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Da orkz iz comin' 05/25/14(Sun)05:09 UTC+1 No.32342213 Report

Oi! You lot ready fee da WAAGH!? No? WELL DATS TOO ZOGGIN' BAD, CUZ 'ERE WE GO!
>>
Anonymous 05/25/14(Sun)05:12 UTC+1 No.32342259 Report

>>32342213
AWWWWWW
YISSSSSSSS
>>
Anonymous 05/25/14(Sun)05:12 UTC+1 No.32342273 Report

>>32342213

GORKAN MORKHAN! WAAAGH ON!!!

'OO DA 'ELL DO YA FINK OI AM?
>>
Anonymous 05/25/14(Sun)05:14 UTC+1 No.32342297 Report

>>32342273
REAL BIG DRILL SMASHAAAAAA
>>
Anonymous 05/25/14(Sun)05:15 UTC+1 No.32342320 Report

>>32342213

>>32337966
Here's praying to Gork and Mork that it's a transport for meganobz
>>
Anonymous 05/25/14(Sun)05:16 UTC+1 No.32342340 Report

>>32342320
>meganob launching platform arms
>instead of disembarking, deep strike the meganobz dealing tank shock instead of rolling on mishap table
>>
Anonymous 05/25/14(Sun)05:25 UTC+1 No.32342484 Report

>>32342340
Even better, throw a SAG on the stompa, and hope you fail the shot and teleport into melee instead.

Every single time I field a Junka I always hope it will zoink over the table and slap the deffrolla over everyone rather than actually hitting the target.
>>
Anonymous 05/25/14(Sun)06:25 UTC+1 No.32343421 Report

>>32342484
>Even better, throw a SAG on the stompa, and hope you fail the shot and teleport into melee instead.

Awesome! That's basically my tactic with the SAG as of now anyway. Give the mek a power klaw then have him launch himself at enemy tanks. It's only worked once so far and it was only a devildog, but it was still glorious.
>>
Anonymous 05/25/14(Sun)07:07 UTC+1 No.32344117 Report

There Dakka will pierce the Heavens!
>>
Anonymous 05/25/14(Sun)07:12 UTC+1 No.32344209 Report

>>32343421
Yea, that's a great example of a LOLRANDUMB rule that's actually good. It doesn't completely fuck you up when you "fail", and if you play it right you can even turn it to your advantage. And it's fun.
I just hope they take cues from that when they write the codex.
>>
Anonymous 05/25/14(Sun)07:15 UTC+1 No.32344243 Report

>>32342213

Zog me, boss. It's... It's bootiful.
>>
Anonymous 05/25/14(Sun)07:28 UTC+1 No.32344400 Report

>>32344209
Well when you roll snake eyes you still take out yourself and everyone around you, but still, it is basically a plasma gun on crack, so that's expected really. Not a big chance of it happening either.
>>
Anonymous 05/25/14(Sun)07:47 UTC+1 No.32344706 Report

Oi'm going ta loot that fer me and me boys! Er, I mean, aquire it prop-ah-lee.

>laughingdeathskull.jpg
>>
Anonymous 05/25/14(Sun)08:13 UTC+1 No.32345103 Report

That's ridiculous and I love it.
>>
Anonymous 05/25/14(Sun)08:17 UTC+1 No.32345160 Report

It's kinda amusing that every poor aestethic decision for every other army feels right at home with orks.
>>
Anonymous 05/25/14(Sun)08:20 UTC+1 No.32345210 Report

>>32342213
oh, another walker to add to the list. I like this.
>>
Anonymous 05/25/14(Sun)08:24 UTC+1 No.32345262 Report

>>32345160
That's just how we roll, man!
>>
Anonymous 05/25/14(Sun)08:31 UTC+1 No.32345367 Report

>>32342213
I reckon there'll be a few more Mr. Potato Head Stompas floating about after the rules get released.
>>
Anonymous 05/25/14(Sun)08:42 UTC+1 No.32345525 Report

What's yellow in orkeese? I mean as childish as the thing looks, that goes straight with ork mentality. But what reason do they have to make it yellow?
>>
Anonymous 05/25/14(Sun)08:45 UTC+1 No.32345578 Report

>>32345525
Yellow means teef aka money. Bad Moons have more teef than sense and paint everything yellow
>>
Anonymous 05/25/14(Sun)08:46 UTC+1 No.32345588 Report

red uns go fasta

yella uns go dakka
>>
Anonymous 05/25/14(Sun)08:47 UTC+1 No.32345613 Report

>>32345578
Ah, so its a display of wealth and status. I get it
>>
Anonymous 05/25/14(Sun)08:50 UTC+1 No.32345654 Report

>>32345578
>sense

WOTZ DIS NONSENSE
>>
Anonymous 05/25/14(Sun)08:51 UTC+1 No.32345682 Report

>>32345588
Naw, it's just dakka is 'spensive, so you needz a lorra teef to buy it. That's why bad moons always have the best dakka, cos they can afford it.
>>
Anonymous 05/25/14(Sun)08:53 UTC+1 No.32345706 Report

>>32342213
>Left arm
Sweet Mork, the Dakka.
>>
Anonymous 05/25/14(Sun)08:54 UTC+1 No.32345719 Report

>>32345706
>Mork

I'MA KRUMP YA FER DAT, YA GIT!!!
>>
Anonymous 05/25/14(Sun)08:55 UTC+1 No.32345726 Report

>>32345706
It will be a worthy opponent
>>
Anonymous 05/25/14(Sun)08:58 UTC+1 No.32345775 Report

>>32345726
Did they seriously make a second knight variant without stubbers?

Are you fucking serious?

What the fuck, FW?
>>
Anonymous 05/25/14(Sun)09:00 UTC+1 No.32345810 Report

>>32345775
VULCAN
MEGA
BOLTER
SHIELD
FUCK YOUR STUBBERS
>>
Anonymous 05/25/14(Sun)09:00 UTC+1 No.32345821 Report

>>32345775
It's a work in progress. But the Lancer doesn't have stubbers either, so it's reasonable that it'll be without as well. [Spoiler]I'll put the dakka arm on a regular knight anyway.[/spoiler]
>>
Anonymous 05/25/14(Sun)09:01 UTC+1 No.32345825 Report

>>32345810
Why the hell would a Knight Castellan have fewer guns than a goddamn Knight Paladin?
>>
Anonymous 05/25/14(Sun)09:02 UTC+1 No.32345846 Report

>>32345821
... aw crud... i forgott how to do those it seems. Or its the capital s that did it.
>>32345810
Pretty sure its a TL avenger bolt cannon.
>>
Anonymous 05/25/14(Sun)09:02 UTC+1 No.32345848 Report

>>32345821
I could understand the Lancer, it's made for speed.
The Knight Castellan is supposed to be heavily armed. There are no excuses.
>>
Anonymous 05/25/14(Sun)09:02 UTC+1 No.32345854 Report

>>32345810

Double chainsaw too. Also a more badass helmet than the other FW knight.

I like knights but I didn't buy any. Might pick up one of each of the FW ones if they're not too expensive.
>>
Anonymous 05/25/14(Sun)09:03 UTC+1 No.32345857 Report

>>32345613
Yep. Just like Red is fast, Black is 'ard, blue is luck, purple is stealthy and Green is best
>>
Anonymous 05/25/14(Sun)09:03 UTC+1 No.32345862 Report

>>32345775
I think that's one of the unreleased FW variants. The other being a lancer.
>>
Anonymous 05/25/14(Sun)09:04 UTC+1 No.32345875 Report

>>32345857
>purple is stealthy
Fanwank.
>>
Anonymous 05/25/14(Sun)09:04 UTC+1 No.32345884 Report

>>32345862

So moe~
>>
Anonymous 05/25/14(Sun)09:05 UTC+1 No.32345903 Report

>>32345875

Luck + Speed = Stealth

Makes sense to me. Isn't orange the color for explodey? I know mixing colors to gain new meanings is canon.
>>
Anonymous 05/25/14(Sun)09:07 UTC+1 No.32345925 Report

>>32345875
Pretty much. When orks want to be stealthy all they do is cover themselves in absolutely any camouflage they want, they don't understand how it works but they know it does. Expect to get crept up on in a desert by an ork who's decided that glacial camo is definitely his style.
>>
Anonymous 05/25/14(Sun)09:07 UTC+1 No.32345928 Report

>>32345862
>>32345821

I wonder how this will look if you give him a spike on top of his helmet and don't build his right arm and shoulder.
>>
Anonymous 05/25/14(Sun)09:07 UTC+1 No.32345948 Report

>>32345775
yeah I'm kinda not digging their knights they should be about the same size as the GW's
like the Lancer is suppose to be the small fast one

I think its so they can just change 250 for them
>>
Anonymous 05/25/14(Sun)09:08 UTC+1 No.32345954 Report

>>32345854
Their prices are disgusting, the lancer is literally twice that of a regular knight. Which is why i'm limitting myself to the weapons on regular knights. If the gorkanaut is shorter than a regular knight, the FW variants will be literally twice as tall, so a dakka GW knight will make for better dakka duels with a dakkaequipped gorkanaut.
>>
Anonymous 05/25/14(Sun)09:08 UTC+1 No.32345961 Report

>>32345903
>Makes sense to me
It's still fanwank.
>Isn't orange the color for explodey
Yellow.
>>
Anonymous 05/25/14(Sun)09:08 UTC+1 No.32345971 Report

>>32345948

I'd love a tiny Contemptor sized Lancer. I hate big models.

It's why I like Mephiston and Bel'akor and GW's 25mm RT Avatar and 40mm modern Avatar.
>>
Anonymous 05/25/14(Sun)09:09 UTC+1 No.32345988 Report

>>32345948
Lancers have always been taller, because they have longer legs, so they go faster.
>>
Anonymous 05/25/14(Sun)09:11 UTC+1 No.32346037 Report

>>32345948
lancers were always taller than paladins and errants. Not to this extent though.
>>
Anonymous 05/25/14(Sun)09:12 UTC+1 No.32346044 Report

>>32345925

Someone needs to do this. Camoflaged kommando with completely glaring contrasting base.
>>
Anonymous 05/25/14(Sun)09:13 UTC+1 No.32346063 Report

>>32346037

The lancer looks really cool though. Maybe put the torso on a knight legs?

