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/tg/ - Traditional Games

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Anonymous 06/12/14(Thu)14:51 UTC+1 No.32730933 Report

Is there any plausible explanations for having shops in the middle of dungeon?

I like Dungeons crawlers but it's more then a little pointless giveing the players gold if they have nowhere to spend it.
>>
Anonymous 06/12/14(Thu)14:56 UTC+1 No.32730984 Report

Monster towns, or even just friendly versions of monsters.

Some goblin who normally deals with the orks doesn't have much of a problem selling his wares to adventurers as well (as the orks are douchbags anyway)

Trouble is finding a way to keep players from just stabbing him in the face and taking all of his stock though as this happens even in the surface world where there's laws and stigma; in a dungeon where there's no consequence for your murderhobodom you should probably stick you goblin merchant behind a brick wall with a slot in it, or as I said have a monster town
>>
Anonymous 06/12/14(Thu)14:56 UTC+1 No.32730988 Report

>>32730933
>Is there any plausible explanations for having shops in the middle of dungeon?
Yes.

What system?
>>
Anonymous 06/12/14(Thu)14:59 UTC+1 No.32731015 Report

>>32730933
the players find a magic lamp. It's got a genie in it, but not a normal one - a merchant genie, who will sell you all kinds of magic and wondrous items for cash.

According to him, there are hundreds of his lamps around the world and they all lead to him, letting him peddle his wares.

You don't know what he seeks to gain from worldly profits when confined to his lamp, but his offers are real and his items are of the highest quality.
>>
Anonymous 06/12/14(Thu)15:01 UTC+1 No.32731043 Report

>>32730933
Sell stuff to monsters, now sell stuff to players when the monsters ie.
>>
Anonymous 06/12/14(Thu)15:05 UTC+1 No.32731095 Report

It doesn't really make sense unless you have a very tongue-in-cheek world based on silly reductive reasoning (i.e. dungeons and dungeon-delving are the core of a world's economy simply because the amount of resources that can be gained from them are so out of proportion to what can be gained elsewhere). Then it turns into dungeoneering as kind of an extreme sport, sort of like X-Crawl, which was an idea so stupid that it actually became charming, at which point everything is so contrived that you can do pretty much whatever you want. And then you realize that the whole premise of even attempting to play a game "straight" is already contrived bullshit, and you either give up disillusioned or accept it and stop trying to justify things.
>>
Anonymous 06/12/14(Thu)15:12 UTC+1 No.32731171 Report

Sure, but what flavor of "shop" you get depends on what type of "dungeon" you're talking about:

- That last asshole too stubborn to move away from the war zone / haunted village / slums and insists on keeping his store open.

- The Black Market in the dangerous, monster infested sewers that'll sell you anything for a price.

- A shrine in a lost temple / ruins / castle where useful and fabulous items have been offered up, which can be taken if something of like value is left in its place and the proper prayers are made.
>>
Anonymous 06/12/14(Thu)15:17 UTC+1 No.32731219 Report

>>32730984
>Trouble is finding a way to keep players from just stabbing him in the face and taking all of his stock

All his wares are stored in stout chests with multiple puzzlelocks. Breaking them open would make huge amounts of noise and take awhile, while solving or picking the locks would likewise take a large amount of time. Once they get the chests open they find them empty as the goblin merchant used teleportation spells to retrieve the items from a second location while making it appear the chests were full of items. Oh, and the goblin had erected magical traps in the room designed to active if he didn't recite certain words within a given time frame. Hope your party didn't spend too much time breaking open empty chests.
>>
Anonymous 06/12/14(Thu)15:17 UTC+1 No.32731225 Report

>>32730933
Magic amulet lets you open a portal to another dimension where some sort of person/creature/spirit has a shop.
Takes 10 minutes to cast the portal ritual and it only works once per day but it works like a charm.
>>
Anonymous 06/12/14(Thu)15:19 UTC+1 No.32731246 Report

