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/m/ - Mecha

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File: Sluggunner.gif-(17 KB, 77x63)
/m/, I am a vagrant from other...
Anonymous 07/23/14(Wed)02:34 UTC+1 No.11116631 Report

/m/, I am a vagrant from other boards (namely /tg/), and I've been on a mecha kick lately. However, I find that I prefer the western tank-with-legs design over skyscraper-sized Japanese super robots. So what media can you recommend to such a fellow? I'm talking vidya, anime (I'm fully aware that Japs can into boxy tankmechs, i.e. Front Mission, don't think I look down on them or anything), comics, anything else you kind fellows can think of. Maybe you have a big "/m/'s recommended shit" pic you can post.
Anonymous 07/23/14(Wed)02:37 UTC+1 No.11116641 Report
File: votomschart2.jpg-(125x124)
VOTOMSJust go watch VOTOMS...
Just go watch VOTOMS right now.

Gunlord 07/23/14(Wed)02:38 UTC+1 No.11116647 Report
File: 012.jpg-(88x125)
VOTOMs, Gasaraki, Ring of Red...
VOTOMs, Gasaraki, Ring of Red (*very* tank with legs there), stuff like that.
Anonymous 07/23/14(Wed)07:12 UTC+1 No.11117625 Report


Iron Brigade. Iron Brigade is this exact thing.
Anonymous 07/23/14(Wed)07:17 UTC+1 No.11117637 Report
File: shining heresy.jpg-(125x93)
>>11116631dougram, ring...
dougram, ring of red, votoms, and gasaraki
Anonymous 07/23/14(Wed)10:39 UTC+1 No.11118016 Report


What kind of retard throws a game randomly in the middle of a list of other media without specifying?

Learn how to communicate, chucklefuck
Anonymous 07/23/14(Wed)11:23 UTC+1 No.11118113 Report
File: Armored-Core-V-E3-2011-Trailer_4.jpg-(124x70)
>>11116631Armored Core...
Armored Core V.

Keep in mind that aside from ACV, any other game in the AC series will break your western-tank-with-legs rule and enters the ninja-gotta-go-fast territory.
Anonymous 07/23/14(Wed)11:46 UTC+1 No.11118136 Report

What these guys said.
>votoms simulation battle
Anonymous 07/23/14(Wed)11:47 UTC+1 No.11118138 Report

Meant to also add this
Anonymous 07/23/14(Wed)19:29 UTC+1 No.11119426 Report

Hey OP, I'm interested in this stuff too.

Real-time piloting games:

Steel Battalion: Heavy Armor for an amazingly stompy game that'll make you cry with its shitty control scheme. Steel Battalion: Line of Contact for an amazingly immersive mech sim that'll make you cry with its now-gone online community. They're very much worth a Youtube stroll, however.

Chromehounds for another dead game with stompy, inhuman sensibilities.

The entire Mechwarrior (MW) series is good for what you're looking for, too. MW3 and Mektek are pretty modern mecha experiences, though MW3 has some modern-day compatibility issues. MW2 has said issues as well (as well as requiring some appreciation of non-textured 3D graphics) but is easier to get running and even still has a few die-hards in its multiplayer scene.

Heavy Gear 1 and 2 are basically VOTOMs: The Game; both are very good.

Getting even more obscure and deeper in the DOS era than Mechwarrior 2... Shattered Steel was a kinda weird game about shooting aliens with mechs, it was pretty stompy. Earthsiege and Starsiege were big, brutally grim mech games in a similar style to Mechwarrior.

Strategy/tactical games:

MechCommander was very, very good, but the first was extremely hard. MechCommander Gold gives you difficulty options, runs perfectly in Win7, and is currently freeware. MechCommander 2 is more modern but...didn't leave as much of ani mpression with me. It is, however, easier.

Turn-based games:

Missionforce:Cyberstorm was some sort of weird hex-based spinoff of Starsiege, which was reminiscent of Battletech in the same way Starsiege was reminiscent of Mechwarrior.

