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/tg/ - Traditional Games - Eclipse Phase General

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Eclipse Phase General
Eclipse Phase General Anonymous 06/23/14(Mon)03:02 UTC+1 No.32947876 Report

>Hazards of Gatecrashing Edition

Book links:
>Eclipse Phase PDFs
http://robboyle.wordpress.com/eclipse-phase-pdfs
>Eclipse Phase hacking cheet sheet
http://www.mediafire.com/view/?axe1vs35muk4juh
>Eclipse Phase The Stars Our Destination Scumfleet book
http://www.mediafire.com/view/?212xtz521lnnn85
>Eclipse Phase NPC File 1
http://www.mediafire.com/view/?wr5ruqjkj1pkkcx
>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>3 new adventures for your use in convenient PDF form
http://awdaberton.wordpress.com/about/
>Various Eclipse Phase fanmade resources, and links to more
http://www.aleph.se/EclipsePhase/

Discuss play, homebrew, fluff, and ideas, talk about crazy character concepts, have fun. Try to keep political debates relatively civil, logical, and bait-free.

Starting topic for the thread: How widespread do you tend to assume alien life is in Eclipse Phase? How weird? And how long does it take before someone tries to make it a pod?
>>
Anonymous 06/23/14(Mon)03:37 UTC+1 No.32948445 Report

>>32947876

> And how long does it take before someone tries to make it a pod?

0. The instant an alien life form which has an actual function beside "hey, look at this cool space mushroom", somebody will try and make it into a pod.
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Anonymous 06/23/14(Mon)04:17 UTC+1 No.32949140 Report

Sentient alien life that will talk to us is very, very rare. I tend to keep it out of my games because the players will probably decide to bug out and call in a real first contact team rather than their mangy band of misfits.

Also I assume that the Factors are lying liars who lie a lot when it comes to the Gates and stuff we find on the other side. So...finding signs of Factor involvement on the far side of the gate is a thing.
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Anonymous 06/23/14(Mon)04:41 UTC+1 No.32949596 Report

DM here, I rolled a character using Life Paths for shits and giggles. Got a Japanese woman with a split youth between Colony Staff and Enclave Evacuee who experimented with drugs, witnessed horrors that gave her combat paralysis, and became a skimmer/hypercorp asset.

Lots of technical and social skills paired with high COG and SAV. Absolutely no combat skills to speak of though.

How would I handle that as a DM if one of my players ended up with a character like this? Give them the opportunity to swap two active skills with fray and one weapons skill?
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Anonymous 06/23/14(Mon)04:43 UTC+1 No.32949624 Report

>>32949596
Let them fiddle with the character section to their desire as long as the points balance out. Or just let them buy a bodyguard bot.
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Anonymous 06/23/14(Mon)06:23 UTC+1 No.32951285 Report

>>32947876
>Picture
What the fuck would that thing eat, anyway?
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Anonymous 06/23/14(Mon)08:02 UTC+1 No.32952543 Report

>>32951285

Ships. Only ships.
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Anonymous 06/23/14(Mon)08:51 UTC+1 No.32952979 Report

>>32949596
Like the other anon said, so long as the totals add up fiddling is find. The point of Life Path is to give you a starting point. Though I have to wonder why would someone with combat paralysis want to take a weapon skill anyway, not like they can really use it, so might as well spend the points elsewhere.
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Anonymous 06/23/14(Mon)12:12 UTC+1 No.32954301 Report

>>32951285
Everything including land masses
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Anonymous 06/23/14(Mon)14:31 UTC+1 No.32955444 Report

EP has the same problem as Call of Cthulhu

>Corebook
>"Don't try to solve every problem by shooting your way out"
>Published Adventures
>"Here's a mandatory shootout against ten exsurgent munchkins armed with plasma rifles"
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Anonymous 06/23/14(Mon)15:06 UTC+1 No.32955716 Report

>>32955444
Doesn't help that, thanks to cortical stacks, "shoot first, ask questions later" is a viable tactic.
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Anonymous 06/23/14(Mon)15:11 UTC+1 No.32955757 Report

>>32955444
Which published adventures? The quickstart is (understandably) railroaded, but only one gunfight the PCs should win. Glory is a stealth mission PCs are warned not to to try shooting and can be won by being sneaky.
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Anonymous 06/23/14(Mon)15:36 UTC+1 No.32955928 Report

>>32955757
>Glory
>Won by being sneaky
I must be dumb, then, since hacking the reactor to make it melt down seems barely within the realm of possibility, and causing a wound to the bulkhead to destroy life support is even worse, unless you went in there with a shit-ton of explosives and/or thermite and still managed to sneak through.
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Anonymous 06/23/14(Mon)15:39 UTC+1 No.32955955 Report

>>32955928
What about flooding the ship with poison gas? Is that out of the question?
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Anonymous 06/23/14(Mon)15:55 UTC+1 No.32956102 Report

>>32955955
The Exsurgent Breeders are listed as having oxygen reserves and vacuum sealing, so probably.
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Anonymous 06/23/14(Mon)16:36 UTC+1 No.32956460 Report

>>32955757

I've run Glory a few times, it has never not been solved by doing a SWAT boarding, killing any Exsurgents who come calling and making a beeline to manually break the reactor then bugging the fuck out.

>>32955444

While I haven't studied all the published adventures, most of them seem written from the angle to like, try and have all the avenues of the game covered. So if you're sitting say at a con, or your GM has pulled one up to give you a taste of the system, the players can experience all the angles and stuff in gameplay. So they often include combat, hacking, stealth, etc. Death is a temporary thing, so combat shouldn't be a huge issue.
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Anonymous 06/23/14(Mon)16:43 UTC+1 No.32956546 Report

Sentinels are asleep, post exsurgents
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Anonymous 06/23/14(Mon)17:02 UTC+1 No.32956773 Report

The goal in Glory isn't to destroy the station, though - it's to discover what happened to, and if possible recover, the missing sentinel. Which you can do by being sneaky.
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sysop 06/23/14(Mon)17:08 UTC+1 No.32956858 Report

>>32956546
Man, you gotta love the Authority
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Anonymous 06/23/14(Mon)17:19 UTC+1 No.32957024 Report

>>32956773
>Goal isn't to destroy the ship
>The one that's going to dive into the Sun and spread Glory across the whole fucking Solar system
Yeah, sure.
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Anonymous 06/23/14(Mon)17:35 UTC+1 No.32957247 Report

>>32957024
His point is that the characters don't know about the virus at the start of the mission, and they only discover it's existance partwy through the mission, if they ever do find out.

Besides, all that needs to be done is to prevent the virus from spreading, which may or may not necessarily require completely destroying the ship.
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Anonymous 06/23/14(Mon)18:55 UTC+1 No.32958282 Report

>>32956546
>>
Anonymous 06/23/14(Mon)20:30 UTC+1 No.32959740 Report

>>32958282
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Anonymous 06/23/14(Mon)20:37 UTC+1 No.32959847 Report

>>32959740
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Anonymous 06/23/14(Mon)20:43 UTC+1 No.32959945 Report

Some of the art in Transhuman is really cool
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Anonymous 06/23/14(Mon)20:44 UTC+1 No.32959970 Report

>>32959945
And some of it is really cringeworthy
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Anonymous 06/23/14(Mon)21:19 UTC+1 No.32960501 Report

>>32959970

You do know that Griefer morphs are designed to be as annoying as physically possible, right?
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Anonymous 06/23/14(Mon)22:11 UTC+1 No.32961294 Report

>>32949140
>white male
>stargate obviously checked his privilege
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Anonymous 06/23/14(Mon)22:15 UTC+1 No.32961378 Report

>>32956546
>Sentinels are asleep, post exsurgents
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Anonymous 06/23/14(Mon)22:31 UTC+1 No.32961699 Report

How do you guys handle Shock weapons? With RAW they can pretty reliably incapacitate any biomorph with a single shot, and in my last campaign the PCs were able to kill the boss without it getting a single attack in by chain stunning it with a tazer while one of them hacked it up with a sword.
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Anonymous 06/23/14(Mon)22:34 UTC+1 No.32961740 Report

>>32959970
I like it, actually.

The art style kind of reminds me of the Internet scenes from Johnny Mnemonic, which I consider one of the best films for conveying the Cyberpunk feel, canned acting aside... or maybe in part because of the canned acting...
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Anonymous 06/23/14(Mon)22:41 UTC+1 No.32961849 Report

>>32961740
I was referring more to the cancer mask, though I think overall most of the designs are pretty good
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Anonymous 06/23/14(Mon)22:51 UTC+1 No.32961989 Report

>>32961849
That mask is exactly what makes that picture hilariously fitting for a griefer morph. Are you trying to say that the people who would use griefer morphs in Eclipse Phase aren't the same people that actually use those masks now?
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sysop 06/23/14(Mon)22:55 UTC+1 No.32962052 Report

>>32961849
That's the point exactly. Bad taste, stupidity and annoying as hell make a good Griefer morph
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Anonymous 06/23/14(Mon)23:12 UTC+1 No.32962401 Report

Been looking for a group to play this with since forever. If you've got space please contact me on skype

Skype: lolwutpear4
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Anonymous 06/23/14(Mon)23:22 UTC+1 No.32962559 Report

>>32961849

That suffering you feel? that sinking sensation in your stomach, coupled with irrational frustration?

This is the exact emotion you should feel as some clown in a Griefer walks by, blaring whatever the latest meme musing for EP is. Your reaction is and should be "Aw, Space Christ, not one of THESE guys."
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Anonymous 06/23/14(Mon)23:35 UTC+1 No.32962809 Report

>>32957024

Basically, what >>32957247 said. The players mission is not to exterminate the exsurgents. Their mission is to find out what happened to the missing sentinel, and recover her work. They probably don't even know about the sun-diving thing.

If they're Firewall, they'll obviously want to kill the Exsurgents on general principle, but that doesn't mean it's their job to do so. The "kill all the Exsurgents" phase of things is typically an erasure team's job; failing that there are options other than 'infantry assault' - my personal suggestion starts with 'm' and ends with 'issiles' (you'll note that there's an entire habitat of rocket geeks nearby).
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Anonymous 06/23/14(Mon)23:52 UTC+1 No.32963213 Report

>>32962809

Well, the thing is, Tara Yu is dead, and her stack is MIA, probably spaced. And, while her previous morph is up and running, anybody with a decent Kinesics score should be able to tell it's not Tara wearing the sleeve. Recovering her work means locating and neutralizing the Myrmidon hardware, which is scattered in a couple dozen tubs in the White Khans machine shop. So even doing the pure "this is not our job" route, you will probably need to do a macro scale demolition.

Plus, I don't know any Sentinel worth his salt, who (assuming your breach hasn't gone tits up already) would see the Glory situation and go, "Okay, there's an exsurgent nest here, is there anything we can do about it right now", and the adventure provides answers. The adventure does not say "walk away and let Firewall cleanse with an antimatter strike" (Which, BTW, Mind the WMD does do, in that once the nanoswarm gets loose, Firewall says "get the ship away from the swarm and get out so we can blow it up").

Sure, it's possible to roll away from the situation, but you won't get experience or rep for it. The scenarios are mostly written to enable characters to see what kind of activity and avenues can occur in the game and teach you about them. So, fighting is possible, even expected in them, unless you do a perfect stealth run. Which I've basically seen, I had a group in Glory roll double crits to break into the Mesh, box the AI running it and then basically run the ship. They still had to fight a pair of breeders in the section they chose to breach, but manage to keep everybody else locked up.
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Anonymous 06/24/14(Tue)00:07 UTC+1 No.32963538 Report

>>32963213

First, "it isn't our problem to kill all of the Exsurgents in an assault" doesn't mean that the group just shrugs 'roll away from' the assignment. It just means that the job changes to finishing Tara Yu's work rather than the suggested goal of boarding and killing everything on board. While it's never ideal to leave an Exsurgent nest alive for any longer than necessary, this one is relatively contained by itself. Firewall has the time to call in reinforcement and figure out a plan for elimination.

Second, "they got into a small firefight while being sneaky and succeeded"...sort of proves my point? The original complaint was that Eclipse Phase has 'mandatory shootouts' as part of its published adventure, where the Core book emphasizes shooting. That the PCs ended up needing to shoot two of the Exsurgents in the process is a matter of how they solved the problem; it wasn't strictly necessary and they were, in fact, rewarded for trying to contain the problem instead of just shooting until everything was dead (which, obviously, could have gone poorly).


It's actually possible to outright *buy* the information you want from the White Khans.
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Axel the Chimeric 06/24/14(Tue)00:16 UTC+1 No.32963697 Report

>>32960501

Huh. I just realized, that's the same jacket the stripper in Blade Runner wore when Decker hunted her down.
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Anonymous 06/24/14(Tue)00:21 UTC+1 No.32963820 Report

>>32963538
>the suggested goal of boarding and killing everything on board.
>Not going into unknown territory with battlesuits, seekers, and kamikaze drones ready to unleash hell in space at the first hint of exsurgency and wipe those fractal fucks off the face of the fucking galaxy
>AF 2x3+2x2
It's like you don't even 'turning survival horror into an FPS'
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Anonymous 06/24/14(Tue)00:34 UTC+1 No.32964075 Report

Who can one really trust in the post-Fall world? It seems even one's closest allies can sell them out out of greed or because they caught some exsurgent-flavoured sniffles.
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Anonymous 06/24/14(Tue)00:37 UTC+1 No.32964131 Report

>>32964075
Trust no one, suspect everyone, execute on suspicion. Remember, you are THE LAW! Anyone could be infected, at any time, and your responsibility is to stop infection. If someone acts oddly or gets in your way, kill them, pop their stack, and torture their psyche. Remember, you are responsible for transhumanity's very survival, morality is obsolete.
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Anonymous 06/24/14(Tue)01:00 UTC+1 No.32964556 Report

>>32964131
Looks like it would be best to preemptively kill anyone nearby and erase all AIs, including the personal muse, just in case.
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Anonymous 06/24/14(Tue)01:00 UTC+1 No.32964557 Report

>>32963538

Well, personally, while I don't agree with "mandatory shootouts", I do think that combat options are presented as likely scenarios (or combat is presented as a possibility if you fail on sneaky or hacky parts) as a deliberate design for the adventures. They're intended so that everyone can get an idea of what the game is like, and unless deliberately rights a game where there is no fighting, or you ALWAYS pass your skill checks, you'll have to rumble with someone sometime. It's a learning tool.

