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/tg/ - Traditional Games

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Anonymous 08/19/14(Tue)14:13 UTC+1 No.34250339 Report

How would you run an intelligent weapon in your campaign?
>>
Anonymous 08/19/14(Tue)14:14 UTC+1 No.34250352 Report

>>34250339
With the voice of an british gentleman.
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Anonymous 08/19/14(Tue)14:16 UTC+1 No.34250362 Report

>>34250339
"Oh yes, put me in that filthy scabbard, tell me I'm dull. Oh god yes, put me in faster! I'm just a worthless dagger!"
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Anonymous 08/19/14(Tue)14:18 UTC+1 No.34250384 Report

Like an elitist gamer who calls everyone else a casual. It brags about knowing all sorts of moves but doesn't want to share. Also may have magic powers but isn't using them because that'd be easy.
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Anonymous 08/19/14(Tue)14:18 UTC+1 No.34250385 Report

>>34250339
I love bladebound magus too, Anon.

Shame he doesn't gain proficiency on his blackblade.
>>
Anonymous 08/19/14(Tue)14:18 UTC+1 No.34250387 Report

Sentient weapons are not lolrandumb talking weapons with mustachio

Every weapon is sentient after they kill enough people. Sentient weapons compel people to kill and do violence.

There isnt a single soul in the setting who knows this
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Anonymous 08/19/14(Tue)14:21 UTC+1 No.34250414 Report

>>34250339
A philosopher weapon that questions its role and the limitation of its functions.
Or a fearful and panicked ranged weapon.
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Anonymous 08/19/14(Tue)14:28 UTC+1 No.34250463 Report

>>34250339
"I'm an ancient staff of near limitless potential!"
"So like do you give me extra magic missiles?"
"I have knowledge of eldrich magic you could not fathom!"
"If you don't give me extra missiles you can go in the bag of holding."
Actual conversation with a Pc.
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Anonymous 08/19/14(Tue)14:29 UTC+1 No.34250477 Report

>>34250339
That'd depend on the Weapon's Purpose or if it become Intelligent by accident.

Though in my current game (Shadowrun) it's actually have to be a Spirit permanently bound into a Sword, so i'd play it as an infuriatingly pissed Spirit who wants nothing more than for the world to burn after a few thousand years of sitting around being able to do nothing.
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Anonymous 08/19/14(Tue)15:05 UTC+1 No.34250796 Report

>>34250339
Either the soul of a bloodthirsty barbarian warrior in a butter knife, a scared curious little girl in a headsman's axe, or a caring protective waifu shield.
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Anonymous 08/19/14(Tue)15:07 UTC+1 No.34250824 Report

How would a golem controlled by an intelligent weapon play? The humanoid is dumb as a literal box of rocks, it's the weapon that demands respect. So it has the golem stab itself in the ground when off duty and turn pages of the book it's reading.
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Anonymous 08/19/14(Tue)15:10 UTC+1 No.34250849 Report

>>34250339
I see Grimoire Weiss as a great example of an intelligent item;
ancient, proud, hammy and currently missing a large chunk of his power due to player impatience
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Anonymous 08/19/14(Tue)15:10 UTC+1 No.34250851 Report

An intelligent weapon does not say a word, merely protect it's owner. Offering advice/ orders to it's owner preferably by telepathy.

"Throw me you fool"
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Anonymous 08/19/14(Tue)15:10 UTC+1 No.34250852 Report

>>34250339
Through opponents, of course.
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Anonymous 08/19/14(Tue)15:11 UTC+1 No.34250856 Report

Learn French and play Bloodlustâ„¢
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Anonymous 08/19/14(Tue)15:22 UTC+1 No.34250968 Report

Like Brodiche
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Anonymous 08/19/14(Tue)15:24 UTC+1 No.34250981 Report

>>34250387
>Sentient weapons are not lolrandumb talking weapons with mustachio

https://www.youtube.com/watch?v=NWYjLurySU0
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Anonymous 08/19/14(Tue)15:27 UTC+1 No.34251021 Report

>>34250981
Thats a big gun
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Anonymous 08/19/14(Tue)15:28 UTC+1 No.34251027 Report

>>34250981
> [annoying sound]
I like this gun though.
There is also the robot gun/shield that won't try to kill you this time.
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Anonymous 08/19/14(Tue)15:34 UTC+1 No.34251091 Report

>>34250339
Like this
http://www.youtube.com/watch?v=wDbm0_u0nzU
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Anonymous 08/19/14(Tue)15:44 UTC+1 No.34251199 Report

Roll up a character sheet for it, like you would a normal character, and steal a bunch of non-combat feats.

