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/tg/ - Traditional Games

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Anonymous 08/19/14(Tue)10:54 UTC+1 No.34248527 Report

Alright, here's the deal.

There's this RPG setting out there where the greatest heroes of myths and legend were not individuals at all. Instead they are magically crafted roles contained in magical masks. When need arises of a particular champion, be it good or evil, the appropriate god often goes and dredges up the appropriate mask, or masks, and then recruits suitable mortals to put them on and transform into that champion.

Now when they transform, the wearer gets access to the mind, body and power of the champion, but this does not overwrite or change their own mind. It's merely a bank of knowledge they can access. As a result, when the gods choose somebody to become a champion, they can't directly control that person, just hope that they chose well enough. Renegade champions are a definite possibility, and have in fact happened in the past.

The physical change on the other hand is total. The mortal will become the champion fully, changing age, ethnicity, appearance or sex to suit their new persona. The process is not known to common people, or even most learned or powerful beings. It is guarded heavilty by the gods and ideally only revealed when a champion is chosen. Due to mutual interest and pact of non-interference, even the evil gods keep this secret.

The idea is NOT that the PC's will be bearers of masks to begin with, but have this revealed to them over a course of time. Of course the villains behind the campaign WILL be mask-bearers, everyone thinking they are the same evil individuals from hundreds of years ago somehow risen from the grave.

This is the setting so far. I'd love to get /tg/'s input on other ideas to try with this. Any thoughts of where to go with this?
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Anonymous 08/19/14(Tue)11:11 UTC+1 No.34248688 Report

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Anonymous 08/19/14(Tue)11:15 UTC+1 No.34248728 Report

>>34248527
Sounds neat, but before we begin;

You're not going to be getting off on this, right?
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Anonymous 08/19/14(Tue)11:18 UTC+1 No.34248758 Report

>>34248728
Dunno about OP but I already did
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Anonymous 08/19/14(Tue)11:23 UTC+1 No.34248805 Report

>>34248527
Check the Jim Carrey movie about this subject matter, it'll contain lots of good ideas!
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Anonymous 08/19/14(Tue)11:28 UTC+1 No.34248853 Report

>>34248527
I think that it would be a good idea to require the bearer to match the mask spirit as closely as possible - you have to be a sassy black female to wear the sassy black female champion mask and so on. That way there's cool drama to see what the characters are willing to sacrifice to unlock the mask's power. Will they divorce their wife of 20 years to become single like the hero, and so on?
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Anonymous 08/19/14(Tue)11:36 UTC+1 No.34248925 Report

>>34248728

Nobody posts anything on /tg/ unless they get off on it. MtG rules threads? Timing and rules fetish. Character optimization threads? Minmax fetish. 40K lore threads? Matt Ward fetish. Etc.
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Anonymous 08/19/14(Tue)11:41 UTC+1 No.34248983 Report

>>34248728
You can't stop fetishes, with access to the internet comes fetishes in all forms.
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Anonymous 08/19/14(Tue)11:43 UTC+1 No.34248990 Report

>>34248853
Boring, it's more fun for them to not mentally align with the role at all.
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Anonymous 08/19/14(Tue)11:43 UTC+1 No.34248998 Report

>>34248853
>you have to be a sassy black female to wear the sassy black female champion mask

That sounds like it makes the whole idea pointless. If there's no discrepancy between role and wearer, there's no conflict.
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Anonymous 08/19/14(Tue)11:50 UTC+1 No.34249076 Report

>>34248527
This book series is about that, and really damn good.
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Anonymous 08/19/14(Tue)11:53 UTC+1 No.34249108 Report

>Renegade champions are a definite possibility, and have in fact happened in the past.
So when one country thinks Robin Hood was a savior of the poor and downtrodden, and another thinks he was a thieving, murderous asshole, it's not just a difference of cultural memory and opinion, but actually two different people inhabiting the role?

Both James Bond and Doctor Who work pretty well in this model. Explains the sudden behavioral differences between the various Bonds.
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Anonymous 08/19/14(Tue)11:56 UTC+1 No.34249136 Report

>>34249108
I would love to see crossovers in this style. Perhaps the old Bond mask user was so in tune with the mask and used it for so long, that he learned to channel it on his own. Meanwhile, the new owner of the mask has his own ideas about what the mask means. They end up working against each other, with none of the outsiders sure which one is real.

