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Anonymous 05/26/14(Mon)00:26 UTC+1 No.32358678 Report

MTG ideas thread! What would YOU like to see incorporated into MTG? Gameplay elements, mechanics, characters, balancing, formats, whatever. If you think the idea would improve MTG in some way, share it!

Personally, I've been toying with the idea of premium, alt-art foils of rares in booster packs. I got the idea while looking at the JOU game day promo "Dictate of Kruphix". I like the alt art and style of the promo and thought "Wouldn't it be cool to have a chance at some sort of rarer, alt art foil in booster packs?
>>
Anonymous 05/26/14(Mon)00:35 UTC+1 No.32358882 Report

>>32358678
Been there, done that.
>>
Anonymous 05/26/14(Mon)00:42 UTC+1 No.32359020 Report

>>32358882
K, well, do it again. I feel like premium alt art cards would make opening boosters more exciting. I mean, opening an Ajani or an Athreos is exciting as is, but opening an alt art, foil ajani that is more sought after? That'd be pretty sweet.
>>
Anonymous 05/26/14(Mon)00:47 UTC+1 No.32359138 Report

>>32359020
Agreed. I think they only do it for that one set, i dunno why they did it or why for that set only.
Also back then there are multiple arts for one card even if it's only common, maybe artists fee just got more expensive.
>>
Anonymous 05/26/14(Mon)00:50 UTC+1 No.32359219 Report

>>32359138
I'm guessing artist fees just went up. As far as I know, they pay artists infinitely more than they did 15+ years ago. Because of this, it probably wouldn't be viable for EVERY rare in a set but perhaps every mythic? Or maybe every...walker? Or if they do a cycle of mythics, like the gods, they could do those. They could even have all the alt arts done by a single artist to minimize costs, which would also make them more sought after.
>>
Anonymous 05/26/14(Mon)00:53 UTC+1 No.32359269 Report

I'd like to see a griffin that's not just mediocre-to-bad draft filler.
>>
Anonymous 05/26/14(Mon)00:59 UTC+1 No.32359392 Report

>>32359138
No, it's mostly because art is the most common way of recognizing which card was played across from you, since the text is so small at a certain distance. When there was multiple art for a single card in one set, some people got confused and had to read it, only to discover it was a card they already knew.
>>
Anonymous 05/26/14(Mon)01:03 UTC+1 No.32359461 Report

>>32359219
afaik, there's an artist strike (similar to the screen writer strike of hollywood) at the middle of mtg history.
I forgot how the conclusion is, but i'm guessing artists got pay rise or more rights for their artworks after that. Maybe that's the reason of the diminishing alt art.

>>32359269
Griffin sucks in mtg, and it would take alot to shot them up to the ranks of white's famous fliers.
>>
Anonymous 05/26/14(Mon)01:13 UTC+1 No.32359648 Report

>>32359461
I'm not even asking for them to be the new angels or a tribe you could build a deck around or anything. Just, like, occasionally make one that's halfways playable.

It seems like WotC has some unspoken rule that griffins must be CMC 4 for a 2/2 flyer or somewhere close to that. It's downright bizarre.
>>
Anonymous 05/26/14(Mon)02:05 UTC+1 No.32360670 Report

>>32359648
I agree. Also, looking at gatherer, there are only 2 pages of "griffins" in all of MTG. every set. Surprisingly, there is a griffin lord! Although he is also downright terrible.
>>
Anonymous 05/26/14(Mon)02:18 UTC+1 No.32360983 Report

last strike.
and also triple strike.
>>
Anonymous 05/26/14(Mon)02:23 UTC+1 No.32361091 Report

More tribal lords, but that's because I love casual fun decks.

Other than that, I also would like to see full-art basic lands become the standard, since they help new players distinguish between lands and spells and look all-around better.