All the knights look cool. Except the GW ones with the Mechanicus masks.
>>
Anonymous 05/25/14(Sun)09:13 UTC+1 No.32346064 Report

>>32346044
>>
Anonymous 05/25/14(Sun)09:15 UTC+1 No.32346108 Report

>>32346044
That was going to be my next project, but I decided against it due to kommandos being absolutely awful right now. Maybe this supposed new codex will change that, but for now I'm working on some snake bite cyboar warbikers.
>>
Anonymous 05/25/14(Sun)09:18 UTC+1 No.32346148 Report

>>32346063
Y u no liek teh stylized skull?

Knights have less than 10 skulls on them, counting Admech symbols, which is remarkable show of restraint for a GW model of this size.
>>
Anonymous 05/25/14(Sun)09:18 UTC+1 No.32346150 Report

>>32346064
>Wear camo that clashes with the battle field environment
>It still works because they believe it will work

And people still claim Orks don't run on magic.
>>
Anonymous 05/25/14(Sun)09:19 UTC+1 No.32346164 Report

>>32346148
>collector's edition, Imperial Skull Titan
>each panel is made up of rows and rows of skulls
>>
Anonymous 05/25/14(Sun)09:19 UTC+1 No.32346166 Report

>>32346150
Yep.
>>
Anonymous 05/25/14(Sun)11:00 UTC+1 No.32347515 Report

>>32342213
Oy ladz, iz herd dat youz like spinny gunz, so I makde spinnyguns dat spin while they spin, now dats dakka!

>>32342320
Iz da new ages, stick dem boys inna Battle fortress.
>>
Anonymous 05/25/14(Sun)11:02 UTC+1 No.32347533 Report

>>32345525
Blingee
>>
Anonymous 05/25/14(Sun)11:03 UTC+1 No.32347550 Report

>>32346150
Yeah, depending upon which fluff you read... they either do... or they don't. Ork fluff is the most convoluted mess, blown out of proportion by the fanbase worse than that of clashing religious zealots.
>>
Anonymous 05/25/14(Sun)11:04 UTC+1 No.32347560 Report

>>32345525
Yellow is flash, rich, wealth, and explosions.
>>
Anonymous 05/25/14(Sun)11:07 UTC+1 No.32347589 Report

>>32342213
Please GW, just squat out the orks already, what a joke of faction.
>>
Anonymous 05/25/14(Sun)11:13 UTC+1 No.32347654 Report

>>32347589
Every faction is a joke, the Orks and their players are the only ones that get it.
>>
Anonymous 05/25/14(Sun)11:16 UTC+1 No.32347678 Report

>>32347589
Truly you are a master b8r.
>>
Anonymous 05/25/14(Sun)11:17 UTC+1 No.32347685 Report

>>32347550
Uh, actually the ork fluff is pretty fucking consistent and hasn't changed a lot since the RT era.
Imperial fluff, now, THAT is a convoluted mess. Even necron fluff lacks elegance compared to orks and eldars.
>>
Anonymous 05/25/14(Sun)11:24 UTC+1 No.32347732 Report

>>32347678
I know you're trying to be le kool and edgy but simple pronounciation rules do not result b8r being pronounced as "bater" like you want it to, rather it becomes 'bee-eight-are".
>>
Anonymous 05/25/14(Sun)11:29 UTC+1 No.32347775 Report

>>32347732
h8in on the b8in
>>
Anonymous 05/25/14(Sun)11:30 UTC+1 No.32347789 Report

>>32347732
u wot em-eight?
>>
Anonymous 05/25/14(Sun)11:33 UTC+1 No.32347825 Report

>>32347732
4U
>>
Anonymous 05/25/14(Sun)14:58 UTC+1 No.32350034 Report

>>32342213
>'dem three-ringed shootaz wot inside da big gun
>All of em making one big gun
>6+1=7 (got me a smartboy ta do dis)
Nurglist in da Mekshop, ladz.
>>
Anonymous 05/25/14(Sun)15:00 UTC+1 No.32350053 Report

>>32347732
lel rekt uslf
>>
Anonymous 05/25/14(Sun)15:03 UTC+1 No.32350078 Report

>>32345971
Fantasy DE Khaine statue is the best Avatar.
>>
Anonymous 05/25/14(Sun)15:05 UTC+1 No.32350096 Report

>>32345948
> like the Lancer is suppose to be the small fast one
It's not big actually.
Its torso is about the same size as regular knight's.
It's just legs, he has long legs to run faster, seems pretty reasonable.
>>
Anonymous 05/25/14(Sun)15:05 UTC+1 No.32350099 Report

>>32350078
>not having the DEldar whipping the Avatar's ass and making him yelp
So close, photographer. So close.
>>
Anonymous 05/25/14(Sun)15:10 UTC+1 No.32350125 Report

>>32350078
It's a bit too DE with all the blades and the curved and barbed sword. Would make a bitching addition to a DE army with CWE allies fielding an Avatar as their HQ.
>>
Anonymous 05/25/14(Sun)15:14 UTC+1 No.32350167 Report

>>32345857
>purple is stealthy

Shit-tier fanon that completely misunderstands ork kulture.
It's on the same level as people going "if ork tech works because they think it will, why do orks build guns and not just pick up sticks and go pew pew pew?".
>>
Anonymous 05/25/14(Sun)15:35 UTC+1 No.32350362 Report

>>32345903
So using that logic, why don't orks just combine all their paints together and only paint everything brown?
>>
Anonymous 05/25/14(Sun)15:40 UTC+1 No.32350412 Report

>>32350362
>Orks
>Logic

u wot
>>
Anonymous 05/25/14(Sun)15:47 UTC+1 No.32350468 Report

>>32345857

Heard yellow is considered 'wealthy' indicative (Flashy) because it's yellowed, like Ork teeth. Black is because the Goffs consider it proper, no-nonsense, and all Orks hold that "Red wuns go fasta" and blue attracts the attention of the Ork gods.

But I've never heard anything about purple.
>>
Anonymous 05/25/14(Sun)15:48 UTC+1 No.32350475 Report

>>32350362
Because if its brown its not red anymore.
Though fabulous rainbow paint jobs should so it.
>>
Anonymous 05/25/14(Sun)15:51 UTC+1 No.32350505 Report

>>32350468
Its a fan added one.
Based mostly on the following joke.

Purple ia stealthy.
>how, it stands out so well?
have you ever seen a purple ork?
>No
exactly
>>
Anonymous 05/25/14(Sun)18:21 UTC+1 No.32352228 Report

>>32345210

Seems to fall at about the same size as a Ruzz Bot.
>>
Anonymous 05/25/14(Sun)18:31 UTC+1 No.32352336 Report

Man, why do the new Ork walkers all have to look so great?

I'd love to have some kanz and one of these guys, but walkers don't fit in so good, thematically, with a speed freekz army.

Next week (the 7th), book, hopefully? Or do you think we won't see it until the week after that?
>>
Anonymous 05/25/14(Sun)18:31 UTC+1 No.32352338 Report

>>32350078
PFFF, HAHAHA

No.
>>
Anonymous 05/25/14(Sun)18:56 UTC+1 No.32352651 Report

It looks like shit.

I could throw together something better with plasticards and bits.
>>
Anonymous 05/25/14(Sun)19:02 UTC+1 No.32352741 Report

>>32345875
Orks think purple is stealthy on the logic that no one has ever seen a purple ork.
>>
Anonymous 05/25/14(Sun)19:05 UTC+1 No.32352788 Report

>998.M41 A Prophet of the Waaagh!

>After months campaigning on Armageddon, Ghazghkull realises that no other greenskin has his ambition. For the rest of the Ork race, a good fight is a victory in itself, but Ghazghkull yearns for something greater. Possessed by a sudden, manic energy, Ghazghkull departs Armageddon, leaving behind him a world still locked in the grip of a war that neither side can win.

Being Ghaz is suffering...
>>
Anonymous 05/25/14(Sun)19:14 UTC+1 No.32352912 Report

>>32352788
they better not do a new figure for him i've just found and finished a metal one!

and dont nerf burna boyz i just won 20 on ebay
>>
Anonymous 05/25/14(Sun)19:22 UTC+1 No.32353055 Report

>>32352651
I think it has potential... need to see it from other angles and less damn yellow. The box around the head doesn't look good to me, though, and the gun's unexciting.
>>
Anonymous 05/25/14(Sun)19:27 UTC+1 No.32353140 Report

>>32353055
It looks like an agitated crude box with legs. I can build that myself.
>>
Anonymous 05/25/14(Sun)19:30 UTC+1 No.32353210 Report

I see no buggy or traks, nor do I see plastic warboss kit

I krump this issue.
>>
Anonymous 05/25/14(Sun)19:30 UTC+1 No.32353215 Report

>>32353140
Thats why it looks orky
>>
Anonymous 05/25/14(Sun)19:34 UTC+1 No.32353292 Report

>>32342213
IT STRONK ENUFF, BUT IT NEED MOAR DAKKA! WHY YOU GITZ STOP AT ONLY ONE DAKKA-GUN? AND WHY IT NOT CHOPPY ENUFF?
>>
Anonymous 05/25/14(Sun)19:35 UTC+1 No.32353326 Report

>>32350475
And purple isn't blue or red anymore either. So the "purple is sneaky" is just as retarded. If not more, since some people actually argue that it makes sense,
>>
Anonymous 05/25/14(Sun)19:37 UTC+1 No.32353355 Report

>>32350412
That's my point. The colours don't follow any real logic, so I don't see why some people thing the red + blue = purple thing would be clever.
>>
Anonymous 05/25/14(Sun)19:38 UTC+1 No.32353371 Report

>ITT: Grot painters argue about color theory.
>>
Anonymous 05/25/14(Sun)19:40 UTC+1 No.32353407 Report

>>32345961
>Fanwank

It is literally stated outright in the Ork codex.

Get your autism under control and relax. It's fucking Orks. Out of all the shit in this thread you could complain about, and you're complaining about purple orks.
>>
Anonymous 05/25/14(Sun)19:54 UTC+1 No.32353684 Report

anybody wanna guess at the rules on this stompy thing or what cool new stuff we can expect?
>>
Anonymous 05/25/14(Sun)20:02 UTC+1 No.32353840 Report

>>32353684
That's a big commissar.
>>
Anonymous 05/25/14(Sun)20:02 UTC+1 No.32353841 Report

>>32353684

>cool new stuff

I'm actually more concerned that they don't gut what little options we already have, than with what they're going to add, given that GW has had an awful habit of removing any upgrades or units that don't have a model lately.

I'd fucking LOVE it it they added in things like stormboy jump packs for warbosses, or other little goodies here and there, but the way I see it, that's really unlikely.