Completely ignore strength, con, and dex except for the purposes of things he can talk about i.e a weapon with high con would talk about having a healthy lifestyle, or sports.
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Anonymous 08/19/14(Tue)16:23 UTC+1 No.34251655 Report

>>34250339
I never make the weapons speak; a lot of them have intelligence yes, but they never speak. But you can feel them, bloodlust, rage, cold patience.

What? You thought the tools of killing would be nice?

There's of course weapons that have something bound in them, demons or minor gods and whatnot. These can speak to you in your dreams, or other moments when your soul is particularly "open". Still, these are rarely nice either, as most wouldn't place a soul in a item as a gift, and even rarer would the soul do it willingly.
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Anonymous 08/19/14(Tue)16:34 UTC+1 No.34251806 Report

>>34250339
Currently the only intelligent weapon in the campaign is a Huge Greataxe that houses the soul of a high class Wizard. The Wizard was bound unto the axe by the will of Baccob and serves his interests. He is currently wielded by a Troll. The axe's only real powers are diplomacy and a small smattering of illusion spells. Which he uses to give himself a visible form.

>The weapon was created when I rolled for a random weapon for the player
>Homebrew rule is a result of 000 causes the loot table to increase by one level
>I rolled 000 twice, it's a +7 weapon
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Anonymous 08/19/14(Tue)16:35 UTC+1 No.34251818 Report

>>34250852
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Anonymous 08/19/14(Tue)18:16 UTC+1 No.34253213 Report

>>34250339
like a drunk
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Anonymous 08/19/14(Tue)18:41 UTC+1 No.34253564 Report

>>34251021
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Anonymous 08/19/14(Tue)18:47 UTC+1 No.34253646 Report

>>34250339
Rubilax.
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Anonymous 08/19/14(Tue)18:52 UTC+1 No.34253731 Report

>>34250352
>>34250362

I just combined these two in my head using the voice of the Narrator from The Stanley Parable.
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Anonymous 08/19/14(Tue)18:52 UTC+1 No.34253737 Report

>>34250339
Depends on the weapon, and what it's nature.

Good weapon: It's happy when not used. It doesn't like to be used to fight and argues with the holder if it does something considered bad by the sword

Evil Weapon: relishes in bloodshed and pain, almost feeding off them. Constantly asks to be used, even in the most irrilevant squables. Continually asks for more and more kills, whispering at night to the owner trying to convince him to kill more and more

Chatty weapon (or neutral): A really, really old weapon that guides the hand of the owner to the enmy's weap spots. If it can talk, revelas to be a jolly old chap with years of experience of combat, giving suggestions to the owner on how to face different foes. Tends to be a little grumpy if the owner doesn't do as it says, or does it wrong
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Anonymous 08/19/14(Tue)18:54 UTC+1 No.34253768 Report

>>34253737
>Evil Weapon: relishes in bloodshed and pain, almost feeding off them. Constantly asks to be used, even in the most irrilevant squables. Continually asks for more and more kills, whispering at night to the owner trying to convince him to kill more and more

This.
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Anonymous 08/19/14(Tue)19:02 UTC+1 No.34253868 Report

>>34250796
>Waifu shield
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Anonymous 08/19/14(Tue)19:21 UTC+1 No.34254160 Report

>>34250339
Well, intelligent weapons came about when the angels who succeeded in usurping god were betrayed by one of their number and thrown down to the world below. They take the form of weapons, incredibly rare, and generally coming with a compliment of powerful abilities. They might not be willing to give a wielder their full power unless they respect said wielder, and each has their own personal preference and code.

