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/tg/ - Traditional Games - How far is too far? Fantasy Weapons.

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How far is too far? Fantasy Weapons. FantasyOP 08/19/14(Tue)16:21 UTC+1 No.34251639 Report

A subject I see on /tg/ which is often skirted around is how deep in fantasy do we go in regards to weapons. Perhaps at the start of an adventure a plain sword is fine, but when does a weapon get too insane for you? Is it when it can do things that a real world weapon cannot? Is it when the weapon itself relies to much on "Magic"? Perhaps the weapon in question just doesn't serve a purpose in your mind apart from to be different?

Some basic rules of discussion.
> We are not talking statistics, imagine that all weapons had pros and cons.
> We are not playing "which pen and paper game is better"
> Try not to be a dick, most of this thread will be opinions.

TLDR/ Questions to answer.
> What weapon do you draw the line at?
> What is an amazing weapon you'd love to play?
> Should we be restricted by realism when we are playing fantasy?
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Anonymous 08/19/14(Tue)16:24 UTC+1 No.34251665 Report

Depends entirely on the setting.

In some settings massive ridiculous weapons aren't out of place as they're pretty common. Realism is only important in a setting that makes some pretence at maintaining it.
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Anonymous 08/19/14(Tue)16:24 UTC+1 No.34251671 Report

>>34251639
Depends entirely on the setting.
>>
Anonymous 08/19/14(Tue)16:25 UTC+1 No.34251685 Report

>>34251665
>>34251671
>>
FantasyOP 08/19/14(Tue)16:26 UTC+1 No.34251703 Report

>>34251665
>>34251671
Understandable, but take for example your own games that you might be running?

What would be too far and what weapon would you love to play that other people would mock you for?

I personally adore the Star weapons, oversized shurikens/ boomerangs that can hit a few enemies for a little damage and return. Sadly in most games you get shouted out for being a weaboo or for being unrealistic, but it is a fun weapon.
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Anonymous 08/19/14(Tue)16:34 UTC+1 No.34251801 Report

>>34251703
If the player makes a real effort and the result is remotely functional and accepted by the rest of the group, I let it go.

I don't game with people who would seriously mock and prevent me from playing something reasonable - but I guess that's you're question, what is unreasonable. Well, for example, a lasgun in a traditional D&D game would be considered out-of-genre BUT if I wanted to fluff a wand of Burning Ray as a lasgun, that's ok and actually kind of fun if I do it right. You see what I mean?

I've literally never been shouted of a game, for any reason.
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FantasyOP 08/19/14(Tue)16:36 UTC+1 No.34251836 Report

>>34251801
I understand perfectly what you mean, but we all know that not all groups are understandable, I dig what you are saying about the Lasgun/Wand, doubly so if played as an artificer.

But have you ever had a weapon or even a weapon combo you have wanted to play but couldn't find justification?
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