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/tg/ - Traditional Games - Original setting or adaptation?

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Original setting or...
Original setting or adaptation? Anonymous 06/23/14(Mon)02:39 UTC+1 No.32947522 Report

I want to start work for planning a campaign (I plan to run it using GURPS, but that isn't particularly relevant to this discussion). I'm having trouble deciding on what to do for a setting, though. I do know I want it to be at least pseudo-medieval fantasy.

I'm trying to decide between setting it in Westeros (Game of Thrones), Tamriel (Elder Scrolls), or creating my own setting.

So, /tg/, do you prefer to use an original setting or an already existing setting? What do you see as the advantages and disadvantages of each? And what do you think about my particular dilemma?
Anonymous 06/23/14(Mon)02:41 UTC+1 No.32947543 Report

>Original setting
>Shit nigga that's a lot to make
>Gotta get creative
>At least you ain't in chains nigga

>Gots plenty to work with
>Nigga you better stay canon
>Best know yo shit to

Whatever shit is the most fun, man.
Anonymous 06/23/14(Mon)02:48 UTC+1 No.32947655 Report

Make your own setting but don't create it alone. Ask the right questions during character creation and your players will fill in the blanks with their backstories. They might contribute whole nations, cultures, religions, large chunks of the world's history. They will be connected to the setting from the start.
Anonymous 06/23/14(Mon)03:43 UTC+1 No.32948530 Report

No players, currently, to get input from. I'm moving to a new city soon-ish.
Anonymous 06/23/14(Mon)03:45 UTC+1 No.32948576 Report

Use an existing setting. It makes it way easier to sell a game to potential players.
Anonymous 06/23/14(Mon)04:07 UTC+1 No.32948937 Report

The advantage to creating your own setting is that you have free reign to let your imagination run wild. The disadvantage is that you have to do all the work yourself to create it and it will probably not be as interesting to the players as it is to you. It's also tricky and hard to create good settings.

The advantage to using an established setting is familiarity. Players who know the setting don't need to be told a lot of things about it. The disadvantage is the constraints put on you. For example I want to run a Mass Effect game in FATE, but I can't really touch what Shepard has done not only because that's what's canon, but also because everyone played Shepard differently. I mean, I guess I could, but I'm sure I'd have to deal with pushback from the players.
Anonymous 06/23/14(Mon)04:35 UTC+1 No.32949467 Report

I guess what it boils down to for me is whether the freedom to create the setting exactly as I like is worth the extra effort required to do that. Even my favorite existing settings, there is a lot about them that I wish was a little bit different.
Anonymous 06/23/14(Mon)04:42 UTC+1 No.32949613 Report

Honestly I just like to tweak original settings to remove shit that I deem retarded.

Not world changing shit, but for example in Dark Sun I'll call the Sorcerer-Kings Wizard-Kings instead to avoid a mouthful or I'll add in a few original towns in Faerun.
Anonymous 06/23/14(Mon)06:00 UTC+1 No.32950952 Report

One of the cool things about early Faerun/FR products was that there was a lot of empty space on the map.

Alot of the demigod superhero wizards were either minor NPCs or barely statted.
Anonymous 06/23/14(Mon)06:15 UTC+1 No.32951174 Report

That's a judgement call by you then. Like that other anon said, you can just rip off published settings too.

There's so many notEuropes, notAmazons, notAfrica, etc. Why can't you have notSkyrim, notKing's Landing?
Anonymous 06/23/14(Mon)10:45 UTC+1 No.32953744 Report

Both of those settings are pretty generic, I suggest making your own.
Anonymous 06/23/14(Mon)10:47 UTC+1 No.32953762 Report


Heres a good setting to use
Anonymous 06/23/14(Mon)10:56 UTC+1 No.32953812 Report

Original settings can tend to be the most entertaining, as they may be bringing a lot to the table. But of course, they're relative to how interesting you can make them.

For the two settings you listed, Elder Scrolls tends to have the most stuff you can do out of the two for a fantasy game. Good old n'wahing can be fun.

Game of Thrones is highly restricted though, with the factions, low magic, quasi-historical stuff. You'd probably be better off doing Conan or just regular medieval earth with your own twist.
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