On occasion, some idiot with a lot of power will allow one of these weapons to eat their soul, resulting in the angel within being granted a physical form. During this time, they are intensely dangerous, top-priority threats for whichever kingdom happens to be nearby, not because they are malevolent (Though some are), but because their very existence plays merry hell with the natural order. Upset weather patterns, odd mutations in living creatures, rapidly growing plant life, that sort of thing.
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Ironhat 08/19/14(Tue)19:29 UTC+1 No.34254281 Report

They're either:
>Weapons smithed from highly magical metals, sentient by magical overdose.
>Weapons with souls bound to them, particularly strong weapon souls are called Ruler Weapon, and count as a creature in it's own right.
>Weapons kept in good condition for 50 or more years, larval stage of an Item Beast.
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Anonymous 08/19/14(Tue)19:29 UTC+1 No.34254286 Report

>Tsundere gear
Hurting you in your daily struggle, but saving your butt when it really counts. "A-and I-It's not like there is anything behind it! Just that having an owner that is such an idiot is still slightly better than having no owner at all. And don't you ever again dare to playfully rub my hilt, B-baka!"
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Anonymous 08/19/14(Tue)19:56 UTC+1 No.34254665 Report

>>34254286
"It's not like I WANTED to crit that monster or anything! You just looked so pathetic that I felt sorry for you!"
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Anonymous 08/19/14(Tue)20:07 UTC+1 No.34254827 Report

>>34250339
1. It would not speak. It would be able to either show general emotions by singing simple sounds, or communicate telepathically by sending visions to the owner.
2. It would have its own stats (those appropriate for the sword) and other magic abilities except intelligence - like taking control of the owner's body, increasing or decreasing the owner's skill, or hitting foes with electricity, for example.
3. It would have a particular personality, for example: a jaded orc-slayer that wants his owner to kill every orc, half-orc and goblinoid around, or a sword of the nobles that hates thieves and considers being grabbed by a peasant a humiliation, or a blood-thirsty sword that loves true battle.
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Anonymous 08/19/14(Tue)20:09 UTC+1 No.34254840 Report

>>34254286
tsundere weapons are the best kind of weapons prove me wrong.
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Anonymous 08/19/14(Tue)20:19 UTC+1 No.34254988 Report

>>34254281
>larval stage of an Item Beast.
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Anonymous 08/19/14(Tue)20:29 UTC+1 No.34255109 Report

My legend dates back to the 12th Century!
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Anonymous 08/19/14(Tue)20:33 UTC+1 No.34255181 Report

>>34250339
Chaos from Rance.
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Ironhat 08/19/14(Tue)20:39 UTC+1 No.34255274 Report

>>34254988
So basically, you know the legend about Tsukumogami, right? This is kind of similar.

Items taken good care of, e.g. polished, repaired and maintained properly, begin to generate a semblance of a soul. At 50 years of age, the item begins to whisper, and usually the whisper is just random, unintelligible murmur. At roughly 63 years, the soul can already speak normally. 75 years results in the soul manifesting as a ghost bound to the item with chains, wispy tails or other appendage.
Over the next few years, the item begins to shiver quietly, until letting off a loud heartbeat at exactly 100 years. As soon as this happens, the item finishes it's transformation into a ful-fledged Item Beast, and takes on a form combining the base form of the item, and it's soul's shape. For instance, a chest Item Beast could be anything from a magician-styled showgirl with a chest with tank treads for feet, to an abnormally-sized skeletal bird with a chest embedded in it's...chest.

It's rare to see two duplicate Item Beast designs, but there is a way to ensure this. Factory-made, cookie cutter items usually take similar forms, although dispositions vary.
Magically linked weapons, or those bound together by gods, or their makers, also often result in similar designs.

While Item beasts mostly remain loyal servants of their "owner", should the owner die, they often leave to offer their services elsewhere.
Some societies treat Item Beasts as bad omens, while others find them a highly valued symbol of honesty, diligence or other virtues.

That's about it. Anything can be an Item Beast, as long as it's not naturally occurring.
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Anonymous 08/19/14(Tue)20:42 UTC+1 No.34255325 Report

>>34250339
Take inspiration from the "The Spirit of Eternity Sword" franchise and have their sentience depend on how strong they are. The weaker ones only whisper to their owner in extreme circumstances, while the stronger have a definite desires that they try to impose on their owner. Most of the swords are murderous dickbags, though the personality can change under the owner's influence.
Legendary swords are old and wise, having both great power and knowledge. They may entirely reject an unworthy owner or become a great partner if a mutual understanding and goal is present.
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Anonymous 08/19/14(Tue)20:51 UTC+1 No.34255457 Report

>>34255274
It think it would be cool if it wasn't just well-cared for items.