Either this update is gonna center on giving models to the things that don't have them already with only one or two new things, or its going to rip apart what we already had, and leave the book even more sparse than it already was. I suppose they could do a complete overhaul like they did for Dark Eldar a few years ago too, but I've since learned that when it comes to GW, always err on the side of incompetence.
>>
Anonymous 05/25/14(Sun)20:11 UTC+1 No.32353993 Report

>>32353840
he lifts

>>32353841
dont be so glass half empty mate im sure we'll get some niffty stuff

i'd like to see some theme armies like the grand arsonist and the dread mods and a clan not just being the colour they are painted
>>
Anonymous 05/25/14(Sun)20:19 UTC+1 No.32354158 Report

>>32353407

Page number please.
>>
Anonymous 05/25/14(Sun)20:21 UTC+1 No.32354201 Report

>>32342213
Ork players are fucking retarded. I am glad they get shit models and rules.
>>
Anonymous 05/25/14(Sun)20:24 UTC+1 No.32354261 Report

>>32354201
>>
Anonymous 05/25/14(Sun)20:33 UTC+1 No.32354428 Report

I'm seeing the argument of "Purple is stoopid it's not REAL Ork canon." And I'm just wondering...

Why not? It's silly and it fits perfectly and since ALMOST everyone accepts it, why can't it be an Ork thing.
>>
Anonymous 05/25/14(Sun)20:37 UTC+1 No.32354486 Report

>>32354428
Some people don't like fun.

It's that simple.
>>
Anonymous 05/25/14(Sun)20:44 UTC+1 No.32354648 Report

>>32354201
>I think non-marine players shouldn't have fun
>>
Anonymous 05/25/14(Sun)20:46 UTC+1 No.32354688 Report

>>32353407
Yeah no. Unless they (retardedly) added it in, orange, and purple, do not currently mean anything. Except maybe orange gets tied in somewhat with fire, but there's nothing official yet. White is traditionally freeboota, or the 'No-Fucking-Clan' clan.

Purple is 100% a fanwank thing started here on /tg/
>>
Anonymous 05/25/14(Sun)20:46 UTC+1 No.32354692 Report

So.
Um.
Does anyone actually know the rules for this thing? Like, does anyone know, at all, if this thing is even good?
Or are we all just creaming our pants because any attention was paid to Orks whatsoever, despite how complete shit it might end up being?

Also, unrelated
>Ork players who think they should yell WAAAAAAAGH at the table
>>
Anonymous 05/25/14(Sun)20:49 UTC+1 No.32354741 Report

>>32354648
Not at all. Orks are just too fucking childish. And they don't even appeal to little kids(Spess Marines!!!) they appeal purely to fat cunt virgin neckbeards who think they are cool.
Orks are everything that's wrong with GW.
>>
Anonymous 05/25/14(Sun)20:49 UTC+1 No.32354744 Report

>>32354201
why exactly?
>>
Anonymous 05/25/14(Sun)20:50 UTC+1 No.32354771 Report

>>32353215
not that guy, but the problem is that it's a very flat box. It's missing like 2 -3 layer of gubbinz and plates. All the ork stuff in general have been very flat recently. The airplanes look actually flight capable, battlewagon actually has uninterruped straight and curved lines, etc.
>>
Anonymous 05/25/14(Sun)20:50 UTC+1 No.32354772 Report

>>32353841
>I'm actually more concerned that they don't gut what little options we already have, than with what they're going to add, given that GW has had an awful habit of removing any upgrades or units that don't have a model lately.

On the last Ork codex, they also went the 'eldar' route of "very little, if any, upgrades". Which fucking blew ass. Customization of a unit is fun and awesome, and was a big draw to Orks for me. Removing that in favor of the 'aspekt-squad' style for Lootas, Burnas, boyz, walkers, etc. ruined a lot of my enjoyment with the army. I'm also afraid they'll strip what little options there are, and throw in more 'one unit, no upgrades/options/customization'. Like they did with the fucking plane. That thing should have been one entry, and a page worth of modifications and options. Instead we get 3 sub-par piles of shit that come as-is, with the only 'upgrade' being no-brainer extra gun.
>>
Anonymous 05/25/14(Sun)20:51 UTC+1 No.32354782 Report

>>32354692
I'm pretty sure the only information we currently have about it is that cover image.
>>
Anonymous 05/25/14(Sun)20:51 UTC+1 No.32354792 Report

>>32354741
>Yep! I totally think that only marine players should enjoy things, because I'm an insufferable fat neckbeard that can't get laid!
>>
Anonymous 05/25/14(Sun)20:52 UTC+1 No.32354818 Report

>>32354692
>Also, unrelated
>>Ork players who think they should yell WAAAAAAAGH at the table

>implying that's any more common, or less retarded, than other players who scream 'Fer tha Emprah!', or 'Blurd fer tha blurd gyad!'
>>
Anonymous 05/25/14(Sun)20:54 UTC+1 No.32354843 Report

>>32354741
now i know you are just trolling
>>
Anonymous 05/25/14(Sun)20:55 UTC+1 No.32354871 Report

>>32354772
Well, it was 5th edition so massive streamlining was par the course.

Now Codexes started to expand again, so it might not be surprising we there will be more upgrades soon. I do like the Aspect warrior type of design though. Far easier to keep track of in a mob, and being specialized is usually good.
>>
Anonymous 05/25/14(Sun)20:55 UTC+1 No.32354878 Report

>>32354818
No, not implying.
Asserting.
I'm telling you a fact.
It is more common than Imperial players screaming 'For the Emperor'.
Not less retarded though. You're right. But less common.

But itt may not be more common than Chaos players screaming shit. But along that line of thinking
>Chaos players who think they should scream anything at the table
>>
Anonymous 05/25/14(Sun)20:57 UTC+1 No.32354914 Report

>>32354692
>Ork players who think they should yell WAAAAAAAGH at the table

It's not that I want to, they make me
>>
Anonymous 05/25/14(Sun)20:58 UTC+1 No.32354919 Report

>>32354871
>Well, it was 5th edition

4th. It was most definitely part of the 4th edition 'less = more' paradigm. 5th was the 'everything + the kitchen sink'. And also, the Ork codex was the second to last codex released in 4th edition, with the Daemons being the only true "made with 5th in mind" codex. And like all codices released in such a way, it sucked along with those released within a year of 5th's release.
>>
Anonymous 05/25/14(Sun)20:59 UTC+1 No.32354953 Report

>>32354878
>It is more common than Imperial players screaming 'For the Emperor'.

Then you must have an ungodly high number of Ork players at your LGS. Because For the Emprah is far more common not just in my FLGS, but also in every fucking GW store in this region. And the only Ork players that do yell Waaaagh, are the kids.
>>
Anonymous 05/25/14(Sun)21:11 UTC+1 No.32355181 Report

>>32354914
Oh you don't have fun with that? I mean nothing wrong with that but I love it when my friends brings his orks along, the table turns into a racously good time. Heck, even the tyranid players and imperial players join in.
>ERE WE GO! ERE WE GO! ERE WE GO!

>DO DA BURNY DANCE!!'

>FICKER DEN SQUIG SAUSAGE AIN'T 'E?

>GORK MORK! GORK MORK!
>>
Anonymous 05/25/14(Sun)21:16 UTC+1 No.32355294 Report

So will it be a walker that no one uses or an MC?
>>
Anonymous 05/25/14(Sun)21:19 UTC+1 No.32355352 Report

>>32354843
>more grimdark Orks
Nooooooo! I like my Orks comedic, dammit!
>>
Anonymous 05/25/14(Sun)21:20 UTC+1 No.32355371 Report

>>32355294
Most likely a walker.

I see no reason this thing to be treated as anything but a vehicle.
>>
Anonymous 05/25/14(Sun)21:22 UTC+1 No.32355411 Report

>>32355294
Walkers aren't as bad anymore, though.
>>
Anonymous 05/25/14(Sun)21:23 UTC+1 No.32355438 Report

>>32354692
Isn't yelling WAAAAGH actually mandated by the rules?
>>
Anonymous 05/25/14(Sun)21:26 UTC+1 No.32355472 Report

>>32355371

And yet, the riptide is a MC because GW doesn't really give a shit what should be a walker and what shouldn't.

I still think it'll be a walker though, if only because GW hates orks, and it totally should be a walker, despite other factions getting totally-not-walker-MCs.
>>
Anonymous 05/25/14(Sun)21:26 UTC+1 No.32355478 Report

>>32355438
no, it just need to be declared.
>>
Anonymous 05/25/14(Sun)21:26 UTC+1 No.32355482 Report

>>32355472

Isn't the Sisters of Battle organ on wheels also a MC?
>>
Anonymous 05/25/14(Sun)21:27 UTC+1 No.32355499 Report

>>32347732
>>
Anonymous 05/25/14(Sun)21:27 UTC+1 No.32355507 Report

>>32355472
None of the battlesuits were walkers, just big infantry.

Riptide is just an evolution of that. Unless this is fluffed as somekind of mega mega armor nob, there's no reason that this thing shouldn't be a walker.
>>
Anonymous 05/25/14(Sun)21:33 UTC+1 No.32355615 Report

>>32355507

The only reason battlesuits were infantry was because the suit wasn't actually large enough to provide the protection a vehicle does.

The Riptide on the other hand, definitely fucking is, so unless there's Tau seated in every single portion of its limbs, there's no fucking reason at all it should have been a monstrous creature.
>>
Anonymous 05/25/14(Sun)21:34 UTC+1 No.32355628 Report

>>32355352
Why not both?
Grim, dark and fun.

2000AD style.
>>
Anonymous 05/25/14(Sun)21:35 UTC+1 No.32355638 Report

>>32354741
Orks (from what I have seen) tend to be for more casual players, people who like customising and have a flexible fun army, not so grim dark, orks are fun, calm down
>>
Anonymous 05/25/14(Sun)21:37 UTC+1 No.32355676 Report

>>32355638

i wouldnt say casual, more like less serious and generally easy tempered. I've never seen an ork player sperg out over shit at my flgs.

But that doesnt mean they are any less dedicated/invested in the hobby
>>
Anonymous 05/25/14(Sun)21:38 UTC+1 No.32355708 Report

>>32355352
he looks like hes havin a laff
>>
Anonymous 05/25/14(Sun)21:40 UTC+1 No.32355739 Report

>>32355615
It's a fuck huge infantry model. Xbox infantry gets catagorized as MC, simple as that.