>>32730933
OP: Don't give them gold till the end. Done.
>>
Anonymous 06/12/14(Thu)15:21 UTC+1 No.32731277 Report

>>32731015
Using iiiit...
>>
Anonymous 06/12/14(Thu)15:23 UTC+1 No.32731299 Report

>>32731043

>the ghosts of monsters appear above their corpses as shop keepers.
>they must hawk spectral wares to get the gold neccesary to pay the ferryman who takes them through the great beyond.
>"So what'll you be buying, mine murderer?"
>>
Anonymous 06/12/14(Thu)15:26 UTC+1 No.32731342 Report

>>32730933

In my setting, I have one recurring NPC named Ygg. He is a fey merchant that can teleport anywhere. Once you manage to get his contacts in some way he is extremely easy to summon everywhere. And he sells -anything- but services.
>>
Anonymous 06/12/14(Thu)15:31 UTC+1 No.32731398 Report

>>32731171

Elaborating on the last idea, lets say you had a deity of "needful things" that was also the patron or matron of merchants, traders and barterers. Their shrines are located all over the world, and especially in places like crossroads, ruins and dungeons where there is a great need for them.

A shrine to this deity could be as complicated as a marble alter in a major city decked out with statuary, or as simple as the iconography of the deity crudely carved along with some prayers into the stone wall of a cave.

Each alter would be heaped up high with various bits of loot, adventuring gear, non-perishable food items, toys, good luck charms and all sorts of assorted junk that has been offered up over the years. If there is something there that you need or want, it is yours for the taking so long as you exchange it for something of equal or greater value. The power of the deity and the piety of the adventurers ensure that the shrine isn't just robbed outright.
>>
Anonymous 06/12/14(Thu)15:34 UTC+1 No.32731431 Report

Slot machines full of items.

Like Tokyo, but a dungeon.
>>
Anonymous 06/12/14(Thu)15:35 UTC+1 No.32731438 Report

>>32730984
>Trouble is finding a way to keep players from just stabbing him in the face and taking all of his stock
Its a civilized village in the middle of a challenging dungeon. Which means the villagers are of equal stature to the PCs to be able to survive, bare minimum.
>>
Anonymous 06/12/14(Thu)15:50 UTC+1 No.32731600 Report

>>32731438

It's a tiny village or settlement where all the members are branches of one HUGE adventuring family who discovered that it was far more lucrative to sell supplies to all the people attempting to clear out the dungeons or ruins or temples than to simply do it themselves and claim the single paltry treasure at the end.
>>
Anonymous 06/12/14(Thu)15:52 UTC+1 No.32731609 Report

>>32731600

Branches of this family have set up shops and houses in dungeons across the whole world.
>>
Anonymous 06/12/14(Thu)16:01 UTC+1 No.32731737 Report

>>32731600

Or you could take from that old /tg/ idea that inn keepers are all retired level 20 adventurers.
>>
Anonymous 06/12/14(Thu)16:02 UTC+1 No.32731743 Report

>>32730933
If your dungeons are the classic underground kind, just have it break into the underdark.

Svirfneblin towns will welcome travelers. Duergar are hateful and xenophobic, but greedy above all else and are still willing to trade with those they are reluctant to attack. A few pockets of hill and mountain dwarves might be have broken through into dungeons.
>>
Anonymous 06/12/14(Thu)16:22 UTC+1 No.32731972 Report

>>32731299
>>they must hawk spectral wares to get the gold neccesary to pay the ferryman who takes them through the great beyond.
>>"So what'll you be buying, mine murderer?"
>>
Anonymous 06/12/14(Thu)16:34 UTC+1 No.32732113 Report

>>32731737
Or not all underground inhabitants are evil. They just may not be adventure-y.
>>
OP 06/12/14(Thu)16:39 UTC+1 No.32732156 Report

>>32731219
Seems like the merchant is going to a lot of trouble to make sure nobody can get his stuff after he's murdered..... but not much to deter them from murdering him.
>>
Anonymous 06/12/14(Thu)16:49 UTC+1 No.32732282 Report

>>32732156
I'd go for a more direct approach: Exploding merchandise.