Basically, this would make any abandoned village into an adventure.

More so then they already are, of course.
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Anonymous 08/19/14(Tue)20:57 UTC+1 No.34255562 Report

>>34255274
So, like Lizlet from Omamori Himari.
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Anonymous 08/19/14(Tue)21:09 UTC+1 No.34255813 Report

>>34250339
I really like how transistor did it. If I had an intelligent sword, it'd be a full on character. not a trinket or something nifty
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Anonymous 08/19/14(Tue)21:31 UTC+1 No.34256250 Report

"Hello, would you like to destroy some evil today?"
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Anonymous 08/19/14(Tue)21:34 UTC+1 No.34256302 Report

>>34250849
>Grimoire Weiss

Fuck. I was going to say this.
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Anonymous 08/19/14(Tue)21:41 UTC+1 No.34256407 Report

>>34255274
>anything can be an Item Beast
>and takes on a form combining the base form of the item, and it's soul's shape.

Do I want, or not want, to see a dildo item beast?
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Anonymous 08/19/14(Tue)21:43 UTC+1 No.34256439 Report

>>34256407
>posting on 4chan
>not wanting to see a dildo item beast

You ain't my nigga, faggot.
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Anonymous 08/19/14(Tue)21:50 UTC+1 No.34256541 Report

>>34251199

>Roll up a character sheet for it, like you would a normal character, and steal a bunch of non-combat feats.

>Completely ignore strength, con, and dex except for the purposes of things he can talk about i.e a weapon with high con would talk about having a healthy lifestyle, or sports.

I kinda like that notion, but here's what I would do:
a high STR weapon acts like a shonen hero;
a high CON weapon acts like /fit/ and is always talking about how it is the best built one, and why it's construction is superior to everything elses;
a high DEX weapon acts like a fashionista, always comparing itself to other weapons and talking about how it's the best because it has subtle flair the other don't
then I would use the noncombat feats chosen to flesh out the personality and other things it will talk about.
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anonymous 08/19/14(Tue)21:54 UTC+1 No.34256611 Report

>>34250339

Like pic related.

I'm honestly surprised more games don't do things like this.
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Anonymous 08/19/14(Tue)21:54 UTC+1 No.34256613 Report

>>34256541
>use /fit/ana to destroy the bbeg's gains
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Anonymous 08/19/14(Tue)22:00 UTC+1 No.34256715 Report

>>34256613
It'd be like a negative version of Louis Armstrong or the coach in pokemon X/Y's Supertraining.
Instead of "These are the muscles that will make the future bright!" or "These fist tell a story and it's a story of love and friendship" it's "Those muscles couldn't change a babies diaper, never mind your destiny!" or "The story of a man's life is written in his scars! Shame you've been a bitch since you've been born."
Forgive me, I'm a concept guy not a writer. I'm shit with writing characters.
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Anonymous 08/19/14(Tue)22:11 UTC+1 No.34256957 Report

>>34253731
>Opening the crypt, our hero discovered a magic sword, still clutched within the bony fingers of its previous owner.
>But seeing that the skeleton had little use for such a fine blade, our hero wasted no time whatsoever in-
>Wait, where are you going? You're not planning to leave me here, are you?
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Anonymous 08/19/14(Tue)22:23 UTC+1 No.34257175 Report

>>34256250
That line gave me a fuckin heart attack I got so excited.
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Anonymous 08/19/14(Tue)22:26 UTC+1 No.34257232 Report

>>34250824
Is this a dumb idea or a brilliant idea? I'm not sure how you'd necessarily play it. Warforged base?
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Sommunist 08/19/14(Tue)22:40 UTC+1 No.34257486 Report

>>34250339
The weapon contains the soul of a woman - a soul I displaced when I accidentally inhabited her body. Kensai and bladebound is a neat combination.
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Anonymous 08/19/14(Tue)22:41 UTC+1 No.34257502 Report

Either like that one sword in Sengoku Youko if long/solo campaign
>owner really wanted to get good at Sword, so he pretended that it talks to him
>didn't work for a long time, but after many stressful battles and near-death experiences, the owner became unhinged enough to hallucinate the weapon talking
>this continued to escalate, until the weapon itself was influenced by it
>weapon now has a personality and will, but will only manifest to those with a strong bond to it
or a depowered version of tsukukomgami system from Tsugumomo without the shapeshifting , and depowered to adjust to the setting.
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Anonymous 08/19/14(Tue)22:53 UTC+1 No.34257674 Report

>tfw in a campaign we had that
>tfw there was a girl in the game
>tfw her intelligent bow was a perv
Watching her bf looking with that jealous face was gold.
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Dr. Dude 08/19/14(Tue)23:26 UTC+1 No.34258245 Report

>>34250339
If weapons were intelligent, they wouldn't let themselves be used for violence.

