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/tg/ - Traditional Games - Role-playing Habits

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Role-playing Habits
Role-playing Habits Anonymous 08/25/14(Mon)18:34 UTC+1 No.34391496 Report

Out of curiosity how many players and gms have common habits or patterns that bleed over to any character they make for a tabletop game?

For example, there is always a player who makes a character with black hair and black eyes, never changing their variation. That or someone who always describe their idle movement precisely the same across all their characters.

Are these bad role-playing habits or they are just some core things about roleplayers that never change?
>>
Anonymous 08/25/14(Mon)18:49 UTC+1 No.34391715 Report

Everybody's got their things, it's just that some people's things are more noticeable.

There's nothing really wrong with them. It's like with actors; most of them have a couple of habits they always seem to do. Very few of them can really be somebody else for a while. And whether they can or not doesn't really change whether the movie's any good. Catch my drift?
>>
Anonymous 08/25/14(Mon)18:53 UTC+1 No.34391767 Report

>>34391715
Was gonna write this with different words. It's only a problem when Robert DeNiro stops playing the mob boss and starts playing Robert DeNiro. Otherwise it's just a character we recognize.
>>
Anonymous 08/25/14(Mon)19:10 UTC+1 No.34392000 Report

>>34391496
MUH CURTAIN WALL AUTISM
>>
Anonymous 08/25/14(Mon)19:26 UTC+1 No.34392236 Report

>>34391496
to be honest, I do this shit in real life whenever I'm on vacation with friends. I'm not paying $30 a night for a motel or campsite, I'll just set up a tent in some spot half-hidden from the highway, thank you very much
>>
Anonymous 08/25/14(Mon)19:52 UTC+1 No.34392621 Report

>>34392236

Hey, if it saves money it saves money. Besides, who knows when the last time that room was properly cleaned.
>>
Anonymous 08/25/14(Mon)20:11 UTC+1 No.34392956 Report

>>34391496
>nice quiet motel spang in the middle of business district
> night falls

Guess where the Thieves Guild and the Assassins Guild prefers your party sleep ...
>>
Anonymous 08/25/14(Mon)20:21 UTC+1 No.34393138 Report

>>34391496
Those towers are as big as the main keep. Also, I hope that's an impact crater and not a caldera.
>>
Anonymous 08/25/14(Mon)20:22 UTC+1 No.34393147 Report

>>34392956
In the middle of the forest where no one can hear you scream or where the guards can't see?
>>
Anonymous 08/25/14(Mon)20:25 UTC+1 No.34393191 Report

>>34393147
right, you'd have to be insane or insanely strong or both and surely not worth the trouble when there's a city full of easy marks nearby
>>
Anonymous 08/25/14(Mon)20:30 UTC+1 No.34393267 Report

>>34393138
And each of those city quarters is the size of several typical towns. Not to mention the perfectly circular wall that looks like it came off of a drawing template.

I wouldn't be averse to saying that those ginormous tower complexes are renovated castle fortifications from a previous age of unparalleled warfare where containing your entire industrial and agricultural base was the only successful strategy.
>>
Anonymous 08/25/14(Mon)21:42 UTC+1 No.34394709 Report

>>34391496
Quick how would you take this city
>>
Anonymous 08/25/14(Mon)21:50 UTC+1 No.34394903 Report

>>34394709
Heavy artillery on the mountain near it
>>
Anonymous 08/25/14(Mon)21:52 UTC+1 No.34394955 Report

>>34391496
Humans are dicks man
>>
Anonymous 08/25/14(Mon)21:53 UTC+1 No.34394981 Report

>>34391496
I didn't notice it until it was pointed out, but a lot of my characters have pets/ familiars at chargen or pick them up over play.
>>
Anonymous 08/25/14(Mon)21:55 UTC+1 No.34395007 Report

>>34394709
Hit the gates with siege weapons that are nicely lined up with one another like fucking idiots then swarm the city.
>>
Anonymous 08/25/14(Mon)21:58 UTC+1 No.34395064 Report

>>34394709
I like how the outer wall has bridges that directly lead to the inner wall. So really taking the outer wall is all you need to achieve.
>>
Anonymous 08/25/14(Mon)21:58 UTC+1 No.34395082 Report

>>34394709
Titans
>>
Anonymous 08/25/14(Mon)21:59 UTC+1 No.34395086 Report

>>34395064
>outer wall has the biggest and tallest towers
Why
>>
Anonymous 08/25/14(Mon)21:59 UTC+1 No.34395094 Report

>>34394709
Overwhelm the city with refugees to ruin their food supplies. Infighting should do the rest.
>>
Anonymous 08/25/14(Mon)22:00 UTC+1 No.34395106 Report

>>34391496
Since the walls are clearly retarded at keeping anything out, what are they keeping in?
>>
Anonymous 08/25/14(Mon)22:01 UTC+1 No.34395129 Report

>>34395106
See that tower in the little forest? It was designed to keep in the wizard that lives there. Those walls are magical.
>>
Anonymous 08/25/14(Mon)22:01 UTC+1 No.34395132 Report

>>34395094
jowy plz
>>
Anonymous 08/25/14(Mon)22:05 UTC+1 No.34395231 Report

>>34394709
paratroopers;

several airships, each carrying 100 soldiers all equipped with rings of feather-fall. one group takes the palace, another group unlocks the gates, since the gates defenses are all toward the outside, thereby letting the larger army in.. the rest clear the streets of defenders.
>>
Anonymous 08/25/14(Mon)22:08 UTC+1 No.34395280 Report

I have a player that has played "a bard who loves drugs" in every game we've ever played.

I cannot imagine that's still fun. Even if he likes the character (who is painfully thin anyway) how can you never even try to experiment with different classes from a purely mechanical standpoint?
>>
Anonymous 08/25/14(Mon)22:11 UTC+1 No.34395329 Report

Well, my friend always, always plays women. He's never given an explanation for it. Even if a character starts as male in character creation, by the time he's done with it, they'll be female.

I don't really mind it, but it is weird, especially since he's the only straight fella in our apartment.

I myself have a long history of depression, stretching back to my early childhood due to a hereditary chemical imbalance, and so I almost always make mentally unhealthy characters. And they tend to wander between 'bitter and angry' and 'flamboyant and ambitious'.

I'm breaking that cycle in this new game.
>>
Anonymous 08/25/14(Mon)22:12 UTC+1 No.34395358 Report

>>34394709
Plaguerats smuggled inside in grain transports.
Stocking up a large amount of flammable oil in the sewers for when panic starts arising in the city, to spread even more havoc.
See if I couldnt dig into that large juicy soil-supported single wall to the southeast, then collapse it when the fire is raging and pestilence is coursing through the city.
At the same time, I would block off the gates (with a very visible, but passive, siege) and stage archers to kill anyone running out of the collapsed wall.