Stolen item? It explodes.
Dead merchant? EVERYTHING EXPLODES!
>>
Anonymous 06/12/14(Thu)17:00 UTC+1 No.32732424 Report

>>32731600
>>32731609
>>32731737

>>32732282

>Mr. Torgue opens a dungeon shop.
>>
Anonymous 06/12/14(Thu)17:21 UTC+1 No.32732723 Report

>>32732424
Yes. Yes, he does.
>>
Anonymous 06/12/14(Thu)17:27 UTC+1 No.32732852 Report

>>32731219
So, if the goblin has access to teleportation and magical traps, why in the fuck is he bothering to sell shit at all?
>>
Anonymous 06/12/14(Thu)17:30 UTC+1 No.32732889 Report

>>32732852
Because its a creative an interesting decision, you sperglord. Take your buttbuddy>>32731246 and get out
>>
Anonymous 06/12/14(Thu)17:31 UTC+1 No.32732902 Report

>>32732852
Because teleportation and magical traps are fucking expensive.
>>
Anonymous 06/12/14(Thu)17:42 UTC+1 No.32733027 Report

>>32732424

>"You may have noticed that everything in this dungeon is trying to kill you, the Torgue Family included. YOU'RE WELCOME. I didn't want you to get bored so I was like, F*ck it, give everybody vorpal swords! We lost like half our branch of the family in three days, but who gives a F*CK!?"

>"IS IT JUST ME OR DOES IT SEEM LIKE THE ROGUE IS GONNA BETRAY THE F*CK OUTTA YOU!?"

BY ENTERING THIS DUNGEON YOU LEGALLY FORFEIT YOUR RIGHT TO CRY, EAT TOFU, OR WATCH PLAYS WHERE PEOPLE, KISS IN THE RAIN AND SH*T. NOW GO PUNCH SOME MONSTERS IN THE DICK!"
>>
Anonymous 06/12/14(Thu)17:43 UTC+1 No.32733037 Report

>>32732889
It's a valid argument. Teleportation is high end magic in almost any system, coupled with whatever else he's got. If he has access to this shit, or can cast it himself, it doesn't make much sense to be hawking trash to whoever scrounges around in a grimy cave.
Like >>32732902 said, that shit's expensive. He's either paying someone to do it for him, in which case he already has more than enough money to move the fuck out, or he's conning someone into doing it, which means he could be running the entire dungeon instead of being a shopkeeper.
If he's casting it himself, he has little reason to be in the dungeon in the first place. Again, teleportation is high level magic, which means he's studied a lot more spells on his way. Is he going to plop his green ass down in a pit somewhere and go "welp, outta magic college, time to use phenominal cosmic power to open a junk shop!" I don't think so.
>>
Anonymous 06/12/14(Thu)17:48 UTC+1 No.32733103 Report

>>32733037
Look, it's just a hobby, alright?
The goblin's dad didn't approve of this stuff, either.
So he went to wizard's college to make his dad go poof and open a shop anyway.
>>
Anonymous 06/12/14(Thu)17:49 UTC+1 No.32733134 Report

>>32733103
That is an incredibly poor justification.
>>
Anonymous 06/12/14(Thu)17:51 UTC+1 No.32733162 Report

Just handwave JRPG style. Have the merchant be fairy or some shit and have all his goods disappear when he dies. If you buy everything, he throws out a peace sign and disappears off to hawk some shit to another hero.
>>
Anonymous 06/12/14(Thu)17:51 UTC+1 No.32733163 Report

>>32733134
SAYS THE MURDERHOBO
>>
Anonymous 06/12/14(Thu)17:52 UTC+1 No.32733189 Report

>>32733134
So? It's entirely plausible.
You know what they say:
Poor people are crazy. Rich people are eccentric.