I'd also like to see more Archenemy and Planechase support.
>>
Anonymous 05/26/14(Mon)02:28 UTC+1 No.32361192 Report

>>32358678
I'd like to have standard cards that I can actually carry over to modern. I really dislike making a standard deck and paying so much for cards only for them to be worth less than the cardboard they're printed on after they leave standard.
>>
Anonymous 05/26/14(Mon)02:35 UTC+1 No.32361366 Report

I wanted one thing
ONE
THING
for Gorgon tribal to be a thing in Theros
When I sawPharika I considered suicide
>>
Anonymous 05/26/14(Mon)03:53 UTC+1 No.32363136 Report

>>32360983
Last strike would be some shittier version of double strike that only applied when blocking?
>>
Anonymous 05/26/14(Mon)04:38 UTC+1 No.32364116 Report

>>32363136

Creatures with last strike would deal damage after the normal damage. It's not a hard concept.
>>
Anonymous 05/26/14(Mon)04:50 UTC+1 No.32364365 Report

Full art double reverse foil alternate art lands in boosters at a rarity much higher than mythic. Very high value to collectors but are still nothing more than basics.
>>
Anonymous 05/26/14(Mon)05:01 UTC+1 No.32364534 Report

>>32358678
I want banding back. It wasn't that complex, it was mainly a bunch of babbys crying over something that required a bit more thought than usual.
>>
Anonymous 05/26/14(Mon)05:01 UTC+1 No.32364537 Report

>>32364116
Last strike (this creature deals damage a second time when destroyed in combat)
>>
Anonymous 05/26/14(Mon)05:21 UTC+1 No.32364915 Report

>>32364116

So basically >>32363136
>>
Anonymous 05/26/14(Mon)05:26 UTC+1 No.32365026 Report

>>32364915
no it's like reverse first strike, it would be a downside for creatures.
>>
Anonymous 05/26/14(Mon)05:29 UTC+1 No.32365068 Report

>>32365026

Wouldn't it be easier to say 'creatures blocking or blocked by this creature gain first strike'?

Also, how would giving it first/double strike work?
>>
Anonymous 05/26/14(Mon)05:31 UTC+1 No.32365127 Report

>>32365068

You could have it deal last strike damage in place of its normal combat damage, so something with both First Strike and Last Strike would deal damage first, then skip the main damage then deal damage again after that.

I don't know why you'd want to have it give other creatures First Strike. The two effects have roughly equal complexity and that's the wonkier of the two thematically.
>>
Anonymous 05/26/14(Mon)05:36 UTC+1 No.32365229 Report

>>32365127

It feels like you'd have to go through a lot of trouble and work educating newer players of a third time that damage is dealt solely to introduce a cute new way to give creatures downsides.

The thing I suggested does nearly the same thing flavor-wise without having to teach anyone anything or add anything to the rules to accomplish very little.
>>
Anonymous 05/26/14(Mon)05:41 UTC+1 No.32365326 Report

>>32364537
May as well just have it deal its power to target creature/player when it dies.
>>
Anonymous 05/26/14(Mon)05:46 UTC+1 No.32365451 Report

>>32361366

I want a RWU Commander that isn't either super gimmicky or likely to get me hated out (everyone I know hates Numot)
>>
Anonymous 05/26/14(Mon)06:14 UTC+1 No.32366002 Report

>>32358678
A "Land Pack"
A booster of ten cards. 6 basics, 3 uncommon lands, 1 rare land.
Lands taken from the whole history of magic. You could pop a fetch or a filter or a or a tribal land or a shock or whatever.
Basically, I realized while building a cube, there's no real MtG product that's literally just lands, and I don't want to give SCG twenty shekels. I will happily pay for a Land booster. A few basics for small purposes, and a chance for a rare land? That's worth 2-3 bucks.
>>
Anonymous 05/26/14(Mon)06:16 UTC+1 No.32366049 Report

>>32366002
>Lands taken from the whole history of magic.
look, having a chance tgo pull a dual or a fetch seems quite nice, i would, however, be happy just being able to pull lands legal in modern
>>32366002
>6 basics, 3 uncommon lands, 1 rare land.
only if the basic lands are full art zendikar or new version ones, i don't need more basic lands, and n00bs don't either, you just step in the store and ask them to either gift you some basics or buy them for less than pennies
>>
Anonymous 05/26/14(Mon)06:36 UTC+1 No.32366460 Report

>>32366049
Yeah. Full art basics would be a fuckin blast.
Some one send this to MaRo so I can give him more shekels. Rather give to WoTC than SCG.
>>
Anonymous 05/26/14(Mon)07:08 UTC+1 No.32367102 Report

>>32358678
I want them to do more with some of their underused non-creature subtypes (Shrine, Lair, Desert, etc) and to maybe put the Urzatron subtypes to other uses.