Wait a week or two, and then send in people to kill the stragglers.
>>
Anonymous 08/25/14(Mon)22:13 UTC+1 No.34395364 Report

>>34391496

I know one guy that will always try to be a hermit and a sniper. That's just his default, no matter the game, no matter the system. He wants to be as far away from the story as possible, as far as possible from other players. He's the classic "I pull up my hood so no-one can see my face and jump into the rafters" kind of guy.
>>
Anonymous 08/25/14(Mon)22:15 UTC+1 No.34395421 Report

>>34395132
Remove State.
>>
Anonymous 08/25/14(Mon)22:19 UTC+1 No.34395488 Report

2gp for an inn room is extravagant.
>>
Anonymous 08/25/14(Mon)22:28 UTC+1 No.34395687 Report

>>34394709
Stick it in its pooper
>>
Anonymous 08/25/14(Mon)22:33 UTC+1 No.34395785 Report

>>34394709
Catapults, genius. Lots and lots of catapults.

Or you scale it. A city of this size DOES NOT have enough manpower to effectively protect three walls to any depth. So you just get some sappers with ropes.

Alternately, tunneling. You know, the thing that they did in real life that was astoundingly effective? You dig a tunnel under the wall, collapse it, boom. Done.
>>
Anonymous 08/25/14(Mon)22:37 UTC+1 No.34395860 Report

>>34391496
I know that every character I play is always chewing their lip or cheek to bits, since it's an idle line I use when a character is focusing or split between a decision.

As for other people, everybody has their preferred character types. One guy will only play melee-oriented depressed characters, the other has a thing for muscled girls with scars.

I don't think they're necessarily bad, but they narrow the scope of characters the Player can portray, which I think is a shame. But to each their own.
>>
Anonymous 08/25/14(Mon)22:45 UTC+1 No.34396003 Report

>>34391496
I try to play evil characters, but just fucking can't. I'm always ending up being good on accident... I don't know if that's as bad as one of the players who always tries to play a Drow Necromancer who wants to become a Lich. Literally every tim.
>>
Anonymous 08/25/14(Mon)22:48 UTC+1 No.34396079 Report

>>34396003
>Literally every tim.

Just means you gotta stop playing with guys named Tim, dude.

As for me, I realized that I often go for Dex/Int based classes (muh skills!) that were often social outcast types, so I tried to go against the grain this time with a female member of the military who is deeply conservative.
>>
Anonymous 08/25/14(Mon)22:50 UTC+1 No.34396118 Report

>>34396003
I try playing good characters but I end up too ruthless half the time. I end up fairly neutral though once the party fractured in a sandbox game and I went full bbeg which was way way more fun than it had any right to be making grandiose speeches to the captured paladin about how we could work together and the world would be ours while working on my plans.
>>
Anonymous 08/25/14(Mon)22:51 UTC+1 No.34396153 Report

>>34396079
Ah! Fuck, didn't notice that spelling mistake. But yeah, I absolutely can't stand that player because he always played the exact same thing, no variation throughout 15+ different games...
>>
Anonymous 08/25/14(Mon)22:57 UTC+1 No.34396260 Report

>>34396118
>grandiose speeches to the captured paladin about how we could work together and the world would be ours while working on my plans.

I like your style.
>>
Anonymous 08/25/14(Mon)23:35 UTC+1 No.34396963 Report

>>34394709
Build catapults on the plateau above it, firebomb the town, launch barrels of oil into the water for a few hours, light it on fire and watch the city burn. Give it 12 hours to peter out, then send in infantry through the canals.
>>
Anonymous 08/25/14(Mon)23:42 UTC+1 No.34397124 Report

there are so many things about OP's castle that annoy me. Largest is the missing wall section.
>>
Anonymous 08/25/14(Mon)23:44 UTC+1 No.34397194 Report

>>34397124
Right next to a fucking cliff too... Like, how's that smart? Especially when it looks like the cliff is stepped and you can climb down!
>>
Anonymous 08/25/14(Mon)23:48 UTC+1 No.34397261 Report

>>34395094
I like your style.
>>
Anonymous 08/25/14(Mon)23:51 UTC+1 No.34397308 Report

>>34394709
Infiltrate small team via river, open Northern and Southern gates. Muster major force at the south, then when the majority of forces are busy at the south gate, send strike team to capture palace from the north.
>>
Anonymous 08/25/14(Mon)23:54 UTC+1 No.34397359 Report

Played in a few games with this guy who min-maxed every character. Always rolled a Half-Orc Barbarian of some kind with everything dumped into strength, but never roleplayed his low int/wis/cha scores, just played the same angsty defiant dick.
We all kind of hated playing eith him, but he always brought an interesting dynamic to our sessions. You never knew what stupid shit he would pull, and how it would effect your party's plans.
>>
Anonymous 08/26/14(Tue)00:02 UTC+1 No.34397501 Report

>>34395364
Our Half-Orc dick player would always do shit like that.

Elder: "Please, gather around and sit in the circle. We shall look into your hearts and your futures "

Gurlock's Player: "I remain standing, fold my arms, and turn away."

Elder: "...Really child, you must sit or you must leave."

Gurlock: "..."
>>
Anonymous 08/26/14(Tue)00:03 UTC+1 No.34397534 Report

>>34394709

By marrying the king's daughter, of course.
>>
Anonymous 08/26/14(Tue)00:04 UTC+1 No.34397539 Report

>>34391496

I never consciously noticed it until my (then) gf pointed it out to me, but all my characters have names that start with a hard C or K sound for the first name, and a T for the surname.
>>
Anonymous 08/26/14(Tue)00:06 UTC+1 No.34397580 Report

>>34397539
"And you, Halfling... What do you call thyself?"

"Channing Tatum"
>>
Anonymous 08/26/14(Tue)00:08 UTC+1 No.34397603 Report

>>34391496
> For example, there is always a player who makes a character with black hair and black eyes, never changing their variation
Friend od mine plays always as a character that is blind (for various reasons) on the left eye. Always. Regardless if that would be harmful or profitable by game mechanics.
>>
Anonymous 08/26/14(Tue)00:12 UTC+1 No.34397697 Report

>>34391496
Most of players are ignoring plate armour, shields, armour as such and any combination of those or possible modernisation/sci-fi version.

It disturbs me how much everyone is fixated on being "agile", even if the game mechanics can bluntly state "wear armour or die".

That shield part? Outside of D&D I can't recall any game I've played where shields truly are useless. Yet people never grab a shield, but prefer to take a two handed weapon or dual wield. Which is painful to watch in action.
Plate armour as a bad thing is close to being a dead-horse trope. It's so overplayed that you could wonder if people will finally realise it's good and useful. But no, they still taka anything they can, but not plate armour.
Or they don't wear any armour aside from some leather jacket or regular clothes. Because they prefer to go cinematic. Especially jarring when you are playing some gritty, brutally realistic game and got twats like that as part of the party
>>
Anonymous 08/26/14(Tue)00:13 UTC+1 No.34397701 Report

>>34397603
MGS fan?
>>
Anonymous 08/26/14(Tue)00:14 UTC+1 No.34397722 Report

>>34394709
Do what people in real life do, and do nothing. Just surround the city with a big army, and wait a couple of weeks until they all surrender or starve.
>>
Anonymous 08/26/14(Tue)00:16 UTC+1 No.34397760 Report

>>34397701
And MGS stands for...?
>>
Anonymous 08/26/14(Tue)00:17 UTC+1 No.34397776 Report

>>34397760
...
>>
Anonymous 08/26/14(Tue)00:19 UTC+1 No.34397799 Report

>>34397760
Magical Girl Sparkle.
>>
Anonymous 08/26/14(Tue)00:19 UTC+1 No.34397813 Report