Also protection means jack shit to whether it categorizes as vehicles. Orks will never have vehicles if protection was the defining factor.
>>
Anonymous 05/25/14(Sun)21:47 UTC+1 No.32355862 Report

>>32355507
Likewise, the Dreadnoughts, Killakans, Deffdreads, Hellbrutes and Defilers also aren't walkers, they are marines/grots/orks/marines/daemons with giant metal bodies.

Really, if that retarded division between walkers and MCs is supposed to make any sense, then only stuff like Knights, warwalkers and sentinels, what are being piloted by a person, should be walkers.
But asking for GW to make sensible rules is probably too much.
>>
Anonymous 05/25/14(Sun)21:47 UTC+1 No.32355866 Report

>>32355739
>Xbox infantry gets catagorized as MC
wat?
>>
Anonymous 05/25/14(Sun)21:52 UTC+1 No.32355938 Report

>>32355739

>Xbox infantry gets catagorized as MC, simple as that.

You're a fucking moron, plain and simple.

The only walkers (which are VEHICLES) that don't actually have PEOPLE inside of them are Wraithlords.

If a goddamn Killa Kan that's a fourth of the size of a Riptide that has a Grot inside of it is a Walker and not a Monstrous Creature, then a Riptide should have been a walker too.
>>
Anonymous 05/25/14(Sun)21:54 UTC+1 No.32355991 Report

>>32355862
You are missing the point. D,Kk,Dd,Hb,D never had smaller original models. It's not like Defilers had smaller based crab demon robot infantry models or Dreadnoughts had 40mm based crippled space marine carrier models beforehand.

Riptide is a bigger suit. so it gets suped up suit rules.
>>
Anonymous 05/25/14(Sun)21:57 UTC+1 No.32356035 Report

>>32354741

youre so fucking mad right now
>>
Anonymous 05/25/14(Sun)22:08 UTC+1 No.32356217 Report

>>32355991
Still makes no sense. By that logic, if they decide to make a giant mechanical ork, it should be infantry, because the similar smaller sized models are.
If we aren't deciding what a walker is based on how the model actually looks, then our only remaining argument is based on the fluff.
The Dreadknight and Riptide are both suits/exoskeletons, and the Wraithknight is a wraithbone construct animated by a soulstone. They differ from purely mechanical walker in that they are extensions of the pilot's body rather than a machine he pilots.
And that exact same thing holds true for the aforementioned walkers too, so there really isn't any logical basis for these rules.
>>
Anonymous 05/25/14(Sun)22:18 UTC+1 No.32356370 Report

>>32356217
But Ork dredds are wired into the brain.
So are Sm dredds for that matter.
>>
Anonymous 05/25/14(Sun)22:26 UTC+1 No.32356513 Report

The Orks are coming!

Here is the latest courtesy of Bell of Lost Souls!

Orks
Still have the Mob and Furious Charge rules
Orks now have 6+ FNP
Each unit now has Waaagh! points
Waaagh! charge now per unit, not per army.
Sluggas generate 1 Waaagh! point for each turn in combat
Shootas generate 1 point for each unit kill with shooting
Waaagh points also generated from every 3 units of 10+ models (unsure of this one)
Mega Armour now has Deepstrike rule
Boyz
Unit gets 2pts cheaper and weapons are now upgrades.
Choppas are AP6. +1str AP4 on charge. Cost 1pt each
Shootas cost 2pts each
Big Choppas now +2str AP4. AP3 on charge
Lootas
Deffguns are now options
Unit is now cheaper and has more options for weapons
Gains new rule: Loot
- If in base-to-base contact with a destroyed vehicle, they can fire one of its weapons. Not clarified if per turn or per game.
Flash Gitz
Weapons now have random range instead of random AP
New range is 12 + 3D6”. Triple 1 on range causes Overheat
Weapon upgrade options include +1Bs, +1 Attack, Blast, Skyfire
Stormboyz
Can now assault Fliers
Must move 18” on movement if charging a flier
Grots
Whole bunch of Grot units, including Grot Buggies, Whirlybirds, Rokkits and Snotlings
Grot Boss unit – has same stats as an Ork Boy with +1Bs
Gretchin
Now separate from Grots
Units of up to 20, 2pts per model
Has an upgrade called Control Collars: basically, bomb collars that explode when the unit fails Leadership. Think alternative for Runtherders
Weirdboyz
>>
Anonymous 05/25/14(Sun)22:27 UTC+1 No.32356541 Report

>>32356513
Now have a warp powers table; either Divination, Gork or Mork
Use Waaagh! points for powers
Waaagh points also contribute to Weirdboy’s death. When he dies, casts "Eadbanga" on himself. More points means bigger and more powerful explosions
Bomb squigs now can be taken as units
Includes more options. Can have upgrades for more powerful explosions or melta
Due to Waaagh! changes, Ghaz has 3 Waaaghs! Not sure if armywide or distributed to units
Killa Kanz to Elites – may require Grot boss
NEW UNITS
New unit of Warlord Nobz, can be taken as HQ. One Nob is the Warlord. On death, another Nob is the Warlord. Must kill entire unit for the kill
Possible mek tanks with upgrades
- Upgrades including a KFF and a SAG that shoots bomb squigs – if they miss you place a bomb squig
SAG and Flakk guns might be taken as Big Gunz unit
Halftrakk unit called Gutripper
Multi-wound Squiggoth-like beast
Supplements
Goffs and Blood Axes first
Blood Axes can allow Kommandos as troops and can ally with Guardsmen
NEW BOXES
Snapfit mekboy and weirdboy?
Deffkopta kit
Cybork body parts box
Combi Flash Gitz/Tankbustas box
>>
Anonymous 05/25/14(Sun)22:33 UTC+1 No.32356643 Report

>>32356513
>Orks now have 6+ FNP
>Each unit now has Waaagh! points
>Waaagh! charge now per unit, not per army.
>Mega Armour now has Deepstrike rule
>Lootaz
>Flash Gitz
>Stormboyz
>Weirdboy suicide bomb

If even a fraction of this is accurate, I'm gonna fuck shit up.
>>
Anonymous 05/25/14(Sun)22:37 UTC+1 No.32356709 Report

>>32356513
>Grot Boss
It would be awesome if they brought back Da Red Gobbo.
>>
Anonymous 05/25/14(Sun)22:38 UTC+1 No.32356727 Report

>>32356541

>GorkaMorkanaught not mentioned at all

Well we know this is a load then.
>>
Anonymous 05/25/14(Sun)22:38 UTC+1 No.32356733 Report

>>32356541
>warlord Nobz

Da A Team is a go!
>>
Anonymous 05/25/14(Sun)22:38 UTC+1 No.32356736 Report

>>32356643
you and me both
>>
Anonymous 05/25/14(Sun)22:39 UTC+1 No.32356738 Report

>>32356727

They've been the same rumor copy pasted for about 9 months
>>
Anonymous 05/25/14(Sun)22:39 UTC+1 No.32356742 Report

>>32356709
>Wasting space in the ork update with shit for grots

But why?
>>
Anonymous 05/25/14(Sun)22:41 UTC+1 No.32356779 Report

>>32356742

We fantasy now.
>>
Anonymous 05/25/14(Sun)22:43 UTC+1 No.32356818 Report

>>32356742
>Wasting space
You better check yourself before you wreck yourself, nerd. Gretchin are the best.
>>
Anonymous 05/25/14(Sun)22:44 UTC+1 No.32356831 Report

>>32356643
I'm just gonna keep my hopes down low.

What'd be cool would be the old save modifying choppa's though.

Heh and the old transports rule when it can carry what you can manage to stack and keep on, if they fall off they break their necks.
>>
Anonymous 05/25/14(Sun)22:45 UTC+1 No.32356852 Report

>>32356742
Fer da laffs ya cheesy git!
>>
Anonymous 05/25/14(Sun)22:49 UTC+1 No.32356914 Report

>>32356818

Dey'z not even propa ORKS.
>>
Anonymous 05/25/14(Sun)22:49 UTC+1 No.32356929 Report

>>32355938
>The only walkers that don't actually have PEOPLE inside of them are Wraithlords.
Wraithlords are MCs though.

As far as I'm aware, the walker is a classification that has been relegated to dreadnoughts, sentinel type things and titans.
>>
Shas'o R'myr 05/25/14(Sun)22:51 UTC+1 No.32356954 Report

>>32354843

Those guardsmen are floundering in the water while Ork Jesus walks on the water to krump'em.
>>
Anonymous 05/25/14(Sun)22:51 UTC+1 No.32356956 Report

>>
Anonymous 05/25/14(Sun)22:52 UTC+1 No.32356970 Report

>>32356733
you...i like you
>>
Anonymous 05/25/14(Sun)22:53 UTC+1 No.32356993 Report

>>32356954
orks aint figured out how to sink
>>
Anonymous 05/25/14(Sun)23:00 UTC+1 No.32357092 Report

>>32352912

All signs pointing to them not, mostly because his current figure is fine, but also possibly because there is a fondness for it among the design team and/or sculptors.
>>
Anonymous 05/25/14(Sun)23:03 UTC+1 No.32357148 Report

>>32354843
Orks would be acceptable if they were like this
>>
Anonymous 05/25/14(Sun)23:08 UTC+1 No.32357239 Report

Kroothawk posted this on Dakka2 a while back:

The new mid size stompa thing looks like a pregnant Deff Dread. Comes with various weapon mountings, including what looks like a KFF.

New Gretchin models, including a grot oiler.
New mega nobs, not plastic versions of the existing.

Big Mek in mega armour with some interesting KFF like add-ons.

Big Mek in Mega Armour with shoulder mounted weapons, maybe SAG but doesn't look like it.

Warboss is similar to the remodelling of the Helbrute from Dark Vengeance, it looks like a reworking of the AOBR Warboss with an attack Squig

New Pain Boy with a kind of Narthecium cybork hand.

Flash Gitz (They look particularly awesome, very much like Freebootaz with loads of variation in the kit).

Big Gunz. Total redesign.

I've been told it is almost spot on - and not even the complete release.
>>
Anonymous 05/25/14(Sun)23:08 UTC+1 No.32357248 Report

>>32357148

But they are.

They're both. If you can't accept that then you should probably get out of this hobby.
>>
Anonymous 05/25/14(Sun)23:10 UTC+1 No.32357290 Report

>>32357239

Fuck, while I like the sound of some of this stuff, since he seems to be dead on thanks to the Gorkamorkanaught being confirmed it also means once again no fucking buggy update.
>>
Anonymous 05/25/14(Sun)23:11 UTC+1 No.32357306 Report

>>32357290

>it also means once again no fucking buggy update.