Front Mission has blocky, but still humanoid, mechs. I like the system and the aesthetic, but the games are generally unbalanced in my experience (late-game in the SNES and the PSX games involves staying back and lobbing missiles at enemies so that they can't retaliate-fire.

Continued next post
Anonymous 07/23/14(Wed)19:31 UTC+1 No.11119431 Report


Comics, movies, et cetera:

Kind of hard to find, honestly. The "real robot" genre is mostly populated by shiny people-mechs, which is sort of ironic given the intent behind the genre. I'd be extremely interested in seeing more "grounded" stuff but there is just so little of it.

Front Mission: Dog Style (lol, title) is a very grim comic in the FM universe. Has a uh, rape scene if that sort of thing bugs you.

FLAG is an obscure, short, and very good anime with varyingly inhuman, particularly utilitarian-looking mecha. It's by the guy who did VOTOMS; basically any of his series are good for this sort of thing, it seems. Be warned about the nature of the show: there are barely any action scenes.
Anonymous 07/23/14(Wed)19:34 UTC+1 No.11119440 Report
File: 3-centurion_small[1].jpg-(65x125)
this nigga knows what's up
Anonymous 07/23/14(Wed)19:36 UTC+1 No.11119456 Report


Tabletop games (I forgot you were from /tg/!):
Dust: Warfare is a miniatures game with some fairly large miniatures. I've never played it, but there are some very, very cool mechs in that game, which look great painted and decent unpainted. Battletech is another sci fi board game that emphasizes combined arms, but primarily features mechs with an extremely industrial, mechanical nature. Energy weapons are prevalent but are balanced against ballistic and missile weapons, and steering during a movement turn takes as many movement points as crossing a hex of open terrain. Try it in Megamek (online client) if you'd like to play but wouldn't like to roll an ungodly amount of dice by hand every turn. The basic mech-on-mech combat is quite fun, IMO, especially with the computer making all the relevant rolls. The client isn't intended to teach you how to play, however, partially to encourage the purchase of actual rulebooks (Catalyst Games is aware of the client but have not pressed charges or anything.)
Anonymous 07/23/14(Wed)19:42 UTC+1 No.11119486 Report
File: Tachikoma.jpg-(125x125)
>>11116631Ghost in the...

Ghost in the Shell. There are Movies as well as a series called Stand Alone Complex, featuring the same characters but sharing different canon. They are basically different timelines. The movies are war prettier, but the show presents the characters and setting more coherently.

Tachikomas 4 lyfe
Anonymous 07/23/14(Wed)19:45 UTC+1 No.11119496 Report

First manga's pretty good too. Dat think tank fight.
Anonymous 07/23/14(Wed)19:50 UTC+1 No.11119521 Report
File: Megamek.jpg-(108x125)
>(Catalyst Games is aware of the client but have not pressed charges or anything.)
They actually named one of the in-canon tactical display suites after Megamek, IIRC.
Anonymous 07/24/14(Thu)13:27 UTC+1 No.11122558 Report

Bump with content. I'm >>11119456 .

If you're into emulation, Metal Warriors is a good, Gundamesque (keep reading!) sidescrolling shooter for the SNES. The mechs are fairly shiny, but they're certainly weightier and more industrial-looking than Gundams are, and out of the six pilotable mechs, only two are humanoid. On top of all that, it's a great game, so long as you use save states; it has long levels, deaths start you at the start of the level again, and it relies on a Continues system.
Anonymous 07/24/14(Thu)13:32 UTC+1 No.11122565 Report

>talking about tabletop games.
On a similar note, if OP can find a GM and some players he can play Mekton Zeta (or Mekton Zero if Talsorian ever releases it).

Tabletop RPG (think D&D) made specifically to target anime mechas like Gundam, Macross, Layzner, and so on. It even had a Gundam version made for Japan that was never released. So if you like tabletop RPGs, then there's that. There's also something like half a dozen other RPGs that deal with mecha.
Anonymous 07/24/14(Thu)13:34 UTC+1 No.11122570 Report

I'm sure that /m/en don't like it, but being from /tfg/

Titanfall is pretty decent, not a true mech sim however since it mixes gameplay styles. It combines both western and jap aesthethics in the design to some extent.