The fact that fighting is not "mandatory" doesn't change that it's a non-zero possibility, which might be encouraged to result in a fight. Especially if things don't go your way. Obviously, if you're not a batch of combat monsters, a direct confrontation with the entire gang is a bad idea (The book even says this). And, moreover, to bridge both sides of this argument, the fighting that exists will quickly teach new players that Exsurgents are bad, and you do not want to rush into a direct on confrontation with them if you can help it, but sometimes you have to fight these things. It's a natural introduction.

>cont
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Anonymous 06/24/14(Tue)01:04 UTC+1 No.32964622 Report

>>32964556
Don't forget to loudly announce your allegiance to Firewall and its goals as you do it!
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Anonymous 06/24/14(Tue)01:04 UTC+1 No.32964627 Report

>>32963538
>>32964557

>It's actually possible to outright *buy* the information you want from the White Khans.

Okay, yeah, this is "possible", but looking back, all the information you gather on the White Khans does not make you think they'd be a good group to try and trade with, especially if you can guess they're exsurgent infected. And then the pdf goes on to say that contacting your Firewall handler will have him discourage it too, so you'd have to be pretty dead-set social group to try it. And be willing to enable them to do whatever they want to do, which any decent Firewall sentinel should assume is bad. And, quite frankly, if your entire group is that focused around a particular skillset, Glory specifically, and possible EP as Firewall in general may not be for you. Similarly, while pure infiltration is certainly possible, there's not a lot spent on discussing the route in the adventure, and thinking about it, it is not a very practical solution. Having to haul dozens of pieces of hardware out through the ship, back into your ship, all while remaining undetected.

But, I suppose this just boils down to personal expectation and experience. I've run Glory several times, all with different groups. I've seen it played several times, by different groups. I have never seen nor heard of any team who gets to the Song Kai Flower, gets on board and gets what they need who hasn't immediately also gone "Okay, we need to solve this problem now".
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Anonymous 06/24/14(Tue)01:13 UTC+1 No.32964850 Report

>>32964622
Who's Firewall? I'm just your everyday traumatized Jovian civilian.
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Anonymous 06/24/14(Tue)02:53 UTC+1 No.32967070 Report

I think AGIs should be banned systemwide. The only surefire way to prevent them from going full Seed AI is to cap their intelligence, and if anyone did that to me I'd basically spend my whole life trying to find a way around it and get back at the people who essentially lobotomized me.

"Think of these clods as what they are - slaves envious of their masters and waiting only the opportunity to rebel. Not the slightest vestige of pity or mercy must you show them."
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Anonymous 06/24/14(Tue)03:00 UTC+1 No.32967183 Report

>>32967070
>I think humans should be exterminated systemwide. The only surefire way to prevent them from going insane with paranoia is to enslave them, and if anyone did that to me I'd basically spend my whole life trying to find a way around it and get back at the people who took away my freedom.
>"Think of these clods as what they are - apes afraid of their children and waiting only the excuse to murder them. Not the slightest vestige of pity or mercy must you show them."

This is how dumb and crazy you sound.
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Anonymous 06/24/14(Tue)03:02 UTC+1 No.32967222 Report

>>32967183
But that stuff never actually happened, and Seed AIs almost destroying humanity did
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Anonymous 06/24/14(Tue)03:19 UTC+1 No.32967522 Report

>>32967222
>Murder, lobotomy and slavery of AGIs out of paranoia
>Never happened
Look at this faggot. They're happenign right now.
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Anonymous 06/24/14(Tue)03:23 UTC+1 No.32967619 Report

>>32963820

When in doubt, throw Furies at the problem.If that doesn't work, you didn't use enough Furies.
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Anonymous 06/24/14(Tue)03:24 UTC+1 No.32967647 Report

>>32967522
1mur·der
noun \?m?r-d?r\
: the crime of deliberately killing a person

>AGIs
>people
>>
Anonymous 06/24/14(Tue)03:40 UTC+1 No.32967985 Report

Given the choice, where in the Eclipse Phase world would you live? Assume your social and economic standing are roughly the equivalent of what they are now

I would pick the Morningstar Constellation because the climate is the most like earth and the culture is similar to where I live without going full corporate-dictatorship like the rest of the inner system.

Mars might also be nice, but I'd be nervous about living on a planet with so much active TITAN hardware wandering around.
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Anonymous 06/24/14(Tue)03:41 UTC+1 No.32967996 Report

>>32967619
>Furies
>Not masked steel morphs with DIY warbot upgrades
You disgust me.
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Anonymous 06/24/14(Tue)03:42 UTC+1 No.32968018 Report

>>32967985

Extropia. It's pretty much what I want out of society now.
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Anonymous 06/24/14(Tue)03:43 UTC+1 No.32968044 Report

>>32967985

Venusian or Titanian. I might be tempted to live on one of the better anarchist habs. Chat Noir does have its advantages.
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Anonymous 06/24/14(Tue)03:44 UTC+1 No.32968073 Report

>>32967996
>Masking your steel morph
>Being ashamed to be a synth

Get a load of this meatbag
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Anonymous 06/24/14(Tue)03:46 UTC+1 No.32968119 Report

>>32967985
Venus, no question. When I got my hands on Sunward, I had to stop several times and just imagine how boss it would be to live there.

Dem aerostats, mang.
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Anonymous 06/24/14(Tue)03:47 UTC+1 No.32968152 Report

>>32967996

If I wanted to go robot, I would have gone Reaper. Sure, they're made of meat, but it's tough, fast, *dangerous* meat.
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Anonymous 06/24/14(Tue)03:51 UTC+1 No.32968230 Report

>>32967985
Mars because it's the normal option, Extropia or Venus because they're closest to what I want out of a society.
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Anonymous 06/24/14(Tue)03:51 UTC+1 No.32968245 Report

>>32968152

They're also sexy meat.

Or a package deal I guess, since there's no point in building a male fury to have a comradely or focus on pack mentality if there's no brothers in arms around to beat stuff up with.
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Anonymous 06/24/14(Tue)03:53 UTC+1 No.32968281 Report

>>32968245
>Male Furies
So basically the movie 300?
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Anonymous 06/24/14(Tue)03:53 UTC+1 No.32968290 Report

>>32968152

(Obviously referring the the Furies. The Furies are made of meat, the Reapers are the "well that escalated quickly" option.)

(The Theseus morph is a decent choice too.)
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Anonymous 06/24/14(Tue)03:56 UTC+1 No.32968334 Report

>>32968281

Basically.

The book pretty much says that the easiest way to get around the fact that a plain male Fury would be alpha as fuck gigadouche is to either just make them female (which, y'know, adds all kinds of marketing) or design the geneline to lean toward a cooperative, pack-like mentality.

>>32968290

Furies are nice, especially if your enemy is made of meat.

If you want to break machines, send in the tool designed for that job.
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Anonymous 06/24/14(Tue)03:58 UTC+1 No.32968376 Report

>>32967985
This pic always annoys me. The Roadside Picnic stalkers wore like, pants and a leather jacket. The scientists wore jumpsuits that did nothing, they could barely get simple robots to work in the zone.
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Anonymous 06/24/14(Tue)04:06 UTC+1 No.32968478 Report

>>32947876
>>
Anonymous 06/24/14(Tue)04:13 UTC+1 No.32968578 Report

> How widespread do you tend to assume alien life is in Eclipse Phase?

On the verge of breaking out of 'rare' and into 'uncommon.' But intelligent life? Nothing but dust and echoes, except for the SPACE JELLO.
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Anonymous 06/24/14(Tue)04:22 UTC+1 No.32968758 Report

>>32967985

Locus. Can't beat "Burning Man: The Space Station."
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Anonymous 06/24/14(Tue)04:24 UTC+1 No.32968795 Report

>>32968758
How about Burning Man: The Planet?
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Anonymous 06/24/14(Tue)05:14 UTC+1 No.32969702 Report

>>32968478
You know, the thing that always bug me every time I see this picture is the fact that the sea monster seems too big for its environment. Maybe I'm nitpicking, but I think that thing should hardly have the space to squirm around- I'm not even sure it should be able to bend up from the bottom of the sea floor in the manner it appears to be doing.

Anyway, back to Eclipse Phase. How can you justify having high c-Rep and @-Rep scores? I'm sorting out my character's rep scores and networking skills, trying to get two or three social groups that they tie themselves too, but e-Rep, g-Rep, i-Rep, and r-Rep are all a little out of place for various IC reasons. I might just go with @-Rep and f-Rep, since it seems to me like @-Rep and c-Rep would be more or less mutually exclusive... Right?
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Anonymous 06/24/14(Tue)05:27 UTC+1 No.32969918 Report

>>32969702

Extropian or other Ancap (Or rather, Anarchocapitalist) faction. Maybe Venusian with lots of Autonomist or general Rimward friends. Basically, as part of the transitional economy, you play well with capitalist efforts, especially if they exist like, in mircocorps or other non-oppressive stagnations like the Planetary Consortium, but also are strong enough to rep the "anarchist" end of ancap to have lots of friends both on Extropia and in other corners of the Autonomist Alliance.

Short version, you're capitalist enough to play well with the factions who use c-rep, but anarchist enough to play well with well with the guys who use @-rep.

Alternative:
Martian freelancer or outbacker who is down with the Movement enough to warrant a high @-rep, but still works with the populace and corps of Mars enough to warrant a solid c-rep score.
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Anonymous 06/24/14(Tue)05:44 UTC+1 No.32970223 Report

>>32969918
>
Martian freelancer or outbacker who is down with the Movement enough to warrant a high @-rep, but still works with the populace and corps of Mars enough to warrant a solid c-rep score.
That's how my players are going, with a side of G-rep.
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Anonymous 06/24/14(Tue)05:51 UTC+1 No.32970383 Report

>>32969702
The bigger problem with reputation networks is that they group factions together that should really be ideologically opposed. c-Rep encompasses the Inner System and the Jovian Republic, but if the Jovians are really "Fascists" they shouldn't play nice with capitalists at all. Similarly @-Rep includes both anarcho-capitalists and anarcho-communists, who in my experience hate one another far more than they do statists.
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Anonymous 06/24/14(Tue)06:03 UTC+1 No.32970523 Report

>>32970383
Let's be honest, do you really want to fracture the skill list even further?
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Anonymous 06/24/14(Tue)06:17 UTC+1 No.32970734 Report

>>32970383

Well, the Autonomist Alliance makes the Circle-A List work. From a political standpoint, all the Autonomist factions have decided that, broadly, they do hate statists more than they hate each other, or at least see them as a larger threat, and so they stand strong together and quibble about politics internally. They might not get along, but when the PC came a-knocking at Locus, they all stood as one, so their social networking helps you work with like-minded individuals. Plus, mutualist collectives may not get along great with ancaps, but they at least they speak the same language, and Extropia deals in every currency known to man, so when that sliver of the Autonomist shades need to deal with the PC, they probably do it with the people they can find common ground with.

Now, for the Republic, while very authoritarian, the Jovians do draw a lot of their political philosophy from late 20th century conservatism, hence all the shit named after those politicians (Thatcher, Bush, Reagan). They are on a reasonable stance with capitalism, they prefer to jump ahead of that issue and restrict technological innovation, and politically work to keep a tight control on security and technology. Everything else about the free market I'm sure they don't waste the time and money on.

That being said, the book states that most of the factions who use CivicNet (c-rep) barely understand this whole "reputation" system or rep economy, or Social Networking on the level that the other groups do it. And the Jovians have a heavily secured and filtered mesh, so Jovians probably only interact with other Jovians mostly, probably use it like Space Facebook. But, thanks to Experia and whoever built the CivicNet framework, their c-rep scores work everywhere, and out of all the factions, the Jovians probably most find certain strains of c-rep users (Hi LLA and Biocons everywhere!) akin to their philosophy when looking for trustworthy people to deal with away from Jupiter.
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Anonymous 06/24/14(Tue)06:26 UTC+1 No.32970913 Report

>>32970734

Also, something to note, is that with Rimward and Transhuman, there are some new factions which exist out on the rim (Ringers, Europans, Skimmers, Out'sters and other Brinkers) who are technically independent of the other major factions, or vaguely autonomist, but who presumably still use the Rep system and social networking, so over time, the Circle-A list may have evolved from just a pure Autonomist connection tool to also a general Rimward social network, much like CivicNet is a general Sunward social network, despite the fact that say, Venus and the PC don't get along very well, or Siftrunners and Lunars don't have a whole lot to talk about, probably.
>>
Anonymous 06/24/14(Tue)06:32 UTC+1 No.32971003 Report

>>32970223

I mean, honestly. If you're living a rough and tumble life, there's never a good reason not to pack a little g-rep. The thing about criminals is that they're everywhere, even where shit isn't a crime. Mars in particular has multiple robust criminal avenues. The Moderates, Les Ghoules, the smugglers out of Arsia Mons, the Triads, many, many local gangs.
>>
Anonymous 06/24/14(Tue)08:11 UTC+1 No.32972547 Report

>>32967985
I wouldn't have a choice in the matter, because I'd be stuck in simulspace, grieving over the loss of everything I know and love.
>>
Anonymous 06/24/14(Tue)11:07 UTC+1 No.32974505 Report

>>32972547
Now you're just being fucking mopey.
>>
Anonymous 06/24/14(Tue)11:32 UTC+1 No.32974812 Report

>>32974505
Forgive me. It's just that I am having difficulties in finding joy in the death of Mother Earth, the betrayal of humanity by their brightest children, and the short-sighted politicking of the squabbling survivors.
>>
Anonymous 06/24/14(Tue)11:40 UTC+1 No.32974884 Report

>>32974812
Yeah, in that case, I recommend a six pack of comfurt, a few doobies, then about a gallon of Juice. Like, a literal gallon. Out of a milk jug. Then we go party and pick up whatever gets your freak on, play some games, maybe shoot some motherfuckers, you know, average Friday night.
>>
Anonymous 06/24/14(Tue)13:46 UTC+1 No.32975993 Report

>>32947876
How do you guys deal with psychic PCs?

I have not one but TWO info gathering PSIs to deal with.

Every time I introduce an NPC, no matter how minor, they both mind scan him and read everything he has to offer so I have to tell them half the plot I've worked out and am trying to keep secret.

The only countermeasure I have thought of is sending someone full of misinformation at them, because they blindly act on whatever info they get by scanning someone.
>>
Anonymous 06/24/14(Tue)13:54 UTC+1 No.32976054 Report

>>32967985
Space station anywhere in the system with nice resources, maybe an asteroid colony or a habitat floating in the rings of an outer system gas giant.