It's like all of my favorite shitty superhero identity theft issues!
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Anonymous 08/19/14(Tue)11:59 UTC+1 No.34249161 Report

>>34249108

Pretty much, though of course it's a separate setting.

The only restriction is that there's only ever one mask of each. You can't have two of the same champion running around at the same time, though of course you could have a wearer die (perhaps be murdered?) and a new wearer take over the role.

I'm on the fence about whether the gods would automatically recall the mask upon a wearer's death or whether they will be left there, but cannot be donned until a worthy person finds them (Thor's hammer from Marvel style).
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Anonymous 08/19/14(Tue)11:59 UTC+1 No.34249163 Report

>>34248998
That's why I wrote that the characters should have to decide whether it's worth it to try to conform to the mask spirit, though?
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Anonymous 08/19/14(Tue)12:03 UTC+1 No.34249201 Report

>>34249161

Can the gods recall the mask before your death, should you become unworthy? Or do they have to send a hit squad after you if they want it back?
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Anonymous 08/19/14(Tue)12:04 UTC+1 No.34249215 Report

>>34249161
>You can't have two of the same champion running around at the same time
Well I was talking about a long-term mask owner having it removed from his possession (probably by a god), yet still wanting to continue his work. So he finds ways to continue being the person embodied by the mask, make-up, costume, etc.

Then the mask is given to another person, who assumes the role, but does so in his own way, distinct from the old user. Suddenly the townsfolk have to choose which one is real, the one who looks like the hero, but acts nothing like him, or the one who only kinda looks like the hero, but acts perfectly?
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Anonymous 08/19/14(Tue)12:05 UTC+1 No.34249233 Report

>>34248527
No body cared who I was until I put on the mask.
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Anonymous 08/19/14(Tue)12:06 UTC+1 No.34249245 Report

>>34249076
solid as a steel blade and glowing with true magic
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Anonymous 08/19/14(Tue)12:08 UTC+1 No.34249257 Report

>>34249163

In my mind, the mask roles don't actually have any stipulations on them, it's mostly in how the wearer handles the torrent of information that comes with the mask.

So say you're wearing the mask of a very holy, zealous crusader guy, it might constantly advice you to SMITE BURN PURGE THE HERETICS even though your character wouldn't normally. So there would be kind of a One Ring thing happening there. If you end up giving in then you would probably assume the champion's role fully and more or less try to pretend you were always them, and if you resist you would have a constant sort of internal conflict happen, but nothing that would necessarily fuck you up.

It would totally be up to the player on how they react to it.

>>34249201

No. Once they give a mask out they can't take it away from that champion. So if a champion of a good deity goes crazy and off the rails, there is a real and definite danger at hand.

>>34249215

Interesting idea. It would have to be the old champion giving up the mask voluntarily, though. Which precludes some scenarios (such as someone bitter about losing his/her mask).
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Anonymous 08/19/14(Tue)12:09 UTC+1 No.34249262 Report

>>34248527
the artwork you've posted really makes me think this is a fetish thing

if it was presented in a not fetishy way I'd be totally into it

also, what are the masks like physically? ornate, rigid things? lifelike but rigid? creepy latex ones?
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Anonymous 08/19/14(Tue)12:10 UTC+1 No.34249270 Report

>>34249257
>Which precludes some scenarios (such as someone bitter about losing his/her mask).
Not if they were pressured, coerced or tricked into giving it up, or later came to regret their decision.
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Anonymous 08/19/14(Tue)12:17 UTC+1 No.34249330 Report

>>34249262

I intentionally picked an eye-grabbing pic as I couldn't find a classic pic of someone putting on a mask and changing. Besides, it makes people notice the thread.

The masks look like rigid, almost marble-like stylized images of the champion's face. Imagine you took a classic Greek statue and cut the face off and made that wafer thin. When not worn, they're stored in some kind of divine storehouse temple as a "set", hung up alongside each other with elaborate records of each mask's wearer, their deeds and paintings of their triumphs (evil or good).

>>34249270

Yes, this is certainly a possibility. I can see for example a goddess of trickery and manipulative evil slowly seducing and tricking a good champion into surrendering their mask just as they are about to achieve final victory against her forces.
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Anonymous 08/19/14(Tue)12:28 UTC+1 No.34249435 Report

>>34249330
these concepts remind me of 'mantles' in the eldar scrolls, though admittedly my understanding of those is pretty weak
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Anonymous 08/19/14(Tue)12:41 UTC+1 No.34249558 Report

>>34249435
>eldar scrolls
someone get a drawfag on this
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Anonymous 08/19/14(Tue)12:59 UTC+1 No.34249728 Report

Anyone else wish to offer their 2 cents?
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Anonymous 08/19/14(Tue)13:08 UTC+1 No.34249795 Report

>>34249728
>>34248688
>>34248527
I'm not sure how much money this counts as but why are your pics so weird and fetishy?