>>34397760
>>
Anonymous 08/26/14(Tue)00:20 UTC+1 No.34397818 Report

>>34397760
Mental Goblin Suicide
>>
Anonymous 08/26/14(Tue)00:20 UTC+1 No.34397825 Report

Haven't noticed anything in other peoples' characters, but I've had a startling number of characters who would deliberately use non-lethal tactics or refuse to kill anybody at all.
>>
Anonymous 08/26/14(Tue)00:22 UTC+1 No.34397845 Report

Rolled 91, 16 = 107 (2d100)

>>34397813
Never really regretted anything done in character. I'm sure the fact I tend to play sociopaths has nothing to do with it.
>>
Anonymous 08/26/14(Tue)00:25 UTC+1 No.34397885 Report

>>34394709

>Take control of the city's theaters and callers
>Buy up controlling stock in the city's banks
>Gain control of the money supply
>Blackmail the king
>Bribe all of the king's advisors, and all of the kind's advisors' advisors for good measure
>Use this political power to send their sons to die for my country
>Open up the city to lizard people barbarians
>Bring in a bunch of orc shamans to ruin the city's values
>Make the police enforce draconian measures, call people who oppose these measures necromancers
>Eventually, wipe the city's people and their culture from the face of the earth
>>
Anonymous 08/26/14(Tue)00:25 UTC+1 No.34397903 Report

>>34394709
Wait.
>>
Anonymous 08/26/14(Tue)00:27 UTC+1 No.34397935 Report

>>34393191
>>34393147
>>34391496


Just a reminder that 2 gold a day is over six days pay for a trained hireling. Alternatively, that's six trained hirelings for one night. I could actually hire six armed and trained men, to stand watch over me for 24 hours, and it would still save me 2 silver pieces.

Why would I want to stay in an inn?
>>
Anonymous 08/26/14(Tue)00:28 UTC+1 No.34397954 Report

>>34391496

I've been going through a bit of a barbarian phase recently.

Also, all of my characters tend to be sycophants of the party leader, following their directions without question, even if it would put my character in harms way. Jumped into a swamp to save some ugnauts, almost drowned to death.
>>
Anonymous 08/26/14(Tue)00:28 UTC+1 No.34397960 Report

>>34397701
Nope, definitely not a fan of Metal Gear Solid. To be honest, we know that game mostly from memes and stuff like that - never played it, nor my pack.

But I think he likes Snake Plissken, which kinda sorta is linked with Metal Gear Solid.
>>
Anonymous 08/26/14(Tue)00:30 UTC+1 No.34398004 Report

>>34391496
One of my players always makes the same character with a different face. He's good at role playing it; but its always an ADHD dude who demands everyone listen to him and follows his lead while he blindly charges into dangerous situations.
>>
Anonymous 08/26/14(Tue)00:32 UTC+1 No.34398071 Report

>>34398004
...That sounds like everybody, ever. People everywhere are that guy. Seriously. Consider it.

The dude who jaywalks across the busy street and seems confused that you didn't follow him? That's the modern version of this fellow.

The dude who assumes he's always right and seems downright offended that you don't agree with him? Same guy, again.


And that guy is about 1/3 of the people I've met.
>>
Anonymous 08/26/14(Tue)00:33 UTC+1 No.34398081 Report

>>34397935
It doesn't pay for food, though, which most inn stays include. Nevermind you'd also have to feed the hirelings.
>>
2d100 08/26/14(Tue)00:35 UTC+1 No.34398140 Report

>>34397813
cmon snake detonation
>>
Anonymous 08/26/14(Tue)00:35 UTC+1 No.34398147 Report

>>34391496
The dude who takes out a bottle or five out of his bag when the action comes to inn/bar/pub/anywhere where characters can drink. In no time he's totally wasted and we must take care of him, as he's roleplaying being drunk

It sounds funny, but is not at all when you have to deal with a vomiting mass of piss all out of sudden
>>
Anonymous 08/26/14(Tue)00:37 UTC+1 No.34398168 Report

Rolled 80, 75 = 155 (2d100)

>>34398140
damn
>>
Anonymous 08/26/14(Tue)00:38 UTC+1 No.34398210 Report

>>34398081
No you don't. They're hirelings, not daycare patrons. I am giving them money to do something, just like any other job. If Oleg didn't bring his own lunch to work, I'm not buying him one.

Also, one survival check of 12 or better and I keep myself and one other individual fed.

Seriously, Inns are antiquated relics from a bygone era, only useful to the desperate and the pampered.
>>
Anonymous 08/26/14(Tue)00:54 UTC+1 No.34398531 Report

>>34391496
When ever i am playing a game with "danger Sense" as a skill talent ect. I wait until my GM tells me my Danger sense is going off and declare, "I ROLL TO THE LEFT!"
>>
Anonymous 08/26/14(Tue)01:14 UTC+1 No.34398959 Report

>>34391496
People instantly rolling for initiative/reading their weapon after GM declares "it's dark" or "you hear something". Like I was playing with bunch of American policemen who just can't wait to shoot someone at slightest provocation or even without it
>>
Anonymous 08/26/14(Tue)01:21 UTC+1 No.34399101 Report

>>34397697

I love playing meat shields who sword and board it. Or ax and board etc. It is my favorite fighter type.

I use the same 4 or 5 names over and over with all my characters. There is some variation with looks based on race but usually dark hair and green eyes but described more as plain looking than standing out.

Personality is always dive in head first. Even my stealthy characters are more "into the fray" types who scout ahead and poke the enemy than "cloaked in the shadows" who wait for the right chance.
>>
Anonymous 08/26/14(Tue)01:26 UTC+1 No.34399214 Report

>>34391496
I have two friends that always try to play the same character archetype.

One plays the dark-haired, dark-eyed sneak-thief who's only in it for personal gain and sweet loot.

The other plays a big-tittied woman with a backstory that sounds like bad fanfiction and usually involves the messy deaths of all of the character's immediate family members. Yes, the player's a guy.

There's one distinction between the two of them: The sneak-thief's player does the role well, while the woman's player always, always, plays her as an absolute slut, no matter how unlikely it is that that would be the case.

Backstory paints her as a paladin of the church of a prudish god?
>"It doesn't count as sex if the other person's a woman too." OPTIONAL: "And besides, who really cares?"

Backstory includes rape?
>"Oh, she got over it and wants to fuck everything now, to help bury those memories."

Backstory involves the love of her life dying, messily, in front of her?
>"She knows he'd want her to go on without him, and enjoy her life."

You get the idea.

>BONUS ROUND:
Those three examples?

They all happened on the same character. The character was a paladin of Bahamut, a deity who looks down on sex so hard that his chosen few(3.5e's Dragonborn, who were regular people that underwent a process that made them something else) are biologically chaste to the point that they lack a libido, and a stark majority are sterile. She was an elven woman, bisexual, and slept with everything that would let her spread her legs for it. She got captured, raped until she gave up on life and fell, as a paladin, and set loose near her hometown, so she could find her family, who had been slaughtered, and her captor, who, as soon as she got the door open, killed her latest, and currently longest-standing, lover, by ripping his guts out with his bare hands.