Also this >>32733163.
>>
Anonymous 06/12/14(Thu)17:56 UTC+1 No.32733248 Report

>>32733162
>hit the merchant
>he disappears with the most irritating laugh sound effect you've ever heard
>return to the area
>he's sitting there again with a smug fucking grin and higher prices
>>
Anonymous 06/12/14(Thu)17:57 UTC+1 No.32733264 Report

>>32731015
>>his offers are real and his items are of the highest quality.
>but disappear after 24 hours
>trolled them adventurers real good
>>
Anonymous 06/12/14(Thu)17:59 UTC+1 No.32733282 Report

>>32733189
Except it's not. Sitting in a grimy hole in the ground, praying that an adventurer comes by so you can sell him a rusty broadsword is not a fucking hobby, even if you're rich/a wizard.
I sincerely hope you do not GM.
>>
Anonymous 06/12/14(Thu)18:07 UTC+1 No.32733386 Report

>>32733282
Who said it was a grimy hole in the ground, that a steady stream of adventurers isn't cunningly assured and that that rusty broadswoard isn't enchanted beyond your wildest dreams?

I sincerely hope you do not engage in any creative activity.
>>
Anonymous 06/12/14(Thu)18:09 UTC+1 No.32733413 Report

>>32731015
>>32731299
These are clever.
>>
Anonymous 06/12/14(Thu)18:13 UTC+1 No.32733462 Report

>>32733386
"Dungeon" implies that it's not the best place in the world to be, mainly because it's filled with shit that's actively trying to kill you, and that tends to dissuade people from crawling around down there. Making it not shitty and securing a steady stream of adventurers makes it more like a tourist destination. If the rich wizard goblin wants to run a theme park, fine, nothing wrong with that, but then it ceases to be what this thread's about.
>>
Anonymous 06/12/14(Thu)18:20 UTC+1 No.32733585 Report

Make your merchants powerful outsiders who teleport to wherever the adventurers are when they sense they have lots of gold.
>>
Anonymous 06/12/14(Thu)18:22 UTC+1 No.32733630 Report

>>32733462
Dungeon doesn't imply much, really.
Besides the shop doesn't have to share a look, smell or anything else with the grimy hole around it, really, because MAGIC.

As long as adventurers are commonplace and appropriately tantalizing rumors about riches or whatever are spread aboveground, securing a steady stream of vict-- customers isn't much of an issue. Doesn't have to be a tourist attraction either.

Besides, if the rich wizard goblin wants to run a theme park INSIDE A DUNGEON, that's still on topic. A valid, if rather roundabout, reason for a shop in a dungeon.
>>
Anonymous 06/12/14(Thu)18:24 UTC+1 No.32733652 Report

>>32730933
The players encounter a masked, mysterious man with glowing eyes and a weird accent.

This is the only proper way to do shops in the middle of monster-infested territory, and you know it.
>>
Anonymous 06/12/14(Thu)18:25 UTC+1 No.32733672 Report

>>32733630
So, not only are you handwaving the entire thing because MAGIC! You are outright admitting that it's a shitty justification? That is the biggest fucking cop-out I have ever seen.
>>
Anonymous 06/12/14(Thu)18:29 UTC+1 No.32733725 Report

"Meow. I'm Neeko, the price gouging cat."
>>
Anonymous 06/12/14(Thu)18:35 UTC+1 No.32733803 Report

>>32733672
I was admitting that it's a shitty (I prefer the term "fun") justification from the very beginning.

Handwaving because MAGIC is entirely and non-shittily justified at this point.
When you have teleportation and magical traps at your disposal, a little terraforming and interior decoration isn't exactly out of the question. Or, y'know, installing some portals in various dungeons to your shop in a nicer part of the Underdark.
>>
Anonymous 06/12/14(Thu)18:37 UTC+1 No.32733829 Report

>Yip yip all yo yens.

Or alternatively,

Have a merchant that is a devil. An upper-tier one. Everything's for sale, and if the party asks, hey, they're getting his kids through college. The prices are always fair, a good deal buying or selling!