I want more support and focus for some of the game's fun almost viable tribes like Spirits, Humans and Allies. Spirits especially have great lords and token generation but are mangled up between 3-5 colours with no real primary colour or strategy.

I'd love more support for Pauper formats, and not just for budget reasons. A pauper format can bring a new level of diversity to what most would otherwise consider a stagnant standard, and increase tournament interest amoungst new players.

Finally, I wish they'd either bring back the
T: add C to your mana pool
text on lands or make them full art. As is, they seriously confuse new players when you bring in things like Llanowar Elves. Another alternative would be to add limited flavour text to lands describing their location, which would please my inner Vorthos immensely.
>>
Anonymous 05/26/14(Mon)07:10 UTC+1 No.32367139 Report

>>32366460
Make it so it also has common nonbasics and I'm in
>>
Anonymous 05/26/14(Mon)07:12 UTC+1 No.32367175 Report

>>32367102
I absolutely agree about the lands. Basics losing the tap symbol is one of the biggest things that confuse new players and you'd think that the acquisition plan would be down on that.
>>
Anonymous 05/26/14(Mon)07:16 UTC+1 No.32367263 Report

>>32367139
It would've been great if they'd done Gatepacks for RtR Block.
>6 random Gates
>2 random RAV bouncelands
>1 random shockland or Maze's End
>>
Anonymous 05/26/14(Mon)08:27 UTC+1 No.32368465 Report

>>32359138
IIRC 7th Edition had a few alt arts as well.
>>
Anonymous 05/26/14(Mon)09:12 UTC+1 No.32369067 Report

>>32366002

This would be the most purchased MTG product ever, shit would be more expensive than MMA in like the first 2 weeks.
>>
Anonymous 05/26/14(Mon)09:54 UTC+1 No.32369579 Report

>>32358678
Like what if we took some old lands.
Like very, very old ones.
From alpha and shit.
(You following me right?)
Alright, now we have these lands, probably the ones that are like two lands in one.
(Get ready here comes the kicker)
And reprint them.
>>
Anonymous 05/26/14(Mon)10:30 UTC+1 No.32369936 Report

In this thread: people who dont read MaRo's blog.
Hes gone on about why they dont do multiple arts for the same card, why he couldnt get last strike developed, why full art lands wont be a regular thing and why they cant reprint things on the restricted list.

I would like to see Jesper Ejsing get to illustrate more cards in the main expansions.
I also hope they keep pushing creature removal up in converted mana costs, I think it would open some space for more creatures to be constructed viable.
>>
Anonymous 05/26/14(Mon)11:27 UTC+1 No.32370521 Report

>>32364537
Not at all. Last Strike is a downside. It would be a third combat damage step and only take place after normal damage, therefor the creature must survive first strike and normal combat damage to do anything. It's primary purpose would be to allow Triple Strike to exist, and to potentially make really powerful cards at a cheaper cost by introducing a new downside.
>>
Anonymous 05/26/14(Mon)11:33 UTC+1 No.32370592 Report

>>32369579
I like you.
>>
Anonymous 05/26/14(Mon)11:55 UTC+1 No.32370836 Report

I want a wedge block that is the inverse of Alara. RWB, GWB, BUG, UWR, and UGR. Some dude on leddit wrote up a good post describing his ideas for it that were bangin' as fuck. I posted it in the image.
>>
Anonymous 05/26/14(Mon)12:22 UTC+1 No.32371148 Report