She was still a slut during the game. Moreso than any other character he'd played before.
>>
Anonymous 08/26/14(Tue)01:26 UTC+1 No.34399215 Report

>>34391496
>Are these bad role-playing habits or they are just some core things about roleplayers that never change?

i think if someone has wanted to play a character they have in their head, and has tried to play that concept over and over but the games fizzle out before anyone really hits their stride, players tend to recycle material and play something thats essentially the same char but recolored.

I think it's really important for players to play one character/campaign to completion, because then they can be satisfied with all the gimicky crap they did the first time around and try something serious.
>>
Anonymous 08/26/14(Tue)01:26 UTC+1 No.34399219 Report

"I'll make a character with a cool color scheme!"
"Oh, everyone already has the schemes I like, I don't want to infringe..."
"Guess I'll just make a generic looking guy, then..."

>brown hair
>some shade of green eyes
>skin color negotiable
>>
Anonymous 08/26/14(Tue)01:30 UTC+1 No.34399309 Report

>>34399101
I would buy you a beer if my hands weren't busy holding board and sword
>>
Anonymous 08/26/14(Tue)01:32 UTC+1 No.34399342 Report

>>34399309

Add an extra strap to the inside of board for beer and torches.
>>
Anonymous 08/26/14(Tue)01:33 UTC+1 No.34399372 Report

>>34391496
>someone who always describe their idle movement precisely the same
Like video game idle animations?
>my character stands in the corner
>every 12 seconds I look around and sniff, then rub my nose
Who the fuck does that?
>>
Anonymous 08/26/14(Tue)01:35 UTC+1 No.34399397 Report

>>34399342
Actually, this remind me another one...
>Torches and other light sources are for pussies.
Which could pass if your character have night vision of any kind or type. But most often they are fucking blind in the dark, but players must dual-wield so they don't bring any torch. Then the "you hear something" procedure and suddenly the party is attacking itself
>>
Anonymous 08/26/14(Tue)01:35 UTC+1 No.34399401 Report

I always give my characters flaws.

>fear of heights
or
>too greedy for their own good
or
>superstitious
or
>fear of the undead
or
>they're ugly

or a mixture of a few. I like playing characters that aren't completely movie badass.
>>
Anonymous 08/26/14(Tue)01:37 UTC+1 No.34399456 Report

>>34399397

Oh gosh. I do not mind being the torch bearer. It is one of my pet peeves to not be able to see in dark areas while exploring. Some kind of darkvision or light is always a must for me.
>>
Anonymous 08/26/14(Tue)01:37 UTC+1 No.34399463 Report

>>34391496
For past...8 years all my characters were local version of either Bedoine or Chinese. In favourable circumstances - mix of both.
>>
Anonymous 08/26/14(Tue)01:38 UTC+1 No.34399490 Report

>>34394709
Seduce its newly throned, young, inexperienced and pretty queen.
>>
Anonymous 08/26/14(Tue)01:38 UTC+1 No.34399492 Report

>>34399456
I prefere to have characters with highly adaptive eyes or good eye gear. It's just better when your party is still blind and you can left them to the monsters...
>>
Anonymous 08/26/14(Tue)01:41 UTC+1 No.34399554 Report

>>34394709
No farms. Starve them out.
>>
Anonymous 08/26/14(Tue)01:42 UTC+1 No.34399580 Report

>>34399554
But enough place to start them and start them big
>>
Anonymous 08/26/14(Tue)01:44 UTC+1 No.34399611 Report

>>34392236
>30$ a night
I wish I could find a motel or hotel that cheap. Unless it's a total rathole, they usually run 100$ a day or more around here.
>>
Anonymous 08/26/14(Tue)01:44 UTC+1 No.34399622 Report

>>34395364
I fucking hate these little shits

If your character is that much of a dickwad why is s/he even tagging along with the party?

>just using them for power/gold

go fuck yourself. we want to tell a story with each other, you can go play skyrim if that's what you want
>>
Anonymous 08/26/14(Tue)01:47 UTC+1 No.34399671 Report

>>34397539
I do this one as well, a lot also have cat or Kat as the first syllable.
>>
Anonymous 08/26/14(Tue)01:49 UTC+1 No.34399696 Report

>>34399580
>start them

Okay, they'll have food in three months at best

I have a feeling this is going to go in our favor
>>
Anonymous 08/26/14(Tue)01:51 UTC+1 No.34399750 Report

>>34399214
>The other plays a big-tittied woman with a backstory that sounds like bad fanfiction and usually involves the messy deaths of all of the character's immediate family members

I had a player like that. Hearing him RP as a ditsy whoops-did-I-cleave-that-guy-in-half anime chick was always a cringe-fest.
>>
Anonymous 08/26/14(Tue)02:10 UTC+1 No.34400102 Report

I've only had a few characters but they've all been incapable of making correct decisions on a snap
Unidentified magic item? Wear it until the effect is noticeable
Obviously cursed weapon? It must be stronk if it's trying to avoid being used
I don't optimize my characters to have high magic resistance either, I just make them well rounded so a lot of shit happens to my characters
Case in point:
>build NG druid (inb4 3.5 a shit)
>claim seemingly useless items from loot because no one else wants them
>use stolen obviously evil trinket whenever I'm out of summons (almost all of my spells were inevitably cycled into summon nature's ally)
>accidentally roleplay right into an alignment shift
>so now I'm NE, get cursed again, go nuts, take off from the party, wind up in hell, facilitate a coup
>suddenly LE
>get killed dead
>good thing druids can be treehuggers and necromancers 'cause I'm a lich now
>go nuts-er and throw away all the cursed items I was still hoarding
The adventure is on hiatus, pretty sure I'm about to be killed by archfiends
>>
Anonymous 08/26/14(Tue)02:11 UTC+1 No.34400126 Report

>>34400102
Oh and when I say I threw away all my cursed items, I mean I disposed of everything in my possession
>>
Anonymous 08/26/14(Tue)02:12 UTC+1 No.34400144 Report

>>34394709
>Forest at the bottom of what looks like a constructed, roughly forty-five degree hill
>A single wall at the top of that hill

Hmm.

>A series of plateaus that overlaps an entire section of wall
>Visible mountain pass overlooking the palace, jutting out of those plateaus

Uh-huh.

>River running from a small lake, and down a vague waterfall through gates in one of the walls
>Lake filled from smaller river emerging from one of the plateaus

Okay.

>Only four exits to the entire city

Hah.

Step 1: Stage a siege at the four entrances. As in, literally stage it. It's a ruse.

Start at night. Have a few people, on the first night of the siege, approach each gate, and barricade it from the outside, before anyone realizes anyone's there. Come morning, they won't want to leave, and wouldn't be able to, even if they did.

Focus all resources towards fortifying the siege camps and making them look real. Take a few potshots every now and then.

Step 2: Sneak onto the lowest plateau overlooking the city, and begin building several things: Rafts. Explosives. Oil flask arrows, and fire arrows.

At the same time, build camps in the forest under the hill. Low light camps, uncovered fires only when absolutely necessary.

Also, actually start making the siege engines useful about now.

Step 3: Deploy explosives along visible face of mountain under cover of darkness in preparation for the assault.

