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/gd/ - Graphic Design

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Jersou 07/25/14(Fri)10:05 UTC+1 No.167094 Report

rate my sprites for a game im making
tell me what i should improve
first time poster on this baord btw
Jersou 07/25/14(Fri)10:06 UTC+1 No.167095 Report

Jersou 07/25/14(Fri)10:07 UTC+1 No.167096 Report

Jersou 07/25/14(Fri)10:08 UTC+1 No.167097 Report

and that's it so far
Anonymous 07/25/14(Fri)11:05 UTC+1 No.167106 Report
File: Untitled-1.jpg-(125x60)
>>167096just a few...
just a few points

Anonymous 07/25/14(Fri)15:30 UTC+1 No.167123 Report

yeah, keep your pixel sizes the same, use only a few select colors.

and not necessarily just because that's how real pixels work, or for any nostalgic reasons.

the challenge of pixel art is in using optical illusions to create the impression that you're seeing more detail than the limitations should be able to show.

so you can divide your focus in two:

improving the details -- the content -- the picture, of what you want to show in pixels

and learning the optical illusions themselves and how or when to use them
Anonymous 07/26/14(Sat)13:23 UTC+1 No.167283 Report
File: pixelat.jpg-(125x125)
>put 150 bmp song>sync...
>put 150 bmp song
>sync them
Anonymous 07/26/14(Sat)19:11 UTC+1 No.167334 Report

I wonder if the quazi-retro style, that just pretends to be limited, could actually work.
Anonymous 07/31/14(Thu)18:27 UTC+1 No.168227 Report

2/10, You're not good at all. Browse pixeljoin and try imitating their sprites. Maybe you'll figure it out
Anonymous 07/31/14(Thu)22:17 UTC+1 No.168269 Report

>not good

OP I would say you're not great, and you're not worth cash yet. I would say it is however a good start. Do what you love and keep doing it tell it pays the bills. But I would follow this anons advice and go to pixeljoin
Anonymous 07/31/14(Thu)22:54 UTC+1 No.168284 Report

Make it faster so I can match it to my DnB.
Anonymous 08/07/14(Thu)01:01 UTC+1 No.169404 Report

what do you think about my fighter?
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