>I've been told it is almost spot on - and not even the complete release.

>and not even the complete release.
>>
Anonymous 05/25/14(Sun)23:12 UTC+1 No.32357313 Report

>>32357290
but the buggies and trukks got a massive overhawl in the last update didnt they?
>>
Anonymous 05/25/14(Sun)23:12 UTC+1 No.32357332 Report

>>32357313

Nah, buggies are still Gorkamorka buggies.

>>32357306

Yea I admit I spotted that right after I posted. Fingers crossed, I guess.
>>
Anonymous 05/25/14(Sun)23:16 UTC+1 No.32357384 Report

>>32357332
Ah. Maybe they'll phase out buggies for trukks and make a slight tweak to wartrakks
>>
Anonymous 05/25/14(Sun)23:17 UTC+1 No.32357420 Report

>>32357332
>>32357306
>>32357290

>mfw buggies, scorchas, and wartrakks get removed from the next codex
>>
Anonymous 05/25/14(Sun)23:19 UTC+1 No.32357460 Report

>>32357332
>Nah, buggies are still Gorkamorka buggies
lol no, still late 2nd ed. orks.
>>
Anonymous 05/25/14(Sun)23:22 UTC+1 No.32357504 Report

>>32345848
It's a baron. Barons use the lancer-chassis and can equip any weapons they please.
>>
Anonymous 05/25/14(Sun)23:23 UTC+1 No.32357523 Report

>>32357420
Scorchas seemed kinda flawed anyway. The fuel tank on a trailer seemed a bit too vulnerable

a model with the same set up as a hellhound would work better
>>
Anonymous 05/25/14(Sun)23:23 UTC+1 No.32357531 Report

>>32356513
>>32356541
It sucks that assault is still shit this edition.
>>
Anonymous 05/25/14(Sun)23:24 UTC+1 No.32357541 Report

>>32356370
Exactly. The machines are practically their bodies, meaning if anything mechanical should count as a monstrous creature, it's them.
>>
Anonymous 05/25/14(Sun)23:25 UTC+1 No.32357565 Report

>>32357531
If anything, its even shittier than it was in 6th now, considering all the nerfs to things like nightfighting and open topped vehicles.
>>
Anonymous 05/25/14(Sun)23:27 UTC+1 No.32357607 Report

>>32357565

How was Open-Topped nerfed?
>>
Anonymous 05/25/14(Sun)23:28 UTC+1 No.32357624 Report

>>32357607
template weapons that hit open topped vehicles now deal D6 wounds to the passengers inside them.
>>
Anonymous 05/25/14(Sun)23:29 UTC+1 No.32357633 Report

>>32357607
Templates in the face for passangers.
>>
Anonymous 05/25/14(Sun)23:29 UTC+1 No.32357639 Report

>>32357624
makes sense
>>
Anonymous 05/25/14(Sun)23:30 UTC+1 No.32357667 Report

>>32357306
Yea, there are lots of rumors of some other ork release after the codex. Could be some kind of buggy formation to go with a new model like they did with the Hellbrute.
>>
Anonymous 05/25/14(Sun)23:30 UTC+1 No.32357674 Report

>>32357639
Makes sense, yes, but is also yet another minor nerf to something that was already hurting in the first place.
>>
Anonymous 05/25/14(Sun)23:32 UTC+1 No.32357694 Report

>>32357624
>>32357633

I remember 3rd had a rule like that.
>>
Anonymous 05/25/14(Sun)23:32 UTC+1 No.32357704 Report

>>32346150
Or, you know, they get covered in the dirt/dust/whatever-shit that they're moving through and eventually they're uniforms are so full of it/stained that they blend in no matter what. Apparently that's how ACU's were designed; they're supposed to faid out and then turn the color of whatever dirt you're always crawling in.
>>
Anonymous 05/25/14(Sun)23:33 UTC+1 No.32357720 Report

>>32345210

Every time I see that picture it always looks like the Supa Stompa is hammering the Mekboy Gargant to make it smaller.

>Zog *CLANG* ZOG O *CLANG* ZOG OFF YA GIT *CLANG*
>Hurr hurr hurr
>>
Anonymous 05/25/14(Sun)23:33 UTC+1 No.32357724 Report

>>32357674
>that was already hurting in the first place

How so? Not trying to cause shit but I'm not up on the rules
>>
Anonymous 05/25/14(Sun)23:35 UTC+1 No.32357753 Report

>>32357674
It's things like this that makes me wonder what the shit is going on up there in Nottingham.

I mean, the only good thing about the two factions with open-topped transports was the ability to get them up into people's faces to try and make an assault stick. But now that can backfire in a pretty terrible way, since, spoilers, both factions that are affected by this have a 5+ armor.

Are they so fucking terrified by the implication of an assault, or is there something coming in the Ork codex that would make an open-topped vehicle in melee like that so terrifying? Don't say burna boys.
>>
Anonymous 05/25/14(Sun)23:38 UTC+1 No.32357817 Report

>>32357753
It's hard to make a game that features shooting while trying to avoid the pitfalls of why assault stopped being a thing in modern military tactics.

It's because running across a field against enemies that have guns stopped being a good idea 200 years ago.
>>
Anonymous 05/25/14(Sun)23:39 UTC+1 No.32357842 Report

>>32357460
That's what I thought as well. It was the Wartrak and old Trukk that were for Gorkamorka; I at least remember there were two of each in the box set. They did a few little upgrade sets for them and the 2E bike and buggy which included replacements for some of the crew, bringing them more in line with the evolving Ork aesthetic, but those disappeared when GW stopped selling bits except for a few select bitz packs. Though the trak and buggy drivers were never changed, and the vehicles themselves look just as dated anyway.
>>
Anonymous 05/25/14(Sun)23:41 UTC+1 No.32357880 Report

>>32357724
Assault was considered pretty sub-par in 6th edition, what with the removal of a number of ways to quickly get into close combat, the addition of overwatch, and a large number of indirect nerfs all over.

The end result is that it's harder than ever to actually make it into close combat, to the point where its often not worth the risk for most armies, and leaves those armies who rely on close combat in a poor position.

Assault isn't the worst thing in the game, not by far, but it definitely doesn't need to be brought down any further than it already has.
>>
Anonymous 05/25/14(Sun)23:42 UTC+1 No.32357897 Report

>>32350078

>That COME AT ME BRO prose
>SPIKES EVERYWHERE
>Kawaii panties

10/10
>>
Anonymous 05/25/14(Sun)23:45 UTC+1 No.32357928 Report

>>32352338
Silly anon.
How fuckhuge models don't fit regular games was exactly what we were talking about.
This applies to FW greaters also. They are just too big.
>>
Anonymous 05/25/14(Sun)23:49 UTC+1 No.32358000 Report

>>32356956
So apparently im gay and I've given up on everything except warhammer?
>>
Anonymous 05/25/14(Sun)23:51 UTC+1 No.32358029 Report

>>32358000
Do you like everything green, duh?
>>
Anonymous 05/25/14(Sun)23:53 UTC+1 No.32358049 Report

>>32357248

I've always seen the two views of Orks as depending on viewpoint.

From an Ork's perspective, fighting a war is pure fun. For the Orks, it IS comedic to see Buzzflog's new kustom warbike suddenly blow up because he got the squig-promethium fuel mix catastrophically wrong. War's all about getting stuck in and having a laugh with your mates.

From the perspective of the poor sods fighting the Orks, a war against them is an endless hell fighting against sadistic monsters who seem to delight in causing endless pain and suffering. It's pure grim dark with an extra layer of dark because the Orks enjoy it so much. At least Tyranids are just being animals.
>>
Anonymous 05/26/14(Mon)00:00 UTC+1 No.32358186 Report

>>32358049
Suddenly Orks and Dark Eldar are so much alike.
>>
Anonymous 05/26/14(Mon)00:02 UTC+1 No.32358212 Report

>>32356513
>>32356541

These are ancient rumours and almost certainly blatant wishlisting. There's no way we'd get that many new models when there's so much stuff that needs updating already. It would be a release on par with the old Necron and Dark Eldar releases of 5th, and GW just doesn't do them anymore.
>>
Anonymous 05/26/14(Mon)00:16 UTC+1 No.32358468 Report

>>32357817
That's irrelevant in a setting where people actually do just that and can pull it off because magic/alien toughness/numbers/whathaveyou.
>>
Anonymous 05/26/14(Mon)00:16 UTC+1 No.32358483 Report

I will just make my Ork army entierly out of third party models and build my own vehicles.

Everything GW pushes out for 40k looks so uninspired and too safe.
>>
Anonymous 05/26/14(Mon)00:32 UTC+1 No.32358807 Report

>>32357897
>Kawaii panties
KYAAA, HENTAIII!!
>>
Anonymous 05/26/14(Mon)00:33 UTC+1 No.32358825 Report

so who do we think is writing the ork codex?
>>
Anonymous 05/26/14(Mon)00:34 UTC+1 No.32358850 Report

>>32358807
why are there not more conversions of this model?
>>
Anonymous 05/26/14(Mon)00:35 UTC+1 No.32358883 Report

>>32358807
Hehehehe
>>
Anonymous 05/26/14(Mon)00:37 UTC+1 No.32358922 Report

>>32358807

>Wah! What are we going to do in the chamber Young King? *splatter*
>>
Anonymous 05/26/14(Mon)00:46 UTC+1 No.32359122 Report

>>32345210
>mfw when I'm going to make a Runtbot instead of buying this
PLASTICARD INTENSIFIES
>>
Anonymous 05/26/14(Mon)00:47 UTC+1 No.32359144 Report

>>32345525
Flash! And don't ya ferget it!
>>
Anonymous 05/26/14(Mon)00:49 UTC+1 No.32359170 Report

>>32345719
>Not Mork
YA GIT, DID YA SEE DA CHEST? DAT GITZ PRETENDAN TO BE A GOFF.
>>
Anonymous 05/26/14(Mon)00:49 UTC+1 No.32359182 Report

>>32359144
>implying an ork would paint hazard stripe

every fucking part of a suit of mega armor is hazardous
>>
Anonymous 05/26/14(Mon)00:51 UTC+1 No.32359226 Report

>>32359182
>imployin' yellow and black ain't roight good lookin'
Oi' even saw dem spikey merenez do it.
>>
Anonymous 05/26/14(Mon)00:57 UTC+1 No.32359344 Report

>>32352336
>Not puttin' yer walkers on wheels and treads
>mfw
>>
Anonymous 05/26/14(Mon)01:02 UTC+1 No.32359431 Report

>>32356956
Tfw unimaginative faggot with shit taste who doesn't exist
>>
Anonymous 05/26/14(Mon)01:02 UTC+1 No.32359439 Report

>>32355411
Why? What changed?
>>
Anonymous 05/26/14(Mon)01:03 UTC+1 No.32359442 Report

>>32358049
>>32358186
This 3rd edition WD article on Oddboyz has some nice insight along those lines.