When they go off, hopefully triggering a severe avalanche, any fallout being pointed into the city, that acts as the signal for the siege teams to actually start besieging.

The siege teams starting in are the signal for the group in the forest to storm up the hill, while everyone's distracted, and start scaling it.

The forest team's ascent is the signal for the plateau team to cast off into the river on their rafts. Their entire job is to shower any part of the city they can reach with the arrows, drift downstream, let off assault units, and break out through the gates.
>>
Anonymous 08/26/14(Tue)02:13 UTC+1 No.34400153 Report

>>34391496
I have remade the same two characters in every game that allows character customization since I was 8, from Final Fantasy Tactics to Saints' Row IV, and tabletop is no exception.

Don't get me wrong, I play all kinds of characters, but those two are what I typically start with in any given system.
>>
Anonymous 08/26/14(Tue)02:18 UTC+1 No.34400241 Report

>>34399750
It would have been acceptable if that were the case. Hell, it might have even been fun if that were the case.

Nope. Whenever combat broke out, the slutty attitude, catty remarks, and sexualization vanished, and she became competent, like she was going through a bipolar swing.
>>
Anonymous 08/26/14(Tue)02:21 UTC+1 No.34400294 Report

>>34397935

To be fair the last time I saw an OP post that particular image it led to an immediate "land war in asia" as people noticed THE GIANT HOLE IN THE WALL TO THE NORTH-EAST (and started commenting on how badly designed the double walls were - of course /tg/ is a lot more on topic than it was back then)
>>
Anonymous 08/26/14(Tue)02:56 UTC+1 No.34400968 Report

>>34391715
I'm glad Heath Ledger is dead because I no longer have to watch him lick his lips constantly.
>>
Anonymous 08/26/14(Tue)03:15 UTC+1 No.34401395 Report

>>34394709
With diplomacy.

Seriously, all you besiegers and arm-chair tacticians who would rather raze a good kingdom, salt its crops and kill its people are all total pleb-tier.

No wonder you'll always only amount to murder-hobos.
>>
Anonymous 08/26/14(Tue)03:26 UTC+1 No.34401621 Report

>>34401395
Dumbass. See any farms inside the walls? Probably a mining town that makes the majority of its wealth through ores/minerals and trades for most foodstuffs. Better to siege it and raid merchant caravans approaching the city. Diplomacy wouldn't work in the above scenario since the nation that provides raw materials will have a lot of alligiances and would have enough political clout that it wouldn't have to bend knee to anyone.
>>
Anonymous 08/26/14(Tue)03:34 UTC+1 No.34401799 Report

>>34394709
Besiege it. Poison the water supply.
>>
Anonymous 08/26/14(Tue)03:36 UTC+1 No.34401838 Report

>>34401621
Not unless you integrate yourself into everything.

Run a security racket, start a few levies here and there, and become the middleman for merchants between cities.

Use that money to establish your own mining firm, while secretly sabotaging your rivals - hoard all that gold to create an artificial demand, jumping the price of gold even higher.

Sell off that gold to the nobles and put yourself deep in their pockets.

Use your influence to weaken the King's hold on its people and to tarnish his rule and authority with talks of corruption while outside, his kingdom is attacked by raiders (who all work for you) who target caravans not under your protection.

Start creating a facade of benevolence - a hero to the masses, etc, while creating a secret network of spies to kill anybody who speaks against you.

Then, when the preparations are right, usurp that throne in a coup. The people are happy and you now a have a kingdom to rule.
Oh, and kill his children and his staunchest allies to cut off loose ends and anyone who attempts revenge.
>>
Anonymous 08/26/14(Tue)03:36 UTC+1 No.34401842 Report

>>34394709

I feel like I started a "How to Siege Castles and Cities" thread in a mysterious blunder. Luckily, I could use this shit in the future.

>>34391715
I think you are right after reading this thread for a bit. It seems like some quirks just stay with the player/gm no matter what. I can not tell you how many times someone in a group has to be the woman or man whore. Sometimes I just wonder if some things would change.

>>34399215
That does give me a lot more insight because I've never completed a campaign as a gm or player in my roleplaying career because life usually gets in the way for everyone.

>>34399372

Look at >>34395860 post. That is generally what I mean by idle animation. Everyone has their own thing that they do, but quirks like that often carry over to every character people have.

And i'm surprised that there is a lack of complaint of a gm that performs pic related shenegians
>>
Anonymous 08/26/14(Tue)03:52 UTC+1 No.34402234 Report

>>34399401
My current character is a gnome cavalier with a gambling problem.
>>
Anonymous 08/26/14(Tue)05:06 UTC+1 No.34403755 Report

I am the WIZARD, every new system I try my first choice will always be a magic user of some sort. I then proceed to subsequently play every other class at least once. Afterwards I most often return to a magic class, unless something else turned out to be too fun to resist.
>>
Anonymous 08/26/14(Tue)05:08 UTC+1 No.34403790 Report

>>34401842
Goddamnit Roy, you said you'd introduce mandatory miniskirts.
>>
Anonymous 08/26/14(Tue)07:08 UTC+1 No.34405778 Report

>>34391496
The guy who always loots everything and everyone. Which by itself is nothing strange, but becomes problematic when you are looting deceased child while parents are standing right next to the body
>>
Anonymous 08/26/14(Tue)07:09 UTC+1 No.34405803 Report

>>34394709
Hectopeasant with cantrips.
>>
Anonymous 08/26/14(Tue)07:09 UTC+1 No.34405805 Report

>>34391496
People who are doing "inside job" inside the party. EVERY. SINGLE. GODDAMN. TIME. They prove themselves as incompetent trolls who can't differ between being a dick to players and playing as a mole.
>>
Anonymous 08/26/14(Tue)07:15 UTC+1 No.34405904 Report

>>34397697
I have a character that has a shield, plate armored arms and legs, a helmet and a leather vest. Using the shield to cover my chest.
>>
Anonymous 08/26/14(Tue)07:16 UTC+1 No.34405926 Report

>>34395329
>especially since he's the only straight fella in our apartment.
He plays women characters so you faggots won't hit on him IC.
>>
Anonymous 08/26/14(Tue)07:19 UTC+1 No.34405983 Report

>>34391496
I am a combination of OCD and paranoid. This results in me either playing a cautious operator type or my subconscious goes "BUTTHATISWRONGYOURFUCKSHITWHATTHEFUCKINGFUCKAREYOUTHINKING!"
>>
Anonymous 08/26/14(Tue)07:24 UTC+1 No.34406081 Report

One of my players is a feminist

She's not hostile about it in person, but every character she makes always, without fail, will notice the BBEG taking captives or something and find some thing to complain about

Too few female captives?
What, does he think women are too weak to work for him?
Too many?
Is he some kind of pervert?

She also gets really heavy into her feminist trite while IC just in general
I've taken to playing womanizing characters of both genders just to poke fun at her for it
>>
Anonymous 08/26/14(Tue)07:26 UTC+1 No.34406117 Report

Rolled 31, 94 = 125 (2d100)

>>34397813
>>
Anonymous 08/26/14(Tue)07:26 UTC+1 No.34406120 Report

My characters are always slightly crazy for no reason other than it makes them more fun. The most crazy one was a fey wizard who was on an eternal quest to seek the feywild. After many a bad roll on spells, it eventually turned into an obsession that was never fulfilled. Some people say that if you walk near a portal, doesn't mater where it goes but it just has to go somewhere, you can hear the faint shout of "feywild..." as the fey runs towards it.

