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/tg/ - Traditional Games

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Anonymous 08/19/14(Tue)14:03 UTC+1 No.34250263 Report

So I've recently become aware of this indie rpg called The Farm. I want to run it, but the game is egregiously lacking all sorts of important info like a layout of the facility, or suggestions on how a group could possibly escape.

Has anyone else here actually run it? What was your experience and how did you make up for the lack of info?
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Anonymous 08/19/14(Tue)14:19 UTC+1 No.34250396 Report

>>34250263

The farm first appeared in the autumn 2004 edition of Daedalus e-zine
(aka the “horror issue”). Designed as an experiment in social dynamics and as an example of a “true horror” game, the farm is meant to present some interesting questions and tough choices.

www.memento-mori.com
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Anonymous 08/19/14(Tue)14:23 UTC+1 No.34250438 Report

>>34250396
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Anonymous 08/19/14(Tue)14:44 UTC+1 No.34250595 Report

>>34250263

I'm fairly certain that the layout of the facility wasn't included on purpose because, and again I'm going from memory, you're supposed to make it yourself.

I think the default suggestion is to set it on an island with temperate woods.

So yeah. Make your own, man, it isn't that hard.
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Anonymous 08/19/14(Tue)15:27 UTC+1 No.34251025 Report

I would love to run this, but I've never had the chance.
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Anonymous 08/19/14(Tue)15:31 UTC+1 No.34251062 Report

What is this thing anyway?
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Anonymous 08/19/14(Tue)15:40 UTC+1 No.34251150 Report

>>34251062
A rules-light game of horror and isolation. You play a group of people who got abducted by cannibals (the classy freaky type, not the 20s Jungle type), and in exactly seven sessions, you will be eaten. You have to survive, and escape. The game mechanics are fun because they encourage both teamwork and being an egocentristic bitch, so it can really up the stakes and make for an intense mini-campaign.
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Anonymous 08/19/14(Tue)16:00 UTC+1 No.34251383 Report

>>34251062
I don't know, it feels very unfinished even as far down as the mechanics.

I'd steal the basic idea, stabilize the setting a bit for yourself, and run it in a more solid system.
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Anonymous 08/19/14(Tue)16:03 UTC+1 No.34251411 Report

>>34251150
Things I noticed: Players could consciously organize the numbers they need so that there's no conflict for them and being "the pig" doesn't matter. Even if a player is screwing the others on dice rolls, how is that represented in-character and how can the other players respond in-character to something that isn't in the fiction? It's a little wonky. The idea is interesting, I'm just not sure how well realized it actually is.
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Anonymous 08/19/14(Tue)16:35 UTC+1 No.34251813 Report

>>34251411
>how is that represented in-character and how can the other players respond in-character to something that isn't in the fiction?
It would work in a board game where it's assumed that every action is heavily abstracted anyway, but.... Yeah, this is pretty weird. It's not a storytelling mechanic OR a simulation mechanic, it just... is. Same with all those other dice-sharing tricks.
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Anonymous 08/19/14(Tue)16:40 UTC+1 No.34251903 Report

>>34251383
I'm running it using GMC nWoD and adding a whole God Machine spin to the setting. Feels good man.

I've already done my own layout of the Farm if people want me to post.
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Anonymous 08/19/14(Tue)16:58 UTC+1 No.34252184 Report

>>34251903
Please do,
and tell us more about how your mechanics work, I'm curious as to the God Machine element.
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Anonymous 08/19/14(Tue)18:06 UTC+1 No.34253102 Report

>>34251903
The idea was that the Administrators (I changed the name of the Headmasters) were insectile cryptids that are harvesting humans for ritual sacrifice. The Minders are stigmatic cultists and the Tenders are just collaborating humans with the exception of the Class A which are actually angels in charge of making sure everything in the camp operates smoothly.

I scaled back the size of the Farm (in the booklet its described as a small city) to make it have a more intimated prison-camp feeling.
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Anonymous 08/19/14(Tue)18:18 UTC+1 No.34253245 Report

Does anyone have a copy of the pdf? It seems like the kind of thing I could run for my group.
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Anonymous 08/19/14(Tue)18:27 UTC+1 No.34253382 Report

>>34253245
See
>>34251383
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Anonymous 08/19/14(Tue)18:33 UTC+1 No.34253463 Report

This seems like it would be a fun Halloween game. Play Lustmord in the background, get everyone into the mood.

Are there any other horror games like this?
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