What they don't know is that they're actively making a deal with a devil every time they shop, which for the devil allows him to claim such an event to his superiors who missed the loophole of making deals with mortals to include trading for a soul on the performance review. So he's gaming every side through technicalities. Or maybe such deals are actually weakening the forces of Good, for so many goodly beings making deals with devils, depending on the grimderp of the game.
>>
Anonymous 06/12/14(Thu)18:38 UTC+1 No.32733843 Report

>>32731095
That's interesting, actually. I'm just imagining these massive underground dungeons, built by whoever the fuck, WHO CARES, because it's got ARTEFACTS SON.

Grab the Artefacts, bring them to the surface and win cash prizes!

FIGHT! KILL! RUN! SURVIVE! IN...DELVERS! LIVE ON ESPN!
>>
Anonymous 06/12/14(Thu)18:39 UTC+1 No.32733850 Report

>>32733803
You know what, I'm done. You win. Have a gold star, and know that I sincerely feel bad for your players. I really do, because they have to put up with your stupidly convoluted bullshit.
>>
Anonymous 06/12/14(Thu)18:44 UTC+1 No.32733923 Report

>>32730933
>I like Dungeons crawlers but it's more then a little pointless giveing the players gold if they have nowhere to spend it.
While there are many cool and fun reasons to put shops in dungeons, the classic response is that the real challenge is gettiing it back out. Gold is heavy and bulky in old-school D&D. Dungeons are big and nasty, random encounters happen, and monsters may wander into areas you thought were clear.
>>
Anonymous 06/12/14(Thu)18:46 UTC+1 No.32733963 Report

>>32733923
This. To me, part of the fun of dungeon crawling has always been to decide what you can/should carry out, and how to make the biggest profit. There's also the matter of managing your resources like food, healing items and so on. It's part of the challenge.
>>
Anonymous 06/12/14(Thu)18:48 UTC+1 No.32733996 Report

>>32733850
Don't you worry. I play with people who enjoy stupidly convoluted bullshit as much as I do.
Plus I never GM if I can help it.

Also, I was cranking up my bullshit to unreasonable levels just for you.
Because I like winning arguments on the internet.
Heh.

Btw...
> implying traditional dungeons aren't stupidly convoluted bullshit
>>
Anonymous 06/12/14(Thu)18:49 UTC+1 No.32734000 Report

>>32733462
Maybe the goblin wizard's doing a long-term piece of spell research that requires a shit-ton of something that's only really easy to get in that dungeon? And if he sets up shop upstairs, all the adventurers who come to him for quests get sent in and die horribly, instead of coming back with 10 inferno rat tails? Move in, clear out a working area and make sure the locals don't fuck with you, and any adventurers who come by are hardcore enough to get you those 10 inferno rat tails. Each. Times a thousand. Wizards accumulate odd junk, why not sell it when they come by? They pay gold, which you can use as a quest reward.
>>
Anonymous 06/12/14(Thu)18:53 UTC+1 No.32734068 Report

>>32733996
>I enjoy looking like a jackass until people get sick of my bullshit and leave. LE EPIC TROLL!
Does mommy know you're on the internet?
>>
Anonymous 06/12/14(Thu)18:56 UTC+1 No.32734114 Report

>>32733850
>>32733672
>>32733462
>>32733282
>>32733134
>>32734068
I'm surprised we've gone so long without someone posting this picture, because holy fucking shit.