I actually don't see how this is a sexual thing aside from the girls being dressed scantily. Are you posting particularly sexy images on purpose? Is this all you found? Was this your fetish the whole time?
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Anonymous 08/19/14(Tue)13:09 UTC+1 No.34249806 Report

>>34249558
To draw what? An eldar scrollkeeper being ignored by the various seers since the keeper's job is to keep record of the past, while the seers' job is to plan the future?

>>34248527
That's a very interesting idea. Could be fun if there was a race between various factions to grab the most masks, à la "Jackie Chan Adventure" or "Xiaolin Showdown"
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Anonymous 08/19/14(Tue)13:12 UTC+1 No.34249826 Report

>>34249806
An interesting mash up of the two settings. Douche.
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Anonymous 08/19/14(Tue)13:15 UTC+1 No.34249852 Report

>>34249826
That would make sense.

Sorry I sounded douchy
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Anonymous 08/19/14(Tue)13:15 UTC+1 No.34249855 Report

>>34248527
>A hero is needed.
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Anonymous 08/19/14(Tue)13:18 UTC+1 No.34249883 Report

>>34249855
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Anonymous 08/19/14(Tue)13:21 UTC+1 No.34249901 Report

I can't believe no one posted pics of this yet
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Anonymous 08/19/14(Tue)13:24 UTC+1 No.34249913 Report

>>34249435
Beware the wrong walking path, anon.
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Anonymous 08/19/14(Tue)13:25 UTC+1 No.34249929 Report

>>34249901
You already did, and then deleted it, then posted it again (With better spelling).

No one particularly cares.
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Anonymous 08/19/14(Tue)13:38 UTC+1 No.34250040 Report

>>34249806
>That's a very interesting idea. Could be fun if there was a race between various factions to grab the most masks, à la "Jackie Chan Adventure" or "Xiaolin Showdown"

Thanks! Though people don't really know the masks exist. Not as common knowledge. You get a revelation from a god or you stumble onto the knowledge by accident (for example by watching a champion die, lose their mask and revert).
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Anonymous 08/19/14(Tue)13:39 UTC+1 No.34250047 Report

>>34250040
Won't there be imbalance when one party member has a mask and no on else does?
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Anonymous 08/19/14(Tue)13:41 UTC+1 No.34250069 Report

>>34248527
I like this, is there a downside to the use of the masks? I'm thinking wear it too long (i'm talking years here) and you begin to turn into the psyche inside it. And once you take it off you can't put it back on again.
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Anonymous 08/19/14(Tue)13:51 UTC+1 No.34250162 Report

>>34250047

Either nobody gets one or everybody gets one. It will be their choice.

>>34250069

Yes, as explained in several places before. Read back in the thread. >>34249330
>>34249257
>>34249161

Another thing to consider is that everybody will believe you are the original champion, returned. Ordinary people won't even believe the mask story if you explain it to them. So you are in a way pidgeonholed into a role with everyone having HUGE expectations on you, which can drive some wearers insane, especially if it turns out they're not as suited for it as the gods thought.
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Anonymous 08/19/14(Tue)13:52 UTC+1 No.34250177 Report

>>34249901
>>34249929
Can't believe no one posted pics of this yet.
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Anonymous 08/19/14(Tue)14:02 UTC+1 No.34250246 Report

>>34250162
Right, but none of those are really downsides. I am thinking of a reason why the wearer would give up the mask other than thinking their work is over/just plain tired of it all.
How about death while wearing the mask is permanent and your soul goes to join the ones already in the mask, joining the gestalt. Could also mean the hero would evolve over time as different souls begin pushing the hero into new patterns of behaviour, allowing an ancient hero to remain relevant to a (slowly) changing world.
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Anonymous 08/19/14(Tue)14:05 UTC+1 No.34250287 Report

>>34250246

Sounds legit, though none of the players will want their PC to die during the campaign so that's not really a downside either.
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Anonymous 08/19/14(Tue)14:14 UTC+1 No.34250348 Report