Multiplayer only, however.
Anonymous 07/24/14(Thu)13:42 UTC+1 No.11122584 Report

Oh, jeez. This reminds me of the game I *actually* wanted to talk about, in that big list of games I made.

Hawken is basically Unreal Tournament meets Mechwarrior, and the mechs by far and large look like animated scrapyard refuse. It's actually past utilitarian in the other direction (weapons are incoherent collections of junk rather than realistic/feasible weapons systems) and I don't like that, but the game itself plays so well and has so much immersion factor (muted sound effects, grinding noises when rubbing against buildings, etc.) that I can ignore the ugly mechs. It does have some flaws, though - it's F2P (though you can *destroy* people with the default mech if you're good, and it's entitled to the same performance upgrades everyone else can get), and last I played, the game has some matchmaking problems.

Pic related, it's one of the few cool-looking designs.
Anonymous 07/24/14(Thu)13:58 UTC+1 No.11122614 Report

Yeah, sliding and gliding around in the Berserker feels great. It's even better since most fast-paced mech games tend to be in third person which really is a massive waste, if you ask me. Half the fun of these games is the cockpit porn, MechWarrior is great in that regard.
Anonymous 07/24/14(Thu)16:29 UTC+1 No.11123079 Report

Sage01 07/24/14(Thu)18:51 UTC+1 No.11123686 Report

Mospaeda and Megazone 23 has power armor if that works for ya.

Generic CoD Clone with Parkour and a mech killstreak gimmick. Avoid if you hate call of rehash.
Anonymous 07/24/14(Thu)21:04 UTC+1 No.11124190 Report

That's a bit unfair. The graphics and mech designs may be shit, but the game actually plays very well and there's almost nothing you can transfer to it from CoD.
Anonymous 07/24/14(Thu)21:10 UTC+1 No.11124204 Report

Well, they both are games where you sprint to various rooms to return to a walking pace and fire automatic hitscan weapons at each other and getting headshots is only marginally more effective.

I like that they added parkour to it, and the boarding mechanic is absolutely cinematic, but under a few cool ideas it's...still an MMS.
Anonymous 07/24/14(Thu)21:19 UTC+1 No.11124225 Report

>return to a walking pace and fire automatic hitscan weapons at each other

That's not a mandated playstyle. There are quite a lot of weapons and attachments specifically aimed at hipshooting, and the best strategy in a close encounter is usually to jump and dance about like a pixie
Anonymous 07/25/14(Fri)01:23 UTC+1 No.11125054 Report

The game runs on Source, which means that strafejumping is a thing. Most weapons are hitscan yes, but a large part of playing the game on a higher level involves copious amounts of FAST. Basically, wallruns build momentum. You chain wallruns to go even faster, strafejump on the ground to accelerate/maintain it and keep going like that. Map navigation has some pretty good depth to it and those who prefer to play it like Call of Duty with doublejump will get wrecked by those who propel themself to the speed of sound sporting shotguns. This is mainly a thing on the PC because properly using the games advanced movement is hard on a gamepad and a more proper fanbase is to be found there.

And what's wrong with the graphics? They're nothing revolutionary but overall the game looks nice and the maps have had a lot of design put into them and are filled to the brim with minor details that most people never see. I'm also really curious about what's "wrong" with the mech designs, being a huge fan of them myself because of the very militaristic and "realistic" look they have.
Anonymous 07/25/14(Fri)01:25 UTC+1 No.11125064 Report

>steel battalion
>shitty control scheme
Nigga i will fight you. I read the manual and i suddenly am a goddamn newtype with the controls
Anonymous 07/25/14(Fri)01:27 UTC+1 No.11125071 Report

>shitty control scheme
>he can't pilot a robot when given the chance at real set of controls
Anonymous 07/25/14(Fri)01:57 UTC+1 No.11125175 Report

>Steel Battalion: Line of Contact
My god, what is this beauty?
Anonymous 07/25/14(Fri)02:50 UTC+1 No.11125327 Report

Holy shit, you guys, I meant Heavy Armor. Heavy Armor uses the Kinect and has your jittery-ass on-screen arms doing things you don't want them to do or doing nothing at all. I would never hate on the original SB's wonderful controller, or its honest-to-god vehicular manuevering game mechanics. Sorry about the confusion.