The most sane one was a sorcerer who had such high charisma and bluff rolls, that while a city was being invaded by a big monster he, the party bard and the rest of the group performed a rock concert. After continuing to roll amazingly, he used a magic laser light show which killed the monster (Bluff, charisma, help from bard, high damage rolls). My DMs were amazing back in the day.
>>
Anonymous 08/26/14(Tue)07:29 UTC+1 No.34406154 Report

>>34406081

She's probably poking fun at the tumblr stereotype
>>
Anonymous 08/26/14(Tue)07:29 UTC+1 No.34406159 Report

>>34396003
I remember when I was about 15 and my brother was about 13 we started a game of DnD with my mom and two sisters with dad as DM.

I was a paladin ready to smite all that is unholy. My little shit brother was like LOL CHAOTIC EVIL MAGE, OH AND I WANT A BABY LICH AS A PET.

Dad allows it. I want to kill it immediately. Dad says nah you can't kill it.

WTF man.
>>
Anonymous 08/26/14(Tue)07:34 UTC+1 No.34406244 Report

>>34391496
whenever I start a new game, not campagin, but a new system, such as my first OWoD or Exalted game, my First D&D and my first L5R, my first character is always a magic user in some way, no magic, a mystic then, something like that. Following characters tend to be physical asskickers of varying philosophies.
>>
Anonymous 08/26/14(Tue)07:38 UTC+1 No.34406320 Report

>>34391496
I tend to make diplomancers far too often. Doesn't matter what their background is -- college hippie, grim mercenary type, hobo with magic powers -- all of them have decent-to-great social skills. Mostly because I have a desire to talk to death every problem I encounter, which I inherited from CRPGs.
>>
Anonymous 08/26/14(Tue)07:48 UTC+1 No.34406487 Report

>>34399219

What the fuck man. I have brown hair and green eyes, are you saying I am generic?!
>>
Anonymous 08/26/14(Tue)07:50 UTC+1 No.34406518 Report

>>34398210
>pampered.
and that is why every one of my characters goes to the nicest inn.
>>
Anonymous 08/26/14(Tue)07:53 UTC+1 No.34406574 Report

>>34406154

She probably needs a good, fun poking.
>>
Anonymous 08/26/14(Tue)07:54 UTC+1 No.34406594 Report

>>34394709
in style
>>
Anonymous 08/26/14(Tue)07:58 UTC+1 No.34406677 Report

When I play myself (on those few occassions) I give my characters on trait they all have in common

> Heart of gold

I know it's cheesy, but it helps to move the story along and it makes for at least one character that takes most of the hooks the GM throws at the party.

A friend of mine almost always make a character that can be a face or has the capabilities to be a stand-in for a face. We're talking shadowrun of course.
>>
Anonymous 08/26/14(Tue)08:01 UTC+1 No.34406737 Report

>>34399622
And I hate people who insist that the only way to make a story is by everyone hanging out. As if people can't possibly dislike other people
>>
Anonymous 08/26/14(Tue)08:05 UTC+1 No.34406824 Report

>>34406737
There's a difference between "having a rivalry or hatred between characters" and "deliberately removing yourself from the group and story." One has the potential to give plot hooks, and the other actively closes off story possibilities and character development, and can easily rub the group the wrong way.
>>
Anonymous 08/26/14(Tue)08:21 UTC+1 No.34407095 Report

>>34391496

I usually play either a rowdy rogueish type, an amoral wizard, or a pious dick
>>
Anonymous 08/26/14(Tue)08:22 UTC+1 No.34407119 Report

>>34407095
Define amoral

Shotguns for everyone amoral or lemme just do some necromancy because it'll help me kind of amoral
>>
Anonymous 08/26/14(Tue)08:25 UTC+1 No.34407162 Report

>>34392956
>Implying any reputable Inn wouldn't pay their Foreign Traveller tax to the Guild and advertise as such

What kind of uncivilized shit holes do YOU adventure near?
>>
Anonymous 08/26/14(Tue)08:28 UTC+1 No.34407209 Report

>>34391496

I have some traits I do with my characters that are similar. I make them like myself/what I like in myself/what I want to be more like.

>Gray Eyes & Light Brown Hair
>Wear Gray clothes that are otherwise class related. (Gray Robes for Wizards, Gray Flowing Robes for Monks)
>Always magical in some way
>>
Anonymous 08/26/14(Tue)08:32 UTC+1 No.34407266 Report

I almost always take a level in cleric for self healing
>>
Anonymous 08/26/14(Tue)08:45 UTC+1 No.34407441 Report

>>34397501
Why does people always think this is cool? This elder is probably some sort of leader right? He could easily tell his people to overpower the dude and dress him like the baby he's behaving like. How cool are you now edgelord?

You can only pull off that edgy behaviour because the people who are actually in power allow you to.
>>
Anonymous 08/26/14(Tue)08:49 UTC+1 No.34407491 Report

I always play the same damn character in every RPG. Female Rogue or rogue equivalent who is typically a noblewoman/rich girl who has fallen on hard times.
>>
Anonymous 08/26/14(Tue)08:52 UTC+1 No.34407522 Report

>>34406081

>What, does he think women are too weak to work for him?
Yes.
>Is he some kind of pervert?
Yes.

He's the bbeg what did you expect?
>>
Anonymous 08/26/14(Tue)08:57 UTC+1 No.34407596 Report

>>34406487
brown hair green eyes is good shit on any gender
>>
Anonymous 08/26/14(Tue)09:00 UTC+1 No.34407632 Report

>>34394709
Wizards.
>>
Anonymous 08/26/14(Tue)09:17 UTC+1 No.34407878 Report

Everyone in my group has at least one habit or archetype they fall back on, generally the party consists of:

>Class Clown Rogue who lacks wisdom but makes up for it with natural charisma
>Heroic McSerious dual-weilder (90% chance of being elf)
>Drunken Womanizing Legolas
>Female Support who thinks men are pigs but is Tsudere for DWL

Assuming I'm DMing of course. I personally have a slew of habits including
>always ending up as the defacto leader (probably because everyones used to me DMing)
>being an odd fit for the party (usually Anachronistic or older in a group of younger folks)
>playing a dex class geared towards strength (Rogue who adds STR to Sneak attack in 4E or Greatsword Bard in 5E)
>Being a Good Person but not a Hero
>Always using Crossbows instead of Bows. Always.
>Always always ALWAYS carrying a crowbar (It's saved my ass at least once per campaign)
>>
Anonymous 08/26/14(Tue)10:12 UTC+1 No.34408497 Report

>>34405926
>Gay
>Must be attracted to all men no matter what
what
>>
Anonymous 08/26/14(Tue)10:40 UTC+1 No.34408795 Report

