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Anonymous 06/10/14(Tue)20:53 UTC+1 No.32694900 Report

Has anyone run/taken part in a game that's mostly from a kings court? I'm thinking about running a game like that and I need ideas/critique on what I got so far. PC's are likely to be a prince+adventuring party from last game

>7 major houses, all of them tend to dislike at least 2 others for a variety of reasons
> surrounding kingdoms + a kingdom a short boat ride away providing small quarrels and major threats
>various groups, all with conflicting goals, including merchants guild, Wizard university, church of overzealous paladins, alcoholic dwarfs, and balkanized wood elves
>other groups including the "doesn't officially exist" assassins guild, necropolis ambassadors, techno pixies, and half-orc civil rights group

storyline likely to include:
>civil cold war/arms race between two houses
>Paladins getting angry at Merchants for possibly harboring a vampire in the capital
>Wizards getting angry at Paladins for slaughtering "supposed heathens"
>Paladins fed up with king "not being godly enough" and trying a coup
>Half-orcs try demonstrations, no one listens, half-orcs try defenestration
>>
Anonymous 06/10/14(Tue)20:54 UTC+1 No.32694929 Report

>>32694900
>>Half-orcs try demonstrations, no one listens, half-orcs try defenestration
inb4 thirty year war
>>
Anonymous 06/10/14(Tue)20:56 UTC+1 No.32694961 Report

>>32694900

I like that purple chick.
>>
Anonymous 06/10/14(Tue)20:57 UTC+1 No.32694987 Report

>>32694929
You should have a look at Arcanum, of Magick Obscura.

or: inb4 marxist revolutions from the inferior classes.
>>
Anonymous 06/10/14(Tue)20:58 UTC+1 No.32694999 Report

Rolled 47

>>32694900
Aren't the other PCs gonna be bothered with the fact that one of them is the prince and the others are just plebs?
>>
Anonymous 06/10/14(Tue)21:04 UTC+1 No.32695103 Report

>>32694999
They all have a stake in the kingdom not blowing up, and I'm going to make it twice as hard for the prince character as the rest of them. But I have thought about in-party subterfuge.

The kingdom works by calling a moot when the king dies to have one of the houses take over the kingdom, so probably the worst thing that could happen to the prince would be the king dying.
>>
Anonymous 06/10/14(Tue)21:20 UTC+1 No.32695380 Report

>>32695103
And if the prince becomes king? How are you going to keep the rest of the players relevant/keep the kingprince PC in the game?
>>
Anonymous 06/10/14(Tue)21:42 UTC+1 No.32695777 Report

>>32695380
Easy, war. King needs to prove himself in battle.

I'm rather hoping it doesn't come to that though
>>
Anonymous 06/10/14(Tue)21:44 UTC+1 No.32695799 Report

>>32694900
JFC; her tits just defy gravity don't they?
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Anonymous 06/10/14(Tue)22:47 UTC+1 No.32696995 Report

>>32695799
could be... a metal dress?
>>
Anonymous 06/10/14(Tue)23:19 UTC+1 No.32697610 Report

I suggest that you don't focus too hard on storylines initially in planning, but on key characters - at least one from each organization, the one who the PCs will interact with that organization through, and possible a second. Give these people (and, through them, their guilds) goals, flaws, and distinguishing characteristics. Then figure out what they're doing, within their resources and personalities, to realize their goals at any given time. You should be able to come up with endless adventure from that.
>>
Anonymous 06/11/14(Wed)02:11 UTC+1 No.32700836 Report

So they are the sworn champions, trusted retainers, and knights of renown that have landed themselves in the King's Court by exceptional talents or exceptional breeding?
>Drollery urtssn
>>
Anonymous 06/11/14(Wed)02:12 UTC+1 No.32700856 Report

>>32694900
So ASOIAF RPG?
>>
Anonymous 06/11/14(Wed)02:21 UTC+1 No.32701016 Report

>techno Pixies

I am OK with this
>>
Anonymous 06/11/14(Wed)06:16 UTC+1 No.32705926 Report

>>32694900
These court wizard auditions are hilarious.
>>
Anonymous 06/11/14(Wed)06:57 UTC+1 No.32706637 Report

>>32694900
I want to suggest you make each player important, such as one being the Merchant Guild's Diplomat (or High Exchequer, or even be the King's Banker), another being the High Muckity-Muck of the Wizard University (an esteemed position), and a third being the captain of the Janissaries (no official power, but all the unofficial powers).
>>
Anonymous 06/11/14(Wed)07:01 UTC+1 No.32706709 Report

>>32706637
We actually ran our game in such a way that the dmpc was the important official (Mayor of the Capital) and the players were his various assistants/footpads. It was really fun.
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