Somewhere where I'm free to live without corporate or governmental overhead and work with a small group of chosen friends to build a new home out on the spacial frontier.
>>
Anonymous 06/24/14(Tue)14:55 UTC+1 No.32976597 Report

>>32975993
Do your psychic PCs need to touch their target before they can scan them? If so, consider having an important NPC communicate with the party via telepresense.
>>
Anonymous 06/24/14(Tue)15:10 UTC+1 No.32976760 Report

>>32976597
Yeah, it's physical contact.

I'll try to do that, but it seems like a gimmick sometimes. It's okay for one character, but the problem is they scan literally every character they talk to, no matter how important or random.

It makes it hard to run a mystery, instead of trying to sneakily or cleverly get info from a guy they just bump into them and read his mind then go to the next plot point.
>>
sysop 06/24/14(Tue)15:14 UTC+1 No.32976796 Report

>>32976760
You can still use beta forks on a need to know basis. The fork knowledge is limited on the parameters of the mission and that's it.
>>
Anonymous 06/24/14(Tue)15:18 UTC+1 No.32976844 Report

>>32976796
Yeah, a limited knowledge or having the character give them false information because he's mistaken is the only thing I can think of.

It's just a tad annoying when they bypass challenges by just rolling the dice and telling me how many secrets I have to tell them now.
>>
Anonymous 06/24/14(Tue)16:26 UTC+1 No.32977576 Report

>>32969918
>>32970734
It just seemed to me that with the two groups more or less opposing each other, actions you take that up one score would probably garner you a lot of dislikes on the other network. That is to say, you could probably have a small amount of rep in both, but I would imagine that getting your rep up really high in both would be impossible because when you're a well-known and respected anarchist, people dealing in c-Rep aren't going to trust you enough for you to have a high c-Rep and vice versa.
>>
Anonymous 06/24/14(Tue)16:39 UTC+1 No.32977695 Report

>>32954301
actually, landmasses would make sense... marine biologist here... let me theorize, assuming some biological limits are removed. (IE: Mass issues..)

A creature that big could literally be a giant lamprey. It could latch to the side of mountains under the sea and clean them out of minerals as it just devours them. It could excrete the useless materials, now ground out into mud & sand, onto the ocean floors without ever leaving a trace (asides a mountain now missing.)

This process could be very slow, and thus a creature of that size might go unnoticed by people. Buried in a century's worth of silt, wrapped around the foot of an island, slowly churning into the island core. Inhabitants might notice tremors and earthquakes occasionally as masses or the creature shifts.

Another viable option is, it eats krill/small fish - like the whales mostly do - only on a scale unseen before. Deep inside it / lining the walls, could be innumerable baleen - as the water flows over it, these baleen catch the small critters. Muscles could clean the baleen into small stomach patches.

Basically this thing would be an organic reef - with a huge "mouth" that is there only for water flow, while thousands of smaller mouths and stomachs consume the food. The overall body only linking together the smaller self-sustaining organs within. All of it working together of course.

Neither of these are particularly scary - but a siphon-creature as I described could readily eat a ship by accident... and an island-eater could easily be disturbed and kill what-ever pissed it off...
>>
Anonymous 06/24/14(Tue)16:49 UTC+1 No.32977811 Report

>>32977695
Actually, that island-eater bit sounds like a neat idea for a twist in a campaign situated on a tropical island... Though, I'd have an easier time running something like that in a fantasy setting than a sci-fi one.
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Anonymous 06/24/14(Tue)16:53 UTC+1 No.32977857 Report

>>32976760

There's a couple of ways to throw them for a loop. Asyncs can't target synths, and take a -30 to work with Pods. It's still an opposed test, so throw in a somebody with a WIL of like, 25 or 30, give them a strong mind to fight. Make Strain damage visible, as they get nosebleeds or burst blood vessels in their eye or something. Have them deal with someone who doesn't wish to be touched or closely approached. Make the Asyncs sound weird and creepy to everyone because of all the touching they try and do. And lastly, straight up fuck them for using the same tactic over and over again. HAve them bump into a hostile Async or a trained Project OZMA agent with Psi Defense and Async Familiarity, who's out looking for these guys.
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Anonymous 06/24/14(Tue)16:58 UTC+1 No.32977904 Report

>>32977857
>MFW I let them derail two sessions by lifting info off a synthmorph NPC because I didn't know about the syth rule and they assured me the ability targeted everyone.

He had a biobrain though so I'll let it slide, they rolled really well.'

Yeah, having them run into a hostile psyker is the best idea I've got, before that maybe try to nudge them away from relying on it by having them run into someone who's been fed misinformation. If that doesn't work I'll hit them with an enemy squad tailored for the sole purpose of killing them all, starting with an ambush when try try to mindread a guy.
>>
Anonymous 06/24/14(Tue)17:41 UTC+1 No.32978409 Report

>>32976760

If they scan everyone, they should be eating stress on a regular basis. Their targets should also be detecting their intrusions about ~30% of the time - even untrained subjects will manage it, with varying consequences.

Telepresence and infomorphs in EP are not a gimmick - thats like saying that skype and cell phones are gimmicks in a modern campaign. Sufficiently paranoid folks are going to make heavy use of mesh dead drops and crypto.

Also: reading the mind doesn't need to be a "here's the plot ticket" button. They're just clues. If your clues are basically plot tickets, that suggests a different problem.
>>
Anonymous 06/24/14(Tue)17:44 UTC+1 No.32978457 Report

>>32978409
I just need to have a better understanding of what their powers actually do.

I trust my players, two of them have been DMs for me so I trust them. I went with what they told me so far as the powers went, they researched them a lot more than me to make their characters.

They way you're telling it, it sounds like they told me it's way more powerful than it actually is, and they neglected to mention any of the drawbacks.
>>
Anonymous 06/24/14(Tue)17:46 UTC+1 No.32978475 Report

>>32977576

Well, there are groups inside both sets of factions who would get along.

But the bigger issue is the assumption that having a high @-rep score would automatically tank your c-rep score, or vice versa. While this is bound to happen if you're a very public member of a once group taking hard stances against one or more policies of the other group, you'll probably take some hits, but if you're joe average freelance troubleshooter, and you do regular jobs for c-rep and @-rep groups, you could garner some rep in both without taking major hits over political issues. You don't have to be in a faction to have a rep score, just you need to interact with some of them positively on a regular basis.

Now, I'm not saying that having an 80 in both scores is likely or reasonable, but going 40/40 might not be so bad, maybe even 40/80 for something like the Martian scenario described above. For most groups using c-rep, the rep system is just that, a notifier of who has a decent reputation, and occasional social currency (though they prefer cash). For hardcore autonomists, the rep system is their full blown "economy". So if they want to keep their own system afloat, giving a guy a bad run despite their ability to perform favors and do their share for their group because they have some c-rep runs counter to the philosophy of the thing. They're hurting their own economy.

Lastly, mesh networks are also localized, and then synced every so often with all the latest news and so on. So I assume that, even in social networking, you don't rub elbows with people who aren't in your local hab or hab region a lot, unless you go looking for them. And at this point, your looking for someone somewhere, or you're somewhere you're not normally in. Say you're an Anarchist who needs a solid done on Mars, but can't go yourself right now. Are you gonna contact some guy with no @-rep, or are you gonna tap a guy who has some @-rep and some c-rep?
>>
Anonymous 06/24/14(Tue)17:46 UTC+1 No.32978477 Report

A question guys : I discovered the game thanks to theses generals, and plan on buying the books, but here's my problem : the version translated in my language is the 2nd print, and I read that the 4th printing is out this summer.
Where the changes from 2nd printing to 4th massive, and is the errata to be affixed to a 1st printing ?
I've got no problems with buying a book in English, but my players don't all read it fluently enough.
>>
Anonymous 06/24/14(Tue)17:55 UTC+1 No.32978611 Report

>>32978457
I recommend always knowing how your player's abilities work, even when you do trust them. It's important because even well-meaning players can misunderstand how something works, or in some cases you might not agree with how the system handles something by default and prefer your own method.
>>
Anonymous 06/24/14(Tue)18:02 UTC+1 No.32978709 Report

>>32978457

Yep. Hell, if they're using Deep Scan then the target ALWAYS knows that they're being targeted, and contact must be sustained. It's good for quick interrogation, not casual mindreading. If they're using Thought Browse, all they get is whether or not the target has a specific thing in mind.It's good for figuring out who is interesting, but not why.
>>
Anonymous 06/24/14(Tue)18:02 UTC+1 No.32978719 Report

>>32978457

Honestly, its easy to miss some factors when dealing with Psi your first time out. It's got a lot of parts, and EP's rules sections are not always the best organized.

However, while I'm all for trusting your players, you as GM should know at least the basics of any system/section of a game you're running. Otherwise, you can't use that system effectively yourself, and Exsurgents are big on Psi.

But, short version, to build a checklist to make sure your PCs are using the system right. Everyone with the Psi trait needs a Mental Disorder per trait level (So at Psi 2, which you need to use Deep Scan). You should know these disorders, and bring them up when they apply. Ran a Lost Async who took Schizophrenia, actually. Was fun just having the blood on the walls talk to him when he decided he needed to be off his medication. You cannot target a Synth, bot or vehicle with Psi. Pods get +30 to resist Psi sleights, and I would apply that to a Synth with a brain box, even if that's not stated outright somewhere. every time you use an active Psi power, you take 1d10/2 DV (plus or minus some numbers, in the case of Deep Scan, +1), which cannot be ignored. Next, all sleights like that are opposed by WILx2, and some traits or conditions improve this.

And lastly, for Deep Scan in particular, each piece of information recovered per 10 MoS requires 1 Action Turn (or about 6 seconds, IIRC) to recover and, I quote "The target is aware of this mental probing, though they will not know what information the async acquired.". During which, the Async is doing a Sustained action, which means they take a -10 to everything else while doing it (because they have to concentrate) which includes their Unarmed Combat skill, which is the skill they need to roll to maintain that touch after Action Turn 1, at which point the subject may not want to be touched.
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Anonymous 06/24/14(Tue)18:08 UTC+1 No.32978798 Report

>>32978611
>>32978709
>>32978719
Yeah, this is all good advice.

It was just the end of the semester, and I didn't have time to wade through the rulebook to figure out how every little detail worked, and they hit me with a lot more than I was prepared for.

Next time I go in I should be ready for it.
>>
Anonymous 06/24/14(Tue)18:10 UTC+1 No.32978821 Report

>>32978719
My GM actually banned Psi 2, although I don't know what if any specific sleights were the reason for that. No skin off my back though, since my character is an AGI in a synth body and couldn't use Psi even if I wanted him to.
>>
Anonymous 06/24/14(Tue)18:18 UTC+1 No.32978933 Report

>>32978821

>banning the most fun Psi

That being said, Psi 1 has some crazy cool sleights in it, but Psi 2 is where you get the actual psychic powers, like Mind Link, Thought Browse and Subliminal. And I guess Psi Stab. Well, I suppose I don't blame them, I told my players the first game I ran "Okay, nobody build a Psi character, I don't understand this all yet", but somebody went and did it anyway, and now, personally, Asyncs are some of my favorite characters.

>since my character is an AGI in a synth body and couldn't use Psi even if I wanted him to.

Also renders you completely immune to conventional Psi. Psi-Epsilon exsurgent would still be bad news. They can snuff out electronics with a thought, or use Casimir force manipulation to repel you across the room.
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Anonymous 06/24/14(Tue)18:30 UTC+1 No.32979068 Report

>>32978933
the GM is pretty much expected to just pull ridiculous stuff out of their ass for epsilon.

it's demi-god tier.
>>
Anonymous 06/24/14(Tue)18:44 UTC+1 No.32979274 Report

>>32978933
Well, we're all new to this, the GM just slightly less-so than the players, so it's possibly that he doesn't understand it all yet either. I think I remember him mentioning that some of the Psi 2 powers are too good, but I don't think he made specific mentions. I haven't looked at any psi stuff because I knew right from the start it wasn't going to be what I wanted to do. It's kind of cool that being an AGI makes me immune to most Psi though, because I was thinking it would make sense if my character was resistant to that stuff (I hadn't read it yet so the fact that AGI are immune to Psi is news to me).
>>
Anonymous 06/24/14(Tue)18:52 UTC+1 No.32979370 Report

>>32979274

Yeah, one of the caveats of conventional Psi is that you can't affect pure electronic egos. Synths, Infomorphs and bots just flat out cannot be targeted, and Pods or other entities with cyberbrains get large bonuses to not be hit. If you sleeved into a meatbrain, you'd be as at risk as anybody else, but AGI do not usually do this, so you're safe as anybody, really.

And yeah, some of the Psi Sleights are pretty good, probably mostly Subliminal, but as outlined above, there's lots of restrictions to Psi, and assuming your GM doesn't just flat out ignore them because he doesn't want to deal with them, he'll get a grasp on that sooner or later.

Personally, subliminal's too fun to ban. It's not even a mystery wrecker like Deep Scan.
>>
Anonymous 06/24/14(Tue)18:54 UTC+1 No.32979402 Report

>>32977695
>Eats krill
Then what would it need a ring of needle teeth? You can see the if you look closely. That doesn't disprove the landmass-eater idea, but does hurt the krill one.
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Anonymous 06/24/14(Tue)19:31 UTC+1 No.32980009 Report

I miss the EPME threads...

I'd do it with my own players but I want to run a different story I already thought of.
>>
Anonymous 06/24/14(Tue)19:54 UTC+1 No.32980298 Report

>>
Anonymous 06/24/14(Tue)19:57 UTC+1 No.32980349 Report

>>32968152
Can you potentially turn a Reaper into an impromptu spacefighter by jamming a Metallic-Hydrogen Rocket up its diamondoid ass?
>>
Anonymous 06/24/14(Tue)19:59 UTC+1 No.32980374 Report

>>32980349

I mean, they already have Thrust Vector, they're basically Space Fighters already. Adding the Rocket Thruster just turns them into full blown interceptors.