>>34391496
not liking certain races, hair colors, classes, monsters, or liking certain ones better... being descriptive, adding certain quirks to their characters, describing things in a particular way...
that's all good roleplaying in my book, he's choosing a character he can roleplay bettter and roleplaying.
But when the player only makes the sameface character, slightly changing few aspects, or none at all... when you get tired of seeing the same idiot playing lawful stupid murderhobo elf paladin for the 5th time this year, or the same shitty fat girl playing high charisma gish elf(why is it always elf players with me) because she isn't athletic or intelligent or pretty like her character in real life... that sucks.
>>
Anonymous 08/26/14(Tue)10:55 UTC+1 No.34408925 Report

>>34394709
orbital bombardment
>>
Anonymous 08/26/14(Tue)10:57 UTC+1 No.34408940 Report

I have a thing for making characters that'd like to be heroes but have a tragic character/background flaw that makes it impossible for them

I think my group is starting to tire of it tho.
>>
Anonymous 08/26/14(Tue)11:01 UTC+1 No.34408975 Report

The character I loved playing as the most was one that was a complete departure from my usual fare

And the campaign ended pretty early without me being able to do half of what I had planned with her

I'm pretty mad
>>
Anonymous 08/26/14(Tue)11:20 UTC+1 No.34409202 Report

>>34407162
And now I have an adventure hook for the next time a thief PC filches from someone staying at the same inn. The Thieves Guild's not gonna stand for rogue elements screwing up their protection racket, and their methods for dealing with the theft are far harsher than the local authorities. He'll be asked to do a favor, and while he has the option to refuse it will be made clear that it's not in his best interests.

..Except nobody in my group but me ever plays thieves. Me being the forever DM. Yet another idea cast to the winds, never to see use.
>>
Anonymous 08/26/14(Tue)11:21 UTC+1 No.34409208 Report

>>34409202
>rogue elements
>>
Anonymous 08/26/14(Tue)11:37 UTC+1 No.34409372 Report

>>34395329
i always play a martial class, i tired being a face once in shadowrun.... didnt work out
>>
Anonymous 08/26/14(Tue)11:40 UTC+1 No.34409395 Report

>>34396118
if i play a nuetral charecter i invariably turn too edgy. case in point, my nuetral thief amputating a dudes arm cuz he wouldnt talk... dm made me be chaotic nuetral after that one
>>
Anonymous 08/26/14(Tue)11:41 UTC+1 No.34409405 Report

>>34409395
The fuck is chaotic about that?
>>
Other_steve 08/26/14(Tue)11:50 UTC+1 No.34409481 Report

Virtually all of my characters have the following in common, no matter the system.

1: All can cook extremely well, I'm a cook professionally so I like my characters to be able to do the same.

2: Multilingual as much as possible, seriously a lot of PC's I game with ignore additional languages and that leaves me to take up the slack as best as i can.

3: At least 1 obscure knowledge/lore skill, usually for teh lulz, but on occasion it has been actually useful to the campaign.

4: I tend to keep redundant equipment, shit breaks, thieves steal, idiots lose their gear.

5: Detailed maps of their homes, when applicable, DnD murder hobos tend not to have permanent residences.

6: All of my characters have a mundane hobby and goals outside of the normal adventuring/campaign designs.

Though some of my fellow gamers have some terrible habits that keep bleeding over into theirs >.< can share if wanted.
>>
Anonymous 08/26/14(Tue)12:03 UTC+1 No.34409605 Report

>>34391496
That city is surrounded by several sturdy walls and is guarded zealously.
There was no way that any intelligent player would ever stay the night in that city.
>>
Anonymous 08/26/14(Tue)12:09 UTC+1 No.34409668 Report

I always end up playing doodbrah macfacepunch, big muscles, big weapons and small brains. Can't roleplay for shit so it lets me sit all the hard talking an negotiating parts out, always just get told to sit in a corner while thr grownups talk anyway.
>>
Anonymous 08/26/14(Tue)14:14 UTC+1 No.34410880 Report

>>34391496
Those people. Because helmets remove 1 point of Perception.
>>
Anonymous 08/26/14(Tue)14:15 UTC+1 No.34410899 Report

>>34409405

"Chaotic" means "dick" in noobspeak
>>
Anonymous 08/26/14(Tue)14:26 UTC+1 No.34411036 Report

>>34409605
... so better take a nap outside, where all the dangers are still present, but you are not protected by anything
>>
Anonymous 08/26/14(Tue)14:31 UTC+1 No.34411086 Report

>>34410880
And I bet they are surprised when they recieve head trauma FOR MASSIVE DAMAGE!
>>
Anonymous 08/26/14(Tue)14:46 UTC+1 No.34411264 Report

My characters have always started out as cliches/stereotypes so far. They tend to develop into something unique and often interesting because I freely accept whatever kind of character development fits best with the adventures and party, but I'm not particularly original or creative so I tend to stick to archetypes at chargen (though not mechanically, where I like to differentiate).

>street ganger - stereotypical from only ever knowing gang life (due to being an escaped clone)
>teen punk Technomancer - mechanically unique in that she's also a Face (a hard thing to pull off with Technos)
>warpriest Half-Orc
>mother-figure Cleric
>90's action movie hero Driver
>gizmo salesman engineer
>
>>
Anonymous 08/26/14(Tue)15:19 UTC+1 No.34411663 Report

>>34411264
But isn't that somewhat a standard? Whenever characters start as a cliche, they gradually grow into something unique. And when they start as some (often pretentiously) unique being, they soon are reduced to mere cliches.

Saw it too many times to bother counting
>>
Anonymous 08/26/14(Tue)15:22 UTC+1 No.34411688 Report

>>34399401

Same here. Always play some sort of phobia, or too nice for their own good, or naive, or illiterate or innumerate (especially if I'm playing your bog standard "he grew up in a sleepy village and dreamed of adventure") or something along those lines.
>>
Anonymous 08/26/14(Tue)15:24 UTC+1 No.34411710 Report

Always, without fail take some kind of elaborate and exotic weapon, even if it is highly unlikely my character would have access to it.

>My GM - "B-but anon can't you just use a sword?"
>Me - "Nope.jpeg
>>
Anonymous 08/26/14(Tue)15:31 UTC+1 No.34411793 Report

>>34411710
This just made you That Guy
>>
Anonymous 08/26/14(Tue)15:32 UTC+1 No.34411807 Report

>>34391496
I love playing melee beatsticks. Paladins, Barbs, Fighers, Street Sams, Paragons, etc. I like playing people with strong moral compasses. I love playing gruff ex military men. Many of them are middle aged, with a Burt Reynolds mustache. Many of them smoke a pipe.
>>
Anonymous 08/26/14(Tue)15:37 UTC+1 No.34411862 Report

>>34391496
>sleeping in a city
>ever
enjoying being eaten by cannibal slaves
>>
Anonymous 08/26/14(Tue)15:40 UTC+1 No.34411901 Report

>>34397845
So, you play a generic murderhobo?
>>
Anonymous 08/26/14(Tue)15:41 UTC+1 No.34411926 Report

>>34411793

And I'm okay with that. I just want a chakram.
>>
Anonymous 08/26/14(Tue)15:43 UTC+1 No.34411952 Report

>>34411926
I'm also okay with that, because I don't have to play with you or enduring your absurd weapons
>>
Anonymous 08/26/14(Tue)15:45 UTC+1 No.34411983 Report

>>34399101
Short Spear and Shield. Light armour, high dex & moderate strength, constitution of a wet paper bag. Strangely, I like to put points into Wis and play all mystic warrior style. Get all drugged up before battle.