>Orks have a reputation for inflicting terrible cruelty upon conquered peoples. My studies indicate that this in fact stems from the Ork’s natural hardiness rather than any conscious attempt at oppression. An Ork may beat a slave to death or allow them to die of starvation or thirst simply because he doesn’t know (or care) that the slave is incapable of surviving the same punishment an Ork can bear without complaint or distress. I understand that this is why Orks often refer to their slaves as ‘Runts’, because to an Ork that’s exactly what they are. Slavers, on the other hand, understand the limitations of Grots and aliens all too well. Judging from the accounts of ex-slaves, Slavers even attempt to learn alien languages and culture so that they can recognize how to push their subjects to the very limits of their endurance without killing them.

>Slavers keep their charges working until they are ready to drop, they train them to perform tasks with speed and agility (if not enthusiasm) and catch any that attempt to escape. They take real delight in their work, which is not to imply that they are sadistic, only cruelly efficient. The lash is applied only as necessary to get the work done and not one jot more. Individuals which prove to be completely untamable are either killed quickly or used in gladiatorial pit fighting if they’re dangerous enough. Slavers seem to have a patronizing affection for their charges. To use a human analogy, Slavers appear to see themselves as harsh but fair parents to wayward and often ungrateful children.
>>
Anonymous 05/26/14(Mon)01:05 UTC+1 No.32359495 Report

>>32359344
It's like they don't want to go fast.
>>
Anonymous 05/26/14(Mon)01:07 UTC+1 No.32359536 Report

>>32359439
Vehicles got harder to explode I guess.
>>
Anonymous 05/26/14(Mon)01:10 UTC+1 No.32359592 Report

>>32359536

Walkers also got Hammer of Wrath. It's not much, but every bit helps.
>>
Anonymous 05/26/14(Mon)01:20 UTC+1 No.32359765 Report

>>32356956
>Play Orks with IG Allies because Blood Axe allies
Well I've never kissed a girl for other reasons, but yeah.
>>
Anonymous 05/26/14(Mon)01:40 UTC+1 No.32360124 Report

>>32345210
>tfw they're all wearing fat guy muumuus
>>
Anonymous 05/26/14(Mon)01:40 UTC+1 No.32360125 Report

>>32357531

I'm think this is a misconception, assault itself isn't shit, building an army whose primary and possibly only focus is assault just doesn't work. You need to back up your assault units with shooting.

http://www.3plusplus.net/2013/12/assault-is-dead/

>>32358825

The Design Team, like the past so many codexes and army books.

>>32359442

The Bloodaxes in Baneblade by Guy Haley do some pretty mean shit to the Guardsman they've captured.
>>
Anonymous 05/26/14(Mon)01:42 UTC+1 No.32360168 Report

>tfw 2'nd edition giddy looking Orks will never come back
>>
Anonymous 05/26/14(Mon)01:58 UTC+1 No.32360534 Report

>>32359439
Vehicle damage chart, for one.
>>
Anonymous 05/26/14(Mon)02:40 UTC+1 No.32361464 Report

>>32356956
aaaaand that's why gk players are considered the worst
>>
Anonymous 05/26/14(Mon)02:41 UTC+1 No.32361509 Report

>>32356956

That shitty metatroll chart still unironically pisses me off even though I know it for what it is.
>>
Anonymous 05/26/14(Mon)02:45 UTC+1 No.32361595 Report

>>32356970
That's some really nice ork art, but some really shitty badrukk art.
>>
Anonymous 05/26/14(Mon)02:45 UTC+1 No.32361596 Report

>>32359439

They're still not good though.
>>
Anonymous 05/26/14(Mon)02:52 UTC+1 No.32361739 Report

>>32361509

I tried.
>>
Anonymous 05/26/14(Mon)03:10 UTC+1 No.32362130 Report

>>32361595
It's not supposed to be Badrukk. The filename is wrong.

http://davidsondered.deviantart.com/art/Flashgit-150705952
>>
Anonymous 05/26/14(Mon)04:44 UTC+1 No.32364247 Report

>>32357928

The FW Avatar seems really tall but its really not that bad. The limiting factor the FW bloodthirster is its wings, anyway.
>>
Anonymous 05/26/14(Mon)07:45 UTC+1 No.32367806 Report

>>32342213
Holy shit! Why is it so ugly?
>>
Anonymous 05/26/14(Mon)08:13 UTC+1 No.32368245 Report

>>32357817
but they fixed it by saying pinned units don't get overwatch...and then broke it by removing the pinning rule from everything that had it.(or so i've heard, not read the 7th rulebook yet)
>>
Anonymous 05/26/14(Mon)08:22 UTC+1 No.32368385 Report

>>32352788
What does Ghazghkull want exactly?
>>
Anonymous 05/26/14(Mon)08:49 UTC+1 No.32368790 Report

>>32368385
Orc supremacy?
>>
Anonymous 05/26/14(Mon)08:50 UTC+1 No.32368810 Report

>>32368790
But, boss, Orkses are already supr...sapro...maciz... iz da best!
>>
Anonymous 05/26/14(Mon)08:50 UTC+1 No.32368813 Report

>>32368385
And why does he wear the gob?
>>
Anonymous 05/26/14(Mon)09:01 UTC+1 No.32368952 Report

>>32368810
Become even more the bestest.
>>
Anonymous 05/26/14(Mon)09:10 UTC+1 No.32369044 Report

>>32368385

He wants war.

As it says, Ghazzy has plunged Armaggedon into an unwinnable war. Mission accomplished. Now he's gotta start another one. And another. Until every world in the galaxy is aflame.
>>
Anonymous 05/26/14(Mon)09:12 UTC+1 No.32369069 Report

>>32369044
>Ghazghkull realises that no other greenskin has his ambition. For the rest of the Ork race, a good fight is a victory in itself, but Ghazghkull yearns for something greater.

Seems to me that he wants something more substantial than war.
>>
Anonymous 05/26/14(Mon)09:16 UTC+1 No.32369104 Report

>>32369069

>For the rest of the Ork race, a good fight is a victory in itself, but Ghazghkull yearns for something greater.

>Seems to me that he wants something more substantial than war.

Just as it says, a good fight is enough for your standard Ork. But Ghazzy wants something greater. Like the entire galaxy being plunged into perpetual war.

For Orks, there really isn't much more substantial than war. Scale is the key here.
>>
Anonymous 05/26/14(Mon)09:21 UTC+1 No.32369170 Report

>>32369104
>I'm da hand of Gork and Mork, dey sent me to rouse up da boyz to crush and kill ‘cos da boyz forgot what dere ‘ere for. I woz one of da boyz till da godz smashed me in da ‘ead an’ I ‘membered dat Orks is meant to conquer and make slaves of everyfing they don’t kill.

>I’m Warlord Ghazghkull Mag Uruk Thraka an’ I speak wiv da word of da gods. We iz gonna stomp da ‘ooniverse flat an’ kill anyfing that fights back. We iz gonna do this coz’ we’re Orks an’ we was made ta fight an’ win!

Perhaps it's conquest rather than endless war he desires.
>>
Anonymous 05/26/14(Mon)09:33 UTC+1 No.32369324 Report

>>32369170

But what happens when he's taken the whole galaxy?

>Da Green Migration: Following the complete conquest of the Milky Way Galaxy in M47.844 with the closing of the Eye of Terror by attaching rocket engines to nearby planets and clogging the Eye with their rocky forms, the Orks quickly tire of fighting each other and begin to feel the urge to seek new foes. With conventional ships too small to take the vast numbers of Orks that now infest the Milky Way to new galaxies, the Orks turn to the conquered Eldar Craftworlds. One by one, the former Eldar worldships leave the galaxy, each carrying untold billions of Orks out into the vastness of space.
>>
Anonymous 05/26/14(Mon)09:42 UTC+1 No.32369453 Report

>>32369324
There are a lot of galaxies out there. Milky Way is smalltimes.
>>
Anonymous 05/26/14(Mon)09:44 UTC+1 No.32369470 Report

>>32369453
But the Tyranids ate most of them up!
>>
Anonymous 05/26/14(Mon)10:46 UTC+1 No.32370102 Report

Can we talk about lootas for a minute...
>Deffguns optional
Why? Unless they are making the unit size larger so you can pad a unit out with cheaper sacrificial boyz
>Loot a wrecked vehicle to shoot one of its weapon
this is going to suck in most situations as far as I can see. Certainly the whole unit must have to sacrifice their own shooting, so what vehicle gun is going to be better than that? You think wrecked tau stuff? at BS 2? Some ordinance stuff may be worth it, or very high rate of fire stuff, which is mostly ork stuff. So perhaps a small unit of non-deffgun lootas following your stompa so that you can get an extra shot with the psycho dakka blasta after its killed.
All this using up an elite slot? So that's basically pushing you to do an unbound Deathskull fluffy army.
There's a lot of blanks still to fill in if this rumour is anywhere near the truth. Or its bullshit of course.
>>
Anonymous 05/26/14(Mon)11:18 UTC+1 No.32370404 Report

Courtesy of that one Spanish blog that gets everything early.
>>
Anonymous 05/26/14(Mon)11:20 UTC+1 No.32370431 Report

>>32370404
Still not convinced about it myself. I like the ship's prow thing it has going on, but not the box around the head.
>>
Anonymous 05/26/14(Mon)11:21 UTC+1 No.32370454 Report

>>32370404
>Y no las veréis en 4chan, no aún al menos...
You win this time, Spanish dudes.
>>
Anonymous 05/26/14(Mon)11:29 UTC+1 No.32370547 Report

>>32370404
>Yellow paint and where to put it
Are Bad Moons going to be the Ork poster boys this edition?
>>
Anonymous 05/26/14(Mon)11:40 UTC+1 No.32370670 Report

>>32358825
12 blind monkeys.
>>
Anonymous 05/26/14(Mon)11:47 UTC+1 No.32370750 Report

>>32361509
Me too, mostly because half the codexes are out of date.
>>
Anonymous 05/26/14(Mon)11:49 UTC+1 No.32370776 Report