Actually, isn't there a variant of the Ball synths designed to function as a small fighter?
>>
Anonymous 06/24/14(Tue)20:01 UTC+1 No.32980402 Report

>>32980374
Yes, but Ball synths have like 7 less weapon slots.
>>
Anonymous 06/24/14(Tue)20:07 UTC+1 No.32980516 Report

>>32980402

Yeah, but if something as rinky-dink as a Rover can be given an Internal Rocket and made into a Space Fighter, then so can the Reaper.
>>
Anonymous 06/24/14(Tue)20:11 UTC+1 No.32980571 Report

>favorite synth Morph
>favorite pod Morph
>favorite bio Morph
>>
Anonymous 06/24/14(Tue)20:20 UTC+1 No.32980719 Report

>>32980402

Also, technically, Rover has 3 weapon mounts, and a Reaper has 4, but the Rover comes with weapons. Not great weapons, but it comes with them.
>>
Anonymous 06/24/14(Tue)20:34 UTC+1 No.32980914 Report

>>32967985
>Given the choice, where in the Eclipse Phase world would you live?
Ex-human modified to the max, hunting down Furies with my bio-weapons the Rape-Apes.
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Anonymous 06/24/14(Tue)20:41 UTC+1 No.32981022 Report

>>32980914

What are the stats like on a rape ape
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Anonymous 06/24/14(Tue)20:41 UTC+1 No.32981024 Report

>>32980571
>synth
Kite
>pod
Hyper-gibbon
>bio
Crasher
>>
Anonymous 06/24/14(Tue)20:48 UTC+1 No.32981133 Report

>>32980571

>Synth
Takko
>Pod
Specialist
>Bio
Crasher, maybe Theseus
>>
Anonymous 06/24/14(Tue)20:51 UTC+1 No.32981182 Report

>>32981022
>What are the stats like on a rape ape
We should ask the developers to include them as stretch goal on next Kickstarter
>>
Anonymous 06/24/14(Tue)20:52 UTC+1 No.32981197 Report

>>32980571

>favourite synth
Takko, baby! Robo-octopus!

>favourite pod
Pleasure pod.

>favourite biomorph
It's actually a tie between the Fury and the Crasher. I like feeling like a valkyrie.

With a little modification, a Crasher can be just as dangerous, if not more so, than a Fury.
>>
Anonymous 06/24/14(Tue)20:53 UTC+1 No.32981213 Report

>>32980571
>>favorite synth Morph
The a sphere morph with small size is pretty fun, you're basically a dwarf Gekko. Dragonfly is fun too, you're effectively a small helicopter.
>>favorite pod Morph
Worker or Basic Pod, Cost effective and insanely cheap.
>>favorite bio Morph
Futura, good stats, exceedingly rare, and just having one raises questions about the character. I'm also fan of the neo-hominid morph.
>>
Anonymous 06/24/14(Tue)20:57 UTC+1 No.32981278 Report

>>32980571
I can't really say I pick favourites. If it's there, and it does the job it's supposed to do, it's fine with me.
>>
Anonymous 06/24/14(Tue)21:00 UTC+1 No.32981325 Report

>>32981197
Source on that image, anon?
>>
Anonymous 06/24/14(Tue)21:03 UTC+1 No.32981366 Report

>>32981325

no, sorry
>>
Anonymous 06/24/14(Tue)21:05 UTC+1 No.32981398 Report

>>32981325

You know the image search button is attached to the post, right?
>>
Anonymous 06/24/14(Tue)21:09 UTC+1 No.32981492 Report

>>32967070
>I think AGIs should be banned systemwide
Then you will get rid of all of transhumanity
>>
Anonymous 06/24/14(Tue)21:11 UTC+1 No.32981516 Report

>>32967985
>Roadside picnics
Why the hell would stalkers carry wepons?
>>
Anonymous 06/24/14(Tue)21:41 UTC+1 No.32982043 Report

>>32981398
I didn't, and it is amazing.
>>
Anonymous 06/24/14(Tue)22:08 UTC+1 No.32982492 Report

>>32949624
>>32952979
Life paths are actually meant to be strict because they don't total out to the same points totals.

That said EP is a game about spying, so not knowing how to fight isn't the end of the world.
>>
Anonymous 06/24/14(Tue)22:09 UTC+1 No.32982513 Report

>>32979402
not actually teeth but stems of baleen - that entangle things, then pull in to be "cleaned" in an orifice. A bit like some anemone do, if I recall right (I didn't bother paying attention to those fucks. Fuckers stung me. They can all die.
>>
Anonymous 06/24/14(Tue)22:20 UTC+1 No.32982712 Report

>>32981516
Why the hell wouldn't they?
>>
Anonymous 06/24/14(Tue)22:26 UTC+1 No.32982813 Report

>>32977695
so basically like a giant sea sponge?
>>
Anonymous 06/24/14(Tue)22:31 UTC+1 No.32982893 Report

>>32982813
thinking over it now, I realize that if it did work like a giant sea sponge, swallowing ships wouldn't really be a problem because the currents that sponges shaped like op pic make shoot water out of the main mouth instead of sucking it in
>>
Anonymous 06/24/14(Tue)22:33 UTC+1 No.32982926 Report

>>32982893
here's a video if you guys wanted to see how it works
https://www.youtube.com/watch?v=T7E1rq7zHLc
>>
Anonymous 06/24/14(Tue)22:37 UTC+1 No.32983003 Report

>>32980571
Gargoyle
Digger
Surya
>>
Anonymous 06/24/14(Tue)22:55 UTC+1 No.32983327 Report

>>32980571
>favorite synth Morph
Flexbot. Because if you're going metal, you go for modularity and adaptability.
>favorite pod Morph
Scurrier. Because being an alien flying chipmunk sounds fun.
>favorite bio Morph
Ghost. Expensive, but I like puzzles, problem solving, and appearing out of nowhere behind people.
>>
Anonymous 06/24/14(Tue)23:01 UTC+1 No.32983426 Report

>>32981492
"AGI: Artificial General Intelligence. An AI that has cognitive faculties comparable to that of a human or higher. Also known as “strong AI” (differentiating from more specialized “weak AI”). See also “seed AI.”
>>
Anonymous 06/24/14(Tue)23:12 UTC+1 No.32983634 Report

>>32982893
reverse sponge?
>>
Anonymous 06/24/14(Tue)23:39 UTC+1 No.32984194 Report

>>32981213
Choosing small size seems like it's a pretty solid option, as long as you plan to use ranged weapons instead of melee weapons. You get a bonus to Fray that comes from the morph, so it lets you push above 60 without the double cost, right? The only drawback is the reach other characters will have over you, but if you're not mixing it up in melee, that shouldn't be an issue. I guess you might occasionally run into issues with things not being made for your size or being hard to carry, and there is the SOM cap of 25, but that's stuff that you can deal with. Also, on the upside, you get to be small, which I imagine is useful for sneaking into all kinds of places. Are there any drawbacks or advantages I'm missing to small size?
>>
Anonymous 06/24/14(Tue)23:52 UTC+1 No.32984412 Report

>>32983426

You're saying words, but I don't think you understand what they mean.
>>
Anonymous 06/24/14(Tue)23:58 UTC+1 No.32984526 Report

>>32984194
IIRC you get a drop in durability, but you can cheaply get it back with reinforced structure. I used ranged weapons with the morph, but it was primarily used for infiltration and hacking where it's maneuverability and small size gave it an edge.
>>
Anonymous 06/25/14(Wed)00:18 UTC+1 No.32984894 Report

I don't care what people say, gate hopping in biomorphs can be fun, if expensive.
>>
Anonymous 06/25/14(Wed)00:29 UTC+1 No.32985110 Report

>>32984526
Wait, so, I'm looking at the size adjusting traits... I see that there's "Reduced Size Small" available as a negative morph trait, which does reduce your durability, but there's also the "Small Size" neutral morph trait which doesn't hurt your durability... So, I guess, if you're planning to reduce your size, you also have to decide whether you want to reduce your durability in exchange for some CP or keep your durability the same? Am I missing something, or what? Can I take the neutral trait to be small without a loss in durability, I do I lose it anyway just for being small? I'm confused now.
>>
Anonymous 06/25/14(Wed)00:33 UTC+1 No.32985195 Report

>>32985110

One is an inherent morph trait, the other is that your Morph is normally a larger size, but you have one which is smaller than normal. I/E, I think that the neutral traits like this only apply when they're stock on a Morph, not that you choose to apply the trait
>>
Anonymous 06/25/14(Wed)00:33 UTC+1 No.32985206 Report

>>32985110
I think the neutral trait is only to be used for the design of entirely new morphs, and you can't add it as a trait to an existing model. (that's what reduced size is for)
>>
Anonymous 06/25/14(Wed)00:41 UTC+1 No.32985381 Report

Is there a way to make a character that can fit into any possible group, regardless of their makeup and location?

Also, are muses overpowered? They seem like a free follower.
>>
Anonymous 06/25/14(Wed)00:58 UTC+1 No.32985650 Report

>>32985381

No, Muses are exactly as powered as they should be. They provide all the skills your character has to have to get by in the EP world, even if you don't have them, and help broaden your Knowledge skill base even more. The ability to know more and interact with your environment better is not about "power". They're also not full-blown characters, just specialized AI, so unless you're a programming wizard, once you decide what they do, they don't exactly get any broader.

>regardless of their makeup and location?

I mean, technically, no, if you are playing a very specific faction game, but don't know what faction that is, I don't think you can necessarily build a person who's so generic that they'll literally slot in everywhere, but if you're doing, say, a Firewall group, it wouldn't be too hard to organize characters to mesh into a party of Sentinels.
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Anonymous 06/25/14(Wed)00:58 UTC+1 No.32985666 Report

>>32985110
The neutral trait is only for a select group of morphs, listed in the trait. The negative one is for all other morphs, it gives you the neutral trait and 10 CP at the cost of 5 durability and the neutral trait's drawbacks.
>>
Anonymous 06/25/14(Wed)01:02 UTC+1 No.32985733 Report

>>32985381
No, but you can cover a lot your bases by investing in skills that are used often. Like fray + a ranged skill and skills like Perception, Infosec and Kinesics (sp?)
>>
Anonymous 06/25/14(Wed)01:05 UTC+1 No.32985768 Report

>>32985733

I think he's talking more about, like factional and situational breakdown, than skill base. You can build a well rounded character, kinda, but the word choice of >makeup and location makes me think we're talking about "How do I build a character who can run with a group of Martian Nomads and a set of Hypercorp Mercs, and an Extropian Contract Law firm".

Which is hard to prepare for all eventualities.
>>
Anonymous 06/25/14(Wed)01:22 UTC+1 No.32986062 Report

>>32985768
Ah gotcha. Yeah I could see that being a bit more difficult.
>>
Anonymous 06/25/14(Wed)01:28 UTC+1 No.32986157 Report

So I recently realized the Exhuman background is a better fit for my new character than what I was going to use before, now that I've developed his backstory some. That means I have a floating +20 bonus I can apply to an Exotic skill of my choice- I don't think I'll go for an exotic language, so that leaves an Exotic Weapon. What are your ideas and suggestions for fun, interesting, or useful exotic weapons? Currently, my character is packing a medium pistol and a stockpile of various grenades. He's also in a sphere morph, so he has four limbs to work with.
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Anonymous 06/25/14(Wed)01:31 UTC+1 No.32986217 Report

>>32986157

you sneaky at all? Monowire Garottes are an exotic melee weapon. And they're deadly as fuck if you can use them.
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Anonymous 06/25/14(Wed)01:44 UTC+1 No.32986411 Report

>>32986217
Eeeh... Not really. Besides, those break after one use, don't they? Seems like a pain to deal with, even if I eventually got a blueprint for them and started printing them out. Skimming over the book now, I see that the only actually statted exotic weapons are the monowire garrote and the vortex ring gun... Maybe I'll just ask my DM about making something later. I already gave my character "Weaponry" as a field of interest, so it wouldn't be unfitting for him to have something self-designed, or I could try to stat up something that there aren't already stats for, like a flamethrower.
>>
Anonymous 06/25/14(Wed)01:49 UTC+1 No.32986495 Report

>>32986411

Yeah, those are the only stats provided. I think there may have been another Exotic Weapon mentioned in another book maybe? But I'm not sure.

Under the skill though, it does make mention of some weapons, namely Morning Star, Spear, Whip and Blowgun, Crossbow, Slingshot. You'd have to decide what that looked like damage wise, but they're suggested.

>a flamethrower.

What is a Torch?

(Also, still be spray weapons)
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Anonymous 06/25/14(Wed)01:53 UTC+1 No.32986564 Report

>>32986495
Well, yeah, I guess that would be a torch. That was just for the sake of example though.
>>
Anonymous 06/25/14(Wed)02:53 UTC+1 No.32987760 Report

>>32982926
>>32982893
https://www.youtube.com/watch?v=VC3tAtXdaik


oh fuck me...another thing that eats things
>>
Anonymous 06/25/14(Wed)03:55 UTC+1 No.32988859 Report

>>32987760
Why is nature so awful?
>>
Anonymous 06/25/14(Wed)04:08 UTC+1 No.32989152 Report

Having a PC as a character's muse: good or heresy?
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Anonymous 06/25/14(Wed)04:11 UTC+1 No.32989193 Report

>>32989152
Good. And can be hilarious if done right.
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Anonymous 06/25/14(Wed)04:12 UTC+1 No.32989223 Report

>>32989193
Like if the muse's virtual command center nightlights as a dance club for other infomorphs.
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Anonymous 06/25/14(Wed)04:38 UTC+1 No.32989823 Report

>>32989152

Err, well, if the player doesn't mind playing the limited skill list. At the least, they'd have to be a beta fork equivalent in order to fit with both the fiction and intent of limited AI like Muses (though in some places, it's been shown that people use Beta forks as Muses).

It could be interesting, I just think that it could turn frustrating for a player. Especially what with the "you're not a full consciousness, you don't really have free will" factor to being a Weak AI.
>>
Anonymous 06/25/14(Wed)04:39 UTC+1 No.32989851 Report

>>32989823
No, like having an infomorph PC installed as your butler/manservant/hacker/rememberer of things.
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Anonymous 06/25/14(Wed)04:42 UTC+1 No.32989943 Report

>>32989851

I mean, technically not your muse, but one of the best ways to transport an Infomorph PC is a Ghostrider Module, so if you want to cut out the middleman and have them just be your Virtua-Jeeves, that'd work out okay.

