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File: promotional-render.jpg-(285 KB, 1280x1024)
I'm gonna run a one-off...
Anonymous 08/25/14(Mon)09:02 UTC+1 No.34384838 Report

I'm gonna run a one-off crime game like pic related, where the players have to rob a bank. I'm gonna give every player a secret objective. I've got a couple but I could use more.
So far I've got:
-Undercover cop
-Kill another player
-Get out with all or most money
Also what system should I use? I want something light, and kinda cinematic. I was thinking Savage worlds?
>>
Anonymous 08/25/14(Mon)09:17 UTC+1 No.34385020 Report

Use the system Reservoir Dogs used, it's pretty much made for this kind of thing.
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Anonymous 08/25/14(Mon)09:22 UTC+1 No.34385128 Report

>>34384838
Paranoia reskin.

For missions, make sure [certain player] walks out with the money. Destroy the loot before anyone else gets away with it. Ensure [certain player] doesn't make it out. You can't make it out of here.
>>
Anonymous 08/25/14(Mon)09:30 UTC+1 No.34385218 Report

Fiasco. The answer is always Fiasco.
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Anonymous 08/25/14(Mon)10:04 UTC+1 No.34385655 Report

>>34385218

No it isn't.
>>
Anonymous 08/25/14(Mon)10:29 UTC+1 No.34385919 Report

>>34385655
Yes it is, in this case most definetly. It's Reservoir Dogs: The Game, basically, and it handles the scenario OP outlined perfectly.
>>
Anonymous 08/25/14(Mon)10:41 UTC+1 No.34386047 Report

>>34384838
Try PDQ#, or maybe Wushu if you want it heavier on the action.
>>
Anonymous 08/25/14(Mon)13:50 UTC+1 No.34387780 Report

>>34386047
>or maybe Wushu if you want it heavier on the action.

Kung-fu bank robbers?
>>
Anonymous 08/25/14(Mon)17:10 UTC+1 No.34390124 Report

>>34384838

Check this shit out, it's awesome.
>>
Anonymous 08/25/14(Mon)18:48 UTC+1 No.34391696 Report

>>34384838
-Execute one of the hostages
-Kill 3+ cops
-Get yourself out alive no matter what
-Plant a virus in the security systems
-Use the bank manager to open the vault
-Only you must survive
>>
Anonymous 08/25/14(Mon)19:52 UTC+1 No.34392608 Report

>>34384838
>In case of a hostage situation, negotiate an escape vehicle.
>Get [McGuffin] from the vault without leaving witnesses to this.
>Prolong a hostage situation to last at least 3 (ingame) hours. [To cover up for another gang to do a thing while the inner city is blocked]
>Leave the bank via [route]. Make sure you aren't followed.
>Do not fire your weapon(s).
>[Civilian/Guard] must die. [They may have helped in the planning or be a valuable target to someone outside.]
>>
Anonymous 08/25/14(Mon)22:13 UTC+1 No.34395372 Report

Related
>>
Anonymous 08/25/14(Mon)22:32 UTC+1 No.34395781 Report

What if I wanted to do something along the lines of Payday?
Several players working together with stealth tactics or big guns to rob banks, stores, steal from the mob and have fantastical getaways that they players will never be able to see or take part in until the driver crashes and generally be classy criminals?
>>
Anonymous 08/26/14(Tue)01:13 UTC+1 No.34398949 Report

bump
>>
Anonymous 08/26/14(Tue)01:47 UTC+1 No.34399668 Report

>>34395781
The Leverage RPG is exactly what you want.
>>
Anonymous 08/26/14(Tue)01:53 UTC+1 No.34399773 Report

>>34384838
Well, to emulate the quality of the source material, I'd say you'd want to use D20 modern.

Or maybe mode FATAL to be modern.
>>
Anonymous 08/26/14(Tue)03:00 UTC+1 No.34401056 Report

>>34385919
Actually, Fiasco develops more like a Coen brothers movie, which may or may not be what OP is looking for. It also happens to have the added benefit that there's no GM, so the story will unfold unpredictably.
On the other hand if that's not what OP wants he should take a look at >>34395372 which is amazing.
>>
Anonymous 08/26/14(Tue)04:27 UTC+1 No.34403036 Report

>>34399773
The words of a man who never played the game
>>
Anonymous 08/26/14(Tue)04:32 UTC+1 No.34403116 Report

>>34399773
>>
Anonymous 08/26/14(Tue)04:41 UTC+1 No.34403306 Report

>>34403036
>>34403116
There are actually people who liked that game? What possible redeeming factors does it have? it's just a boring slog of cover shooting.
>>
Anonymous 08/26/14(Tue)04:44 UTC+1 No.34403363 Report

>>34403306

Just because you think the video game is shit is no reason to recommend awful tabletop systems.
/tg/ has taken many awful things and made something good out of them.
>>
Anonymous 08/26/14(Tue)04:51 UTC+1 No.34403490 Report

>>34403363
I wasn't seriously recommending them though. I was just making a joke about how notoriously bad the games are.
>>
Anonymous 08/26/14(Tue)04:53 UTC+1 No.34403519 Report

>>34403490

Oh, well, then that's different then. Nevermind!
>>
Anonymous 08/26/14(Tue)04:55 UTC+1 No.34403560 Report

>>34403519
Anywho, to make up for that big misunderstanding, I'd have to say GURPS if you want realistic Gritty crime, Fate for more pulpy, Leverage style shenanigans(Never played the actual Leverage RPG, so can't comment on the quality), and if you want "EVERYONE FUCKS UP IN CRAZY AND FUN WAYS" go for Fiasco. T

They all bring their own unique spin, and depends exactly what tone OP is going for.
>>
Anonymous 08/26/14(Tue)04:56 UTC+1 No.34403583 Report

>>34403490
>entirely average game with some subpar graphics and above average tone and characters
>bad
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