>>32370670
Eh, still better than Cruddace.
>>
Anonymous 05/26/14(Mon)11:50 UTC+1 No.32370792 Report

>>32370670
Well it will at least be Orky
>>
Anonymous 05/26/14(Mon)11:50 UTC+1 No.32370794 Report

>>32370547
More money than sense?
They are the target demographic.
>>
Anonymous 05/26/14(Mon)11:51 UTC+1 No.32370810 Report

>>32370404
>>32370431
> Ork codex
> supporting novel
> Crimson Fist
> supporting novel to the Ork codex is about space marines fighting evul orkz
>>
Anonymous 05/26/14(Mon)11:56 UTC+1 No.32370846 Report

>>32370810
And Eldar got a trilogy about them losing to Necrons.
>>
Anonymous 05/26/14(Mon)12:00 UTC+1 No.32370881 Report

>>32370846
And Space Marines got the Fall of Damnos IIRC.
What's the point? Do GW understand it's not the best way to advertise things?
>>
Anonymous 05/26/14(Mon)12:02 UTC+1 No.32370907 Report

>>32370547
Not enough people are buying yellow Citadel paints. Expect more Tau, Imperial Fists, Iyanden Eldar, Hivefleet Hastur, a new yellow Chaos God etc.
>>
Anonymous 05/26/14(Mon)12:13 UTC+1 No.32371039 Report

>>32350125
>>32350078
>>
Anonymous 05/26/14(Mon)12:17 UTC+1 No.32371090 Report

>>32370547
I hope not, yellow's hard to get right and the studio painters don't manage it IMO. I think the OP image would look much better with more variety instead of yellow everywhere.
>>
Anonymous 05/26/14(Mon)12:24 UTC+1 No.32371169 Report

>>32370881
Nah, Fall of Damnos was about 2 or 3 years after the 5E SM release. I don't think tying in Black Library stuff with codex releases was something done consistently back then. Actually I'm not even sure it's done consistently now, though I think all the Apocalypse War Zones have had accompanying BL releases as well as the recent Codex: Imperial Knights. Seeing a new book about Space Marines fighting Orks isn't surprising in any case since it's pretty much the most common matchup in the setting, along with Space Marines vs Chaos.
>>
Anonymous 05/26/14(Mon)12:41 UTC+1 No.32371342 Report

>>32370404
Confirmed: Humorous Orks in for 7th
>>
Anonymous 05/26/14(Mon)12:56 UTC+1 No.32371486 Report

>>32357523
Actually, we've been over this in another blueberry thread. The trailer fuel tank could work just fine, and in fact did, on those flamethrower tanks which used it.

Pic related. Among the reasons for why it worked, and well, too, are;
>The fuel tank is armored
>Flamethrower fuel is actually hard to ignite
(e.g. shooting the fuel tank on infantrymen would usually result in a sort of 'jet' from the compressed fuel, ignition was rare but exaggerated by movies)
>The tank can be jettisoned in case of emergency
>Holds more fuel than an in-vehicle tank
>Technically poses less risk to the crew

Apparently Crocodiles were quite effective for what they were.
>>
Anonymous 05/26/14(Mon)13:06 UTC+1 No.32371588 Report

>>32370431

Well we now know it's a transport, though a capacity of 6 is very low. If Meganobz are still Bulky this is rather worthless. Maybe a smaller Nob squad but I'm leery. If it's not an assault vehicle it's straight up pointless for anything other than sticking a minimum size Loota/Burna squad inside with max Mekboyz and repairing every turn.

We know it has Big Shootas, Rokkit Launchas and probably not a generic Dreadnaught Close Combat Weapon given that they're referring to it as "The Klaw of Gork". The gun is called the Deffstorm Mega-Shoota.
>>
Anonymous 05/26/14(Mon)13:07 UTC+1 No.32371603 Report

>>32370431
From DakkaDakka: glimpses of rules.
>>
Anonymous 05/26/14(Mon)13:13 UTC+1 No.32371650 Report

>>32371486
>Apparently Crocodiles were quite effective for what they were.

They were so effective that their mere appearance induced large numbers of enemy infantry to surrender and Hitler ordered any captured crews to be shot.
>>
Anonymous 05/26/14(Mon)13:16 UTC+1 No.32371680 Report

>>32371603
What's the Mega-Kannon for, then? The Morkanaut?

There's a Morkanaut, right?
>>
Anonymous 05/26/14(Mon)13:16 UTC+1 No.32371682 Report

>>32371603
Now i am glad i stuck grot riggers on all my ork vehicles.
>>
termagant 05/26/14(Mon)13:17 UTC+1 No.32371689 Report

>>32371603
>klaw of gork
>not D
>not even fucking armourbane
that's disappointing
>>
termagant 05/26/14(Mon)13:20 UTC+1 No.32371709 Report

>>32371680
read
>>32370404
>NOO STUFF: ORK MORKANAUT
>brutal and kunnin' or kunnin' and brutal, take your pick: the morkanaut adds a little MEK-MADNESS to the mix
kustom field lil' stompy?
>>
Anonymous 05/26/14(Mon)13:24 UTC+1 No.32371763 Report

>>32371603
That's disappointing. I was hoping Orks would get some sort of high-strength, low-AP, multi-shot ranged weapon to help them deal with monstrous creatures, at least the mega-shoota has a chance of forcing wounds.
>>
Anonymous 05/26/14(Mon)13:37 UTC+1 No.32371905 Report

>>32370404
So the codex comes out on the 14th?
>>
Anonymous 05/26/14(Mon)13:58 UTC+1 No.32372093 Report

>>32371905
Most likely codex and some releases followed by a 2nd wave of releases the week after
>>
Anonymous 05/26/14(Mon)13:59 UTC+1 No.32372103 Report

>>32371905
Hopefully. Worst case scenario is that this is just a stand-alone release, but that would be too disappointing to actually happen... right?
>>
Anonymous 05/26/14(Mon)14:03 UTC+1 No.32372142 Report

>>32370431
are you kidding me black and white photos? There is no need for that in this day and age.
These leakers are always suspicious. They take a cover shot and they have the full mag but no more images?
>>
Anonymous 05/26/14(Mon)14:04 UTC+1 No.32372150 Report

>>32372142
It's a photocopy.
>>
Anonymous 05/26/14(Mon)14:05 UTC+1 No.32372164 Report

>>32372142
>no more images

Is it my imagination, or is that Knight actually further back to make it look like the model sizes are comparable?
>>
Anonymous 05/26/14(Mon)14:09 UTC+1 No.32372195 Report

>>32372164
It is further back, but any illusion is ruined by he second morkanaught even further back.

Whether intention or incompetence lies at fault I cannot say.
>>
Anonymous 05/26/14(Mon)14:10 UTC+1 No.32372205 Report

>>32372164
It really doesn't look ramshackle enough..in particular the gatling guns and armour canopy, but I'll wait until I see it.
>>
Anonymous 05/26/14(Mon)14:12 UTC+1 No.32372217 Report

>>32372164
I like it ..I. feel the paint job is way to clean.
>>
Anonymous 05/26/14(Mon)14:14 UTC+1 No.32372236 Report

>>32372205
>>32372217
Yeah, I think a lot of it is down to the paintjob. Far too much solid yellow colour. The gun is a bit uniform, but then that's been painted all silver too, which can't help.
>>
Anonymous 05/26/14(Mon)14:20 UTC+1 No.32372295 Report

>>32372217
>paint job is way to clean
I guess it makes sense since its Bad Moons. They can probably afford to have a nice clean paint job.
>>
Anonymous 05/26/14(Mon)14:30 UTC+1 No.32372375 Report

>>32356742

>not havin a laff when yer grotz fuck your opponents shit up
>not havin a laff when yer grots all die to the enemy and after you krump dem with ur boss

either way orks always win
>>
Anonymous 05/26/14(Mon)14:31 UTC+1 No.32372385 Report

>>32372375
Mah grot!

The true ork player cannot lose. It's impossible to lose.
>>
Anonymous 05/26/14(Mon)14:36 UTC+1 No.32372446 Report

>>32372385
An Ork player can only loose if they fail to have fun playing, and that that's entirely up to the player..
>>
Anonymous 05/26/14(Mon)14:39 UTC+1 No.32372493 Report

>>32372446
This was so much easier in the olden days of completely batshit insane rules, I must admit.
>>
Anonymous 05/26/14(Mon)14:55 UTC+1 No.32372726 Report

>>32372446
> and that that's entirely up to the playerS
>>
Anonymous 05/26/14(Mon)15:00 UTC+1 No.32372778 Report

>>32372726
Hell no, If someone plays like a git, laugh him off.
>>
Anonymous 05/26/14(Mon)15:01 UTC+1 No.32372797 Report

>>32370102

I, for one, like tha fact that i can do something with lootas, eg. loot shit if i want to.

feels more fluffy, nomsaying?
>>
Anonymous 05/26/14(Mon)15:09 UTC+1 No.32372887 Report

>>32370907

I paint my shit yellow because yellow is da bestest colour

But its a fucking bitch to get right, its all flaky nd shit
>>
Anonymous 05/26/14(Mon)15:22 UTC+1 No.32373014 Report

>>32372887
thin yer panz boy
>>
Anonymous 05/26/14(Mon)15:30 UTC+1 No.32373091 Report

>>32357928
Say that to my face faggot not on the internet see what happens
>>
Anonymous 05/26/14(Mon)15:58 UTC+1 No.32373419 Report

>>32371689
>>32371689

Fuck off with your D faggotry. Less Strength D in this game the better.

The Klaw is AP1 which is a big deal now and being str 10 with it probably getting at least 5 attacks on the charge will fuck any vehicle and most monsters, with the smash nerf making it harder to strike back. (also hammer)

>Wants high strength guns
>Nothing it fires is weaker than 6

Did you not even glance at the numbers? we get a plasmacannon for krumpin' termies /and 3d6 megashoota for killing monsters. even one decent roll makes that about 8 shots, on average you should get about 12ish. We don't know if it will be BS2, and we have no idea if you can buff it via Wierdboyz or upgrades.

Not to mention IWND on shit like this or Dreads/wagons? yes fucking please.