>>34250287
but death in most RPGs is a temporary inconvenience. This makes it final.
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Anonymous 08/19/14(Tue)14:16 UTC+1 No.34250365 Report

Reminds me of the BBEG plot in the first half of Lamia Daugher quest.
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Anonymous 08/19/14(Tue)14:17 UTC+1 No.34250370 Report

>>34250177
Because you're not on /tv/.
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Anonymous 08/19/14(Tue)14:20 UTC+1 No.34250410 Report

>>34250365

Huh? I don't read quests.
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Anonymous 08/19/14(Tue)14:32 UTC+1 No.34250494 Report

The basic idea behind the scenes was that the big founding story of the kingdom was of a boy who saved the kingdom. And the story kept on repeating itself every century or two.

Classic boy's town gets wrecked by the Dark One's forces, boy grows stronger and finds romance, gets betrayed, gets stronger through betrayal, then sacrifices self to defeat the Dark One.

Only the sacrifice was literal, the Kingdom's prosperity was linked to the story and the powers that be made sure that story was repeated. They forced some kid to lose their town, find their love, get betrayed etc. They even manufactured the Dark One.
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Anonymous 08/19/14(Tue)14:33 UTC+1 No.34250501 Report

>>34250410
No one sane does.
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Anonymous 08/19/14(Tue)14:39 UTC+1 No.34250562 Report

>>34248527
But can you take off the mask once you put it on?
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Anonymous 08/19/14(Tue)14:49 UTC+1 No.34250648 Report

>>34250562

Yes. The more you have used it, however, the more disconcerting and even painful it gets. If you have used the power of the mask to do a bunch of big shit then taking it off will be like going cold turkey after being a crack addict.
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Anonymous 08/19/14(Tue)14:58 UTC+1 No.34250737 Report

>>34250648
It certainly sounds interesting, but it also reminds me quite a bit of the Power Rangers. You mention that the PCs won't know that they're the mask bearers, but how will you keep that from them?
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Anonymous 08/19/14(Tue)15:06 UTC+1 No.34250810 Report

>>34250737
Is it hard to keep it from them when they aren't wearing the masks yet?
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Anonymous 08/19/14(Tue)15:21 UTC+1 No.34250960 Report

>>34250810
Yes, so you only make them encounter evil masks so the out of game assumptions they make is that they won't be donning them.

Out of curiousity, which part of this is your fetish?

Is it becoming other people?
I'm always curious to learn about other peoples psyche.
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Anonymous 08/19/14(Tue)15:29 UTC+1 No.34251045 Report

>>34250960
I'm not OP or the other guy you were talking to.
My fetish is transformation of others and the following mental trauma. This doesn't really tickle my fancy fully since they have a choice, more fun when it's involuntary
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Anonymous 08/19/14(Tue)15:33 UTC+1 No.34251080 Report

>>34251045
Got it, so it's a little like sadism, something about crushing other peoples will and self-image and having perverse empathy for their horror.

I'll say that in my opinion the good hero masks shouldn't be hinted at until close to the time the party finds them.

Keeping players OOC surprised is part of the fun, so you can't even hint.
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Anonymous 08/19/14(Tue)15:41 UTC+1 No.34251174 Report

>>34250737
>It certainly sounds interesting, but it also reminds me quite a bit of the Power Rangers

Nothing wrong with that
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Anonymous 08/19/14(Tue)15:55 UTC+1 No.34251328 Report

>>34248527
Already exists, called pheonix lords, 40k muh nigguh
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Anonymous 08/19/14(Tue)16:24 UTC+1 No.34251669 Report

>>34251328

I think he meant in a good setting.
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Anonymous 08/19/14(Tue)17:04 UTC+1 No.34252291 Report

>>34251328

Also not so much.
the Phoenix Lords are known about and grieved for, in Op's setting they are unknowns. Also, PL's have their soul eaten and loose all control and sense of self while retaining their physical characteristics, the other way round to OP's.
but other than that yeah, identical...
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Anonymous 08/19/14(Tue)17:14 UTC+1 No.34252430 Report

>>34249330
>The masks look like rigid, almost marble-like stylized images of the champion's face.
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Anonymous 08/19/14(Tue)17:16 UTC+1 No.34252462 Report

>>34250287
Or turn it on it's head, and have the PCs be the mask personae. You die, you select a new 'host' which means a new twist on the character. Sort of an extreme version of Paranoia's clone system. If you're brave, the new mask host could be semi-randomised.
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