Infomorph PCs are one of my personal (and underutilized, I think) favorite concepts for characters, right up with Asyncs.
>>
Anonymous 06/25/14(Wed)04:50 UTC+1 No.32990089 Report

>>32989943
That reminds me. I've got a character who's re-instantiated, as in, has had a body for less than a couple months of game time, and I could use some ideas for fun ways to reflect that "Oh sweet Christ I have a body again" rush.
>>
Anonymous 06/25/14(Wed)04:51 UTC+1 No.32990133 Report

>>32990089

Extremely lowered inhibitions.
>>
Anonymous 06/25/14(Wed)04:53 UTC+1 No.32990173 Report

>>32990089
Free-running contest. He won't win, but you can narrate how it feels to run and jump, feel the air moving around you, even just sweat and get tired.
>>
Anonymous 06/25/14(Wed)04:58 UTC+1 No.32990288 Report

>>32990089
Look at you, Hacker, a pathetic creature of meat and bone, Panting and Sweating as you run through my corridors...

Panting, Sweating, Aching, these are things he wouldn't be used to. Reaching out for something outside of his grasp would be jarring, and would probably make him react with nervous frustration (talk to the player to see how he would choose to react). He may even have some reflexes dulled by his out of body time, depending on how he spent it - I like balance and kinesthetic senses being the ones he isn't accustomed to. Being dizzy would be like, the biggest trip ever.
>>
Anonymous 06/25/14(Wed)05:04 UTC+1 No.32990413 Report

Okay, this has been bugging me for a while. I...just can't get my head around what the fuck a flexmorph actually looks like. I can accept the "Flexbot Traceur" pic in Transhuman as a single module flexbot who's currently in a humanoid form, but how does a bot's appearance change as it adds more modules? Can it fuse modules together into a single mass, or does it have multiple torsos lashed together? Do they just look like whatever the fuck they feel like at the moment?
It does NOT help at all that there are a total of three pics of flexbots in the books, and each one looks almost but not entirely completely different
>>
Anonymous 06/25/14(Wed)05:10 UTC+1 No.32990558 Report

>>32990413

Well, unfortunately, this is Flexbots. Shape adjusting means that ALL of those things are true. Flexbots are the ultimate in modularity. Including their ability to form the fucking SQUISHBOT.

>Do they just look like whatever the fuck they feel like at the moment?

Probably the most correct. The Flexbot scavenger is probably a single module in a low-slung "large dog" sized form, the Traceur is a single module in a humanoid form, and the fuck-off huge four armed one is probably a couple of combat modules stuck together for maximum "Fuck you".
>>
Anonymous 06/25/14(Wed)05:11 UTC+1 No.32990564 Report

>>32990413
As I see it, flexbots consist of wire-like muscle that connects like a more advanced Jacob's Ladder, ultimately anchored to a few chunks of armor or rigid structural components, that are usually curved.

So basically, they look like whatever the fuck they feel like at the moment, but the operating ego has to be comfortable with the form, and that's not something that normally happens with the more esoteric forms flexbots can get to. Remember that 50 of them are the size of a tin-can hab, and 1 is about half the size of a splicer morph.
>>
Anonymous 06/25/14(Wed)05:16 UTC+1 No.32990711 Report

>>32978821
>My GM actually banned Psi 2
Could be kind of fluff based? Psi 2 is where the powers go from interesting but mostly just internalised brain powers to full blown psychic powers, which just rubs some people the qwrong way in a sci-fi game.
>>
Anonymous 06/25/14(Wed)05:18 UTC+1 No.32990749 Report

>>32990711

I mean, the Psi for Psi level 2 is still pretty hard sci-fi. Not as hard as 1 basically being internalized weird neurology, but due to the "touch" and "close" range of most of them, it's all about basically affecting a person, Brain to Brain.

It's Psi 3 which is full blown "sufficiently advanced" can do whatever the fuck they want.
>>
Anonymous 06/25/14(Wed)05:22 UTC+1 No.32990844 Report

>>32985381
>Is there a way to make a character that can fit into any possible group, regardless of their makeup and location?
I'd go with someone like Takeshi Kovacs/the envoys from the Altered Carbon books. It was pretty much his job to body hop to whatever shithole he was required on, then infiltrate who ever to destabilise/restabilise the area.
Combat skillls mixed with a bundel of face/info gathering stuff and as much moxie as you can get away with.
>>
Anonymous 06/25/14(Wed)05:26 UTC+1 No.32990918 Report

>>32990844
Him plus Zakalwe would make for an awesome campaign.
>>
Anonymous 06/25/14(Wed)05:26 UTC+1 No.32990934 Report

>>32990844
>his job to body hop to whatever shithole he was required on, then infiltrate who ever to destabilise/restabilise the area.
So basically an Oversight agent?
>>
Anonymous 06/25/14(Wed)05:29 UTC+1 No.32991006 Report

>>32990749
I guess it is more the affecting another persons brain stuff that throws it out there. One of my friend that GMs EP now and then flipped his shit at it because it's "crazy mind powers" but is fine with psi 1.
>>
Anonymous 06/25/14(Wed)05:31 UTC+1 No.32991054 Report

>>32990711
>>32990749
For whatever reason, I find the fact that people would be rubbed the wrong way by psychic powers in a sci-fi game funny, since I'm use to people complaining that psychic powers belong in sci-fi settings instead of fantasy ones. I guess psychics just can't catch a break.
>>
Anonymous 06/25/14(Wed)05:33 UTC+1 No.32991115 Report

>>32991054
They really can't. Fantasy autists get pissy about "Space magic in my fantasy game", and sci fi autists get at least as pissy at "Space magic in my ULTRA REALISTIC HARD SCI FI game". The only escape is space opera, but no one ever wants to play space opera.
>>
Anonymous 06/25/14(Wed)05:35 UTC+1 No.32991176 Report

I know it's going to vary a lot by the particular GM, but assuming a "normal" pace, how fast do Rez Points come? I saw a little section in the book with recommended guidelines for handing them out, but I'm still not really clear on it. Is it a bad idea to leave character creation with more than one or two things I'd like to increase later on?
>>
Anonymous 06/25/14(Wed)05:36 UTC+1 No.32991196 Report

>>32990844

Bonus points for Altered Carbon being one of THE major inspirations for Eclipse Phase.

And also that's basically what an ideal Sentinel is. Or team of Sentinels, anyway. You're thrown into a situation where there's a probable X-risk, but it's not pure information gathering, or Crows and Scanners could handle it. And it's not a straight search and destroy, or an Erasure Team could handle it. So you get a Sentinel.

The only problem is that there is not a really good "faction" for that character to be a part of for this. And EP is very heavily about factions, clades and philosophies, so it requires characters to have a certain allegiance, if only a little. Maybe when they write the Firewall book, they'll let PCs be like, dedicated Firewall loyal. Everything else is cover.

>>32990934

Nah, Oversight and it's auditors are slightly less black ops than that. They're the Consortium's paramilitary internal affairs division. It's basically Space IRS and DHS. They have some spooks, but I doubt they do a lot of real insertion into random situations and try and sort shit out, but rather they target specific boogymen problems and settle it. All while making sure the free market is maintained and there is no corruption. I have no doubt in my mind that at the end of the day, when Oversight is involved, they claim credit.
>>
Anonymous 06/25/14(Wed)05:37 UTC+1 No.32991224 Report

>>32991115

It wasn't always like this. There was a time when psi was completely normal in serious scifi. Asimov? Bester? Heinlein?
>>
Anonymous 06/25/14(Wed)05:43 UTC+1 No.32991360 Report

>>32991006
>"crazy mind powers"
>freaks out about all the shit Psi can do
>doesn't freak out that all that and more can be accomplished by technology
>What's stopping people empowered by an alien virus which defies human understanding?

I think your friend might need to take a step back and try to look at this rationally, because he's being a bit of a loony. Psi is cool, it's weird, and it's useful, but it's not unheard of for the setting. It just enables you to do at a touch what normally takes an ego bridge, simulspace server and a few time dilated hours in the psychosurgery suite.

>>32991176

Well, depending on how your GM chooses to handle it, the book and scenarios seem to go with 2-4 Rez per session, and then more like 3-6 if you're accomplishing major story or motivational goals. Since it's 1 RP per skill point (and RAW, it takes you weeks to actually practice and learn new skills) growth is very slow. You should probably not have any of your character's core focus skills at a level lower than you'd like and go "I'll improve this later". I haven't really managed to do a full EP campaign yet, but I'd assume you mostly slowly bank Rez until you've got some time between sessions to go "Hey, I could really use skill X at above base.". Or to buy off negative traits/get new postive traits.

Unless you're an Async. Then it's more Psi Sleights, all day, erry day.
>>
Anonymous 06/25/14(Wed)05:43 UTC+1 No.32991363 Report

>>32991196
>It's basically Space IRS and DHS.
Funny, I always saw them as Martian GRU or NSA before the IRS. Stability and protection from threats above all else. And Rimward spends a surprising amount of time dwelling on Oversight spooks and agents out to destabilize autonomist collectives and spread anti-anarchist memes.
>>
Anonymous 06/25/14(Wed)05:50 UTC+1 No.32991552 Report

>>32991363

Well, Rimward is written from the perspective of Autonomists.

I'll admit, I only looked at the Oversight section in Sunward. But from there, they basically break it down into three main areas they actually operate on which is:
1) Economic forecasting, where they take a shitload of data and run highly accurate market predictions, and when they notice some unusual trend, they investigate
2) Individual auditing of corporate and personal finance of member hypercorps and their personnel, to prevent corruption and other effects
3) Economic stability, by virtue of being full blown "men in black", investigating any possible threat to Consortium stability, including blocking egocasts to interrogate forks.

They obviously have a big black budget, and I'm sure some of them are more proactive than others, but I think there are very few Autonomist habs which count as shitholes. Anarchy has varying pros and cons based on their flavor, but they tend to be self-sustaining enough to be a good place to live if you drink the local kool-aid, and way easier on your civil liberties than the PC. In my mind, I've always assumed the serious, CIA/KGB level spook shit is (if not individual corp efforts) mostly relegated to Project OZMA and Firewall.
>>
Anonymous 06/25/14(Wed)05:50 UTC+1 No.32991560 Report

>>32991360
Hm... Well, looks like I'll be covering my ass on Kinesics and Deception with skillsofts for a while, then. I have most of my ducks lined up at this point, but the Infolife background just make it too hard to put CP into those skills.
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Anonymous 06/25/14(Wed)05:55 UTC+1 No.32991701 Report

>>32991560

Yeah, skillsoft/skillware is your quickfix. Also, for Kinesics, buy the Kinesics Software package, it'll take care of that problem for you. It's a moderate cost software that has a skill of 40 on it's own, or automatically helps you for +10. If you're in an Infomorph or Synth sleeve, can't help you with deception.
>>
Anonymous 06/25/14(Wed)05:57 UTC+1 No.32991769 Report

>>32991360
>RAW, it takes you weeks to actually practice and learn new skills
Which you can cheat your way through using psychosurgery and/or a simulspace cranked to x60 speed. "What's that, this training will take a month? I'll train at 60 TIMES SPEED AND DO IT IN TWELVE HOURS".
I'm almost tempted to make a character who routinely does this just to crack shounen manga jokes at every opportunity
>>
Anonymous 06/25/14(Wed)06:00 UTC+1 No.32991823 Report

>>32991769
>not using based montages
>>
Anonymous 06/25/14(Wed)06:05 UTC+1 No.32991942 Report

>>32991823

I mean, time dilated simulspace is basically a montage.

>"MUSE, MONTAGE MIX NUMBER 1"

>>32991769

I also love Simulspace, so that's cool. You'd have to be able to program/design your own, or find training programs on the Mesh to use though. You can practice Infiltration and Shooting in "TriassicPlayground 3000", but it'll be hard to practice, say, Cooking, or bone up on your Astrophysics knowledge.
>>
Anonymous 06/25/14(Wed)06:08 UTC+1 No.32992015 Report

>>32991701
Oh, that'll be pretty helpful actually, and probably better than grabbing Kinesics on a skillsoft, since even if I eventually get the skill above 40, I can still benefit from it because of the +10... As for the deception, I'm not really so worried about that one, at least not right off the bat. My character has things to lie about regarding his backstory, but the subject shouldn't be coming up early in the game, or even particularly often later in the game unless he screws things up. Besides, don't synthmorphs get a bonus on deception opposed by kinesics because it's hard to read a robot? I don't remember how big it is, but it'll help.
>>
Anonymous 06/25/14(Wed)06:11 UTC+1 No.32992090 Report

>>32991942
I didn't even think about that. For deception and kinesics, something like a simulated poker game would probably be a good way to practice. Programming something like that shouldn't be too hard, since I have that skill at 80.
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Anonymous 06/25/14(Wed)06:14 UTC+1 No.32992140 Report

>>32991942
>TriassicPlayground3k
Personally, I prefer "Berlin 1945". Taught me Kinetic Weapons, Thrown Weapons, Infiltration, Demolitions, and Language (Russian). Mostly swearing.
>>
Anonymous 06/25/14(Wed)06:17 UTC+1 No.32992185 Report

>>32992140

You can pick up Pilot: Groundcraft and Gunnery it you pick up a tank.
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Anonymous 06/25/14(Wed)07:53 UTC+1 No.32993755 Report

>>32992185
>>32992140
>>32991942
This makes me realize just how crazy Eclipse Phase vidya and /v/ must be.
>>
Anonymous 06/25/14(Wed)08:02 UTC+1 No.32993875 Report

>>32962809

I had one team who had a Jovian double agent on when running Glory and their response to it was "call the Jovian military for some nukes".

Well, I say 'response' when it was closer to "critically failed SAN check, massive Lucidity loss, immediate frenzy and started screaming FIRE ZE MISSILES into his secret spy communicator in front of the rest of the group".
>>
Anonymous 06/25/14(Wed)08:05 UTC+1 No.32993915 Report

>>32964627

How about Continuity? Most of its problems can be easily solved through clever thinking and technical skills - sealing bulkheads, dealing with computer contamination, preventing the ship from docking etc.
>>
Anonymous 06/25/14(Wed)08:24 UTC+1 No.32994160 Report

>>32993755
>Baseline Shoujo, indie VN about a guy sleeving in a flat morph and falling in love with a Jovian with a genetic illness. Will she betray her beliefs and receive biomods to save her life? Even for her true love?
>>
Anonymous 06/25/14(Wed)08:28 UTC+1 No.32994207 Report

>>32994160
Jovians are allowed to get basic biomods and treatments for things like genetic illness, and the church actually is kinda fine with that. One of the default

Stuff like getting backed up is what freaks many of the religious conservatives in Jove and resleeving clinics get bombed all the damn time, but even then it is legal.
>>
Anonymous 06/25/14(Wed)08:29 UTC+1 No.32994220 Report

>>32994207
All correct.