Yer gitz need to stop whining over nuffin'
>>
Anonymous 05/26/14(Mon)16:16 UTC+1 No.32373594 Report

This version goes faster. Obviously.
>>
Anonymous 05/26/14(Mon)16:18 UTC+1 No.32373628 Report

>>32373594
>KFF
That's pretty wicked. Especially with the 6+ FNP army wide.
>>
Anonymous 05/26/14(Mon)16:20 UTC+1 No.32373653 Report

>>32373628
Isn't that list of rumours months-old? I wouldn't trust it to be much more than a wishlist.
>>
Anonymous 05/26/14(Mon)16:21 UTC+1 No.32373660 Report

>>32373653
Yeah, it is.
>>
Anonymous 05/26/14(Mon)16:22 UTC+1 No.32373667 Report

>>32373594
>is on tracks
>walker
>>
Anonymous 05/26/14(Mon)16:22 UTC+1 No.32373673 Report

>>32373594
>5 hp
>AV 13
>Transport
>All dem guns.

I like it.
>>
Anonymous 05/26/14(Mon)16:24 UTC+1 No.32373706 Report

>>32373673
Especially with the vehicles buff (and even furthermore with the walker hammer of wrath buff)
>>
Anonymous 05/26/14(Mon)16:25 UTC+1 No.32373712 Report

>>32352651
I think its biggest problem is that it will probably be monobuild. Never tell Ork players they cant ADD something.
>>
Anonymous 05/26/14(Mon)16:27 UTC+1 No.32373747 Report

>>32373594
>Badmeks
The Dark Mechanicus of Ork-kind.
>>
Anonymous 05/26/14(Mon)16:28 UTC+1 No.32373750 Report

>>32373673
"Transport"

At least they could've let bulky models go in without penalty.
>>
Anonymous 05/26/14(Mon)16:29 UTC+1 No.32373763 Report

>>32373750
Let's wait until the full codex is out.
>>
Anonymous 05/26/14(Mon)16:30 UTC+1 No.32373776 Report

>>32373763
Yeah, but there's better be that AND assault vehicle on it by then...
>>
Anonymous 05/26/14(Mon)16:32 UTC+1 No.32373801 Report

>>32373776
It has to have assault vehicle, there's just no way it wont.
>>
Anonymous 05/26/14(Mon)16:33 UTC+1 No.32373821 Report

>>32373801
That's what they said about Banshees...
>>
Anonymous 05/26/14(Mon)16:35 UTC+1 No.32373842 Report

>>32373821
What's wrong with banshees? I refuse to follow Eldar until they get plastic aspect kits.
>>
Anonymous 05/26/14(Mon)16:44 UTC+1 No.32373965 Report

>>32373842
They are decent at killing power armoured marines if they manage to get into melee, where they preform.. 11% better than Striking Scorpions.

And that's it, against *every* other unit in the game scorpions take a whopping 33% advantage, and they can take more of a beating with superior armor and stealth USR.

Oh and there's no assault vehicle that can take them into melee, so they have to either run all the way, or spend a turn dismounting and getting shot to shreds in their inferior armour.
>>
Anonymous 05/26/14(Mon)16:45 UTC+1 No.32373978 Report

>>32373594
>plastic Meganobz confirmed
Awww yiss.

Although that naut should REALLY have been able to transport 6 of them instead of three. It already looks kind of like a bigger meganob, and people would eat that shit up if it was a reliable MANZ delivery system.
As it stands, I guess I'll just get one.
>>
Anonymous 05/26/14(Mon)16:47 UTC+1 No.32374004 Report

>>32373594
>Not assault transport.
What the fuck.
>>
Anonymous 05/26/14(Mon)16:47 UTC+1 No.32374010 Report

>>32372446
That's entirely up to BOTH players. It's very easy to end up in a game that just isn't in the least bit enjoyable.
>>
Anonymous 05/26/14(Mon)16:49 UTC+1 No.32374031 Report

>>32373594
Wow, they're still hate-fucking the orks by not giving it any sense of customization...
>>
Anonymous 05/26/14(Mon)16:53 UTC+1 No.32374074 Report

>>32374031
Any Ork player not basking kits or sporting a crate full of bits and plastic has no right to the title.
>>
Anonymous 05/26/14(Mon)17:26 UTC+1 No.32374470 Report

>>32371603

>Grot Riggers granting It Will Not Die

That's zoggin' fantastic. I wonder if having a Mek/Big Mek inside of a vehicle does the same thing?
>>
Anonymous 05/26/14(Mon)17:30 UTC+1 No.32374524 Report

>>32373667

No, it's got feet. The legs start right below the armpit, you can see the knee just to the right of the kan on the left.
>>
Anonymous 05/26/14(Mon)17:34 UTC+1 No.32374566 Report

>>32373594

The Transport 6 really has me curious because there's not a lot that will fit inside that for Orks.

At best, a squad of one of the elite specialists (burnas, lootas, tankbustas) + a Big Mek. Assuming the elite specialists are staying as they are.

Maybe Flash Gitz. Mega-armored Nobz will assuredly get Bulky at the least, so there's no way you'll be able to fit enough in there.
>>
Anonymous 05/26/14(Mon)17:51 UTC+1 No.32374767 Report

>>32374566
3 MANZ might have worked if you could give the new ones full CCW loadout, but when it's not even a assault transport, it's pretty pointless.
At this rate the only possible use I can see is sticking burnas with meks or something in and just playing it as a walker with repairs.
>>
Anonymous 05/26/14(Mon)17:55 UTC+1 No.32374797 Report

>>32374524

Wait, oh shit, that's not a Kan that's another Mega Armored Nob.

I like the helmet that makes him look like a Kan.
>>
Anonymous 05/26/14(Mon)18:10 UTC+1 No.32374966 Report

>>32352651
>I could throw together something better with plasticards and bits.
Dat's propa orky.

Waiting for Kromlech or Maxmini variant tho
>>
Anonymous 05/26/14(Mon)18:22 UTC+1 No.32375136 Report

>>32374767
>At this rate the only possible use I can see is sticking burnas with meks or something in and just playing it as a walker with repairs.

Which is fucking worthless compared to taking a Battlewagon and throwing 15 Burnas on it, and flaming the fuck out of whatever 2+ save infantry unit you hate the most. I love seeing the 1's pile up on a unit of nurminators, when my opponent has to roll 50+ saving throws.
>>
Anonymous 05/26/14(Mon)18:25 UTC+1 No.32375175 Report

>>32374074
As in the rules. It's STILL a fucking 'this is only option'. Again, like the stupid ass MiG knock-off, they should have had one entry with a fuck ton of weaponry options. Not the "here's three different entries with no options, and some basic vehicle upgrades you'd be retarded to not take anyways". It just shows that the design studio is still really fucking adamant about Ork players not being able to have any fun in selecting a vehicle load-out.
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Anonymous 05/26/14(Mon)18:26 UTC+1 No.32375190 Report

>>32368813
I I pulled that gob off, would you die?
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Anonymous 05/26/14(Mon)18:29 UTC+1 No.32375234 Report

>>32375136

Worse, it's not even a super-heavy walker, it seems. So no Stomp or Unstoppable.
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Anonymous 05/26/14(Mon)18:32 UTC+1 No.32375287 Report

>>32375234
Yeah... based upon that statline, it's their usual case of "we're making a new unit and trying to make it OP so it'll sell", when in reality it's a convoluted pile of shit for more points than it's worth. They really need to realize that adding transport space to every Ork vehicle does not in fact make it worth those extra points.
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Anonymous 05/26/14(Mon)18:34 UTC+1 No.32375337 Report

>>32375175

That's not really endemic to Orks, that's really how GW handles anything that isn't bog-standard infantry. Mostly has come about more thanks to the tact they've taken for bringing their whole line into plastics - it's cheaper for them to design a box set with the sprues for two (or more) whole different units rather than two box sets each for a single unit for a lot of customization options.

Also I find it kind of funny that you're knocking on the Bommer chassis when that's been a canon design for an Ork flyer for quite some time. If you want some variety between them, get fucking creative - that's what collecting Orks is all about.
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Anonymous 05/26/14(Mon)18:41 UTC+1 No.32375412 Report

>>32375337
I'm sure hes talking about the dakkajet rules.
I would sure much prefer to have one fighta unit profile and then make any of the variants by throwing on whatever weapons I wanted instead of three "different" units with hardly any options.
Its the same with the CSM fiends, two unit entries with no options look a lot less appealing than one basic profile with lots of gubbins.
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Anonymous 05/26/14(Mon)18:44 UTC+1 No.32375445 Report

>>32375412

Right, I was explaining that they design the rules for units that way these days because of how they've taken to developing their plastic kits.

Because of that, it's not just a problem with Orks, it's a problem with every army these days.
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Anonymous 05/26/14(Mon)18:45 UTC+1 No.32375461 Report

>>32375337
No, it's been especially endemic to Orks since the onset of the 4th ed codex. Upgrade options in general were largely removed, with exception to the Battlewagon. Kanz, Buggies/Traks, Deffdreads, kept their customization to some degree, but the vast majority of infantry units lost what it had and became very stripped down and 'specialized'. Something that they continued when they made the MiG kit. Unit entries for the Orks in general are a lot less inspiring than for other armies where you can hand pick loadouts or select a variety of weapon or upgrade options. The fact this new waste of plastic is even more 'standarized' in it's entry with less options than the trukk, is just showing that GW really didn't put any effort into the codex update at all.

And also, I'm not talking about the Fightabomma. The Fightabomma has indeed been a canon design since even the days of Gothic, Epic, and Rogue Trader. The idea of it being a universal fighter has been it's main advantage, even if in 40k rules they've made it suck. The MiG knockoff I'm talking about, is the shit-tier plane they came out with a couple years ago that had 3 setups, no options, and nothing but 1 or 2 no-brainer upgrades each. Meanwhile every other flier released during that time had 1 entry with several weapon upgrades or vehicle options. The look of the model doesn't matter to me, as I was already customizing the fuck out of everything. But it really sucks the fun out of the army when everything unit starts coming in one flavor only with no customization.
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Anonymous 05/26/14(Mon)18:50 UTC+1 No.32375527 Report

>>32372797
yup, totally feeling that. Can see it coming up in some narrative gaming. Get lootas to the downed thunderhawk. Have to keep them safe from marine rescue party while they loot the gubbins. Random end turn... Marines get ongoing reserves. Turn that shit right round.
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Anonymous 05/26/14(Mon)18:52 UTC+1 No.32375559 Report

>>32372797
If it doesn't increase the cost of them, sure. If they have other weapon options beyond d3-shot autocannons, then that in of itself will be an improvement.
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Anonymous 05/26/14(Mon)18:55 UTC+1 No.32375590 Report

>>32373667
>what is the Lord of Skulls?
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Anonymous 05/26/14(Mon)18:56 UTC+1 No.32375607 Report

>>32375590
>stupid looking
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