>Over 9,000 points for being deep.
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Anonymous 08/19/14(Tue)23:27 UTC+1 No.34258265 Report

>>34250339

In a setting I'm trying to put together, the nature of soul energy causes certain items to become intelligent as, over time, the very fragments of soul energy accumulate and allow the item to grow a soul of it's own.

A sword, a gun, a piece of armour, even vehicles can be affected by this when they are part of moments of great emotional and spiritual importance to the wielder especially when they are cared for and perserved over many years.

A sword passed down from one general to another imparts the feelings of duty and command, an old tank beloved and dotted on by her crew will endure the most horrenduos of damage to insure her children get him, a gun from a man who seeks vengence will find a way to kill it's mark even at the cost of the wielder's life.

They don't talk or anything like that but, depending upon how powerful the soul of the item is it can impart it's wishes upon the user through phantasms and visions and dreams.

This is particularly important as the core aspect of the setting is that there are several ages of time that are linked so a weapon from one age could find itself being used in another so thousands of years of use could give an item or weapon tremendous spiritual power and ability to affect the world around it.

Not only that, the effects are never as simple as "Your blade catches on fire" or something stupid like D&D does
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Anonymous 08/19/14(Tue)23:34 UTC+1 No.34258416 Report

>>34255109
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Anonymous 08/19/14(Tue)23:38 UTC+1 No.34258486 Report

>>34250339
>Hello
>Could you come over here?
>>
Anonymous 08/19/14(Tue)23:57 UTC+1 No.34258830 Report

>>34250339
The sentience of the sword is just a second foward in time telling the story of current events.
Listen and you get might get a bit advantage but it is just a second and you might be distracted or hear your doom.
The sword sings like this https://www.youtube.com/watch?v=8CWvhKImsAE
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Anonymous 08/20/14(Wed)01:20 UTC+1 No.34260229 Report

>>34255457
>Items taken good care of, e.g. polished, repaired and maintained properly

Not that guy, but you may miss this. Perhaps the object itself need regular caring.
Anyway, it IS a very broad definition, as is not something uncommon in human history.
Samurai armors and blades, urns with dead people's dust, statues and commemorative plaques, etc
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Anonymous 08/20/14(Wed)01:28 UTC+1 No.34260356 Report

>>34258486
> Aperture turrets are genuinely nice, they just shoot people because it's the only form of interaction they know.
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Anonymous 08/20/14(Wed)01:31 UTC+1 No.34260400 Report

>>34250339
Sentient weapons are the best kind of DMpc
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Anonymous 08/20/14(Wed)01:32 UTC+1 No.34260416 Report

>>34260400
Any DMPC you can throw down a well is the best kind.
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Anonymous 08/20/14(Wed)01:33 UTC+1 No.34260429 Report

>>34250339
>How would you run an intelligent weapon in your campaign?

I wouldn't.
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Anonymous 08/20/14(Wed)02:04 UTC+1 No.34260997 Report

>>34256613
>>34256715

>Bruh, check that lich over there. He's mirin' my superior craftsmanship.
>Hey bro quit being a faggot for a minute and pull me out of the scabbard, let's see if we can get that hot rogue bitch to come over here.
>Bro never skip whetstone day or I swear to god I'll fucking get you killed next time we fight an Umber hulk.
>>
Anonymous 08/20/14(Wed)03:32 UTC+1 No.34262397 Report

I have a setting where a shard of the heart of the physical manifestation of the dream world was forged into a sword. Said heart was actually the bit of the plane representative of the collective consciousness of sentient beings, and so basically it's constantly being weird, warping the landscape, and allowing its user to do some mind magic stuff, if they basically just focus their entire life around being able to control it.
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Anonymous 08/20/14(Wed)03:33 UTC+1 No.34262410 Report

>>34253646
mah nigga

rubilax is one of the best wakfu characters
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