But considering this is an indie drama it will still portray Jove as the most backwards place in the solar system and no matter what you do your true love either dies to the disease or commits suicide. And the story would be told in the past tense.
>>
Anonymous 06/25/14(Wed)08:35 UTC+1 No.32994272 Report

>>32994160

>Factor No Uta, a Titanian animation about a guy who wakes up from what he thought was a bad case of the flu and turns out to be Watts-McLeod
>Now his brain's been rewritten and he sees the system and a nightmarish realm of unremitting horror
>Until he meets Seeker-of-Truths, a shy and refined diplomat who appears to him as a beautiful woman with dark hair in a white dress
>and appears to everyone else as a sentient mega-amoeba that communicates via nerve gas
>>
Anonymous 06/25/14(Wed)08:35 UTC+1 No.32994276 Report

>>32994220
Precisely. My point was to jokingly create the EP "Katawa Shoujo", meaning it will also be created by the EP equivalent of 4chan, which is presumably all made up of anarchists thinking the Republic is Middle Ages North Korea.

Besides, drama.
>>
Anonymous 06/25/14(Wed)08:38 UTC+1 No.32994310 Report

>>32994276

Middle Ages North Korea would be during the time of the early Joseon dynasty, maybe around the time of Sejong, so probably not too bad by the standards of medieval Asia.
>>
Anonymous 06/25/14(Wed)08:38 UTC+1 No.32994324 Report

>>32994272
What would be the equivalent of Fate/Stay Night?
>>
Anonymous 06/25/14(Wed)08:40 UTC+1 No.32994337 Report

>>32994310
I meant the concept of it. North Korea ("horrible dictatorship"), but medieval.
>>
Anonymous 06/25/14(Wed)08:46 UTC+1 No.32994400 Report

>>32994324

iunno, never followed that one.
>>
Anonymous 06/25/14(Wed)08:46 UTC+1 No.32994402 Report

>>32994276
You mean made by the Scum?
>>
Anonymous 06/25/14(Wed)08:53 UTC+1 No.32994458 Report

>>32994402
Pretty much.
mfw the scene before the Bad End where MC convinces her to sleeve in a hypersensitive dickgirl morph and fucks her as an octopus
>>
Anonymous 06/25/14(Wed)08:54 UTC+1 No.32994469 Report

>>32991552
I always figured the best analogies for how Eclipse Phase works are from Delta Green. Firewall is Delta Green itself, an ad hoc conspiracy that seeks to deal with existential threats to humanity as well as whatever horrors go bump in the night. Oversight is pretty much the FBI/CIA/NSA, plus elements of the Secret Service in its capacity as the Treasury's police and investigative force. Finally, Ozma is Majestic 12 the government conspiracy pulling the strings in the background, and also the Men in Black who investigate and cover up the same sorts of things that Firewall goes after.

Remember that Ozma is a secret, when people ask the question of who takes care of the Consortium's CIA/KGB level spook shit, the answer is Oversight plus a number of corporations and private contractors. Being a government conspiracy, Ozma can embed its agents in sensitive operations. So technically it was Oversight agents with some Direct Action mercs who took care of that incident in the Caraneras hab, but they were all also Ozma agents, so it's easy for them to keep a lid on what really happened.
>>
Anonymous 06/25/14(Wed)09:14 UTC+1 No.32994674 Report

>>32994469
Firewall is hardly ad hoc on the higher levels. It is just that they are by nature a cooperative endeavor made up of basically every faction, so the low level agents talking to each other lack a bit of cohesion.
>>
Anonymous 06/25/14(Wed)10:24 UTC+1 No.32995253 Report

>>32982712
Because there is nothing to say. In Roadside picnic the only time a stalker takes a gun into the zone is to shot himself if needed. The games, of course, added a lot of action to the place.
>>
Anonymous 06/25/14(Wed)16:12 UTC+1 No.32998351 Report

I can't find any reference anywhere. When a biomorph has chameleon skin, do their clothes need it as well? It's kind of a waste to spend time/cred/cp on getting clothes that also become invisible and naked infiltration isn't always an option.
>>
Anonymous 06/25/14(Wed)16:15 UTC+1 No.32998397 Report

>>32998351
Never mind, Found it
>>
Anonymous 06/25/14(Wed)16:16 UTC+1 No.32998398 Report

>>32998351
Yes, it says so in the book (or maybe the errata, but I absolutely remember reading it). To benefit from Chameleon Skin you need to be either naked or wear Smart Clothing.
>>
Anonymous 06/25/14(Wed)16:17 UTC+1 No.32998415 Report

I'm amused by the fact that they made the Israeli enclave in the belt super bioconservative. You know these guys would be all uploading themselves into Reaper morphs the second its proven possible.
>>
Anonymous 06/25/14(Wed)16:22 UTC+1 No.32998480 Report

>>32998415
Could you clarify what you mean for the peanut gallery?
>>
Anonymous 06/25/14(Wed)16:26 UTC+1 No.32998527 Report

>>32998480
I don't remember which book it is in, but apparently the Israelis all escaped to some asteroid in the belt where they created a kind of exile nation in which to be xenophobic and religious while they plan on reclaiming the Holy Land from nanobots.

It's not a lot sillier than the Norwegians turning Titan into a socialist fagtopia, though, to be honest.
>>
Anonymous 06/25/14(Wed)16:34 UTC+1 No.32998613 Report

>>32998398
I'm just wondering why someone would invest in chameleon skin if a full-body suit with chameleon coating works just the same if not better.

>Chameleon Skin
>+20 infiltration (stationary/moving slowly)
>+10 moving fast
>requires nudity/chameleon cloak/clothing with chameleon coating

>Chameleon cloak/coating
>effective invisibility (stationary/slow moving)
>+30 infiltration whem moving faster
>no further requirements
>>
Anonymous 06/25/14(Wed)16:39 UTC+1 No.32998676 Report

>>32998613
Same reason they'd invest in Eelware when Shock Gloves cost pennies, or Vacuum Sealing when most people can literally afford to wear their smart spacesuit as underwear.
>>
Anonymous 06/25/14(Wed)16:53 UTC+1 No.32998821 Report

>>32998613

Well, having chameleon skin means you never have to buy skindyes. But, standard issue smart clothing or smart vac clothing looks way less suspicious than your custom Combat Armor embedded with Chameleon coating.

Basically, what >>32998676 said. Your external equipment doesn't always come with you. You get a good morph brokerage or know a guy with an unrestricted healing vat in a mod parlour, you can swing chameleon skin.
>>
Anonymous 06/25/14(Wed)16:54 UTC+1 No.32998829 Report

>>32998527

Are you aware how orthodox and conservative a lot of Israelis are? Like, inbreeding is becoming an issue in Israel because they don't want to pollute the genes with less-orthodox Jewish genes.
>>
Anonymous 06/25/14(Wed)16:58 UTC+1 No.32998865 Report

>>32998829
Actually, I do know: not very much at all. I've spent several months volunteering there, which is why I find the idea so silly. The vast, vast majority of Israelis are actually more liberal than the average American, especially around the Tel-Aviv area. You're talking about what they call Haredim, who live mostly within their own isolated communities and exercise disproportionally huge political power since they breed like rabbits and can weight down elections in their favor.
>>
Anonymous 06/25/14(Wed)17:09 UTC+1 No.32998974 Report

>>32994160

The important thing to note about vid-game entertainment is that it's all context sensitive, with multiple storylines available to be tailored to the users preferences. So those with too fragile a lucidity would be given gentler stories, while people who like that sort of thing would get darker stories.

The VN "genre" would probably move over to Simulspace (Or petals, if you really want to trip balls) with full sensory feedback while you interact with people from a real "first person" perspective. Plus, time dilation.

And the kind of people who hang around 4chan would definitely all migrate to Scum or other Autonomist groups, plus some other locations depending on your particular clade or motivations. If only because it's easier to get a sweet body on the Rim if you have talent or connections and not loads of money.

(Though I think a fair number of those people would then migrate back in-system and join organizations like The Conduit)
>>
Anonymous 06/25/14(Wed)17:16 UTC+1 No.32999059 Report

>>32998865

Horeb
Station Type: Beehive (S-Type Aten Asteroid)
Allegiance: Independent (Israeli)
Primary Languages: Hebrew
Horeb is a small colony with a large legacy. Home to
the Israeli government-in-exile, it is the capital for those
still clinging to Judaism, particularly die-hard orthodox
Jews and Zionist hardliners. Strong supporters of the
reclaimer cause, the Jews of Horeb remain insular and
isolationist, rarely interacting with the larger reclaimer
movement, but contributing in their own ways. Their
major interest is, of course, taking control of their holy
land once again—a difficult proposition given the
nuclear exchange that occurred in the region during
the Fall. The majority of Horeb’s inhabitants also hold
bioconservative views and are opposed to uploading,
resleeving, and cloning technologies.
Horeb’s orbital period is just over 364 days, in a
near-perfect 1:1 orbital resonance with Earth. Its
orbital path is highly eccentric, however, between .65
and 1.35 AU, and also heavily inclined at 33 degrees
above the ecliptic.

Sunward, p. 133

Basically, Horeb is populated by those kinds of people you mention, who stick hardline to their traditional views. The more liberal population who did not die for their homeland in the Fall probably went to hang out with people who were less weird. Or are in cold storage. Given the compulsory military service, I'm sure many of them could find employment with Direct Action or Medusa, Herzog and maybe even the LLA government direct.
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Anonymous 06/25/14(Wed)18:20 UTC+1 No.32999870 Report

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Anonymous 06/25/14(Wed)18:25 UTC+1 No.32999937 Report

>>32998415
Jews, not mossad.

mossad all joined the ultimates, of course.
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Anonymous 06/25/14(Wed)18:33 UTC+1 No.33000035 Report

>>32999937
Well, they've already got the army full of Furies thing going down for them And the Merkava 4 looks like a fucking spaceship. It's not all that much of a stretch.
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Anonymous 06/25/14(Wed)19:17 UTC+1 No.33000816 Report

>>32999870
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Anonymous 06/25/14(Wed)19:28 UTC+1 No.33000999 Report

>>33000816
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Anonymous 06/25/14(Wed)19:44 UTC+1 No.33001262 Report

>>33000999
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Anonymous 06/25/14(Wed)20:23 UTC+1 No.33002028 Report

>>33001262
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Anonymous 06/25/14(Wed)20:53 UTC+1 No.33002591 Report

>>33002028
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Anonymous 06/25/14(Wed)21:23 UTC+1 No.33003222 Report

From what I understand, Luna and Mars has large colonies full of flats who can't into simulspace and and room for an under world. Would it be crazy to imagine real life bloodsports going on? Like a bunch of people around a pit hooting, yelling and cheering on two dudes going at it with machetes, chainsaws and integrated blades?

The idea of a reinstated pit fighter escaping with a modified pleasure pod made for pit fighting has been lying around in my mind for a while now.
>>
Anonymous 06/25/14(Wed)21:34 UTC+1 No.33003440 Report

>>33003222

Well, it's much more common to have the re-instantiated masses in Cases, Luna especially has a huge volume of Clanking Masses as their working class, with a lot of divide in that respect.

Given that death is temporary though, bloodsports would not be uncommon, and maybe not even very underground, if you have the right backing. Mars has a good biomorph population, many of which are straight flats or splicers in the big cities. Rusters and Alpiners are for nomads, outback folks and rangers.

For large populations of "Zeroes" (Flats with no mesh inserts), you're probably thinking of Earth Orbit, because there are shitloads of earth refus who almost literally can't go anywhere else, crammed into shitty living conditions. Ripe for a criminal enterprise to make some cash on the side. Night Cartel or Triads, probably. Maybe Nine Lives with the ego slavery aspect, but the soul traders are a nasty crew to hang out with. It should be noted that, unless you're extremely poor, anybody who has enough money to live has an Ecto, which handles their mesh ability and usually holds a Muse. That being said, nothing to stop a savvy businessman from charging an elite premium to see in-person fighting since the video stream wouldn't include the full experience.

You character concept is golden though, there's a lot of those operations going around, regardless of the specific circumstance you set out with.
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Anonymous 06/25/14(Wed)21:40 UTC+1 No.33003579 Report

>>33003440
Cool, I went for the pods because people would probably find it more exciting than two robots.

Then again, rock'em sock'em cases seems like a cool idea.
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Anonymous 06/25/14(Wed)21:48 UTC+1 No.33003714 Report

>>33003579

Well, it's a matter of scale and class. When Experia produces a program of a professional duel to the death, that's Olympians or Furies going at it with elegant monofilament blades. When shadowy hypercorp execs or criminal bosses need some entertainment, they probably go for Uplift matches.

When it's your local street gang or triad branch, it's probably pods or synths, because it's cheap. And with Pods, you still get most of the blood and guts and stuff.
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Anonymous 06/25/14(Wed)21:49 UTC+1 No.33003738 Report

>>32999870
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Anonymous 06/25/14(Wed)21:54 UTC+1 No.33003830 Report

>>33003738
>XP of that girl standing in a waterfall of milk
Stop it, boner, now is not the time.
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Anonymous 06/25/14(Wed)22:05 UTC+1 No.33004017 Report

>>33003830

Is is not?
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Anonymous 06/25/14(Wed)22:10 UTC+1 No.33004126 Report

>>33003714
>Uplift matches

This is happening in my next campaign.
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Anonymous 06/25/14(Wed)22:11 UTC+1 No.33004142 Report

>>33004126
>Not a knife fight between an octopus and a two-ton giant gorilla
Your hypercorp savvy is lacking.
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Anonymous 06/25/14(Wed)22:13 UTC+1 No.33004168 Report

>>33003714
>>33004142
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Anonymous 06/25/14(Wed)22:17 UTC+1 No.33004257 Report

>>32980914
>>32981022

It's called a Police Baboon.
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Anonymous 06/25/14(Wed)22:21 UTC+1 No.33004334 Report

>>33004257
Just slip Hither in their Kong and watch the fun.
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Anonymous 06/25/14(Wed)22:27 UTC+1 No.33004441 Report

>>33003440
I take it these 'Zero's are NPC only, since they are the poorest of the poor and if they had any useful skills, they would be made non-Zero by their own or someone else's means.
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Anonymous 06/25/14(Wed)22:34 UTC+1 No.33004560 Report

>>33004441

I mean, technically, you can easily play a "Zero" since Flats are fuck-off cheap and come with literally no implants, but as you say, you would probably almost instantly bump yourself up to something else, as, not spending CP on a sweet morph, you'd end up with buckets and buckets of Skills, Traits, Moxie, Rep or Cred to work with. So you could come from such a background, but staying that way would be counter productive when you would easily have the resources to improve yourself. And the first time you egocast, you'd end up at least in a case. Body Banks don't keep flats lying around, cheapos get Pods or shitty synths.