I re-roll characters so much, but I get to do Haka's for intimidation. And yes, I steal all my characters from actual historical soldiers. I'm lazy, and have the internet.
>>
Anonymous 08/26/14(Tue)15:47 UTC+1 No.34412014 Report

>>34395785
It looks like a fantastic setting, so the defenders could be golems, or spirits, or something like that. What would you do if the walls were fully manned?
>>
Anonymous 08/26/14(Tue)15:47 UTC+1 No.34412018 Report

>>34399214
To be honest, people who were sexually abused often do have hypersexuality. Although it's more from long-term child abuse than from an isolated rape.
>>
Anonymous 08/26/14(Tue)15:49 UTC+1 No.34412037 Report

>>34391496

My friend and I always set fire to structures whenever it seems like we're "done" with them in character.

Robbed a mansion? Now it's an arson.
>>
Anonymous 08/26/14(Tue)16:05 UTC+1 No.34412220 Report

One guy in my group has been playing different flavours of the same dark and brooding, reckless and dickish two-weapon fighter three times in a row. Once as a fighter/mage in AD&D, once as a ranger, and once as an assassin (custom made class). I thought that would be his shtick until the end of days, but he's recently broken out of it with an honourable warrior in PF and there's finally some variation in his RP.

I try to go for different classes and characters every time, but I prefer smart and "reasonable" characters, e.g. guys that plan things out and don't just always solve things with violence, so that's what I'm always playing, I guess. Tried a cruel and capricious orc bandit once, but lost interest quickly.
>>
Anonymous 08/26/14(Tue)16:11 UTC+1 No.34412321 Report

>>34412037
Maybe he played Call of Cthlulhu a bit too long? One of basic principles of living longer is to burn everything to the ground and then gun down whatever crawls out of the rubble. Preferably with mortar
>>
Anonymous 08/26/14(Tue)16:13 UTC+1 No.34412346 Report

>>34412321
Whenever I play CoC, I'm the guy with geteway skills, regardless how useful it can be for investigation. It just feels safer to drive away ASAP when things start to go down.
>>
Anonymous 08/26/14(Tue)16:15 UTC+1 No.34412395 Report

>>34391496

A player in my group ALWAYS uses the same name for his characters and tends to play humans or half-elves so as to justify it.

All of my characters share my real-life arachnophobia. My GMs all know this but none have taken advantage of it.
>>
Anonymous 08/26/14(Tue)16:17 UTC+1 No.34412419 Report

>>34412395
Then they sucks at GMing. Seriously, not even trying to use character's flaw is a waste of good plot point. Or at least episode during game session
>>
Anonymous 08/26/14(Tue)16:18 UTC+1 No.34412441 Report

>>34391496
In each of those towers you could fit a village.
>>
Anonymous 08/26/14(Tue)16:20 UTC+1 No.34412458 Report

My characters are always jolly good for the sake of it, adventure lovers. They don't want to be heroes or save the day, they just don't want to be at home.

They are also always prepared, crowbars, rations, 10 foot poles, grappling hooks, chalk. You just never know.

Also, I am terrible at roleplaying dumb characters, so even my fighters have at least a 14 into.
>>
Anonymous 08/26/14(Tue)16:21 UTC+1 No.34412466 Report

>>34391496
I can't stop making characters that are Lawful/Common Sense Neutral, even when they're not I just make a similar alignment and play them that way.

Unless it's my turn to GM in which case all BBEGs are Lawful Evil. Only Chaotic Evil if they're full batshit insane.
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Anonymous 08/26/14(Tue)16:22 UTC+1 No.34412475 Report

>>34394709
I would have superior numbers and wait for the city to starve while launching nasty shit past the walls
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Anonymous 08/26/14(Tue)16:22 UTC+1 No.34412476 Report

>>34396079

I can't play stupid characters. Average intelligence yes, but I need muh Int for muh skills. Hopefully 5e will break me of that habit.
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Anonymous 08/26/14(Tue)16:23 UTC+1 No.34412492 Report

>>34397697
Battle Century G's current version flat out states "Having no guard or threshold is suicidal though. Don't do that." and yet one of mine of course has 1 in each. It's still somehow me picking on him when he's forced to eject.

Because being ridiculously easy to hit and having ONE point of health between losing a bunch of systems and a health layer is totally my choice there yeah.
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Anonymous 08/26/14(Tue)16:25 UTC+1 No.34412515 Report

Whenever I play as some would-be-magician or other type of magic-sensitive, but untrained in Arcane characters, I make them act like superhero (while they are more in terms with being superzero), regardless of setting
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Anonymous 08/26/14(Tue)16:26 UTC+1 No.34412527 Report

>>34412515
Cape or no cape?
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Anonymous 08/26/14(Tue)16:26 UTC+1 No.34412532 Report

Friend A cannot play a character without all the options.
Friend B cannot play anything but personalityless female murder models.
New dude A keeps healing and poking with his shitty low level option then complaining that that's all he does.
New dude B is a bit lolsorandom but at least he uses scenery cues.

I can't play anything bog standard.
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Anonymous 08/26/14(Tue)16:28 UTC+1 No.34412564 Report

>>34412419

The phobia has ranged from my actual severe discomfort (so the two times I've actually fought spiders in game it was more "kill them! Kill them with fire!" While I stab away at them) to crippling fear. The character who was actually TERRIFIED was part of a campaign that died after 4 sessions...

It's going to be fun to watch my dragonborn eldritch knight soil his armor when he sees a spider.
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Anonymous 08/26/14(Tue)16:39 UTC+1 No.34412722 Report

>>34398004
Doctor?
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Anonymous 08/26/14(Tue)20:13 UTC+1 No.34416409 Report

>>34412722
Who?
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Anonymous 08/26/14(Tue)20:19 UTC+1 No.34416501 Report

>>34412014
Full frontal assault on the gates because they're all lined up. Preferably from the south side where there's fewer defensive towers with arcs of fire to deal with such an assault. That or use my fantastic earth tunneling living siege weapons to dig a hole through the mountain and strike following the underground river.
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Anonymous 08/26/14(Tue)21:18 UTC+1 No.34417516 Report

>>34394709
Cast Greater Raise Dead. A city that big has to have some huge morgues and graveyards. Any that fall to the undead horde become undead themselves. Then, cast Greater Dispel Magic. Problem solved.
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Anonymous 08/26/14(Tue)21:25 UTC+1 No.34417613 Report

>>34395329
fuck, now that you said mentally unstable.
I now know what characteristics my characters all share.
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Anonymous 08/26/14(Tue)22:54 UTC+1 No.34419210 Report

My fantasy game characters tend to have rather strong faith despite my own complete lack. And it's always a sun god if the option is available. I always play their relationship as rather flippant though....

"Hey Sunny, can I get a miracle or something here? This dragon is kicking our ass and you own me for those orphans. Thanks."
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Anonymous 08/26/14(Tue)23:58 UTC+1 No.34420575 Report

>>34391496
I tend to play 2 or 3 similar characters in a row as I experiment with the concepts then move onto something else.
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