This is a perfect screenshot of the type of player who stops the game every two minutes because some minor handwaved aspect isn't ~realistic~ in a ridiculous magic setting.
>>
Anonymous 06/12/14(Thu)19:01 UTC+1 No.32734161 Report

>>32730984
>wary of adventurers the goblin protects himself by hiding behind a thick stone wall
>when trading he opens a cleverly camouflaged hatch to exchange goods trough
>>
Anonymous 06/12/14(Thu)19:02 UTC+1 No.32734183 Report

>>32734114

BUT DUDE WHY IS THERE BLACK PEOPLE IN ALL THE BACKGROUND SHOT, this fucking elven village is totally unrealistic mang.
>>
Anonymous 06/12/14(Thu)19:05 UTC+1 No.32734218 Report

>>32734114
And this is the perfect screenshot of a retard GM who freaks out when the players reject his incredibly stupid bullshit.
>>
Anonymous 06/12/14(Thu)19:09 UTC+1 No.32734272 Report

>>32733725
I'm sold
>>
Anonymous 06/12/14(Thu)19:11 UTC+1 No.32734294 Report

>>32733850
To be honest, you're better off not even half explaining your handwave. That's so much worse than the nintendo shopkeeper characters put forward elsewhere.
>>
Anonymous 06/12/14(Thu)19:15 UTC+1 No.32734343 Report

>>32734272
"Meow! And that's right, you'll get a full 15% off your every purchase of Neeko-brand consumables with my adorably cute and legally bind preferred supplier contract! Simply sign here and you'll be purring like the cat that's got the healing cream! the claws-out clause will take effect when you use non-brand consumables or healing. neeko-brand healing items are limited to half efficacy on injuries suffered by adventurers in breach of claws-out clause. 15% discount is applied from RRP and cannot be combined with other offers. Meow, 15%? That's purrfect!
>>
Anonymous 06/12/14(Thu)19:19 UTC+1 No.32734397 Report

>>32734294
Speaking as a friend of cooperative worldbuilding, half explaing your handwaves is a good thing.

That is, if you've got the kind of players who expand on that handwave with their own ideas.

If your players are the kind that immediately call bullshit on every small inconsistency, well...
I don't see why you would be playing with them in the first place.
>>
Anonymous 06/12/14(Thu)19:20 UTC+1 No.32734415 Report

>>32731431
Sauce?
>>
Anonymous 06/12/14(Thu)19:21 UTC+1 No.32734431 Report

Back in D&D second edition there was a class from a gazetter (Republic of Darokin), the merchant.
It has the astonishing skill of being able to make monster humanoids commerce.
>>
Anonymous 06/12/14(Thu)21:28 UTC+1 No.32736354 Report

>>32730933
Easy peasy, the dungeon itself is the merchant.
>>
Anonymous 06/12/14(Thu)21:32 UTC+1 No.32736427 Report

>>32733652
Whaddaya buyin', stranger?
>>
Anonymous 06/12/14(Thu)21:35 UTC+1 No.32736462 Report

He normally sells/barter things to the more intelligent inhabitants of the dungeon. The reason he isn't mugged is
>he's either a tough motherfucker
>he's the dungeon's only easy connection to certain supplies and luxury goods
>>
Anonymous 06/12/14(Thu)21:38 UTC+1 No.32736515 Report

>>32734431

I'd love to see a scan of that.

Here's the Appraiser class for AD&D 2E, from the Sages & Specialists book, a splat full of PC classes for things that should be NPC classes.
>>
Anonymous 06/12/14(Thu)21:43 UTC+1 No.32736584 Report

You just do it the traditional way: no explanation.

The players stumble upon a smithy in the midst of the dungeon. He silently nods and lobs a sword at the foremost of them, hilt-first.
>>
Anonymous 06/12/14(Thu)21:43 UTC+1 No.32736588 Report

>>32734431
Its actually for Basic D&D, which is why it only goes up to level 15. The book is "compatible with AD&D 2nd Edition," but only with use of the appendix which doesn't also convert the class.
>>
Anonymous 06/12/14(Thu)21:43 UTC+1 No.32736589 Report

Just put in sentient spacial vending machines.