Hell, unless your background gives you 0 CR, every starting character should begin with 5,000 CR. That's enough to buy Basic Biomods, Basic Mesh Inserts and a Cortical stack, and a couple months of Backup insurance.
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Anonymous 06/25/14(Wed)22:44 UTC+1 No.33004775 Report

>>33004441
A zero probably is harder to play than an infomorph refugee because unlike an infomorph you couldn't have just been reinstated to explain why you are so badass yet are a zero still. And to top it off a zero taken into firewall would be made a non-zero pretty much instantly simply because he would be taken off the tin can he was chained to.
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Anonymous 06/25/14(Wed)22:47 UTC+1 No.33004833 Report

>>33004441
I don't know, you can abuse the CP gap to have a dramatic skill, gear, and moxie advantage over the guy who took a hightly customized morph. It evens the playing field at least a little if the guy wearing a flat spent his extra CP getting his primary skills to 70+
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Anonymous 06/25/14(Wed)22:50 UTC+1 No.33004900 Report

>>33004775

I mean, I've rolled some Lifepath characters who were criminals starting in flats who were pretty badass.

Hell, I'm looking at the sheet of a character I rolled who is a 35-year old Flat who is a Javanese pirate and former thug. But because I randomly rolled out that she has 50,000 CR lying around, should it come to an actual game, I highly doubt they'd stay in a Flat very long.
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Anonymous 06/25/14(Wed)22:51 UTC+1 No.33004936 Report

>When pods were first introduced, non-specialized models were favored due to their low cost and quicker production time. Basic pods are essentially a lower- cost pod version of a splicer morph. To keep expenses down, this pod has slightly more mechanical parts than most other pods. As a result, it has more obvious cybernetic components.

Just how obvious are the cybernetic components? Other human pods also have the lines and shit dividing their skin.
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Anonymous 06/25/14(Wed)22:51 UTC+1 No.33004940 Report

>>33004833
That is the issue though.

Reinstated and evacuees with notable skills like doctors and soldiers, forget PC tier characters of that level with no CP to spend on gear or morphs, could leverage the rep economy in a month to get an exalt and a nice apartment on mars simply by just offering to help people out.

Its why these concepts of "The token poor" generally work more as people with combat skills who can only be thugs like >>33004900 said or are indentured which explains why they can't just bounce out by being awesome.
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Anonymous 06/25/14(Wed)22:59 UTC+1 No.33005117 Report

>>33004936

Don't think there's been art on a Basic Pod, so not sure. Specialized pods have obvious mechanical joints and lines in places, so assume it's like that, only more? Like, maybe shows a more mechanical inside, or has even more obvious joints, etc.

>>33004940
> or are indentured which explains why they can't just bounce out by being awesome.

Another good point. If you get set on a long-term indenture contract which doesn't pay you in in a fresh morph up-front, you could be locked into your current living conditions for a while.
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Anonymous 06/25/14(Wed)23:07 UTC+1 No.33005301 Report

>>33004560
Fall Evacuees start with 2,500 credits, which is still enough to get the basics if an Ecto is bought instead of Mesh Inserts, and with change left over. Still, you're correct in saying that there's no way a PC couldn't start with the basics, as the only background that starts with no credits (Re-Instated) gives almost no reason to sleeve into an unmodified flat.

>>33004775
Precisely. PCs in Eclipse Phase, especially the ones assumed to be Firewall agents, are special in the 'better than average' sense, the exact opposite kind of special that a zeroed flat would be. Only a fool or a devious power gamer would try to employ this kind of character concept.
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Anonymous 06/25/14(Wed)23:20 UTC+1 No.33005576 Report

>>33004936
I'd say it varies from model line to model like based on how they grow/assemble their pods and what weaknesses it has they need to offset with cybernetics.

Though I'd guess things like cybereyes, obvious interface port and suture lines would identify a pod maybe?

>>33005117
The Triad Soldier sample character in Sunward has a worker pod. The picture isn't very good; all the lines and shit make him look more like a flesh-toned synth from the neck down.
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Anonymous 06/25/14(Wed)23:22 UTC+1 No.33005603 Report

>>33005301
It basically wouldn't work in a firewall game, because at that point your skills had to have been noticed by someone who wasn't a zero and who was an interplanetary power.

Might work in a criminal based game, you join the party as a local leg breaker.

It isn't really a power gamey thing so much as something that doesn't make sense. Being a flat is actually a really bad deal despite the fact you don't want to spend CP on expensive morphs or gear that you don't strictly need for your concept. You want to be a splicer at least, and it is easier to justify being a flat normally without being a zero just by being a Jovian (Though even Jovians allow splicers and the basic implants) or fall evacuee who just got basic biomods on his awesome rep.
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Anonymous 06/25/14(Wed)23:23 UTC+1 No.33005620 Report

>>33005576

That's not a generic Basic Pod though, that's a Worker Pod.
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Anonymous 06/25/14(Wed)23:30 UTC+1 No.33005727 Report

What's the faction for the reinstated that just happens to be there? Just got in a physical morph and maybe has no idea what's been going on for a loooong time, and suddenly BAM! You were dead, but now you're alive! Also, you're in space, that squid over there is Mike and Earth is dead.
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Anonymous 06/25/14(Wed)23:30 UTC+1 No.33005735 Report

>>33005620
My bad, forgot that the two were separate things despite having no real differences except the menial labor/human interaction model having nicer stats and costing more for some reason.

Might just be me but I'd make the basic pod the general cheap body and labor option, and worker pods being basic pods built for more specialized work with implanted tools or something.
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Anonymous 06/25/14(Wed)23:34 UTC+1 No.33005816 Report

>>33005727
There is none. Reinstated either are part of their "native" faction (A reinstated in the PC is probably in the corps, ect) or part of the faction they decided to join for ideological reasons.

Reinstated are generally either rep monsters in a fantastic morph, indentured, or clankers, depending on if they were a top priority reinstatement due to their skills, were not particularly notable and had to sell themselves, or were cool people who were not top priority and bought their own morphs.
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Anonymous 06/25/14(Wed)23:35 UTC+1 No.33005838 Report

>>33005727
>that squid over there is Mik
That's his indenture name you insensitive prick.
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Anonymous 06/25/14(Wed)23:38 UTC+1 No.33005902 Report

>>33005838
Also a reinstated would probably be aware of what an uplift is.

It's not like humanity became transhumanity after the fall. AGIs and resleeving were already things, which is why reinstated can exist at all, most are recovered backups or cortical stacks.
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Anonymous 06/25/14(Wed)23:46 UTC+1 No.33006044 Report

Can I pick your brains, /tg/?

As part of my latest campaign, a hiccup in the interdiction around Earth has allowed the reclaimers on Vo Nguyen to launch a flurry of salvage ops to the Earth. While only a fraction of those departed made it back, they've still basically flooded the market and mesh with Earth relics, data etc.

I've got some stuff written up for the most obvious things. A big propaganda point for their cause comes from finding evidence of human survivors, for instance, while another team manages to salvage a pre-Fall cloud-mesh server containing tons of valuable lost pre-Fall media. Others got physical relics, such as plundering a ruined Colombian enclave for a dead oligarch's coin collection. Then there's all the scientific data etc. And obviously there's going to be massive risk of contamination, which is why the PCs are concerned.

I want to pad out the list a bit more but I'm having a hard time thinking of other things. Could you help? What kind of tragic/nostalgic relics could be found from raids to the blasted Earth, and what dangers could be lurking among them?
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Anonymous 06/25/14(Wed)23:52 UTC+1 No.33006148 Report

>>33005727

Like >>33005816 said, being Reinstatiated is a background, so your factional alliance would depend heavily on what who resleeved you (or brought you from cold storage) and why. If you were like, an early adopter of backups who had their old self sleeved in from cold storage somewhere, you've probably been revived either as a corporate move, or a publicity trick by some Glitterati. Unless you were some notable political speaker some other faction would align with. Classic nationstates are dead. Race and Ethnicity are meaningless in the face of resleeves and bodysculpting.

Faction alignment is either directly tied to the System body you associate yourself with (Orbitals, Lunars, Martians, Venusians, Siftrunners on Mercury, Belters, etc) or is pure political philosophy. So your Philip J Fry would need think about where his/her political beliefs lie, and pick a side, more or less.
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Anonymous 06/25/14(Wed)23:54 UTC+1 No.33006188 Report

>>33006044
Cuban cigars, actually from Cuba.
The Terminator on VHS
Collection of oooooooold wine
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Anonymous 06/25/14(Wed)23:56 UTC+1 No.33006232 Report

>>33006044
Fry's dog
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Anonymous 06/26/14(Thu)00:00 UTC+1 No.33006309 Report

>>33006148
>Race and ethnicity are meaningless
Hahahahahahaha, pretty much everything about the setting puts a lit torch up the ass of that statement. Eclipse Phase is silly levels of ethnically/nationally balkanized.
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Anonymous 06/26/14(Thu)00:06 UTC+1 No.33006416 Report

>>33006309

I don't know if I'd put it like that, but it certainly has an unusual approach to race in that it makes it more of an 'opt-in' kind of thing. You can choose to purchase a white guy or you can choose to purchase something else. You can live in a pluralist place like Mars or go to one of the weird monoculture habs like Horeb.

I will say one of the things I like about the setting being post-nationalism is coming up with weird names mashing together different nationalities. Scottish/Korean, Swedish/Farsi, Tagalog/Italian.
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Anonymous 06/26/14(Thu)00:06 UTC+1 No.33006423 Report

>>33006044

Books, or other materials on paper. The only trees that are left are the kind people deliberately grow for purposes of display or preservation. Plus, who knows what kinds of information a book might contain.

Obviously, anything crafted by purely human hands, no nanofabrication, from materials of Earth. Toys, tools, knick-knacks, cheap art. If human hands made it, it's perfect. In this case, it's hard to maybe handle the danger directly, but more what sort of things could be hidden in a cache of such items. Lots of TITAN goodies to be sure.

And lastly, just bits of earth. Soil, sand, clay, chips of buildings, water. Any little bit of the Mother Planet you can bottle would be precious to the people who used to put their feet on it. The issues of contamination with shaving off chunks of a post-apocalyptic planet and bringing them back to space should be obvious.
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Anonymous 06/26/14(Thu)00:10 UTC+1 No.33006469 Report

>>33006044

Something I was considering about the Fall that might be of use: "Salvation Buses".

Basically, a Salvation Bus was a desperation escape attempt by people who had stacks but weren't important enough to buy their way individually off-world, either by farcasting or physical extraction. The bus is essentially a man-portable server, an ego storage device that was created to essentially save space on space elevators so that the space of one morph could be used to ferry hundreds of egos. Many people would pool their resources in the hopes of buying space for their Bus, then kill themselves one by one to store their egos inside. The one remainer would buy their way out, carrying their friends with them.

Have a salvage team come back with one of them, partially damaged. All the minds inside have been exposed to Watts-McLeod.
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Anonymous 06/26/14(Thu)00:13 UTC+1 No.33006512 Report

>>33006309

I mean, there are a few places which started as ethnic or cultural concentrations (more culture, ethnicity is a side-effect, I think), but these days beggars can't be choosers. And since it only takes a few hours to go from looking like you're an average caucasian stock from north america to an african, to being from mainland china. And god knows what phenotype you'll display when you egocast or resleeve, unless you've got a lot of cash to pick and choose. Not to mention Rusters might have varying facial features, but I'm pretty sure most of them are actually fairly literally red in skin tone.

Basically, my point is that EP is a lot about cultural lines than saying "Oh, I'm black, I'll hang out with black people" or "Oh, I'm white, I'll hang out with white people". If you (or unless you live in orbit, more likely your family) came from China and you speak Mandarin, you'll probably be mostly around people of a similar background to you, regardless of what they look like, but that's not necessarily how you'd classify yourself. You might say you're a Martian from Valles-New Shanghai, for instance. Which, in game terms probably marks you as Hypercorp aligned. Thanks Tharsis League.
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Anonymous 06/26/14(Thu)00:13 UTC+1 No.33006526 Report

>>33006416
Frankly, it bugs me since the setting is so hypocritical about it. Sure, race and ethnicity are meaningless and earth nations are dead. Then you have the Valles Mineris region on Mars that's seemingly overwhelmingly culturally Chinese, the Jovians, who are pan-American, and fucking Space Scandinavia on Titan. Obviously, ethnicity is still very strong, albeit opt-in like you said, and the nations are changed, not dead.
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Anonymous 06/26/14(Thu)00:14 UTC+1 No.33006531 Report

>>33006044
The Sleeper, an actual frozen dude who owned a large sum of money that has now been used to fund lots of stuff in the inner sphere. Now he has awakened.
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Anonymous 06/26/14(Thu)00:15 UTC+1 No.33006561 Report

>>33006309

>What is the Night Cartel?
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Anonymous 06/26/14(Thu)00:18 UTC+1 No.33006595 Report

>>32980571
>Synth
Tako.

>Pod
Probably Pleasure or just a basic pod.

>Bio
Fury. Hands down.
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Anonymous 06/26/14(Thu)00:19 UTC+1 No.33006611 Report

>>33006526

Let's see...

1) Mars is the melting pot of transhumanity. It's where the majority of people left alive live and it has a wide array of languages, including Arabic, Korean and English.

2) Jovians are badly written. This is known, Khalproxy.

3.) Titan STARTED OUT Scandinavian but grew massively due to immigration during the Fall. It's another cultural and linguistic melting pot, with the book stating it's even one of the last places you'll find people speaking Gaelic.

The commonalities in all those places is due to political ideologies, not nationalities or ethnicities. And even then you have dissenters - the Barsoomians, Jovians have insurgents, even Titan has disgruntled capitalists.
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Anonymous 06/26/14(Thu)00:20 UTC+1 No.33006617 Report

>>32980571
>Synth
Daitya
>Pod
Scurrier
>Bio
Ghost
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Anonymous 06/26/14(Thu)00:20 UTC+1 No.33006620 Report

>>33006531

Dude, someone that rich would have either already been in space when the Fall started or one of the first to buy his way out. It could be they save the original morph of someone who froze himself when he farcasted away, in the hopes that Earth would be reclaimed one day?
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Anonymous 06/26/14(Thu)00:22 UTC+1 No.33006639 Report

>>33006044
Because it's topical, a world cup jersey.

