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/3/ - 3DCG - rendering time

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rendering time
rendering time Anonymous 02/19/14(Wed)21:29 UTC+1 No.410712 Report

Hi /3/,

That might be a stupid question, but considering how good some games look nowadays, isn't there an animation/rendering tool that would allow me to produce similar results as recent AAA games with minimum rendering times, or even real time rendering ?

I tried a lot of stuff already, Keyshot, Bunkspeed, Maya+Mentalray, Max+Vray, they all claim (except keyshot maybe) to use cuda cores to get fast results, but I don't own a workstation card, only a GTX670.

I have to create some animations for a industrial drawing/design exhibit, and I'm bored of having hours of rendering times ahead of me every time.

For example that ± 5s animation took me about 2 hours to render at 720p 25fps with keyshot and a 4.5GHZ 3570k. Now I'm not expecting the same result from a real-time engine of course, I just want it to look good.

Any suggestions?
>>
Anonymous 02/19/14(Wed)21:32 UTC+1 No.410715 Report

pay your dues
>>
Anonymous 02/19/14(Wed)21:54 UTC+1 No.410720 Report

>>410712
Crytek cinebox looked promising for pseudo real-time rendering.
Don't know what it's status is, otherwise you can always use any engine you wish and deal with it as scripted cutscenes
and simply record the sceen.

You could even use something like Unity and script it so it ran in certain tempo while you captured the screen like have a really heavy scene
that ran at like perhaps a few fps but script it in such a way that it kept the scenestates fixed for certain period while you captured
at intervals to produce a smooth 24, 30, 60 fps video animation.
>>
Anonymous 02/19/14(Wed)22:00 UTC+1 No.410722 Report

>>410712
And it's not a stupid question. 'real-time rendering to video' should have been part of max/maya etc several years ago.
It's retarded it's never been implemented as they already have view-ports that supports real-time shaders.
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Anonymous 02/19/14(Wed)22:01 UTC+1 No.410723 Report

>>410722
this must be a troll. LEARN MAYA. LEARN 3DCG
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Anonymous 02/19/14(Wed)22:10 UTC+1 No.410725 Report

>>410720
A game engine looks like the best option indeed.

I've used unity a bit, and it's definitely not up to the task, even basic soft shadows are broken, the only way to get a decent look with unity is working with lighmaps, which won't be an option for animation.

I'm downloading the Cryengine, will give it a try. It seems possible to export animations from maya to CE, might be easier that way.

Thanks for the answers guys, any more suggestion?
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Anonymous 02/19/14(Wed)22:11 UTC+1 No.410726 Report

>>410723
Not a troll, I have been in CGI for over a decade. If you fail to see the advantage of using direcX/openGL vs offline renderers you're absolutly ignorant.
While there' a big trade off in quality, what you gain in speed and ability to see what you are doing without waiting for test renders well make up for it.
Machinima grade animations targeted for display on the web would have huge potential. ALL CAPS RAGE MEANS MY OPINION IS MORE VALID THAN YOURS.
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Anonymous 02/19/14(Wed)22:13 UTC+1 No.410728 Report

>>410726
kid, read this very carefully:

LEARN MAYA.

LEARN 3DCG
>>
Anonymous 02/19/14(Wed)22:21 UTC+1 No.410732 Report

>>410728
So you're saying you wouldn't want a real-time renderer in the viewport of Maya? Really?

gr8 b8 m8
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Anonymous 02/19/14(Wed)22:22 UTC+1 No.410733 Report

>>410732
turn an age where you can read, kid
>>
Anonymous 02/19/14(Wed)22:23 UTC+1 No.410735 Report

>>410728
A) You're probably younger than I.
B) Even if not, calling someone 'kid' is a douche move.
C) You don't comprehend much /3/.

Consider yourself debunked.
>>
Anonymous 02/19/14(Wed)22:37 UTC+1 No.410747 Report

How is maya's viewport 2.0 btw? Didn't it add in some real-time rendering type features? Max tried to make something halfway in between with that quicksilver crap
>>
Anonymous 02/19/14(Wed)22:37 UTC+1 No.410749 Report

>>410735
>making bullet point lists
>claims to be older than 55
>>
Anonymous 02/19/14(Wed)22:44 UTC+1 No.410753 Report

>>410749
> mouths off on the internet calling people kid.
> claims to be beyond half a century old

trolling on /3/ breaks new ground.
>>
Anonymous 02/19/14(Wed)22:47 UTC+1 No.410754 Report

>>410753
Naptime, youngster. I'm turning out the lights and going to the teachers lounge.
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