>>32366049

I wouldn't put any non FA Basics in the set, unless they were new art and even then I'd keep it to the sort you see in a new block. I want the common lands to be things like Guildgates, then Manlands/Urzatron/Guild Effect Lands and topping it out with Shocks/Mutavault and the FA lands
>>
Mellow 05/26/14(Mon)12:28 UTC+1 No.32371238 Report

>>32358678
I'd like to see colors other than blue interfering with the stack.
>>
Anonymous 05/26/14(Mon)13:26 UTC+1 No.32371780 Report

I'd like there to be a set of three colored legendaries spread throughout a block. Maybe for one block it's Allied colors. For another, enemy colors.
Just think about it using Innistrad as an example.
A Bant colored clergyman.
An Esper colored Alchemist
A Jund colored Werewolf.
And a Naya colored survivor specialist.
All legendaries, of course, that way we don't have to wait once a year for new commander products.
>>
Anonymous 05/26/14(Mon)13:46 UTC+1 No.32371983 Report

>>32371780
I actually really dislike all these cookiecutter commanders

It's much more fun to find an interesting legendary and build around it than "here's a three-colored guy with amazing abilities". Being stuck on one or two colors or having a much smaller pool of possibilities if you wanted 3 colors was much more fun
>>
Anonymous 05/26/14(Mon)13:53 UTC+1 No.32372055 Report

>>32364534
>it was mainly a bunch of babbys crying over something that required a bit more thought than usual.
It will never come back then.

Forcing a new player to think, even the slightest bit, is considered a cardinal sin at WotC now.
>>
Anonymous 05/26/14(Mon)14:34 UTC+1 No.32372425 Report

>>32372055
If only WotC was hiring super geniuses like you.
>>
Anonymous 05/26/14(Mon)14:54 UTC+1 No.32372706 Report

I'd like for commons to be actually more useful in constructed.
Not the idea that when you open a pack outside of limited, you skip directly to the uncommons and rare.
I'd like for more commons to be the level of Gray Merchant.
>Buying boosterpacks for cards
Nah, more about getting actual use out of boosterpacks you win.
>>
Anonymous 05/26/14(Mon)14:58 UTC+1 No.32372760 Report

>>32358678
So you want to create higher rarities that serve no purpose except to house better looking cards? Go play Yugioh.
>>
Anonymous 05/26/14(Mon)16:40 UTC+1 No.32373920 Report

>>32371238
Fork/Reiterate/Wild Ricochet
Vexing Shusher
Rebuff the Wicked/Mana Tithe
Pyroblast/Red Elemental Blast/Molten Influence
Reverberate
Dash Hopes
Possibility Storm
Grip of Chaos
Not of This World
>>
Anonymous 05/26/14(Mon)17:00 UTC+1 No.32374156 Report

>>32373920
> Grip of Chaos

You are the worst kind of person
>>
Anonymous 05/26/14(Mon)17:08 UTC+1 No.32374256 Report

>>32372706

Seconding this. It will never happen because jews gotta jew, but if WotC designed their sets with players in mind, common slots would be filled with staples you need four of and upper rarities would strictly be reserved for cards you need less of, or in fewer decks. Mythics would all be weird shit only one deck out of 100 would ever want to try.
>>
Anonymous 05/26/14(Mon)17:38 UTC+1 No.32374608 Report

>>32374256
It's a product that's made with the explicit purpose of making money. It was never anything else. While it would make sense from some point of view to make rarities a you suggest, the fact that desirable rares and mythics sell so many packs stays. Especially to the casual crowd, the excitement of opening boosters and getting something good is a massive factor.
It would also take all the excitement of opening boosters away. You'd just be "oh, this common run, well that's pretty useful" for every single pack you ever opened.
The format you suggest would also make limited much worse.

>>32372706
>using booster packs for prizes anywhere but at prereleases
I thank higher powers every day that my entire country doesn't have an LGS that's that retarded. Store credit is the way to go.
>>
Anonymous 05/26/14(Mon)18:03 UTC+1 No.32374883 Report

I had an idea for a mechanic after reading up on regeneration. Some developer was quoted on MTGSalvation or something as saying that regeneration basically would never make it into the rulebook under NWO because of how finicky it is. I got to thinking about how you could have regeneration effects, but without all the weird rules.