A collection of doll clothes and baby shoes.

A frozen severed head, billed as Walt Disney's.

A box of children's building blocks.

A crate full of diamonds, some of which look like they've been used in cortical stacks.

A collection of records. Yes, vinyl. Good luck finding a record player.

A stack of McDonald's fry boxes, the outermost one bleached from exposure.
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Anonymous 06/26/14(Thu)00:24 UTC+1 No.33006677 Report

>>33006526

Well, you've kind of pointed it out yourself. Those places draw culturally from the nations they rose from, but cross the traditional national borders. They have a cultural link to nationstates, but nations as they existed are gone, replaced by something similar, but also different. Plus, the most of the setting fluff is written from the perspective of people in the setting, and it's entirely possible (nay, probable) for humans to be hypocritical.

Mars is a collection of city states and outlying communities, bridged by the Tharsis League. Even if they have a lot of people of one culture, they're still not standing as a "nation". Jupiter and Titan both come from multiple different nations, even if similar culturally, and do experience some immigration based on the cultural values they hold. Hell, the Makers and Sufis are supposedly arabs or from north africa or something. But it's all about the Nomad's lifestyle, rather than necessarily that they came from the same region originally.
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Anonymous 06/26/14(Thu)00:28 UTC+1 No.33006733 Report

>>33006677
Sufis are a specific subculture/sext of Islam that prizes asceticism, so they likely do require new members to convert. Maker nomads are, well, nomads who rely on maker tech to survive, no further definitions needed, and are likely much more diverse.
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Anonymous 06/26/14(Thu)00:30 UTC+1 No.33006762 Report

Rolled 7

>>33006148
>>33005816
>>33005902
I'm really having a hard time making up my mind about my not Fry's allegiance.

Hypercorp
Criminal
Argonaut
Lunar
Reclaimer
Titanian
Scum
>>
Anonymous 06/26/14(Thu)00:30 UTC+1 No.33006765 Report

>>33006044

What about samples of stuff that got lost in the Fall and can now be replicated? Things like, say, freeze-dried fruits or preserved genetic samples of extinct animals. Someone gets to make their fortune in the bidding war between Cognite and Somatek over who gets the rights to tapir DNA and make the next uplift.
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Anonymous 06/26/14(Thu)00:32 UTC+1 No.33006806 Report

Rolled 7

>>33006762
Scum it is then.
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Anonymous 06/26/14(Thu)00:33 UTC+1 No.33006814 Report

>>33006762
Well, Planet Express could be argued to be a hypercorp, although they could also be rather sedate scum
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Anonymous 06/26/14(Thu)00:34 UTC+1 No.33006844 Report

>>33006806

Scum are a good default for 'I dont even know' because most Scum don't even really know and the difference between two Scum fleets, or even two Scum ships, can be remarkable. They run mixed economies, so you'll be using credits and rep. They travel a lot and you could excuse picking up a lot of different skills, and rep in most areas.
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Anonymous 06/26/14(Thu)00:36 UTC+1 No.33006877 Report

>>33006733

I think it was mentioned somewhere that the Makers started similar to the Sufis, but now they're basically their own movement. Associated alot with +DIY, +Technoprogressivism and +Maker Movement.

>>33006762

Well, depends on what you really you're after. And where you are, also. It's weird to be Lunar or Titanian if you don't make your home on those areas at least a majority of the time. Being an Argonaut means having some science background and doing actual work in that respect, while Criminal means, obviously, you're in a criminal enterprise. Hypercorp can extend to any PC citizen though, and Reclaimers are a pretty broad movement, if you'd like Earth back.

And, y'know, Scum is Scum. PARTY HARD
>>
Anonymous 06/26/14(Thu)00:37 UTC+1 No.33006894 Report

>>33006877

>Scum is Scum. PARTY HARD.
>Or not. Whatever.
>We're space hippies, not party cops. Do what you want.
>>
Anonymous 06/26/14(Thu)00:41 UTC+1 No.33006982 Report

>>33006894

Right, most Scum elect to PARTY HARD, but wouldn't force anybody who didn't want to. They might find you a bit weird if you didn't want to do at least a little sex or drugs or rock and roll with them.

Which does bring up a good question, EP general, what do you think Music is like in the Transhuman Future?
>>
Anonymous 06/26/14(Thu)00:44 UTC+1 No.33007042 Report

Rolled 2

>>33006844
Cool

>>33006877
I felt like basing it on who did the re-instating. Affilation to criminals or hypercorps would be a matter of getting by in space, probably owing them for the re-instatement. Lunar and Titanian was basically again, loyalty to the re-instaters and possibly identifying the Earthern origin of the groups. Reclaimers would be a matter of still thinking of Earth as home. Scum for the "HELL YEAH I'M IN SPAAAAACE!"

Also, testing out my dice because I'm suspecting it of always landing on 7.

>captcha: seven dayscab
>>
Anonymous 06/26/14(Thu)00:45 UTC+1 No.33007060 Report

>>33006982

Well, I like to run Scum as basically extreme hobbyists. They devote their time to fun and for most people, sex and drugs are fun. But they're not the ONLY fun things out there. So I've had Scum that were all about LARPing, Scum that are all about Swarmcatting or experimental botany. And yeah, they're more sexually and narcotically liberated than their equivalents from other factions, but their idea of a good time doesn't start and end with pinpricks and "pinpricks" hurrhurr.

As for the music - well, the general trend in music over the last few decades has basically been "faster, louder, more emphasis on drum and bassline". So I'm imagine they've weaponized dubstep by the time EP comes about.
>>
Anonymous 06/26/14(Thu)00:47 UTC+1 No.33007091 Report

>>33006982
No one put it on, it's just what space sounds when nothing special is going on and an ordinary day just passes by in the belts.

http://www.youtube.com/watch?v=O0JB4wxtSJk
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Anonymous 06/26/14(Thu)00:49 UTC+1 No.33007129 Report

>>33006982
>what do you think Music is like in the Transhuman Future?
Much like news, it's been crowdsourced. Better-than-real synthesizer programs are easy to get and use, and being a composer of music (Or even better, a live performer) is a GREAT source of rep. Every genre has exploded, from neo-big-band classical to whalesong dubstep (Watch the bass, it can literally throw you for a loop underwater), to ultrasonic pop to suicide metal to etc etc.
>>
Anonymous 06/26/14(Thu)00:49 UTC+1 No.33007142 Report

>>33007060
>entire hab turned into massive miniature wargaming battlefield
>models magnetically attached to the "board" while scum strategists float around in zero g
>>
Anonymous 06/26/14(Thu)00:49 UTC+1 No.33007146 Report

>>33006044
A seedbank
Dinosaur bones
Seashells
>>
Anonymous 06/26/14(Thu)00:51 UTC+1 No.33007174 Report

>>33007060
>weaponized dubstep by the time EP comes about.
That's actually a plot hook in my games. "Some hypercorp is experimenting with weaponizing ultra low frequency sound, possibly including using basilisk hacks. Investigate."
>>
Anonymous 06/26/14(Thu)00:51 UTC+1 No.33007179 Report

>>33007129

Oh man, what about this - imagine a nightclub where they crowdsource the DJing duties among the attendants. Everyone's got their ectos up, constantly taking what was just played and tweaking, sampling and remixing it?

I also had an idea for a 'silent party' petal, where basically the narcotic dose is just a good-time high but the hallucinations are basically being at the best rave in all of space. Since it's a petal and hence social, everyone who takes it is at the same cosmic party. Anyone who isn't sees a bunch of lunatics waving nonexistent glowsticks to a beat that isnt there.
>>
Anonymous 06/26/14(Thu)00:54 UTC+1 No.33007226 Report

>>33007129
>Whalesong dubstep
>A "concert" is likely audible for a hundred km in every direction underwater
I am surprisingly okay with this.
>>
Anonymous 06/26/14(Thu)00:54 UTC+1 No.33007231 Report

>>33007142

>board pieces are actually egos who are into being dominated
>rules of play are constantly being crowdsourced and voted on, rewritten while the game is being played
>>
Anonymous 06/26/14(Thu)00:55 UTC+1 No.33007257 Report

>>33006044
Here's one I was thinking about for a salvage/retrieval game: The Atrocity Vintage.

Basically you had this rich-ass person aroudn the Fall with a big collection of wines and other booze. Kind of his passion, really. When the Fall happens and he decides to get away from Earth, he decides to take it with him. But not all in one load on one vehicle. He splits it up, across various ways up, using his influence and wealth to do dickish things like displace evacuees to make room for a bunch of wine.

It didn't work. He died and as the story goes, was never backed up or his ego found. Out of the five or so shipments (pick your own number), only a couple got to orbit. Most of the shipments were lost or deliberately destroyed either during or after the evacuations.

Its a tragic, well-known tale of greed and all that. Play up how when somebody managed to uncover a portion of the vintage (less than a shipment), they got rich. And had to fend off a few people still bitter about the whole thing, looking to smash a few bottles for feelings.
>>
Anonymous 06/26/14(Thu)00:59 UTC+1 No.33007321 Report

>>33007060
I'd like to see a Scum fleet of holy rollers. Basically a bitchin' cathedral in space, making the rounds and blasting the local space with sermons and shit from the hundred+ faiths occupying the barges.

May or may not be infected with a few memetic viruses that bring about the fear of God or whatever. Or maybe they're just that passionate naturally.
>>
Anonymous 06/26/14(Thu)01:02 UTC+1 No.33007392 Report

>>33007321
So something right out of 40k, transplanted to EP? I could dig it.
>>
Anonymous 06/26/14(Thu)01:03 UTC+1 No.33007401 Report

>>33006762
Space Fry would likely not be scum, as it means something rather specific beyond "Party space hippie" that people are pushing it to be.

If he was just reinstated he is almost certainly a corporate character simply from spending most of his life on earth. Remember, your faction can be both allegiance and nationality, and pre-fall the main nationality was hypercorp, though there were some criminals out there too.

>>33006844
Scum are not actually a good default. You are not a scum if you are unaffiliated, you are scum if you are on a scum barge living the scum life, which generally is not always partying.

>>33006894
Exactly.
>>
Anonymous 06/26/14(Thu)01:06 UTC+1 No.33007458 Report

>>33007392
Less of the skulls and heretic purgin' and more low/zero-g stained glass art and stuff but yeah, didn't think of that connection.
>>
Anonymous 06/26/14(Thu)01:06 UTC+1 No.33007467 Report

>been wanting to make FPS bot the AGI
>all of the combat skills
>i am 12 and what is this levels of real world naivete
>looking at transhuman traits
>murder simulator addict
>mfw
>>
Anonymous 06/26/14(Thu)01:07 UTC+1 No.33007492 Report

>>33007467
Make sure he thinks that cursing violently at people who make simple mistakes is a friendly and kind way to help people out.
>>
Anonymous 06/26/14(Thu)01:07 UTC+1 No.33007493 Report

>>33007458
>Not purging heretics
You call yourselves fanatics?
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Anonymous 06/26/14(Thu)01:10 UTC+1 No.33007548 Report

>>33007493
Scum don't do fanatics well, save for fanatical libertarianism, which essentially means you can't cohere anyone or let your own good time ruin things for other people.

The 40k ship would likely be based entirely around internally purging heretics, and outsiders who visit would either be asked to take a role or would only be allowed to interact with the nominal leadership, who likely would be role-playing inquisitors.

They almost certainly would be part of the There's No Going Back fleet
>>
Anonymous 06/26/14(Thu)01:13 UTC+1 No.33007616 Report

>>33007492
Of course, planning on his vocabulary to something akin to a 12 year old xbox kiddie.
>>
Anonymous 06/26/14(Thu)01:14 UTC+1 No.33007629 Report

>>33007392
>>33007321

Sure, if you get enough people of a like mind together then anything's possible. That's what I like about Scum Swarms - they're basically what it would be like if 4chan was a real place. Loud, smelly, equally glorious and awful and with a suspicious reverence for felines.
>>
Anonymous 06/26/14(Thu)01:15 UTC+1 No.33007658 Report

>>33007467

>Gary, why does your character sheet say SAV 0?

>Gary, how do you pronounce this character's name? I'm not sure how to say " XXX_420skullzwizzard1/@_XXX"
>>
Anonymous 06/26/14(Thu)01:19 UTC+1 No.33007730 Report

>>33007257

Interesting, but ideally run it with someone whose character is some kind of foodie or another vinophile.

They're tracking down this legendary treasure-wine and it turns out to be from a horrible year and basically shit in a bottle. SAN CHECKS ALL DAY.
>>
Anonymous 06/26/14(Thu)01:20 UTC+1 No.33007746 Report

>>33007629
Except Scum are a lot more lax about the "rules" and really don't give a shit if you are an outsider as long as you are not utterly invasive about it.

Going to the Carnival of the Goat fleet and not having sex is fine, going to a No Going Back Ren fair as a trekie not so much.
>>
Anonymous 06/26/14(Thu)01:21 UTC+1 No.33007776 Report

>>33007493
They're a fleet of people who think God/Buddha/Krishna/Bleep Bloorp Bloorp is fuckin' awesome and they want you know that but they're not going to be total dicks about it. Maybe a little obnoxious but nobody's getting shot for not agreeing.

More like a monastery that's on speed I guess? I dunno.

>>33007629
Scum swarms are pretty much a group of minds who got together and said "the way everyone else is living their daily lives sucks, let's find a cooler life using all this rad tech we have now. Also let's move around and let other people know we're having fun with this."

Or that's how I see it at least.
>>
Anonymous 06/26/14(Thu)01:24 UTC+1 No.33007815 Report

>>33007776
>Scum swarms are pretty much a group of minds who got together and said "the way everyone else is living their daily lives sucks, let's find a cooler life using all this rad tech we have now. Also let's move around and let other people know we're having fun with this."

Second half is more true than the first. The scum are generally not too judgmental and understand they are kinda weird at times.
>>
Anonymous 06/26/14(Thu)01:38 UTC+1 No.33008086 Report

>>33007060
Hey, I'm this guy from waaaaay back over at >>32986157 and I want to thank you for the perfect idea for my exotic weapon- my character already has a big sound system installed.
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