Only the coolest fucking mech game ever made.

Look at this shit. IT'S AN XBOX GAME BUT IT'S IN 720P SOMEHOW.
Anonymous 07/25/14(Fri)02:55 UTC+1 No.11125337 Report

Do you have $300, preferably more? No? Then don't even dream about it. Half this board would gut you just for a chance of owning a complete controller.
Anonymous 07/25/14(Fri)03:01 UTC+1 No.11125357 Report

Damnation. Maybe I'll just grab a couple joysticks and pretend.
Anonymous 07/25/14(Fri)03:04 UTC+1 No.11125366 Report

>Only the coolest fucking mech game ever made
It's cool, but not THIS cool.

Anonymous 07/25/14(Fri)03:12 UTC+1 No.11125399 Report

The campaign wasn't particularly great and the multiplayer is now dead. It's practically a lost game. :c If you still wanna screw around with it, though, you can occasionally find it on eBay and the like. Check locally too, if you want to become some obsessive hunter like I once was, until I realized the real thrill would have been extending my Mechwarrior-borne mecha skillz into a whole new online field.

I'd love to play MWC for its goofiness, but come on, SB was really fucking special. Japanese tank-mechs, balance as a mechanic, gears, a cramped tank-esque cockpit with a plane-esque interface that you could NOT exit for any reason in-game, a persistent online board that fucked with the metagame by having mech availability as a mechanic...if anyone announced an effort to make a spiritual successor for the PC, I'd be enthralled.
Anonymous 07/25/14(Fri)03:18 UTC+1 No.11125414 Report

>Steel Battalion: Line of Contact (Japanese: ???? Hepburn: Tekki Taisen) is a 2004 video game
>It is the online-only (via the Xbox Live broadband gaming service)
>The campaign mode for Steel Battalion: Line of Contact was taken offline on September 30, 2005
Even if you bought in and were there at the right time, you barely had a year to enjoy its campaign mode. Even Chromehounds got a better deal than that.
Anonymous 07/25/14(Fri)03:20 UTC+1 No.11125419 Report

Oh, I should clarify. The original game, Steel Battalion, was SP-only; the game came out originally with no multiplayer, and then later they made a multiplayer game ("Line of Contact"; standalone but using the same mechs and everything) and then rereleased the controller with blue buttons. The period of time that the online world was running, though, I have no idea.
Anonymous 07/25/14(Fri)03:27 UTC+1 No.11125445 Report

though of course >>11125414 quoted it and i didn't see it, fuck
Anonymous 07/25/14(Fri)07:09 UTC+1 No.11126188 Report

>mech designs may be shit
You've gotta be kidding me. That's basically all it has going for it.
Anonymous 07/25/14(Fri)17:50 UTC+1 No.11127319 Report

>I'm also really curious about what's "wrong" with the mech designs, being a huge fan of them myself because of the very militaristic and "realistic" look they have.
They look quite crude and junky, with no sense of confidence or coordination. I do like the way they were animated with motion capture though, the way they move is quite eye-catching
Anonymous 07/26/14(Sat)00:16 UTC+1 No.11128767 Report

>Missionforce:Cyberstorm was some sort of weird hex-based spinoff of Starsiege, which was reminiscent of Battletech in the same way Starsiege was reminiscent of Mechwarrior.

It's originally from Earthsiege, which competed, and lost to Mechwarrior 2.
Also have a snipoff "arena" type game: Battledrome.
Anonymous 07/26/14(Sat)00:17 UTC+1 No.11128774 Report

spin off*
Anonymous 07/26/14(Sat)00:30 UTC+1 No.11128805 Report

you forgot to say Starsiege bro.

yesterday i finished. it was cool.
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