Thus:

Endure (This creature enters the battlefield with an endurance counter on it. If it would be destroyed and has an endurance counter on it, instead remove an endurance counter from it and remove all damage from it.)

Sort of inspired by the Undying/Persist mechanics. You could also experiment with having creatures enter with multiple endurance counters, etc.
>>
Anonymous 05/26/14(Mon)18:09 UTC+1 No.32374950 Report

>>32374256
>Open a /tg/ booster
>Delver
>Brainstorm
>Goblin Electromancer
>Spellstutter Sprite
>Pyretic Ritual
>Lightning Bolt
>Remand
>Tectonic Edge
>Cryptic Command
>$3 per booster
>>
Anonymous 05/26/14(Mon)18:10 UTC+1 No.32374963 Report

>>32374883
TOTEM

ARMOUR
>>
Anonymous 05/26/14(Mon)18:14 UTC+1 No.32375020 Report

>>32374963
Sure, but you had to staple Totem Armour onto things.
>>
Anonymous 05/26/14(Mon)18:49 UTC+1 No.32375519 Report

>>32374950
Would pretty quickly stabilize at $30-ish per booster.
We just can't have nice things.
>>
Anonymous 05/26/14(Mon)19:00 UTC+1 No.32375649 Report

>>32375519
Man, I just want not every common to be limited fodder. MaRo might be all "No complexity at common" with his NWO, but that doesn't have to mean that 95% of the commons nowadays have to be limited fodder.
>>
Anonymous 05/26/14(Mon)19:07 UTC+1 No.32375756 Report

>>32375649
95% of cards, period, are limited fodder.
I get what you're saying but making large numbers commons that are powerful enough for constructed would affect limited a lot. Delver is a pretty good common in that regard in that it's very hard to make it completely busted in limited, yet it's stupidly strong for constructed.
Standard UW Delver was a pretty good showcase of strong commons overall now that I think.
>Delver
>Gitaxian Probe
>Vapor Snag
>Ponder
>Mana Leak
>Thought Scour
>>
Anonymous 05/26/14(Mon)19:56 UTC+1 No.32376372 Report

>>32369936
The first half of your post makes me want to hug you.

The second half of your post makes me want to hug you with knives.
>>
Anonymous 05/26/14(Mon)19:57 UTC+1 No.32376384 Report

>>32375756
>95% of cards, period, are limited fodder.

So where's Theros's 5%? The basic land?
>>
Anonymous 05/26/14(Mon)20:08 UTC+1 No.32376552 Report

>>32376384
Thoughtseize, Swan Song, Erebos, Xenagos, Elspeth, Thassa, Gary, Stormbreath, Hero's Downfall, Nykthos, Anger of the Gods, Master of Waves, Arbor Colossus, Nighthowler, Mistcutter, Tormented Hero, Sylvan Caryatid, Whip, PolyK, Hammer, Chained to the Rocks, Bident, Prog Sphinx, the temples...

Hell, that's over 10% of the set, and I'm probably leaving some cards out.

Born of the Gods is fucking shit though.
>>
Anonymous 05/26/14(Mon)21:53 UTC+1 No.32378274 Report

>>32371983
I just dislike the fact that there are so few viable options. Yeah, I want to run WBR, but I don't exactly have a lot to choose from if I do.
>>
Anonymous 05/26/14(Mon)22:48 UTC+1 No.32379249 Report

>>32369936
>Keep pushing creature removal up in converted mana cost.
pfft, give it 5-7 years. the "standard" removal will be "1 colorless, exile target creature" at instant speed.
>>
Anonymous 05/26/14(Mon)23:01 UTC+1 No.32379500 Report

>>32359392
Holy shit Magic players confuse easy.
>>
Anonymous 05/26/14(Mon)23:04 UTC+1 No.32379561 Report

>>32379500
No shit.

Journey to Nyx was considered to be 'too complex' by new players because it contained an entire 8 mechanics.

I don't think there will ever be a point were things won't be confusing for new players, since WotC is aiming for the lowest common denominator.
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