling. It also allows you to easily create a highly detailed version to bake a normal map from, and gives you a model to easily create your low poly around a lot quicker than it would have taken you to do it before the sculpting of details on it.

You'll also be able to bake various others maps to a higher degree of quality, such as AO and directional lighting.
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Anonymous 07/23/14(Wed)07:56 UTC+1 No.432677 Report

>>432567
If you can't click the buttons with a tablet, you have poor motor skills and worse hand-eye coordination skills.
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Anonymous 07/23/14(Wed)12:35 UTC+1 No.432722 Report

>>432616
yea, no... ui customizing got broken sometime in the last few versions, so ways you use to be able to customize it are no longer there.

even then, you can't put everything you use on the custom ui menus so you have to use the abortion of a ui that zbrush is to get everything you need.

>>432677
no, they just aren't as accurate as a mouse, and its not something people get use to, using a tablet as a mouse. they are a godsend when doing anything artistic, but when it comes to accurate clicking, there is a reason a mouse still exists and everyone isn't using a tablet as default.
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Anonymous 07/23/14(Wed)13:58 UTC+1 No.432734 Report

>>432722
>no, they just aren't as accurate as a mouse
Proof you've never actually learned to use a tablet, maybe you touched one once and went "ew I don't like this". Tablets are just as accurate as mice, in fact, they are more accurate as they due sub-pixel movement for smoother line curvatures. The cursor on the screen moves with your pen, even while your pen isn't touching the surface, this makes it extremely easy to move your hand and click buttons, it becomes very natural. Imagine if you could print the screen onto a piece of paper, are you saying you would have difficulty tapping these printed out buttons with a pen? If so, you may have a medical issue and should see a doctor soon.
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Anonymous 07/23/14(Wed)15:45 UTC+1 No.432743 Report

>>432734
just stop, dumbass and stop defending pitiful zbrush UI. Its shit with a tablet, without a tablet. The only thing that keeps that pitiful program afloat is its voxel retopology
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Anonymous 07/23/14(Wed)16:37 UTC+1 No.432749 Report

>>432743
>s-stop liking what I d-don't like!

grow up faggot
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Anonymous 07/23/14(Wed)16:40 UTC+1 No.432750 Report

>>432749
The irony
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Anonymous 07/23/14(Wed)17:05 UTC+1 No.432754 Report

>>432657
i guess i worded my statement wrong.

i meant that i find it better to use a displace modifier before sculpting.
seems to make the finish better.
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