>WELCOME TO THE CIRCUS OF VALUES
>>
Anonymous 06/12/14(Thu)21:46 UTC+1 No.32736632 Report

>>32736515
>I'd love to see a scan of that.
>>
Anonymous 06/12/14(Thu)21:47 UTC+1 No.32736647 Report

>>32736632
>>
Anonymous 06/12/14(Thu)21:48 UTC+1 No.32736659 Report

>>32736647
Spell list omitted because its mostly reprint stuff with like 3 new ones.
>>
Anonymous 06/12/14(Thu)21:52 UTC+1 No.32736734 Report

>>32736659
Could you give us a run down of the new ones?
>>
Anonymous 06/12/14(Thu)22:00 UTC+1 No.32736865 Report

>>32734415

King City.
>>
Anonymous 06/12/14(Thu)22:01 UTC+1 No.32736878 Report

>>32736734
1 - Count Coins
>Know how much dosh you have in a specific location, as long as the coins are all of the exact same type. Takes 1 turn (10 minutes) of running your hands through them.

Evaluate
>Know the value, quantity, ad quality of stuff you examine within 10'. Takes a turn of examining.

Trust
>Makes you seem trustworthy. No mechanical benefit, as Basic D&D tends to do.

2 - Crowd Summoning
>Pulls people to you if there's already a crowd, good for advertising your wares.

Savoir Faire
>Endows you with the knowledge and qualities required to fit in and impress whoever's nearby. I.E. Etiquette and dancing at a ball or lots of cuss words and a strong stomach at a dive bar.

Silver Tongue
>Lets you lie without being caught as long as you're not too specific. No mechanical benefit.

3 - Inventory
>Large scale version of Evaluate and Count Coins.

Smuggling
>Keeps hidden things from being found for one day. No mechanical benefit.

4 - Accounting
>Lets you quickly go over financial records, like Read Magic but for money.

Check Caravan
>Lets you assess a caravan for flaws, hidden stuff, and other such shit. No mechanical benefit.

Embezzle
>Lets you obscure your business transactions and "disappear" 100gp/level. Not sure why this is a spell.

Pretty dumb overall.
>>
Anonymous 06/12/14(Thu)22:04 UTC+1 No.32736926 Report

>>32736632
>>32736647
>>32736659
That's pretty sweet, thanks!

There's also the Merchant class for Dark Sun, on a related note.
>>
Anonymous 06/12/14(Thu)22:07 UTC+1 No.32736998 Report

>>32734415

King City by Brandon Graham doing both the art and writing (yes, the guy currently writing the amazingly insane Prophet comics) - well worth a read.

Basically take a city that's a mash up of LA, Tokyo and London, stick it on the west coast, set it in a weird as fuck future ("wanna have sex?" "Wanna buy a knife?" "wanna buy a sex-knife?") and focus on the travails of a guy who's a Cat Master - someone with extraordinary skills at something who is paired up with a super intelligent super weapon in a shape shifting cat form.

Beware of all the puns though, Graham loves to set a scene by doing a full page spread showing the scene, with every bystander labelled with a total Carlos-grade pun.
>>
Anonymous 06/12/14(Thu)22:15 UTC+1 No.32737133 Report

>>32736926
You're thinking of the Trader. Its very setting specific, though.

There's a more general Merchant kit for the Thief in Spelljammer, abiities are all about moving and selling cargo. That was a very mercantile campaign setting, honestly, and there's a bunch of kits along these lines. Also a Merchant-Rogue in Arabian Adventures.
>>
Anonymous 06/13/14(Fri)00:02 UTC+1 No.32739517 Report

bumping for good thread.
>>
Anonymous 06/13/14(Fri)00:50 UTC+1 No.32740540 Report

>>32733829
That devil is climbing up the bureaucracy.
>>
Anonymous 06/13/14(Fri)02:22 UTC+1 No.32742540 Report

>>32730933
I once played a traveling fast food vendor in a fantasy dungeon crawler game. Was a lot of fun.

Udo of Udo & Ludos Meats, Stews, Potions & Brews. Specialized in the more aquired tastes. There's always their infamous one penny stew, which also works wonders as a laxative.
>>
Anonymous 06/13/14(Fri)02:30 UTC+1 No.32742737 Report

>>32733027
>>32732723
>>32733027
This is great.
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